--- title: GDScript description: "Configure GDScript language support in Zed, including language servers, formatting, and debugging." --- # GDScript Godot [GDScript](https://gdscript.com/) language support in Zed is provided by the community-maintained [GDScript extension](https://github.com/GDQuest/zed-gdscript). Report issues to: [https://github.com/GDQuest/zed-gdscript/issues](https://github.com/GDQuest/zed-gdscript/issues) - Tree-sitter: [PrestonKnopp/tree-sitter-gdscript](https://github.com/PrestonKnopp/tree-sitter-gdscript) and [PrestonKnopp/tree-sitter-godot-resource](https://github.com/PrestonKnopp/tree-sitter-godot-resource) - Language Server: [gdscript-language-server](https://github.com/godotengine/godot) ## Pre-requisites You will need: - [Godot](https://godotengine.org/download/). - netcat (`nc` or `ncat`) on your system PATH. ## Setup 1. Inside your Godot editor, open Editor Settings, look for `Text Editor -> External` and set the following options: - Exec Path: `/path/to/zed` - Exec Flags: `{project} {file}:{line}:{col}` - Use External Editor: "✅ On" 2. Open any \*.gd file through Godot and Zed will launch. ## Usage When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide `jump to definition`, hover states when you hold Ctrl/cmd and other language server features.