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Why: denoise was used on the "new" removed audio pipeline. While we will (hopefully) reintroduce that later it is currently dead code! Worse dead code causing issues as the denoise crate breaks compilation on old arm targets. denoise (through candle-core) eventually depends on gemm which does not compile on older arm targets. This is a known issue in gemm (see sarah-quinones/gemm#31). Hopefully this will be addressed in gemm before we re-land denoise/new audio. If it is not we can always compile denoise only for supported platforms. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Closes #57770 Release Notes: - Fixed Zed not compiling on pre ARMv8.2-A machines
30 lines
641 B
TOML
30 lines
641 B
TOML
[package]
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name = "audio"
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version = "0.1.0"
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edition.workspace = true
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publish.workspace = true
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license = "GPL-3.0-or-later"
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[lints]
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workspace = true
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[lib]
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path = "src/audio.rs"
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doctest = false
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[dependencies]
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anyhow.workspace = true
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collections.workspace = true
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cpal.workspace = true
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crossbeam.workspace = true
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gpui.workspace = true
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log.workspace = true
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parking_lot.workspace = true
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rodio.workspace = true
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serde.workspace = true
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settings.workspace = true
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thiserror.workspace = true
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util.workspace = true
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[target.'cfg(not(any(all(target_os = "windows", target_env = "gnu"), target_os = "freebsd")))'.dependencies]
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libwebrtc.workspace = true
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