With long lines or a small viewport, the stage/restore buttons often
cover code.
Adds a setting to hide the buttons altogether. Defaults to showing them.
Release Notes:
- Added: Setting to hide Git Stage/Restore buttons
Treat `.agents/skills/` (project-local) and `~/.agents/skills/` (global)
as **sensitive paths**, on par with `.zed/` and the global config
directory. The agent's built-in editing tools (`edit_file`,
`write_file`, `create_directory`, `delete_path`, `move_path`,
`copy_path`) now require explicit user authorization before modifying
anything inside those paths, because the contents of skill files control
agent behavior.
This protection is worth landing on its own, ahead of Zed adding its own
skills support: other agents (e.g. Claude Code) already write skill
files into these locations, so a Zed installation may already have
skills on disk that should not be silently editable by the agent.
Also tightens the **pre-existing `.zed/` check** to compare path
components case-insensitively. macOS and Windows use case-insensitive
filesystems by default, so without this fix a malicious settings author
could bypass the local-settings classifier with `.ZED/settings.json`
(the canonicalized inode would match, but the path-component comparison
would miss it). The new `.agents/skills/` check has the same hazard and
now shares a single `component_matches_ignore_ascii_case` helper with
the `.zed/` check.
Introduces the `agent_skills` crate, scoped for now to just the path
constants and helpers (`global_skills_dir`,
`project_skills_relative_path`, `SKILL_FILE_NAME`) so the
tool-permission machinery can recognize the agent skills tree without
depending on a skill discovery / parsing / loading layer. Those will
land in follow-up PRs.
Closes AI-217
Release Notes:
- Agent: Require user confirmation before letting tools modify files
inside `.agents/skills/` (per-project) or `~/.agents/skills/` (global),
so skills installed by any agent are protected from unsolicited edits
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
At this point, this tool rarely gets called and the agent can likely
figure out how to call these itself.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed open tool from built-in Agent tools.
Streamline the instructions around communication, tool use, planning,
and project roots.
Remove the `now` tool and also clean up several tool descriptions.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Before:
1. Agent tries to edit unsaved file
2. Tool call fails with error telling the agent to ask the user to save
or discard edits
3. User types save/restore
4. Agent uses save/restore tool
https://github.com/user-attachments/assets/c94dd361-e8e0-48ee-be31-da8afe594419
After:
1. Agent tries to edit unsaved file
2. User is prompted to save/restore file
3. User accepts/rejects or saves/discards file manually
https://github.com/user-attachments/assets/1d98a0c4-4420-4426-94f2-42355de230be
Release Notes:
- agent: Improved UX when agent tries to edit unsaved buffer
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Added a setting
[vim.show_edit_predictions_in_normal_mode](zed://settings/vim.show_edit_predictions_in_normal_mode)
to control whether edit predictions are shown in normal mode.
Splits the edit tool into two separate tools `write_file` (previously
`mode = write`), and `edit_file` (previously `mode = edit`).
This makes the JSON schema for the `edit_tool` much simpler. We've seen
models (especially older ones) struggle with providing `mode = edit +
edits` and `mode = write + content` fields. This seems to improve eval
scores for Sonnet 4.6 slightly.
Also added two unit evals to ensure that the model uses the tool to
create new/override existing files
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Adds 4 (technically 5) new tools to the zed agent, corresponding to LSP
actions:
- `find_references`
- `goto_definition`
- `rename_symbol`
- `get_code_actions` and `apply_code_actions`
Notes:
- `rename_symbol` skips doing a `prepare_rename`. If there is nothing to
rename at the position, it will forward the error to the agent
- The code action tools are stateful. The state is stored in the
`get_code_actions` tool itself as a `PendingCodeActions`. It is not
passed into/out of subagents. Calling `apply_code_actions` without
calling `get_code_actions` first is an error, but I've never seen an
agent do this
Symbols are identified by:
- file name
- line number
- symbol
If there is no substring match on that line for the symbol text, it is
an error. If there are multiple, it chooses the first. This may not be
great if you have a line like: `fn convert(x: foo::Something) ->
bar::Something` - the second `Something` is a different symbol, but is
inacessible to these tools. Probably fine for now, but we can look into
improving
Release Notes:
- Added: New tools for the Zed Agent for interacting with language
servers
---------
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Instead of manually handing hiding the cursor on keyboard input at the
editor level, GPUI will now take care of it.
This makes it significantly easier to handle the edge cases, and allows
delegating the cursor restoration to the platform itself in the macOS
case. On Linux and Windows, we still have to restore the cursor on
movement ourselves, but this now happens at the platform-specific level.
Bugs fixed by this change:
- No cursor when "Unsaved edits" prompt appears
- Cursor disappears when clicking a panel button if it contains a search
bar (e.g. collab panel)
### Setting rename
The `hide_mouse` setting value `"on_typing_and_movement"` has been
renamed to `"on_typing_and_action"` to better reflect what it actually
does — it hides the cursor when a keystroke resolves to an action (e.g.
cursor movement, deletion). Existing settings are migrated
automatically.
### Tested platforms
- [x] macOS
- [x] Wayland
- [x] X11
- [x] Windows
- [x] Web
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Renamed the `hide_mouse` setting value `on_typing_and_movement` to
`on_typing_and_action` to better describe its behavior (existing
settings are auto-migrated)
- Fixed a few situations where the mouse cursor would be incorrectly
hidden
cc: @danilo-leal
This setting is from when we had the git worktree picker in the agent
panel, now that it is in the menu bar it doesn't make sense to keep it.
We plan to add a similar feature in the future to handle the "new thread
== new git worktree" workflow
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
## Summary
Add `!fuzzy-ruby-server` to the Ruby language servers list in the
default settings so it is opt-in rather than enabled for all users by
default.
This is a prerequisite for merging the Fuzzy Ruby Server support in the
Ruby extension: https://github.com/zed-extensions/ruby/pull/283
As requested by @vitallium in the review comment:
https://github.com/zed-extensions/ruby/pull/283\#issuecomment-4294888519
## Change
```diff
- "language_servers": ["solargraph", "!ruby-lsp", "!rubocop", "!sorbet", "!steep", "!kanayago", "..."],
+ "language_servers": ["solargraph", "!ruby-lsp", "!rubocop", "!sorbet", "!steep", "!kanayago", "!fuzzy-ruby-server", "..."],
```
Release Notes:
- Disabled `fuzzy-ruby-server` by default for Ruby files.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Removes the Vercel v0 Provider, as the v0 API has been
depredated/removed (https://api.v0.dev/v1)
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- agent: Removed Vercel v0 provider as it has been deprecated by Vercel
These changes attempt to expand on the work introduced by
https://github.com/zed-industries/zed/pull/54778 by introducing a new
`GoToDefinitionScrollStrategy::Preserve` variant that attempts to keep
the cursor at the same vertical offset within the viewport when
navigating to a definition.
Most of the machinery for this was already in place. To support cases
where the user's scroll position isn't snapped to an exact display row,
for example, after scrolling with the mmouse, `Autoscroll::TopRelative`
and `Autoscroll::BottomRelative` were updated from `usize` to
`ScrollOffset`, allowing fractional offsets.
When the cursor is offscreen at the moment the `editor: go to
definition` action is invoked, `Preserve` falls back to
`Autoscroll::center`, matching the existing default for
`go_to_definition_scroll_strategy`. This avoids attempting to preserve
an offset where the cursor isn't visible which would lead to the cursor
being offscreen when jumping to the definition.
Documentation has also been updated to reflect this new strategy value.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Relates to #52173
Release Notes:
- Added a new `preserve` option to `go_to_definition_scroll_strategy`
that keeps the cursor at the same vertical position within the viewport
when navigating to a definition
Allows to reconfigure behavior, including the previous one, `top`
Closes https://github.com/zed-industries/zed/issues/52173
Release Notes:
- Reworked go to definition to open its target in the center of the
editor. Can be reconfigured with `go_to_definition_scroll_strategy`.
No, sadly, the title is not a typo. See
https://www.githubstatus.com/incidents/zsg1lk7w13cf for the context.
I'll read with joy and popcorn through that root cause analysis.
It makes literally zero sense what happened here, but for some completly
bonkers reason GitHub completely messed up the merge queue with
https://github.com/zed-industries/zed/pull/54632.
I have no idea how it happened. It makes literally zero sense. A PR
going into the merge queue should have the same LoC when getting out of
it. GitHub obviously does not check this. GitHub causes extra work with
a feature that is supposed to save time.
Thanks, I guess.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Needs https://github.com/zed-industries/zed/pull/54635 for the profile
overrides added into default settings json to work.
Part of https://github.com/zed-industries/zed/issues/48968
Another part of the fix related seems to be
https://github.com/zed-industries/zed/pull/45669 ?
Using the steps from the issue and profiling on macOs had shown that Zed
has 2 memory "leaks" in play when a certain file is being rewritten a
lot of times.
* First, the thread profiler registers a lot of tasks' data and fills
its buffer to the limit:
<img width="3456" height="2158" alt="image"
src="https://github.com/user-attachments/assets/f183312d-4389-4072-8915-d54e60419b08"
/>
* Second, if the buffer gets open, the undo history fragments start to
creep up infinitely:
<img width="3456" height="2158" alt="image"
src="https://github.com/user-attachments/assets/61a2b66b-81fd-4973-9c3c-c339f886d9b2"
/>
The PR aims to solve the first issue by disabling the profiling by
default, yet leaving the way to turn in on quickly with settings.
The memory usage profiling shows that the memory usage is now
dynamically affected by the new setting:
<img width="2032" height="1136" alt="image"
src="https://github.com/user-attachments/assets/8a6c76b9-6fb7-44bc-ac1d-3c34afe7c575"
/>
While the test directory being thrashed with the script from the issue,
* first, Zed starts with the profiling disabled
* then gets the profiling enabled which results in the memory growth
close to 1 minute mark of the screenshot
* last, the profiling gets disabled again, releasing all the memory
accumulated
Release Notes:
- Improved Zed's default memory usage
This PR brings back the button to filter remote branches when accessing
the title bar's branch picker with the mouse. It was unintentionally
removed when we introduced the new worktree picker.
Release Notes:
- N/A
Closes#48394
Moves the data collection preference for Zed's Edit Predictions out of
the internal KV store and into `settings.json` as a proper
`allow_data_collection` setting under `edit_predictions`.
**Migration:** Existing users' choices are preserved. When
`allow_data_collection` is absent from `settings.json`, the resolved
value falls back to the legacy KV entry
(`zed_predict_data_collection_choice`). Once the user toggles the
setting or sets it explicitly, the new setting takes precedence and the
KV entry is ignored.
**Bug fixed:** The original implementation of `toggle_data_collection`
read the raw (unresolved) settings content to determine the current
state. When `allow_data_collection` was absent from `settings.json` but
the KV store held `"true"`, the raw read returned `None → false`,
causing the first toggle click to write `Some(true)` (re-enabling)
instead of `Some(false)` (disabling). The fix reads the resolved
`is_data_collection_enabled()` value before entering the
`update_settings_file` closure.
## Manual testing
**Setting takes effect:**
1. Open settings (`cmd+,`) and add `"allow_data_collection": true` under
`edit_predictions`. Save.
2. Open a file — the data collection indicator in the editor should
reflect the enabled state.
3. Flip to `false` and confirm it updates.
**Toggle correctly disables from KV-enabled state (migration bug fix):**
1. Remove `allow_data_collection` from `settings.json`.
2. Write the legacy KV entry directly:
```
sqlite3 ~/Library/Application\ Support/Zed/db/0-dev/db.sqlite \
"INSERT OR REPLACE INTO kv_store(key,value)
VALUES('zed_predict_data_collection_choice','true');"
```
3. Restart Zed. The data collection toggle should show as **enabled**
(reading from KV store).
4. Click the toggle once to disable. `allow_data_collection` should
appear as `false` in `settings.json` — not `true`, which was the pre-fix
behaviour.
**Upsell modal still appears for new users:**
1. Clear both KV keys and restart:
```
sqlite3 ~/Library/Application\ Support/Zed/db/0-dev/db.sqlite \
"DELETE FROM kv_store WHERE key IN
('zed_predict_data_collection_choice','dismissed-edit-predict-upsell');"
```
2. Open any file so the status bar is visible.
3. Click the edit prediction button (bottom-right status bar) — it
should have a muted dot indicator.
4. The upsell modal should appear. Dismissing it should prevent it from
reappearing.
## Release Notes:
- `allow_data_collection` for Zed's Edit Predictions can now be set
explicitly in `settings.json` under `edit_predictions`. Existing
preferences stored in the internal database are preserved as a fallback.
---------
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] ~Unsafe blocks (if any) have justifying comments~
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Followup to #47531 to use the gpui feature in Zed. This just plumbs the
"system bell" feature into the terminal, behind a new setting (enabled
by default, like most other terminal applications).
Closes#5303
Relates to
https://github.com/zed-industries/zed/issues/40826#issuecomment-3684556858
Release Notes:
- Added audible BEL to Terminal; can be enabled by setting
`terminal.bell` to `"system"`.
---------
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
Closes#49581
Adds a `line_ending` language setting that controls how line endings are
handled for new files and during format/save:
- `detect` (default) — detects existing line endings; new files use the
platform default
- `prefer_lf` / `prefer_crlf` — sets LF or CRLF for new files and files
with no existing convention, while preserving existing files
- `enforce_lf` / `enforce_crlf` — normalizes all line endings to LF or
CRLF on every format/save
The setting can be configured globally, per-language, or via
`.editorconfig`'s `end_of_line` property (which maps to `enforce_lf` /
`enforce_crlf`).
Release Notes:
- Added `line_ending` setting to control how line endings are handled
for new files and normalized on save.
- Added support for `.editorconfig` `end_of_line` property to enforce
line endings.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
The `project_name` worktree setting was added in #36713 to let users
override the name shown in the window title. Its description ("The
displayed name of this project. If left empty, the root directory name
will be displayed.") suggests broader coverage, and #46440 reports the
reasonable expectation that it should also apply in the project
switcher. In practice the setting has only ever affected
`Workspace::update_window_title`, so everywhere else (recent projects,
the multi-worktree pane, ...) keeps falling back to the worktree root
name.
Rather than plumb the setting through each of those surfaces, I'm
removing it. Having a project-level setting control how your editor
displays the project has downsides. For example it means a checkout can
dictate UI in someone else's Zed. The natural home for a custom display
name is the workspace DB, set from the UI, which is what we should do if
we want this feature back.
If you want this back, the path forward is to store the display name in
`WorkspaceDb`, expose a UI affordance to edit it, and read it from
`update_window_title`, `recent_projects::get_recent_projects` /
`get_open_folders`, and any other places that currently derive a display
name from the worktree root.
Closes#46440
Release Notes:
- Removed the `project_name` project setting. It only ever affected the
OS window title, and the expectation that it would show up in the
project switcher and elsewhere is better served by a future UI-driven,
per-workspace setting stored locally.
Follow up to https://github.com/zed-industries/zed/pull/52730.
This PR adds a boolean setting `limit_content_width` in the Agent Panel
settings that allows turning off the content max-width entirely, which
was added for better readability. We had a handful of requests for it,
so it feels fair.
<img width="500" alt="Screenshot 2026-04-20 at 8 57@2x"
src="https://github.com/user-attachments/assets/d2540b35-3fa8-4424-895d-dc499ac4839c"
/>
Release Notes:
- Agent: Added a new `limit_content_width` setting in the agent panel
that allows turning off the content max-width limit.
This PR makes Zed only have one worktree picker, as opposed to a flavor
of it in the title bar and another in the agent panel. It then moves it
to the title bar, making it always present, so that its trigger is
separate from the branch picker (which now contains only two views:
branches and stashes). For the worktree picker, I'm mostly favoring the
behavior we've introduced in the agent-panel-flavored version.
It also updates the title bar settings migration to use the JSON
`migrate_settings` helper instead of a shallow Tree-sitter rewrite, so
old `show_branch_icon = true` values are promoted to
`show_branch_status_icon = true` across root, platform, release-channel,
and profile settings scopes.
- [x] Move worktree creation logic to the `git_ui` crate to make this
more generic and less agent-specific
- [x] Double-check the remote use case and ensure nothing broke there
- [x] Improve the UX for the detached HEAD state; better invite people
to create a branch
- [x] Migrate `show_branch_icon = true` to `show_branch_status_icon =
true` across nested settings scopes
Suggested .rules additions
When migrating renamed settings keys that can appear in platform
overrides, release-channel overrides, or profiles, prefer the JSON
`migrations::migrate_settings` helper over shallow Tree-sitter key
rewrites unless tests explicitly cover every nested scope that can
contain the key.
Release Notes:
- Improved migration of the title bar branch status icon setting.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
We had an internal report of soft wrap not working in git panel's commit
editor. Given the following settings:
```json
{
"languages": {
"Git Commit": {
"preferred_line_length": 80,
"soft_wrap": "preferred_line_length",
},
},
}
```
We would not soft-wrap in narrow viewports. As it turned out, the
problem was that we were always prefering a `preferred_line_length` as
our soft wrap boundary over the actual width of the editor.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed git commits editor not respecting soft wrap boundaries.
- settings: Removed `"soft_wrap": "preferred_line_length"` in favour of
`"soft_wrap": "bounded"`. Soft wrap now always respects editor width
when it's enabled.
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them. This is an MVP and will later be
expanded with a picker, vim marks integration and syntax tree based
bookmark positions. In this MVP bookmarks shift under external edits.
# UI
## Adding/Removing bookmarks
To add a bookmark:
- run the toggle bookmark action
- hold secondary and click in the gutter
- open the context menu by right clicking in the gutter and select add
bookmark To remove a bookmark:
- run the toggle bookmark action
- click on the bookmarks icon in the gutter
- open the context menu by right clicking in the gutter and select
remove bookmark
remove all bookmarks with `workspace: clear bookmarks`
# Implementation
This mirrors the implementation of breakpoints. The rendering of the
gutter was refactored to make place for bookmark icons and buttons:
- Code was extracted to a `Gutter` struct
- Runnables, breakpoints and bookmarks are now collected ahead of
layouting. Just before layouting we remove the items that collide and do
not have priority.
- The `phantom_breakpoint` is replaced by a `gutter_hover_button`
## In depth phantom breakpoint discussion:
This was phantom_breakpoint. It worked as follows:
- A fake breakpoint was added to the list of breakpoints.
- While rendering the breakpoints it a breakpoint turned out to be fake
it would get a different description and look.
- The breakpoint list was edited run_indicators ("play buttons")
rendering to removes the fake breakpoint if it collided.
This would not scale to more functionality. Now we only render
breakpoints, bookmarks and run indicators. Then we render a button if
there is not breakpoint, bookmark or run indicator already present. We
can do so since the rendering of such "gutter indicators" has been
refactored into two phases:
- collect the items.
- render them if no higher priority item collides.
This is far easier and more readable which enabled me to easily take the
phantom_breakpoint system and use it for placing bookmarks as well :)
Note: this was previously merged but it needed a better squashed commit
message. For the actual PR see: 51404. This reverts commit
7e523a2d2b.
Release Notes:
- Added Bookmarks
Co-authored-by: Austin Cummings <me@austincummings.com>
Closes#4526
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them.
### What's new
**Toggling bookmarks**
Users can toggle a bookmark on the current line(s) via the `editor:
toggle bookmark` action. A bookmark icon appears in the gutter for each
bookmarked line.
**Navigation**
Two new actions, `editor: go to next bookmark` and `editor: go to
previous bookmark`, navigate between bookmarks in the current buffer,
wrapping around at the ends of the buffer.
**Viewing all bookmarks**
`editor: view bookmarks` opens all bookmarks across the project in a
multibuffer, similar to how references and diagnostics are surfaced.
**Clearing bookmarks**
`workspace: clear bookmarks` removes all bookmarks in the current
project.
**Persistence**
Bookmarks are persisted to the workspace database and restored when the
workspace is reopened. They are stored as `(path, row)` pairs and
resolved back to text anchors. Out of range or unresolvable bookmarks
are skipped with a logged warning.
**Gutter rendering**
Bookmark icons are rendered in the gutter using the existing gutter
button layout system, consistent with breakpoints. They are suppressed
on lines that already show a breakpoint or phantom breakpoint indicator.
A new `gutter.bookmarks` setting (defaulting to `true`) controls their
visibility.
### What's left
- [x] Lazily load buffers that have bookmarks
- [x] Clean up test boilerplate
- [ ] Assign default keybindings
- [ ] Compare line of saved bookmarks with current buffer (gray out the
"stale" bookmarks)
### What's next (and nice to haves)
- [ ] Resilience against external edits
- [ ] Save column position with the bookmark
- [ ] Bookmarks attached to syntactic structures?
- [ ] Labeled bookmarks?
---
Release Notes:
- Added bookmarks: toggle bookmarks on lines with `editor: toggle
bookmark`, navigate with `editor: go to next bookmark` / `editor: go to
previous bookmark`, view all bookmarks with `editor: view bookmarks`,
and clear with `workspace: clear bookmarks`. Bookmarks are shown in the
gutter and persisted across sessions.
---------
Co-authored-by: Yara <git@yara.blue>
### Docs update.
- adding 'what is Dexter' one-liner
- adding config examples
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [~] Unsafe blocks (if any) have justifying comments
- [~] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [~] Tests cover the new/changed behavior
- [~] Performance impact has been considered and is acceptable
✅ Elixir LS update -
[PR](https://github.com/zed-extensions/elixir/pull/115) merged
Release Notes:
- N/A
---------
Co-authored-by: AltCode <altcode@vivaldi.net>
This fixes a regression where `zed -n .` in a subdirectory of an
already-open
project would redirect to the parent window instead of creating a new
one.
The root cause was that commit 66d2cb20c9 ("Adjust `zed -n` behavior")
made
`-n` run the worktree matching loop with subdirectory matching enabled,
when
previously `-n` skipped matching entirely.
## Changes
### Bug fix
- **Restore `-n` to always create a new window.** No worktree matching,
no
exceptions. This matches the behavior from when `-n` was first
introduced.
### New `--classic` flag
- Adds a hidden `--classic` CLI flag that explicitly selects the
pre-sidebar
default behavior: new window for directories, reuse existing window for
files already in an open worktree.
- The `cli_default_open_behavior` setting now toggles between `-e` (add
to
sidebar) and `--classic` behavior. When set to `new_window`, the classic
logic is used instead of unconditionally opening a new window.
### Refactor CLI open options
Replaces the old grab-bag of `open_new_workspace: Option<bool>`,
`force_existing_window: bool`, `classic: bool`, and `reuse: bool` with:
- **`cli::CliOpenBehavior` enum** — a single enum on the IPC boundary
with
variants `Default`, `AlwaysNew`, `Add`, `ExistingWindow`, `Classic`, and
`Reuse`.
- **`workspace::WorkspaceMatching` enum** — describes how to match paths
against existing worktrees (`None`, `MatchExact`, `MatchSubdirectory`).
- **`workspace::OpenOptions`** — uses `WorkspaceMatching` plus a simple
`add_dirs_to_sidebar: bool` instead of overlapping boolean flags.
The translation from CLI enum to workspace options happens in
`open_listener.rs`, keeping both layers clean and independent.
Release Notes:
- N/A
follow up #47471
As described in #47471, we introduced a direction-aware strategy to
improve user experience when interacting with hover popovers. In this
follow-up, we are adding `hover_popover_sticky` and
`hover_popover_hiding_delay` to control whether the feature introduced
in 47471 enabled, and to let users configure the delay to balance
responsiveness . Also `hover_popover_sticky` can now be imported from
`editor.hover.sticky`, as well as `hover_popover_hiding_delay` from
`editor.hover.hidingDelay` in VSCode.
Also this PR adds several tests:
- `test_hover_popover_cancel_hide_on_rehover`: when the cursor returns
to the hover after leaving once within the hiding delay, the hover
should persist while canceling the existing hiding timer.
- `test_hover_popover_enabled_false_ignores_sticky` : when
`hover_popover_enabled` is false, the `hover_popover_sticky` and
`hover_popover_hiding_delay` have no effect(since no hover is shown).
- `test_hover_popover_sticky_delay_restarts_when_mouse_gets_closer`:
when mouse gets closer to hover popover, we expect the timer to reset
and the hover remains visible.
- `test_hover_popover_hiding_delay`: check if the delay(in test, that's
500ms) works.
- `test_hover_popover_sticky_disabled`: when hover_popover_sticky is
false, the hover popover disappears immediately after the cursor leaving
the codes.
- VSCode import test in `settings_store.rs`
Release Notes:
- Added `hover_popover_sticky` and `hover_popover_hiding_delay` settings
to balance responsiveness of hover popovers.
---------
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This PR adds the `cli_default_open_behavior` setting and a first-run TUI
prompt
that appears when `zed <path>` is invoked without flags while existing
windows are
open and the setting hasn't been configured yet.
## What it does
### Setting and prompt
- Adds a new `cli_default_open_behavior` workspace setting with two
values:
`existing_window` (default) and `new_window`.
- When the user runs `zed <path>` for the first time with existing Zed
windows
open, a `dialoguer::Select` prompt in the CLI asks them to choose their
preferred behavior. The choice is persisted to `settings.json`.
- The prompt is skipped when:
- An explicit flag (`-n`, `-e`, `-a`) is given
- No existing Zed windows are open
- The setting is already configured in `settings.json`
- The paths being opened are already contained in an existing workspace
### IPC transport abstraction
- Introduces a `CliResponseSink` trait in the `cli` crate that abstracts
`IpcSender<CliResponse>`, with an implementation for the real IPC
sender.
- Replaces `IpcSender<CliResponse>` with `Box<dyn CliResponseSink>` /
`&dyn CliResponseSink` across all signatures in `open_listener.rs`:
`OpenRequestKind::CliConnection`, `handle_cli_connection`,
`maybe_prompt_open_behavior`, `open_workspaces`, `open_local_workspace`.
- Extracts the inline CLI response loop from `main.rs` into a testable
`cli::run_cli_response_loop` function.
- Switches the request channel from bounded `mpsc::channel(16)` to
`mpsc::unbounded()`, eliminating `smol::block_on` in the bridge thread.
### End-to-end tests
Seven new tests exercise both the CLI-side response loop and the
Zed-side
handler connected through in-memory channels, using `allow_parking()` so
the
real `cli::run_cli_response_loop` runs on an OS thread while the GPUI
executor
drives the Zed handler:
- No flags, no windows → no prompt, opens new window
- No flags, existing windows, user picks "existing window" → prompt,
setting persisted
- No flags, existing windows, user picks "new window" → prompt, setting
persisted
- Setting already configured → no prompt
- Paths already in existing workspace → no prompt
- Explicit `-e` flag → no prompt
- Explicit `-n` flag → no prompt
Existing tests that previously used `ipc::channel()` now use a
`DiscardResponseSink`, removing OS-level IPC from all tests.
Release Notes:
- Added a first-run prompt when using `zed <path>` to choose between
opening
in an existing window or a new window. The choice is saved to settings
and
can be changed later via the `cli_default_open_behavior` setting.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
_(Feature Requests #24962)_
_"Before you mark this PR as ready for review, make sure that you
have:"_
* [x] Added a solid test coverage and/or screenshots from doing manual
testing
* [x] Done a self-review taking into account security and performance
aspects
* [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Added a `sort_order` to `project_panel` settings which dictates how
files and directories are sorted relative to each other in a
`sort_mode`.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
It's happening.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
After chat functionality was removed, this panel became redundant. It
only displayed three notification types: incoming contact requests,
accepted contact requests, and channel invitations.
This PR moves those notifications into the collab experience by adding
toast popups and a badge count to the collab panel. It also removes the
notification-panel-specific settings, documentation, and Vim command.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Removed the notification panel from Zed
This PR adds a configurable max-width to the agent panel. This will be
particularly useful when opting into an agentic-first layout where the
thread will be at the center of the UI (with the panel most likely
full-screen'ed, which is why I'm also adding here the button to make it
full screen in the toolbar). The default max-width is 850, which is a
bit bigger than the one generally considered as a standard (~66
characters wide, which usually sums up to 750 pixels).
Release Notes:
- Agent: Added a max-width to the thread view for better readability,
particularly when the panel is zoomed in.
Closes#48007
Release Notes:
- Added editor setting for changing regex mode default in vim searches
Summary:
- Based on the report in #48007 and the discussion here
https://github.com/zed-industries/zed/pull/48127#issuecomment-3838678903
- There was feedback mentioning that vim-mode needs to default
vim-searches to use regex-mode (even when the editor regex-search
setting is disabled). However, it was suggested that a vim search
setting could be configured to adjust this behaviour.
- In this PR a new vim setting was added to change whether vim-searches
will use regex-mode by default, so now users can can configure
vim-search to not use regex-mode when typing the `/` character (or using
the vim search command).
Screen Captures:
https://github.com/user-attachments/assets/172669fb-ab78-41a1-9485-c973825543c5
Follow up to https://github.com/zed-industries/zed/pull/49807
Previously, when there were multiple conflicts across the codebase, we
would pop a toast at the bottom right corner of the UI. A toast seemed
like a functional idea because it'd be visible from any state of the app
and thus it'd be a good place to expose the button that allows you to
quickly prompt the agent to resolve all conflicts, as opposed to
creating a thread for each individual one. However, the toast was met
with some negative (and correct) feedback, mostly because it is
interruptive, and thus can sometimes block very relevant surfaces, like
either the agent panel itself or the Git commit area.
Therefore, in this PR, I'm removing the toast and adding a button in the
status bar instead; a bit more minimal, not interruptive, and a common
place for other items that might require your attention. The status bar
can be quite busy these days, though; we can display diagnostics, LSP
status, and file names in there; conscious of that. But it felt like it
could work given this button is such a transient one that you can either
easily manually dismiss or wait for it to be auto-dismissed as you or
the agent resolves the merge conflicts.
<img width="500" height="864" alt="Screenshot 2026-04-02 at 9 15@2x"
src="https://github.com/user-attachments/assets/4412a05c-77d0-4391-8ea1-25d1749b5e20"
/>
Release Notes:
- Git: Improved how we surface the affordance to resolve codebase-wide
merge conflicts with the agent in the UI.
- Agent: Added a setting to control whether or not the button to resolve
merge conflicts with the agent should be displayed.
Implements basic focus-follows-mouse behavior.
Right now, it's only applied in the `workspace` crate for `Pane`s, so
anything that lives outside of that container (panels and such for the
most part) won't have this behavior applied. The core logic is
implemented as an extension trait, and should be trivial to apply to
other elements as it makes sense.
https://github.com/user-attachments/assets/d338fa30-7f9c-439f-8b50-1720e3f509b1Closes#8167
Release Notes:
- Added "Focus Follows Mouse" for editor and terminal panes
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes#52926
Follow-up to #48861
cc @SomeoneToIgnore
Release Notes:
- Edited buffers are no longer saved by default before running a task,
but you can still configure this using the "save" field in `tasks.json`.
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
## Context
This PR introduces a `base` field for settings profiles to allow
profiles to either overlay `user` settings or to overlay `default`,
which is simply zed's defaults (user settings are skipped). I'm not
entirely sure I love `default` because it's a bit confusing (there's a
setting called `default` but the default is `user`). Another idea I had
was `factory` (`user` (default) or `factory`) - curious to hear from the
reviewers. This will be useful for those of us who need to quickly flip
to a default state, or a default state with some customizations on top.
Additionally, from what I can tell, VS Code's profile system is more in
line with what this PR is offering in Zed - profiles overlay the default
settings, not the user's customization layer. So this will be familiar
for those users.
I've had no issue with the migrator, code is pretty simple there, but
would love for @smitbarmase to review the migration to make sure I'm not
missing something.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [X] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved the flexibility of settings profiles by offering a way for
profiles to lay atop of zed defaults, skipping user settings all
together. Settings Profiles now take the following form.
```json5
"Your Profile": {
"base": "user" // or "default"
"settings": {
// ...
},
},
```
This PR changes `agent.play_sound_when_agent_done` from a boolean to an
enum with three options:
- `never` (default)
- `when_hidden`
- `always`
In Settings → Agent, this now appears as a _Play Sound When Agent Done_
dropdown.
Existing settings are migrated automatically:
- `false` → `never`
- `true` → `always`
### Why
A boolean only allowed the sound to be on or off. This change gives
users clearer control over when the agent notification sound should
play.
### Verification
- Added a migrator test for this setting change.
- Manually tested the settings UI, settings migration and the feature
Release Notes:
- Added new agent notification sound options
---------
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
Follow-up to https://github.com/zed-industries/zed/pull/52608
This PR adds a new iteration to the thinking block display design after
some internal round of feedback. It turns out, we had some people
appreciating the auto-collapse when thinking is done; thinking content
isn't too useful afterwards and it is just more content _to to he
model_, not the user. I also liked the one old but it definitely has the
issue of being a jarring layout shift when it wraps up. So that's why
I'm keeping what I introduced in the PR linked above as a setting, so
that anyone who feels strongly about the default (auto-expand, and
auto-collapse) can change that.
Release Notes:
- N/A
🫡
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed legacy Text Threads feature to help streamline the new agentic
workflows in Zed. Thanks to all of you who were enthusiastic Text Thread
users over the years ❤️!
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Release Notes:
- The git diff diff view now automatically switches from split mode to
unified mode when the pane is narrower than a configurable minimum
column count. You can configure this via the new
`minimum_split_diff_width` setting.