mirror of
https://github.com/zed-industries/zed.git
synced 2026-08-27 10:02:49 +00:00
This allows us to build powerful and flexible Input and TextArea components Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
118 lines
3.7 KiB
Rust
118 lines
3.7 KiB
Rust
//! `TextArea` — a multi-line text box. Same `Editor` workhorse, taller chrome,
|
|
//! and `Enter` inserts a newline instead of being ignored. Constructible from a
|
|
//! string or an editor, exactly like [`Input`](crate::example_input::Input).
|
|
|
|
use gpui::{
|
|
App, BoxShadow, CursorStyle, Entity, EntityId, Hsla, IntoElement, StyleRefinement, Window, div,
|
|
hsla, point, prelude::*, px, white,
|
|
};
|
|
|
|
use crate::Enter;
|
|
use crate::example_editor::{Editor, standard_actions};
|
|
|
|
enum Source {
|
|
Value(Entity<String>),
|
|
Editor(Entity<Editor>),
|
|
}
|
|
|
|
#[derive(IntoElement)]
|
|
pub struct TextArea {
|
|
source: Source,
|
|
rows: usize,
|
|
color: Option<Hsla>,
|
|
}
|
|
|
|
impl TextArea {
|
|
pub fn new(value: Entity<String>, rows: usize) -> Self {
|
|
Self {
|
|
source: Source::Value(value),
|
|
rows,
|
|
color: None,
|
|
}
|
|
}
|
|
|
|
pub fn editor(editor: Entity<Editor>, rows: usize) -> Self {
|
|
Self {
|
|
source: Source::Editor(editor),
|
|
rows,
|
|
color: None,
|
|
}
|
|
}
|
|
|
|
pub fn color(mut self, color: Hsla) -> Self {
|
|
self.color = Some(color);
|
|
self
|
|
}
|
|
}
|
|
|
|
impl gpui::View for TextArea {
|
|
fn entity_id(&self) -> Option<EntityId> {
|
|
Some(match &self.source {
|
|
Source::Value(value) => value.entity_id(),
|
|
Source::Editor(editor) => editor.entity_id(),
|
|
})
|
|
}
|
|
|
|
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
|
|
let editor = match self.source {
|
|
Source::Value(value) => {
|
|
window.use_state(cx, move |window, cx| Editor::over(value, window, cx))
|
|
}
|
|
Source::Editor(editor) => editor,
|
|
};
|
|
|
|
let focus_handle = editor.read(cx).focus_handle.clone();
|
|
let is_focused = focus_handle.is_focused(window);
|
|
let text_color = self.color.unwrap_or(hsla(0., 0., 0.1, 1.));
|
|
let row_height = px(20.);
|
|
let box_height = row_height * self.rows as f32 + px(16.);
|
|
|
|
let border = if is_focused {
|
|
hsla(220. / 360., 0.8, 0.5, 1.)
|
|
} else {
|
|
hsla(0., 0., 0.75, 1.)
|
|
};
|
|
|
|
div()
|
|
.id("text-area")
|
|
.key_context("TextInput")
|
|
.track_focus(&focus_handle)
|
|
.cursor(CursorStyle::IBeam)
|
|
.map(standard_actions(editor.clone()))
|
|
// Enter is the one binding that differs from a single-line input.
|
|
.on_action({
|
|
let editor = editor.clone();
|
|
move |_: &Enter, _window, cx| editor.update(cx, |e, cx| e.insert_newline(cx))
|
|
})
|
|
.w(px(400.))
|
|
.h(box_height)
|
|
.p(px(8.))
|
|
.bg(white())
|
|
.border_1()
|
|
.border_color(border)
|
|
.when(is_focused, |this| {
|
|
this.shadow(vec![BoxShadow {
|
|
color: hsla(220. / 360., 0.8, 0.5, 0.3),
|
|
offset: point(px(0.), px(0.)),
|
|
blur_radius: px(4.),
|
|
spread_radius: px(1.),
|
|
inset: false,
|
|
}])
|
|
})
|
|
.rounded(px(4.))
|
|
.overflow_hidden()
|
|
.line_height(row_height)
|
|
.text_size(px(14.))
|
|
.text_color(text_color)
|
|
// The cache style is computed from the `rows` prop: change `rows` and
|
|
// the editor's cached bounds change, busting its cache and re-laying
|
|
// out the text. (`Input` just uses `size_full()` — nothing to vary.)
|
|
.child(
|
|
editor.cached(
|
|
StyleRefinement::default()
|
|
.w_full()
|
|
.h(row_height * self.rows as f32),
|
|
),
|
|
)
|
|
}
|
|
}
|