Closes security loopholes and updates docs:
- installs seccomp filter for blocking naughty syscalls
- tightens macos seatbelt profile
- fetch tool responses that redirect are now constrained by allowed
domains list
Also adds a few "Learn More" buttons that link to the new docs.
Also fixes a bug where the agent would try to create a
`~/.config/zed/AGENTS.md` directory
Also adds unicode confusable detection to URL/path privilege escalation
prompts.
---
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Closes AI-159
Closes AI-434
Closes AI-435
Release Notes:
- Key agent-related settings now live in the settings editor, close to
all other settings available in Zed. This specifically includes the move
of LLM providers, external agents, and MCP servers to the settings
editor.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
## Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Release Notes:
- Added an auto-watch button to the collab panel that automatically
opens other participants' screen shares while you're in a call.
This PR unships shared threads.
The feature is not used much and is getting in the way, at this point.
These are only ever made available to staff.
The corresponding database schema migration has been created in the
Cloud repo and applied to the production database.
Release Notes:
- N/A
Enable the existing agent sandboxing feature flag for staff by default,
so staff builds use sandboxed terminal commands without needing an
explicit flag override.
Release Notes:
- N/A
---------
Co-authored-by: Martin Ye <martin@zed.dev>
Manage various LLM settings (previously in agent panel) in settings UI.
Behind a feature flag, not staff shipped
Release Notes:
- N/A or Added/Fixed/Improved ...
Removes the `handoff` feature flag entirely and un-gates context
compaction so auto-compaction and the `/compact` command are available
to everyone. The `HandoffFeatureFlag` definition is deleted, and every
flag check is removed: auto-compaction always runs in the agent turn
loop (still governed by the `agent.auto_compact` setting and the model's
context window size), the `/compact` slash command is always registered
and routed to manual compaction, the token-limit callout always defers
to auto-compaction when the window is large enough, and the Auto Compact
settings always appear in the settings UI.
Merging this is the switch that ships the feature; until then it stays
stacked behind the telemetry and retry-fix PRs.
Release Notes:
- Added auto-compaction and /compact to Zed Agent
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Enables the "handoff" feature flag by default for Zed staff by removing
the `enabled_for_staff()` override on `HandoffFeatureFlag`, which falls
back to the trait default of `true`.
Closes AI-381
Release Notes:
- N/A
Neither really panned out, removing for now.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Adds two built-in agent tools, behind the staff-only
`create-thread-tool` feature flag, that let the agent spawn independent
sibling threads:
- **`create_thread`** creates a new thread with a title and initial
prompt. It runs on the user's behalf and shows up in the agent sidebar
like a thread the user started themselves, but it runs in the background
— the active thread is never interrupted — and it does **not** report
results back to the caller. (Use `spawn_agent` when you want the
results.)
- **`list_agents_and_models`** enumerates the configured agents and, for
the native agent, the available models, so the agent can pick a
cheaper/faster model for bulk work. The motivating stress test was
"spawn 100 threads that each write a haiku, using Haiku instead of
Opus."
By default the sibling shares the parent's project and worktree. If
`use_new_worktree` is set, `create_thread` instead opens a new
background workspace backed by fresh linked git worktrees of the
project's repos — the same flow you get from the worktree picker's
"Create worktree" — and starts the thread there. The new workspace opens
as a background tab so it doesn't pull you away from what you're doing.
A few notes on the design:
- The `agent` crate can't depend on the UI, so there's a
`SiblingThreadHost` trait that `agent_ui::AgentPanel` implements and
installs on the `NativeAgent`. Tool calls in a native-agent thread route
through it.
- Sibling threads go through the same `create_agent_thread` →
`ConversationView` path as the user-facing "new thread" action, so
eviction, persistence, and sidebar rendering match user-created threads.
- An explicit `agent`/`model` override doesn't clobber the panel's
selected agent or the last-used-agent preference — those are snapshotted
and restored around the call.
- The worktree path reuses the existing "Create worktree" machinery
rather than reimplementing it; the agent flow just opens the new
workspace in the background instead of activating it.
A couple of things I left out or want to call out:
- There's no tool to operate on an already-created sibling by session
id. The success payload deliberately omits it, since the session is
populated asynchronously and nothing consumes it yet.
- When a project has multiple worktrees that are linked worktrees of the
*same* underlying repo, they collapse into a single new worktree (they
resolve to the same target path). The tool returns a warning in that
case rather than failing — and this also fixes a latent collision the
manual "Create worktree" flow would hit in the same situation.
Release Notes:
- N/A
Removes the feature flag around terminal output selection so the
terminal tool always exposes head_lines and tail_lines. This keeps the
simpler behavior from the landed implementation while avoiding a
separate rollout path for the tool schema.
Release Notes:
- Improved agent terminal output controls by making them available
without a feature flag
Adds optional terminal tool parameters that let agents receive only the
first lines, last lines, or both from a command's final output while
leaving the live terminal output visible to users. This is gated by the
terminal-tail feature flag and updates the tool descriptions to steer
agents away from piping through head, tail, or similar filters.
Closes AI-36
Release Notes:
- Let agents use the terminal tool with builtin "head/tail" so they
don't have to pipe to head/tail and lose incremental output
Adds the handoff feature flag with staff disabled by default, giving the
rest of the auto-compaction stack a rollout gate without changing
behavior for users outside the flag.
Release Notes:
- N/A
Stacked on top of #57429.
Adds a new `sandboxing` feature flag (off for staff by default) and a
single source-of-truth helper `sandboxing_enabled(cx) = cfg!(target_os =
"macos") && cx.has_flag::<SandboxingFeatureFlag>()`. When the helper
returns true, the agent's system prompt gains a new `## Terminal
sandbox` section that:
- Lists each worktree's absolute path as a writable directory.
- Describes the per-command `$TMPDIR` scratch directory.
- States that outbound network access is blocked.
- Documents the three per-command flags (`allow_network`,
`allow_fs_write`, `unsandboxed`) the model can request to relax the
sandbox.
- Tells the model the section is stable for the duration of the
conversation.
When the flag is off, the section is omitted entirely — no mention of
sandboxing at all.
No behavior change to terminal execution yet; that's the next PR in the
stack.
Three new tests cover: section omitted when `sandboxing: false`, section
rendered with all worktrees + flag docs when `sandboxing: true`, and the
zero-worktrees case.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martin@zed.dev>
This PR is a follow-up to #54206 to make it so we only respect the
feature flag overrides for Zed staff (or when running a development
build).
Previously just the UI portion of the feature flags was disabled for
non-staff, but manipulating the settings file by hand would still allow
setting overrides that would be respected.
The only other setting on the "Developer" page of the settings UI was
the performance profiler. This was previously only available for staff,
as the entire "Developer" page was limited to staff, but it seems
reasonable to allow non-staff to see this.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Removes the `skills` feature flag now that Skills are ready to ship to
all users. Cleans up all `cx.has_flag::<SkillsFeatureFlag>()` gates
across the agent, agent_ui, prompt_store, and title_bar crates, drops
the now-unused `feature_flags` dependency from `prompt_store` and
`title_bar`, and removes the dead `update_flags(true, vec!["skills"])`
calls from the agent's skills tests.
Closes AI-269
Release Notes:
- Enabled Skills for all users.
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Add the ability to create Terminal Threads in the Sidebar and Agent
Panel.
Treat `.agents/skills/` (project-local) and `~/.agents/skills/` (global)
as **sensitive paths**, on par with `.zed/` and the global config
directory. The agent's built-in editing tools (`edit_file`,
`write_file`, `create_directory`, `delete_path`, `move_path`,
`copy_path`) now require explicit user authorization before modifying
anything inside those paths, because the contents of skill files control
agent behavior.
This protection is worth landing on its own, ahead of Zed adding its own
skills support: other agents (e.g. Claude Code) already write skill
files into these locations, so a Zed installation may already have
skills on disk that should not be silently editable by the agent.
Also tightens the **pre-existing `.zed/` check** to compare path
components case-insensitively. macOS and Windows use case-insensitive
filesystems by default, so without this fix a malicious settings author
could bypass the local-settings classifier with `.ZED/settings.json`
(the canonicalized inode would match, but the path-component comparison
would miss it). The new `.agents/skills/` check has the same hazard and
now shares a single `component_matches_ignore_ascii_case` helper with
the `.zed/` check.
Introduces the `agent_skills` crate, scoped for now to just the path
constants and helpers (`global_skills_dir`,
`project_skills_relative_path`, `SKILL_FILE_NAME`) so the
tool-permission machinery can recognize the agent skills tree without
depending on a skill discovery / parsing / loading layer. Those will
land in follow-up PRs.
Closes AI-217
Release Notes:
- Agent: Require user confirmation before letting tools modify files
inside `.agents/skills/` (per-project) or `~/.agents/skills/` (global),
so skills installed by any agent are protected from unsolicited edits
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Streamline the instructions around communication, tool use, planning,
and project roots.
Remove the `now` tool and also clean up several tool descriptions.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Experiment with allowing users to manage terminal sessions along with
threads in the sidebar.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Adds 4 (technically 5) new tools to the zed agent, corresponding to LSP
actions:
- `find_references`
- `goto_definition`
- `rename_symbol`
- `get_code_actions` and `apply_code_actions`
Notes:
- `rename_symbol` skips doing a `prepare_rename`. If there is nothing to
rename at the position, it will forward the error to the agent
- The code action tools are stateful. The state is stored in the
`get_code_actions` tool itself as a `PendingCodeActions`. It is not
passed into/out of subagents. Calling `apply_code_actions` without
calling `get_code_actions` first is an error, but I've never seen an
agent do this
Symbols are identified by:
- file name
- line number
- symbol
If there is no substring match on that line for the symbol text, it is
an error. If there are multiple, it chooses the first. This may not be
great if you have a line like: `fn convert(x: foo::Something) ->
bar::Something` - the second `Something` is a different symbol, but is
inacessible to these tools. Probably fine for now, but we can look into
improving
Release Notes:
- Added: New tools for the Zed Agent for interacting with language
servers
---------
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
This PR adds a feature to automatically cycle through screen shares
during calls, designed for demo days or any call that has a lot of
screen share use.
This is a preliminary attempt behind a feature flag so we can dogfood
and iterate, or toss it out.
There's a new toggle next to the active channel name in the collab
panel: **Auto Watch Screens**.
https://github.com/user-attachments/assets/ae6eccec-7921-4c1f-8921-c8093631c705
This video demonstrates some cases:
Basic auto-watch
- Toggle on → automatically opens the next screen share that starts
- When the watched screen share ends, switches to the next available
share
Queuing
- Someone starts sharing while another share is active → doesn't
interrupt the current share
- When the current share ends, the queued share is picked up
automatically
Paused while sharing
- Auto-watch pauses when you start sharing your own screen, so other
shares don't pop up during your presentation
- When you stop sharing, auto-watch resumes and opens the next available
share
Multiple watchers
- Multiple people can have auto-watch enabled independently — they all
see the same transitions
Note that we don't manage the screenshares, livekit does, so this change
is entirely on the client. I think that's mostly fine, but there is a
chance 2 separate clients queues up a different person as the next
watched peer if they both engage screenshare around the same time,
depending on how it hits the clients, but it seems pretty edge case. We
can move the implementation to collab, but it will be more of a project,
and adding a secondary source alongside of livekit that could get out of
sync and have its own issues.
UI/UX needs work (@danilo-leal for suggestions)
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Yara 🏳️⚧️ <11743287+yara-blue@users.noreply.github.com>
We already enabled the feature flag, but that only applies to logged in
users. Going to make sure that everyone gets the new tool as long as the
model supports it.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- agent: Improve edit tool performance for models that support streaming
tool calls.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Follow up to #54206
`on_flags_ready` relied on the fact that the `FeatureFlagStore` was only
set once the flags had been received from the server.
However, after #54206 the global gets instantiated earlier, without the
flags being resolved.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This PR revamps our feature flag system, to enable richer iteration.
Feature flags can now:
- Support enum values, for richer configuration
- Be manually set via the settings file
- Be manually set via the settings UI
This PR also adds a feature flag to demonstrate this behavior, a
`agent-thread-worktree-label`, which controls which how the worktree tag
UI displays.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Based on a partial revert of: 7bcdb12b4c
The main difference is instead of a feature flag we now check
`ReleaseChannel::Stable` != current_release_channel when the UI checks
if agent v2 (sidebar) features should be enabled.
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
- Introduce `project_panel::Redo` action
- Update all platform keymaps in order to map
`redo`/`ctrl-shift-z`/`cmd-shift-z` to the `project_panel::Redo` action
### Restore Entry Support
- Update both `Project::delete_entry` and `Worktree::delete_entry` to
return the resulting `fs::TrashedEntry`
- Introduce both `Project::restore_entry` and `Worktree::restore_entry`
to allow restoring an entry in a worktree, given the `fs::TrashedEntry`
- Worth pointing out that support for restoring is not yet implemented
for remote worktrees, as that will be dealt with in a separate pull
request
### Undo Manager
- Split `ProjectPanelOperation` into two different enums, `Change` and
`Operation`
- While thinking through this, we noticed that simply recording the
operation that user was performing was not enough, specifically in the
case where undoing would restore the file, as in that specific case, we
needed the `trash::TrashedEntry` in order to be able to restore, so we
actually needed the result of executing the operation.
- Having that in mind, we decided to separate the operation (intent)
from the change (result), and record the change instead. With the change
being recorded, we can easily building the operation that needs to be
executed in order to invert that change.
- For example, if an user creates a new file, we record the
`ProjectPath` where the file was created, so that undoing can be a
matter of trashing that file. When undoing, we keep track of the
`trash::TrashedEntry` resulting from trashing the originally created
file, such that, redoing is a matter of restoring the
`trash::TrashedEntry`.
- Refer to the documentation in the `project_panel::undo` module for a
better breakdown on how this is implemented/handled.
- Introduce a task queue for dealing with recording changes, as well as
undo and redo requests in a sequential manner
- This meant moving some of the details in `UndoManager` to a
`project_panel::undo::Inner` implementation, and `UndoManager` now
serves as a simple wrapper/client around the inner implementation,
simply communicating with it to record changes and handle undo/redo
requests
- Callers that depend on the `UndoManager` now simply record which
changes they wish to track, which are then sent to the undo manager's
inner implementation
- Same for the undo and redo requests, those are simply sent to the undo
manager's inner implementation, which then deals with picking the
correct change from the history and executing its inverse operation
- Introduce support for tracking restore changes and operations
- `project_panel::undo::Change::Restored` – Keeps track that the
file/directory associated with the `ProjectPath` was a result of
restoring a trashed entry, for which we now that reverting is simply a
matter of trashing the path again
- `project_panel::undo::Operation::Restore` – Keeps track of both the
worktree id and the `TrashedEntry`, from which we can build the original
`ProjectPath` where the trashed entry needs to be restored
- Move project panel's undo tests to a separate module
`project_panel::tests::undo` to avoid growing the
`project::project_panel_tests` module into a monolithic test module
- Some of the functions in `project::project_panel_tests` were made
`pub(crate)` in order for us to be able to call those from
`project_panel::tests::undo`
### FS Changes
- Refactored the `Fs::trash_file` and `Fs::trash_dir` methods into a
single `Fs::trash` method
- This can now be done because `RealFs::trash_dir` and
`RealFs::trash_file` were simply calling `trash::delete_with_info`, so
we can simplify the trait
- Tests have also been simplified to reflect this new change, so we no
longer need a separate test for trashing a file and trashing a directory
- Update `Fs::trash` and `Fs::restore` to be async
- On the `RealFs` implementation we're now spawning a thread to perform
the trash/restore operation
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Relates to #5039
Release Notes:
- N/A
---------
Co-authored-by: Yara <git@yara.blue>
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
It's happening.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
After #52953 gets merged the git graph will be ready for it's preview
release, so we can finally remove the feature flag! AKA this PR releases
the git graph
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Add Git Graph. Can be accessed through the button on the bottom of the
git panel or the `git graph: Open` action
## Context
Adds a tool to utilize the UI we already expose to ACP agents. Behind a
feature flag for now.
## How to Review
Mostly a tool to hook up to all of the plan plumbing we already have in
acp thread.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
- Add `project_panel::undo::UndoManager` with a bounded operation stack
to track and revert project panel operations
- Support undoing file and directory creation, renaming, moving, pasting
and drag-and-drop operations
- Revert batch operations sequentially in reverse order to handle
dependencies between them
- Show an error notification when one or more undo operations fail
- Add "Undo" entry to the project panel context menu, disabled when
there is nothing to undo
- Gate the feature behind the `project-panel-undo-redo` feature flag
Ref: #5039
Release Notes:
- N/A
---------
Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: dino <dinojoaocosta@gmail.com>
String panics are a non-trivial percentage of the crashes we see at Zed,
and
doubly unfortunately they may incidentally include the contents of a
user's
buffer.
Although this hasn't happened yet (to my knowledge), I don't want to be
in the position of having received sensitive information this way.
See also https://github.com/rust-lang/rust/pull/153677
Release Notes:
- N/A
Remove the separate `AgentGitWorktreesFeatureFlag` and replace all its
checks with the existing `AgentV2FeatureFlag`. The git worktree
functionality is now gated behind the same flag as agent v2.
Changes:
- Removed `AgentGitWorktreesFeatureFlag` from `feature_flags`
- Replaced all `has_flag::<AgentGitWorktreesFeatureFlag>()` checks with
`has_flag::<AgentV2FeatureFlag>()`
- Simplified toolbar condition that was redundantly checking both flags
- Updated tests accordingly
Closes AI-73
Release Notes:
- N/A
Release Notes:
- agent: Add new `spawn_agent` tool which allows the Zed Agent to
utilize subagents for doing tasks in parallel and better context
management.
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
- Enabled opening the Git Graph, with the corresponding commit detail
drawer open, from the commit view
- Redesigned the commit view's header and toolbar to allow addition of
the Git Graph icon button
- Redesigned icons for the Git Graph and commit view
https://github.com/user-attachments/assets/8efef60a-0893-4752-9b40-838da21ceb54
---
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A (_Git Graph is still feature flagged, so no release notes for
now_)
This PR removes the `cloud-thinking-effort` feature flag to ship the
thinking effort UI for the Zed provider.
Release Notes:
- Added support for controlling thinking effort levels with supported
models using the Zed provider.
Accidentally committed the feature flag change in
https://github.com/zed-industries/zed/pull/49100 as I had it turned to
true for local testing. This PR makes it turned off to staff again,
sorry!
Release Notes:
- N/A