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This allows us to build powerful and flexible Input and TextArea components Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
173 lines
5.6 KiB
Rust
173 lines
5.6 KiB
Rust
#![cfg_attr(target_family = "wasm", no_main)]
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//! View example — composing a text input from the `View` primitives.
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//!
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//! The whole point: a text input is deceptively complicated, and `View` makes it
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//! easy to compose one. Three pieces, each shown in its own section:
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//!
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//! * `Editor` — the workhorse entity: cursor, blink, focus, keyboard, and a
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//! specialized text renderer. All the hard parts live here.
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//! * `String` — the data plane. `editor.text(cx)` / `value.read(cx)` get it out.
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//! * `Input` / `TextArea` — the shaping layer. Each takes a `String` (and grows
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//! the editor internally) OR an `Editor` (so you can read the cursor).
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//!
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//! Run: `cargo run -p gpui --example view_example`
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mod example_editor;
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mod example_input;
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mod example_text_area;
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#[cfg(test)]
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mod example_tests;
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use example_editor::Editor;
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use example_input::Input;
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use example_text_area::TextArea;
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use gpui::{
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App, Bounds, Context, Div, Entity, IntoElement, KeyBinding, Render, SharedString, Window,
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WindowBounds, WindowOptions, actions, div, hsla, prelude::*, px, rgb, size,
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};
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use gpui_platform::application;
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actions!(
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view_example,
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[Backspace, Delete, Left, Right, Home, End, Enter, Quit]
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);
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/// A tiny stateless view that reads an editor's cursor and is composed *beside*
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/// the thing editing it — two views over one entity, zero wiring.
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#[derive(IntoElement)]
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struct CursorReadout {
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editor: Entity<Editor>,
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}
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impl CursorReadout {
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fn new(editor: Entity<Editor>) -> Self {
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Self { editor }
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}
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}
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impl gpui::RenderOnce for CursorReadout {
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fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
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let cursor = self.editor.read(cx).cursor;
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div()
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.text_sm()
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.text_color(hsla(0., 0., 0.45, 1.))
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.child(SharedString::from(format!("cursor @ {cursor}")))
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}
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}
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struct ViewExample;
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impl ViewExample {
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fn new() -> Self {
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Self
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}
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}
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impl Render for ViewExample {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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// The data plane: plain strings, allocated at the top by the hook.
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let name = window.use_state(cx, |_, _| String::new());
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let email = window.use_state(cx, |_, _| String::from("me@example.com"));
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let bio = window.use_state(cx, |_, _| String::new());
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// Editors that own their own string internally — no extra wiring up top.
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let notes = window.use_state(cx, |window, cx| Editor::new("multi\nline", window, cx));
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let owned = window.use_state(cx, |window, cx| Editor::new("editable", window, cx));
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div()
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.flex()
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.flex_col()
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.size_full()
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.bg(rgb(0xf0f0f0))
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.p(px(24.))
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.gap(px(24.))
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.child(
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section("Inputs — from a String (cursor stays internal)")
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.child(Input::new(name).width(px(320.)))
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.child(
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Input::new(email)
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.width(px(320.))
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.color(hsla(0., 0., 0.3, 1.)),
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),
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)
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.child(
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section("Input — from an Editor (read its cursor beside it)").child(
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div()
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.flex()
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.items_center()
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.gap(px(12.))
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.child(Input::editor(owned.clone()).width(px(320.)))
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.child(CursorReadout::new(owned)),
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),
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)
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.child(
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section("Text areas — from a String, or from an Editor")
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.child(TextArea::new(bio, 3))
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.child(
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div()
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.flex()
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.items_start()
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.gap(px(12.))
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.child(TextArea::editor(notes.clone(), 3).color(hsla(
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250. / 360.,
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0.7,
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0.4,
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1.,
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)))
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.child(CursorReadout::new(notes)),
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),
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)
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}
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}
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/// A labeled vertical section.
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fn section(title: &str) -> Div {
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div().flex().flex_col().gap(px(8.)).child(
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div()
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.text_sm()
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.text_color(hsla(0., 0., 0.3, 1.))
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.child(SharedString::from(title.to_string())),
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)
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}
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fn run_example() {
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application().run(|cx: &mut App| {
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let bounds = Bounds::centered(None, size(px(560.0), px(480.0)), cx);
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cx.bind_keys([
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KeyBinding::new("backspace", Backspace, None),
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KeyBinding::new("delete", Delete, None),
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KeyBinding::new("left", Left, None),
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KeyBinding::new("right", Right, None),
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KeyBinding::new("home", Home, None),
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KeyBinding::new("end", End, None),
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KeyBinding::new("enter", Enter, None),
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KeyBinding::new("cmd-q", Quit, None),
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]);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|_, cx| cx.new(|_| ViewExample::new()),
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)
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.unwrap();
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cx.on_action(|_: &Quit, cx| cx.quit());
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cx.activate(true);
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});
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}
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#[cfg(not(target_family = "wasm"))]
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fn main() {
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run_example();
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}
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#[cfg(target_family = "wasm")]
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#[wasm_bindgen::prelude::wasm_bindgen(start)]
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pub fn start() {
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gpui_platform::web_init();
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run_example();
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}
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