/// Click the button — the `.active()` background gets stuck on every other click. use gpui::*; use gpui_platform::application; struct Example; impl Render for Example { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { // Colors from Zed's default dark theme let bg = hsla(215. / 360., 0.12, 0.15, 1.); let text = hsla(221. / 360., 0.11, 0.86, 1.); let hover = hsla(225. / 360., 0.118, 0.267, 1.); let active = hsla(220. / 360., 0.118, 0.20, 1.); div().bg(bg).size_full().p_1().child( div() .id("button") .px_2() .py_0p5() .rounded_md() .text_sm() .text_color(text) .hover(|s| s.bg(hover)) .active(|s| s.bg(active)) .on_click(|_, _, _| {}) .child("Click me"), ) } } fn main() { application().run(|cx: &mut App| { cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(Bounds::centered( None, size(px(200.), px(60.)), cx, ))), ..Default::default() }, |_, cx| cx.new(|_| Example), ) .unwrap(); cx.activate(true); }); }