Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
## Context
This adds a setting for controlling the sidebar side
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Eric <eric@zed.dev>
This extracts a `language_core` crate from the existing `language`
crate, and creates a `grammars` data crate. The goal is to separate
tree-sitter grammar infrastructure, language configuration, and LSP
adapter types from the heavier buffer/editor integration layer in
`language`.
## Motivation
The `language` crate pulls in `text`, `theme`, `settings`, `rpc`,
`task`, `fs`, `clock`, `sum_tree`, and `fuzzy` — all of which are needed
for buffer integration (`Buffer`, `SyntaxMap`, `Outline`,
`DiagnosticSet`) but not for grammar parsing or language configuration.
Extracting the core types lets downstream consumers depend on
`language_core` without pulling in the full integration stack.
## Dependency graph after extraction
```
language_core ← gpui, lsp, tree-sitter, util, collections
grammars ← language_core, rust_embed, tree-sitter-{rust,python,...}
language ← language_core, text, theme, settings, rpc, task, fs, ...
languages ← language, grammars
```
## What moved to `language_core`
- `Grammar`, `GrammarId`, and all query config/builder types
- `LanguageConfig`, `LanguageMatcher`, bracket/comment/indent config
types
- `HighlightMap`, `HighlightId` (theme-dependent free functions
`highlight_style` and `highlight_name` stay in `language`)
- `LanguageName`, `LanguageId`
- `LanguageQueries`, `QUERY_FILENAME_PREFIXES`
- `CodeLabel`, `CodeLabelBuilder`, `Symbol`
- `Diagnostic`, `DiagnosticSourceKind`
- `Toolchain`, `ToolchainScope`, `ToolchainList`, `ToolchainMetadata`
- `ManifestName`
- `SoftWrap`
- LSP data types: `BinaryStatus`, `ServerHealth`,
`LanguageServerStatusUpdate`, `PromptResponseContext`, `ToLspPosition`
## What stays in `language`
- `Buffer`, `BufferSnapshot`, `SyntaxMap`, `Outline`, `DiagnosticSet`,
`LanguageScope`
- `LspAdapter`, `CachedLspAdapter`, `LspAdapterDelegate` (reference
`Arc<Language>` and `WorktreeId`)
- `ToolchainLister`, `LanguageToolchainStore` (reference `task` and
`settings` types)
- `ManifestQuery`, `ManifestProvider`, `ManifestDelegate` (reference
`WorktreeId`)
- Parser/query cursor pools, `PLAIN_TEXT`, point conversion functions
## What the `grammars` crate provides
- Embedded `.scm` query files and `config.toml` files for all built-in
languages (via `rust_embed`)
- `load_queries(name)`, `load_config(name)`,
`load_config_for_feature(name, grammars_loaded)`, and `get_file(path)`
functions
- `native_grammars()` for tree-sitter grammar registration (behind
`load-grammars` feature)
## Pre-cleanup (also in this PR)
- Removed unused `Option<&Buffer>` from
`LspAdapter::process_diagnostics`
- Removed unused `&App` from `LspAdapter::retain_old_diagnostic`
- Removed `fs: &dyn Fs` from `ToolchainLister` trait methods
(`PythonToolchainProvider` captures `fs` at construction time instead)
- Moved `Diagnostic`/`DiagnosticSourceKind` out of `buffer.rs` into
their own module
## Backward compatibility
The `language` crate re-exports everything from `language_core`, so
existing `use language::Grammar` (etc.) continues to work unchanged. The
only downstream change required is importing `CodeLabelExt` where
`.fallback_for_completion()` is called on the now-foreign `CodeLabel`
type.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Tom Houlé <tom@tomhoule.com>
This PR refactors the highlight map capture name resolution to be faster
and more predictable. Speficically,
- it changes the capture name matching to explicit prefix matching
(e.g., `function.call.whatever.jsx` will now be matched by only
`function`, `function.call`, `function.call.whatever` and
`function.call.whatever.jsx`). This matches the behavior VSCode has
- resolving highlights is now much more efficient, as we now look up
captures in a BTreeMap as opposed to searching in a Vector for these.
This substantially improves the performance for resolving capture names
against themes. With the benchmark added here for creating the
HighlightMap, we see quite some improvements:
```
Running benches/highlight_map.rs (target/release/deps/highlight_map-f99da68650aac85b)
HighlightMap::new/small_captures/small_theme
time: [161.90 ns 162.70 ns 163.55 ns]
change: [-39.027% -38.352% -37.742%] (p = 0.00 < 0.05)
Performance has improved.
Found 3 outliers among 100 measurements (3.00%)
3 (3.00%) high mild
HighlightMap::new/small_captures/large_theme
time: [231.37 ns 233.02 ns 234.70 ns]
change: [-91.570% -91.516% -91.464%] (p = 0.00 < 0.05)
Performance has improved.
HighlightMap::new/large_captures/small_theme
time: [991.82 ns 994.94 ns 998.50 ns]
change: [-50.670% -50.443% -50.220%] (p = 0.00 < 0.05)
Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
5 (5.00%) high mild
HighlightMap::new/large_captures/large_theme
time: [1.6528 µs 1.6650 µs 1.6784 µs]
change: [-91.684% -91.637% -91.593%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) low mild
```
For large themes and many capture names, the revised approach is much
faster.
With that in place, we can also add better fallbacks whenever we change
tokens, since e.g. a change from `@variable` to `@preproc` would
previously cause tokens to not be highlighted at all, whereas now we can
add fallbacks for such cases more efficiently. I'll add this later on to
this PR.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [X] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Release Notes:
- Improved resolution speed of theme highlight capture names. This might
change highlighting in some rare edge cases, but should overall make
highlighting more predicatable. Theme captures will now follow a strict
prefix matching, so e.g. function.call.decorator.jsx` will now be
matched by only `function`, `function.call`, `function.call.decorator`
and `function.call.decorator.jsx` with the most specific capture always
taking precedence.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
Many editors such as vim and emacs support "modelines", a comment at the
beginning of the file that allows the file type to be explicitly
specified along with per-file specific settings
- The amount of configurations, style and settings mapping cannot be
handled in one go, so this opens up a lot of potential improvements.
- I left out the possiblity to have "zed" specific modelines for now,
but this could be potentially interesting.
- Mapping the mode or filetype to zed language names isn't obvious
either. We may want to make it configurable.
This is my first contribution to zed, be kind. I struggled a bit to find
the right place to add those settings. I use a similar approach as done
with editorconfig (merge_with_editorconfig). There might be better ways.
Closes#4762
Release Notes:
- Add basic emacs/vim modeline support.
Supersedes #41899, changes:
- limit reading to the first and last 1kb
- add documentation
- more variables handled
- add Arc around ModelineSettings to avoid extra cloning
- changed the way mode -> language mapping is done, thanks to
`modeline_aliases` language config
- drop vim ex: support
- made "Local Variables:" handling a separate commit, so we can drop it
easily
- various code style improvements
---------
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#49957
Also adds `start_of_input` context, and modifies both
`{start,end}_of_input` to work for both single line and auto height
editor modes.
https://github.com/user-attachments/assets/e30f2b20-a96c-49d5-9eb6-3c95a485d14a
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Added support for multi-line search and replace input in Buffer Search
and Project Search
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Save edited buffers before running a task
Introduces a new task field for configuring which buffers are saved. For
now, this defaults to saving all buffers, but in the future we could
have a global task template to configure this setting for dynamically
created tasks.
Needed for #10251.
Release Notes:
- Edited buffers are now saved before running a task. This can be
configured with the new "save" field in `tasks.json`.
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
All of the important changes are in
[`db.rs`](https://github.com/zed-industries/zed/pull/51809/changes#diff-2f644eab943bfa58feec29256281a3d9e8d4d7784cd34783e845af8beb15b16d).
Consider reading the commit log in order to review this work.
The DB crate's macro and API was changed to fix flakiness observed in
the MultiWorkspace tests when run locally. This flakiness was caused by
a shared `static LazyLock`, that caused concurrent test runs to interact
with the same underlying in-memory database. This flakiness wasn't
possible on CI due to it's usage of `cargo nextest`, whose
process-per-test approach masked this problem.
Essentially, I've changed the `static_connection` macro to remove the
static database variable and redone the internal model. Now, all
database types are thin wrappers around a generic `AppDatabase`. The
`AppDatabase` collects all of the individual table's migrations via the
`inventory` crate, and so only runs the migrations once on startup,
rather than a dozen times on startup.
The new API requires a `cx` so that we can replace the database returned
at runtime, rather than relying exclusively on a process-global
thread-local. However, we are still using a `static LazyLock` so that we
only need to take an `&App`, instead of an `&mut App`. These databases
types are `Clone + Send + Sync`, so you can easily capture-and-move the
database into background tasks and other places that don't have a `cx`.
For tests that require database isolation, it is now possible to set
their own database in init. See
[`workspace::init_test`](https://github.com/zed-industries/zed/pull/51809/changes#diff-041673bbd1947a35d45945636c0055429dfc8b5985faf93f8a8a960c9ad31e28R13610),
for the flakiness fix.
Best part, this change should be entirely compiler driven, so the Zed
agent was able to make the app-wide refactor easily.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Previously, if you wanted to have a button that contains icons on both
edges, you'd need to use a `ButtonLike` component, which takes any
children. Meanwhile, the `Button` would only take one icon, where you
could control its position through the `IconPosition` enum. This has
always felt unnecessarily limiting. So, this PR removes this limitation
by adding two new methods to the button: `start_icon` and `end_icon`.
In the meantime, I have also been bothered by the unnecessary
indirection in the `IconButton` due to the existence of the `ButtonIcon`
component. So I figured I could also completely eliminate that by adding
some of its methods directly to the `IconButton` and in the Button, just
using a regular `Icon` component.
---
## Before
```rust
Button::new("id", "Label")
.icon(IconName::Plus)
.icon_position(IconPosition::Start)
.icon_size(IconSize::Small)
.icon_color(Color::Muted)
```
## After
```rust
Button::new("id", "Label")
.start_icon(Icon::new(IconName::Check))
.end_icon(Icon::new(IconName::ChevronDown).size(IconSize::XSmall))
```
This should have no visual impact to the UI.
Release Notes:
- N/A
`Session::restart_task` is set to `Some` when a restart is initiated but
never cleared back to `None`. The guard at the top of `restart()` checks
`self.restart_task.is_some()` and returns early, so only the first
restart attempt succeeds.
This primarily affects debug adapters that advertise
`supportsRestartRequest` dynamically via a `CapabilitiesEvent` after
launch, such as the Flutter debug adapter.
Related: https://github.com/zed-extensions/dart/issues/45
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
(N/A — no UI changes)
Release Notes:
- debugger: Fixed debug session restart only working once when the
adapter supports DAP restart requests.
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
* [x] Put back persistence of sidebar open state
* [x] when agent panel is docked right, put sidebar on the right side
* [x] remove stale entries from `SidebarsByWindow`
Release Notes:
- N/A
---------
Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes#49800
Adds `handle_drop` to Item & ItemHandle, which allows an active item in
a pane to consume drop events before the pane does.
Release Notes:
- terminal: Fix drag-and-drop not working in vertical terminal panels
Closes#50624
The empty bottom section of the project panel showed a horizontal
scrollbar on hover, but scrolling didn't work there. Added a scroll
wheel handler to the blank area that forwards scroll events to the
uniform list's scroll handle, making both horizontal and vertical
scrolling work from anywhere in the panel.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zedindustries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed project panel empty area showing a non-functional scrollbar;
scrolling now works from anywhere in the panel
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Paving the way to remove `ExcerptId`. Done in this PR:
- Unshipped the stack trace view
- Get rid of `push_excerpts`
- Get rid of some callers of `remove_excerpts`
We still need to remove some calls to `remove_excerpts` and other APIs,
especially in `randomly_edit_excerpts` and collaboration.
Release Notes:
- The stack trace multibuffer view has been removed.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This adds `debug_panel::Toggle` which is the same as
`terminal_panel::Toggle` but for the debug panel. It also moves
`debug_panel::{Toggle, ToggleFocus}` to its own `pub mod` for
consistency with other keybinds.
[Related
discussion](https://github.com/zed-industries/zed/discussions/47931#discussion-9404091)
Release Notes:
- Added `debug_panel::Toggle` to show/hide debug panel like
`terminal_panel::Toggle`
Fixes ZED-596
Release Notes:
- Fixed a panic in editor::GoToDefinitionSplit if you managed to close
the current pane before the definitions were resolved
Closes#40602
### Summary
This PR ensures that active debug lines only open in a single pane and
new active debug lines are added to the most recent pane that contained
an active debug line. This fixes a bug where Zed could go to the active
debug line file and location in every pane a user had open, even if that
pane was focused on a different file.
I fixed this by storing the `entity_id` of the pane containing the most
recently active debug line on `BreakpointStore`, this is consistent with
where the selected stack frame is stored. I used an `entity_id` instead
of a strong type to avoid circular dependencies. Whenever an active
debug line is being set in the editor or by the debugger it now checks
if there's a specific pane it should be set in, and after setting the
line it updates `BreakpointStore` state.
I also added a new method on the `workspace::Item` trait called `fn
pane_changed(&mut self, new_pane_id: EntityId, cx: &mut Context<Self>)`
To enable `Editor` to update `BreakpointStore`'s active debug line pane
id whenever an `Editor` is moved to a new pane.
### PR review TODO list
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- debugger: Fix bug where active debug lines could be set in the wrong
pane
This PR removes onboarding modals for features that were announced, at
this point, a long time ago: Git v1, Debugger, and Agent Panel v1. This
cleans up the actions list a bit when you search for "onboarding". I
left the ACP and Claude Code ones, though; they were the two more recent
ones, but we should be able to remove them soon enough, too.
Release Notes:
- N/A
Replaces a bunch of `impl FnMut` parameters with `&mut dyn FnMut` for
functions where this is the sole generic parameter.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Release Notes:
- Added agent panel restoration. Now restarting your editor won't cause
your thread to be forgotten.
---------
Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com>
Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Cameron Mcloughlin <cameron.studdstreet@gmail.com>
It's happeningggggg
Release Notes:
- Changed the Agent Panel so that the Active Thread is restored on
restart.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Currently we always compute breadcrumbs and sticky headers on every
editor paint which is not cheap to do especially in bigger files, moving
this off to be computed on event handling where they change and then
caching them can save serveral milliseconds per render in bigger files.
This also puts matching brackets refreshing and document highlights on a
background task, as this tends to block the main task for prolonged time
as well.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Part of #7450
Big thanks to @macmv for pushing this forwards so much!
Rebased version of https://github.com/zed-industries/zed/pull/39539 as
working on an in-org branch simplifies a lot of things for us)
Release Notes:
- Added LSP semantic tokens highlighting support
---------
Co-authored-by: Neil Macneale V <neil.macneale.v@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
- Remove old attempt to sync scrolling
- Share a `ScrollAnchor` between the two sides, and be sure to resolve
it against the correct snapshot
- Allow either side to initiate an autoscroll request, and make sure
that request is processed in the same frame by the other side
Release Notes:
- N/A
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Jakub <jakub@zed.dev>
## Summary
This PR extends the `always_allow` tool permission patterns to work with
Nushell, Elvish, and Rc shells. Previously, these shells were
incorrectly excluded because they don't use `&&`/`||` operators for
command chaining. However, brush-parser can safely parse their command
syntax since they all use `;` for sequential execution.
## Changes
- Add `ShellKind::Nushell`, `ShellKind::Elvish`, and `ShellKind::Rc` to
`supports_posix_chaining()`
- Split `ShellKind::Unknown` into `ShellKind::UnknownWindows` and
`ShellKind::UnknownUnix` to preserve platform-specific fallback behavior
while still denying `always_allow` patterns for unrecognized shells
- Add comprehensive tests for the new shell support
- Clarify documentation about shell compatibility
## Shell Notes
- **Nushell**: Uses `;` for sequential execution. The `and`/`or`
keywords are boolean operators on values, not command chaining.
- **Elvish**: Uses `;` to separate pipelines. Does not have `&&` or `||`
operators. Its `and`/`or` are special commands operating on values.
- **Rc (Plan 9)**: Uses `;` for sequential execution and `|` for piping.
Does not have `&&`/`||` operators.
## Security
Unknown shells still return `false` from `supports_posix_chaining()`, so
`always_allow` patterns are denied for safety when we can't verify the
shell's syntax.
(No release notes because granular tool permissions are still
feature-flagged.)
Release Notes:
- N/A
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Thanks @injust for pointing this out. It seems a few other action docs
were also copied from elsewhere and weren't updated to reflect their
actual purpose. This PR fixes those, though I may not have covered all
of them.
Closes#46832
Release Notes:
- N/A
---------
Co-authored-by: Kunall Banerjee <hey@kimchiii.space>
- **title_bar: Extract platform_title_bar from title_bar**
- **file_finder no longer depends on search and agent_servers no longer
depend on language_models**
Release Notes:
- N/A
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Many editors such as vim and emacs support "modelines", a comment at the
beginning of the file that allows the file type to be explicitly
specified along with per-file specific settings
- The amount of configurations, style and settings mapping cannot be
handled in one go, so this opens up a lot of potential improvements.
- I left out the possiblity to have "zed" specific modelines for now,
but this could be potentially interesting.
- Mapping the mode or filetype to zed language names isn't obvious
either. We may want to make it configurable.
This is my first contribution to zed, be kind. I struggled a bit to find
the right place to add those settings. I use a similar approach as done
with editorconfig (merge_with_editorconfig). There might be better ways.
Closes#4762
Release Notes:
- Add basic emacs/vim modeline support.
Supersedes #41899, changes:
- limit reading to the first and last 1kb
- add documentation
- more variables handled
- add Arc around ModelineSettings to avoid extra cloning
- changed the way mode -> language mapping is done, thanks to
`modeline_aliases` language config
- drop vim ex: support
- made "Local Variables:" handling a separate commit, so we can drop it
easily
- various code style improvements
---------
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
## Summary
Fixes crash when dragging debugger panel items
(terminal/console/variables/frames) to another pane as split view.
**Root causes:**
1. Double borrow panic - `pane_group.split()` was called synchronously
inside a `Context<Pane>` update, causing "cannot update Pane while it is
already being updated"
2. `unwrap()` calls that panic when items are in transition during drag
operations
3. `debug_assert!` in `pane_at_pixel_position` fails when `members` and
`bounding_boxes` are temporarily out of sync after deferred split
**Fixes:**
- Defer entire split+move operation via `cx.spawn_in()` to avoid double
borrow
- Replace `unwrap()` with graceful early returns in `activate_item` and
`run_in_terminal`
- Handle `members.len() != bounding_boxes.len()` gracefully in
`pane_at_pixel_position`
Closes#46784
Closes #ISSUE
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Happy New Years! This PR is a second take at
https://github.com/zed-industries/zed/pull/38127 (cc @ConradIrwin)
This PR is significantly less complicated than the last attempt: while
we still keep our data on the `NavigationHistory` object, we no longer
tightly integrate it with the existing back/forward "browser history."
Instead, we keep our own stack of `(origin, target)` pairs (in a struct
to make it easy to extend with e.g., tag names in the future).
The PR is split into two separable commits. Most of the implementation
is in the second commit, which:
- Defines the stack data structure
- Implements `pane::GoToOlderTag` and `pane::GoToNewerTag` in terms of
the stack
- Hooks into `navigate_to_hover_links` to push tag stack entries
This last bit is the most fiddly. The core challenge is that we need to
keep track of the `origin` location and calculate the `target` location
across three codepaths that might involve creating a new editor and/or
splitting the pane. One thing in particular I found difficult was that
an editor's `nav_history` (an `ItemNavHistory`) seems to be populated
asynchronously. Instead of relying on it, I decided in this code to make
my own `ItemNavHistory`. I briefly tried to refactor the code in
question, but it seemed like it would significantly increase the scope
of the change.
I prefer this all-in-one tracking centered around
`navigate_to_hover_links ` to the `start/finish` approach taken in
b69a2ea200
because I find it easier to convince myself that the right data is being
populated at the right times. Of course, let me know if you think
there's a better solution.
Closes#14206
Release Notes:
- ??? I don't know what to write here! Suggestions welcome
Closes #ISSUE
Problem:
- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.
Fix:
- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.
Before:
https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa
After:
https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7
Release Notes:
- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
🔜
TODO:
- [x] Add a utility pane to the left and right edges of the workspace
- [x] Add a maximize button to the left and right side of the pane
- [x] Add a new agents pane
- [x] Add a feature flag turning these off
POV: You're working agentically
<img width="354" height="606" alt="Screenshot 2025-12-13 at 11 50 14 PM"
src="https://github.com/user-attachments/assets/ce5469f9-adc2-47f5-a978-a48bf992f5f7"
/>
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed <zed@zed.dev>