Closes AI-230
This PR makes skills, added as /-mentions, be rendered in the agent
panel as creases, like anything you'd @-mention. Naturally, clicking on
the crease button opens the corresponding skill file in a buffer.
It turned out to be quite a bit of plumbing to make this work,
particularly as I am also introducing an interface to display dividers
and headers in the completion menu. This was relevant to me to add
because it sets a good foundation to convert many agent panel-related
actions as slash commands.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
This reduces the size of Sharedstring from 32 bytes to 24 while also
allowing for small-string optimization, meaning strings with length < 23
bytes will not actually allocate.
Release Notes:
- N/A or Added/Fixed/Improved ...
- Adds a status toast to the announcement banner for surfacing the
layout revert option
- Removes the agent panel banner
A good chunk of the diff here was because I touched up the status toast
component API a little bit.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/53452
* disables mouse wheel zooming in agent, debugger, keymap editor, dev
inspector and repl-related editors
* adjusts the code to call for theme changes directly instead of sending
the events, so that agent following does not capture the events and
changes its font size
Release Notes:
- N/A
TODO:
- [x] merge main
- [x] nonshrinking `set_excerpts_for_path`
- [x] Test-drive potential problem areas in the app
- [x] prepare cloud side
- [x] test collaboration
- [ ] docstrings
- [ ] ???
## Context
### Background
Currently, a multibuffer consists of an arbitrary list of
anchor-delimited excerpts from individual buffers. Excerpt ranges for a
fixed buffer are permitted to overlap, and can appear in any order in
the multibuffer, possibly separated by excerpts from other buffers.
However, in practice all code that constructs multibuffers does so using
the APIs defined in the `path_key` submodule of the `multi_buffer` crate
(`set_excerpts_for_path` etc.) If you only use these APIs, the resulting
multibuffer will maintain the following invariants:
- All excerpts for the same buffer appear contiguously in the
multibuffer
- Excerpts for the same buffer cannot overlap
- Excerpts for the same buffer appear in order
- The placement of the excerpts for a specific buffer in the multibuffer
are determined by the `PathKey` passed to `set_excerpts_for_path`. There
is exactly one `PathKey` per buffer in the multibuffer
### Purpose of this PR
This PR changes the multibuffer so that the invariants maintained by the
`path_key` APIs *always* hold. It's no longer possible to construct a
multibuffer with overlapping excerpts, etc. The APIs that permitted
this, like `insert_excerpts_with_ids_after`, have been removed in favor
of the `path_key` suite.
The main upshot of this is that given a `text::Anchor` and a
multibuffer, it's possible to efficiently figure out the unique excerpt
that includes that anchor, if any:
```
impl MultiBufferSnapshot {
fn buffer_anchor_to_anchor(&self, anchor: text::Anchor) -> Option<multi_buffer::Anchor>;
}
```
And in the other direction, given a `multi_buffer::Anchor`, we can look
at its `text::Anchor` to locate the excerpt that contains it. That means
we don't need an `ExcerptId` to create or resolve
`multi_buffer::Anchor`, and in fact we can delete `ExcerptId` entirely,
so that excerpts no longer have any identity outside their
`Range<text::Anchor>`.
There are a large number of changes to `editor` and other downstream
crates as a result of removing `ExcerptId` and multibuffer APIs that
assumed it.
### Other changes
There are some other improvements that are not immediate consequences of
that big change, but helped make it smoother. Notably:
- The `buffer_id` field of `text::Anchor` is no longer optional.
`text::Anchor::{MIN, MAX}` have been removed in favor of
`min_for_buffer`, etc.
- `multi_buffer::Anchor` is now a three-variant enum (inlined slightly):
```
enum Anchor {
Min,
Excerpt {
text_anchor: text::Anchor,
path_key_index: PathKeyIndex,
diff_base_anchor: Option<text::Anchor>,
},
Max,
}
```
That means it's no longer possible to unconditionally access the
`text_anchor` field, which is good because most of the places that were
doing that were buggy for min/max! Instead, we have a new API that
correctly resolves min/max to the start of the first excerpt or the end
of the last excerpt:
```
impl MultiBufferSnapshot {
fn anchor_to_buffer_anchor(&self, anchor: multi_buffer::Anchor) -> Option<text::Anchor>;
}
```
- `MultiBufferExcerpt` has been removed in favor of a new
`map_excerpt_ranges` API directly on `MultiBufferSnapshot`.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Co-authored-by: Conrad <conrad@zed.dev>
data_table: Replace column width builder API with `ColumnWidthConfig`
enum
This PR consolidates the data table width configuration API from three
separate builder methods (`.column_widths()`, `.resizable_columns()`,
`.width()`) into a single `.width_config(ColumnWidthConfig)` call. This
makes invalid state combinations unrepresentable and clarifies the two
distinct width management modes.
**What changed:**
- Introduces `ColumnWidthConfig` enum with two variants:
- `Static`: Fixed column widths, no resize handles
- `Redistributable`: Drag-to-resize columns that redistribute space
within a fixed table width
- Introduces `TableResizeBehavior` enum (`None`, `Resizable`,
`MinSize(f32)`) for per-column resize policy
- Renames `TableColumnWidths` → `RedistributableColumnsState` to better
reflect its purpose
- Extracts all width management logic into a new `width_management.rs`
module
- Updates all callers: `csv_preview`, `git_graph`, `keymap_editor`,
`edit_prediction_context_view`
```rust
pub enum ColumnWidthConfig {
/// Static column widths (no resize handles).
Static {
widths: StaticColumnWidths,
/// Controls widths of the whole table.
table_width: Option<DefiniteLength>,
},
/// Redistributable columns — dragging redistributes the fixed available space
/// among columns without changing the overall table width.
Redistributable {
entity: Entity<RedistributableColumnsState>,
table_width: Option<DefiniteLength>,
},
}
```
**Why:**
The old API allowed callers to combine methods incorrectly. The new
enum-based design enforces correct usage at compile time and provides a
clearer path for adding independently resizable columns in PR #3.
**Context:**
This is part 2 of a 3-PR series improving data table column width
handling:
1. [#51059](https://github.com/zed-industries/zed/pull/51059) - Extract
modules into separate files (mechanical change)
2. **This PR**: Introduce width config enum for redistributable column
widths (API rework)
3. Implement independently resizable column widths (new feature)
The series builds on previously merged infrastructure:
- [#46341](https://github.com/zed-industries/zed/pull/46341) - Data
table dynamic column support
- [#46190](https://github.com/zed-industries/zed/pull/46190) - Variable
row height mode for data tables
Primary beneficiary: CSV preview feature
([#48207](https://github.com/zed-industries/zed/pull/48207))
### Anthony's note
This PR also fixes the table dividers being a couple pixels off, and the
csv preview from having double line rendering for a single column in
some cases.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
- **Remove some of the settings types from ui**
- **drag settings-less ui across the line**
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
This extracts a `language_core` crate from the existing `language`
crate, and creates a `grammars` data crate. The goal is to separate
tree-sitter grammar infrastructure, language configuration, and LSP
adapter types from the heavier buffer/editor integration layer in
`language`.
## Motivation
The `language` crate pulls in `text`, `theme`, `settings`, `rpc`,
`task`, `fs`, `clock`, `sum_tree`, and `fuzzy` — all of which are needed
for buffer integration (`Buffer`, `SyntaxMap`, `Outline`,
`DiagnosticSet`) but not for grammar parsing or language configuration.
Extracting the core types lets downstream consumers depend on
`language_core` without pulling in the full integration stack.
## Dependency graph after extraction
```
language_core ← gpui, lsp, tree-sitter, util, collections
grammars ← language_core, rust_embed, tree-sitter-{rust,python,...}
language ← language_core, text, theme, settings, rpc, task, fs, ...
languages ← language, grammars
```
## What moved to `language_core`
- `Grammar`, `GrammarId`, and all query config/builder types
- `LanguageConfig`, `LanguageMatcher`, bracket/comment/indent config
types
- `HighlightMap`, `HighlightId` (theme-dependent free functions
`highlight_style` and `highlight_name` stay in `language`)
- `LanguageName`, `LanguageId`
- `LanguageQueries`, `QUERY_FILENAME_PREFIXES`
- `CodeLabel`, `CodeLabelBuilder`, `Symbol`
- `Diagnostic`, `DiagnosticSourceKind`
- `Toolchain`, `ToolchainScope`, `ToolchainList`, `ToolchainMetadata`
- `ManifestName`
- `SoftWrap`
- LSP data types: `BinaryStatus`, `ServerHealth`,
`LanguageServerStatusUpdate`, `PromptResponseContext`, `ToLspPosition`
## What stays in `language`
- `Buffer`, `BufferSnapshot`, `SyntaxMap`, `Outline`, `DiagnosticSet`,
`LanguageScope`
- `LspAdapter`, `CachedLspAdapter`, `LspAdapterDelegate` (reference
`Arc<Language>` and `WorktreeId`)
- `ToolchainLister`, `LanguageToolchainStore` (reference `task` and
`settings` types)
- `ManifestQuery`, `ManifestProvider`, `ManifestDelegate` (reference
`WorktreeId`)
- Parser/query cursor pools, `PLAIN_TEXT`, point conversion functions
## What the `grammars` crate provides
- Embedded `.scm` query files and `config.toml` files for all built-in
languages (via `rust_embed`)
- `load_queries(name)`, `load_config(name)`,
`load_config_for_feature(name, grammars_loaded)`, and `get_file(path)`
functions
- `native_grammars()` for tree-sitter grammar registration (behind
`load-grammars` feature)
## Pre-cleanup (also in this PR)
- Removed unused `Option<&Buffer>` from
`LspAdapter::process_diagnostics`
- Removed unused `&App` from `LspAdapter::retain_old_diagnostic`
- Removed `fs: &dyn Fs` from `ToolchainLister` trait methods
(`PythonToolchainProvider` captures `fs` at construction time instead)
- Moved `Diagnostic`/`DiagnosticSourceKind` out of `buffer.rs` into
their own module
## Backward compatibility
The `language` crate re-exports everything from `language_core`, so
existing `use language::Grammar` (etc.) continues to work unchanged. The
only downstream change required is importing `CodeLabelExt` where
`.fallback_for_completion()` is called on the now-foreign `CodeLabel`
type.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Tom Houlé <tom@tomhoule.com>
## Context
This PR builds on https://github.com/zed-industries/zed/pull/52047,
adding support for the new behavior to the keymap editor. The primary
change is replacing usages of `NoAction` with `Unbind` when updating the
users keymap, i.e. deleting/editing default bindings.
This PR does not completely solve the UI challenge of `Unbind`. For now,
we just don't show Unbind entries in the UI, and mark unbound
keybindings as unbound (shown in screenshot).
<img width="3854" height="2230" alt="Screenshot 2026-03-23 at 11 49
42 AM"
src="https://github.com/user-attachments/assets/843856c6-2c94-47c1-be44-21becfdf467e"
/>
## How to Review
- Check behavior changes in keymap updates
- Check UI changes and filters in keymap editor
<!-- Help reviewers focus their attention:
- For small PRs: note what to focus on (e.g., "error handling in
foo.rs")
- For large PRs (>400 LOC): provide a guided tour — numbered list of
files/commits to read in order. (The `large-pr` label is applied
automatically.)
- See the review process guidelines for comment conventions -->
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A or Added/Fixed/Improved ...
All of the important changes are in
[`db.rs`](https://github.com/zed-industries/zed/pull/51809/changes#diff-2f644eab943bfa58feec29256281a3d9e8d4d7784cd34783e845af8beb15b16d).
Consider reading the commit log in order to review this work.
The DB crate's macro and API was changed to fix flakiness observed in
the MultiWorkspace tests when run locally. This flakiness was caused by
a shared `static LazyLock`, that caused concurrent test runs to interact
with the same underlying in-memory database. This flakiness wasn't
possible on CI due to it's usage of `cargo nextest`, whose
process-per-test approach masked this problem.
Essentially, I've changed the `static_connection` macro to remove the
static database variable and redone the internal model. Now, all
database types are thin wrappers around a generic `AppDatabase`. The
`AppDatabase` collects all of the individual table's migrations via the
`inventory` crate, and so only runs the migrations once on startup,
rather than a dozen times on startup.
The new API requires a `cx` so that we can replace the database returned
at runtime, rather than relying exclusively on a process-global
thread-local. However, we are still using a `static LazyLock` so that we
only need to take an `&App`, instead of an `&mut App`. These databases
types are `Clone + Send + Sync`, so you can easily capture-and-move the
database into background tasks and other places that don't have a `cx`.
For tests that require database isolation, it is now possible to set
their own database in init. See
[`workspace::init_test`](https://github.com/zed-industries/zed/pull/51809/changes#diff-041673bbd1947a35d45945636c0055429dfc8b5985faf93f8a8a960c9ad31e28R13610),
for the flakiness fix.
Best part, this change should be entirely compiler driven, so the Zed
agent was able to make the app-wide refactor easily.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
## Summary
Fixes#48725
When using the keymap editor to delete or re-bind default keybindings,
two issues caused stale entries to persist:
- **Deleting a default binding** created a `NoAction` suppression entry
in `keymap.json` (correct for GPUI-level suppression), but the keymap
editor displayed it as a phantom `<null>` row alongside the greyed-out
default. Searching by keystroke showed both entries, and clash detection
counted the phantom as a real binding.
- **Changing a default binding's keystroke** (e.g. `⌥⌘T` → `⇧⌃⌘T`) added
the new binding but never suppressed the original default under the old
keystroke. The old default continued appearing in keystroke searches and
clash warnings.
## Fix
1. **Filter `NoAction` suppression bindings from the keymap editor
display.** These remain in the internal binding list for conflict
detection (so overridden defaults are still correctly greyed out), but
are excluded from the visible match results.
2. **Append a `null` suppression for the old keystroke when replacing a
non-user binding with a different keystroke.** When `update_keybinding`
converts a `Replace` to `Add` for a non-user binding and the keystroke
changes, it now also writes `{"old-keystroke": null}` (with the original
context) to suppress the stale default.
## Reproduction steps (verified fixed)
1. Open the keymap editor
2. Click Search by Keystroke and press `⌥⌘T`
3. You should see "agent: new thread" and "pane: close other items"
(both Default)
4. Right-click "agent: new thread" and choose Delete
5. Double-click "pane: close other items", change keystroke to `⇧⌃⌘T`,
click Save
6. Verify no `<null>` phantom row appears, and no stale defaults remain
under `⌥⌘T`
7. Close and reopen the keymap editor, search `⌥⌘T` — no results
8. Search for "editor: wrap selections in tag" and assign `⌥⌘T` — no
clash warnings
## Test plan
- [x] Existing `keymap_update` and `test_keymap_remove` tests pass
- [x] Added test: replacing a non-user binding **without** changing the
keystroke produces no suppression
- [x] Added test: replacing a non-user binding **with** context and
keystroke change produces a suppression that preserves the context
- [x] Manual verification of all reproduction steps above
Release Notes:
- Fixed an issue with the keymap editor where where the defaults would not be completely removed when deleting or overriding default keybindings
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Previously, if you wanted to have a button that contains icons on both
edges, you'd need to use a `ButtonLike` component, which takes any
children. Meanwhile, the `Button` would only take one icon, where you
could control its position through the `IconPosition` enum. This has
always felt unnecessarily limiting. So, this PR removes this limitation
by adding two new methods to the button: `start_icon` and `end_icon`.
In the meantime, I have also been bothered by the unnecessary
indirection in the `IconButton` due to the existence of the `ButtonIcon`
component. So I figured I could also completely eliminate that by adding
some of its methods directly to the `IconButton` and in the Button, just
using a regular `Icon` component.
---
## Before
```rust
Button::new("id", "Label")
.icon(IconName::Plus)
.icon_position(IconPosition::Start)
.icon_size(IconSize::Small)
.icon_color(Color::Muted)
```
## After
```rust
Button::new("id", "Label")
.start_icon(Icon::new(IconName::Check))
.end_icon(Icon::new(IconName::ChevronDown).size(IconSize::XSmall))
```
This should have no visual impact to the UI.
Release Notes:
- N/A
Release Notes:
- Added agent panel restoration. Now restarting your editor won't cause
your thread to be forgotten.
---------
Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com>
Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Cameron Mcloughlin <cameron.studdstreet@gmail.com>
It's happeningggggg
Release Notes:
- Changed the Agent Panel so that the Active Thread is restored on
restart.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
- **title_bar: Extract platform_title_bar from title_bar**
- **file_finder no longer depends on search and agent_servers no longer
depend on language_models**
Release Notes:
- N/A
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Release Notes:
- Opening bundled files, keymap, and local release notes now opens in
remote windows instead of opening a new local zed window
- Opening the settings files, keymap files, task files, debug files and
logs will now open within wsl windows instead of opening a new local zed
window
This PR removes the const generics limitation from the data table
component, enabling tables with a dynamic number of columns determined
at runtime.
**Context:**
This is the next infrastructure step split out from the [original CSV
preview draft PR](https://github.com/zed-industries/zed/pull/44344). The
draft PR remains open as a reference and will continue to be decomposed
into smaller, reviewable pieces.
**Details:**
- Introduces a `TableRow` newtype to enforce column count invariants at
runtime, replacing the previous const generic approach. It's api surface
is larger than is currently used, as it's planned to be used in CSV
feature itself.
- Refactors the data table and all usages (including the keymap editor)
to work with runtime column counts.
- This change is foundational for supporting CSV preview and other
features that require flexible, dynamic tables.
- Performance impact has not been formally measured, but there is no
noticeable slowdown in practice.
---
Release Notes:
- N/A (internal infrastructure change, no user impact)
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Just like #43747 added the keybinding(s) for `settings.json`, added them
here for keymaps and added the tooltip to show those.
<img width="500" height="282" alt="Screenshot 2026-01-04 at 2 47@2x"
src="https://github.com/user-attachments/assets/d4dbdd6e-24eb-4b7f-baa8-6e1d9810ff94"
/>
Release Notes:
- keymap editor: Added the ability to open the `keymap.json` file with a
keybinding.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Ever since we launched the keymap editor, we've received feedback about
how "_creating_" a new keybinding was not obvious. At first, I was
confused about this feedback because you can't "create" a keybinding,
you need to rather _assign it_ to an action... so what always made sense
to me was to start with searching for the action, which is an use case
we already support. Regardless, having an easy to reach "create" button,
which essentially still asks for action > keystroke > arguments (if
needed) > and context, feels like a win UX-wise; a bit of a redundant
flow that feels ultimately positive.
So, this PR adds a "Create Keybinding" button to the keymap editor,
which you can reach with `cmd-k`. That will open up a modal with an
action autocomplete, the keystroke recording input, the arguments input
(if needed), and the context input.
https://github.com/user-attachments/assets/86f64314-4685-47bb-bb0d-72ca4c469d1f
Release Notes:
- keymap editor: Added a keybinding creation modal to make it easier to
assign an action to a keystroke.
Closes #ISSUE
Problem:
- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.
Fix:
- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.
Before:
https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa
After:
https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7
Release Notes:
- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#43408
Previously, we checked the setting inside `is_completion_trigger()`,
which only affects LSP completions. This was ok because user-defined
snippets were tacked onto LSP completions. Then #42122 and #42398 made
snippet completions their own thing, similar to word completions,
surfacing #43408. This PR moves the settings check into
`open_or_update_completions_menu()` so it applies to all completions.
Release Notes:
- Fixed setting `show_completions_on_input: false` so that it affects
word and user-defined snippet completions as well as LSP completions
Gist is we only need to block the foreground thread for reparsing if
immediate language changes are useful to the user. That is usually only
the case when they edit the buffer
Release Notes:
- Improved performance of large project searches and project diffs
Co-authored by: David Kleingeld <david@zed.dev>
I think having the "exact mode" turned on by default is usually what
users will expect when searching for a specific keybinding. When it's
turned off, it's very odd to search for a super common binding like
"command-enter" and get no results. That happens because without that
mode, we're trying to match for subsequent matches, which I'm betting
it's an edge case. Hopefully, this change will make the keymap editor
feel more like it works well.
I'm also adding the toggle icon button inside the keystroke input for
consistency with the project search input.
Making this change very inspired by [Sam Rose's
feedback](https://bsky.app/profile/samwho.dev/post/3m5juszqyd22w).
Release Notes:
- keymap editor: Made the "toggle exact match mode" the default
keystroke search mode so that whatever you search for matches exactly to
results.
- Only showing the "Create" menu item in the right-click context menu
for actions that _do not_ contain a binding already assigned to them
- Only show the "Clear Input" icon button in the keystroke modal when
the input is focused/in recording mode
- Add a subtle hover style to the table rows just to make it easier to
navigate
Release Notes:
- N/A
Noticed this whilst testing the Docker debugger. I randomly scrolled the
console off screen and was confused briefly as to why this was the case.
Release Notes:
- The debugger query console will no longer needlessly overscroll.
Release Notes:
- Adds footer to the command palette with buttons to add or change the
selected actions keybinding. Both open the keymap editor though the add
button takes you directly to the modal for recording a new keybind.
https://github.com/user-attachments/assets/0ee6b91e-b1dd-4d7f-ad64-cc79689ceeb2
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
In the process of adding pickers for the theme and icon themes fields in
the settings UI, I felt like there was an improvement opportunity in
regards to where some of these components are stored. The `ui_input`
crate originally was meant only for the text field-like component, which
couldn't be in the regular `ui` crate due to the dependency with
`editor`. Given we had also added the number field there—which is
similar in also having the same dependency—it made sense to think of
this crate more like a home for form-like components rather than for
only one component.
However, we were also storing some settings UI-specific stuff in that
crate, which didn't feel right. So I ended up creating a new directory
within the `settings_ui` for components and moved all the pickers and
the custom input field there. I think this makes it for a cleaner
structure.
Release Notes:
- settings_ui: Added the ability to search for theme and icon themes in
their respective fields.
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Closes#40270
Release Notes:
- Fixed an issue with the settings migration to flatten `code_actions`
format steps where comments would cause enabled code actions to be
omitted from the migrated settings. If you were effected, restoring the
settings file backup and allowing the migration to re-run will result in
a valid settings file
- Fixed an issue where automated settings and keymap file updates would
occasionally assume 4-space indentation
This PR renames the following actions to make it easier and prioritize
the UI version of interacting with them:
| Before | After |
|--------|--------|
| `OpenSettingsEditor` | `OpenSettings` |
| `OpenSettings` | `OpenSettingsFile` |
| `OpenKeymapEditor` | `OpenKeymap` |
| `OpenKeymap` | `OpenKeymapFile` |
Release Notes:
- Rename actions to open settings (UI/window and JSON file) as well as
to open the keymap (editor tab and JSON file).
Closes #ISSUE
Improves the efficiency of our interactions with the Zed language
server. Previously, on startup and after every workspace configuration
changed notification, we would send >1MB of JSON Schemas to the JSON
LSP. The only reason this had to happen was due to the case where an
extension was installed that would result in a change to the JSON schema
for settings (i.e. added language, theme, etc).
This PR changes the behavior to use the URI LSP extensions of
`vscode-json-language-server` in order to send the server URI's that it
can then use to fetch the schemas as needed (i.e. the settings schema is
only generated and sent when `settings.json` is opened. This brings the
JSON we send to on startup and after every workspace configuration
changed notification down to a couple of KB.
Additionally, using another LSP extension request we can notify the
server when a schema has changed using the URI as a key, so we no longer
have to send a workspace configuration changed notification, and the
schema contents will only be re-requested and regenerated if the schema
is in use.
Release Notes:
- Improved the efficiency of communication with the builtin JSON LSP.
JSON Schemas are no longer sent to the JSON language server in their
full form. If you wish to view a builtin JSON schema in the language
server info tab of the language server logs (`dev: open language server
logs`), you must now use the `editor: open url` action with your cursor
over the URL that is sent to the server.
- Made it so that Zed urls (`zed://...`) are resolved locally when
opened within the editor instead of being resolved through the OS. Users
who could not previously open `zed://*` URLs in the editor can now do so
by pasting the link into a buffer and using the `editor: open url`
action (please open an issue if this is the case for you!).
---------
Co-authored-by: Michael <michael@zed.dev>
# Why
I have spotted that Keymap Editor filter input (editor) is misaligned
vertically.
# How
Switch the input wrapper to flex layout, use `items_center` to align
editor vertically in center of the wrapper.
Release Notes:
- Fixed Keymap Editor filter input alignment
# Test plan
I have tested the change locally and compared the UI before and after,
to make sure that change does not affect the size of the wrapper
element.
### Before
<img width="1622" height="428" alt="Screenshot 2025-09-25 at 18 18 59"
src="https://github.com/user-attachments/assets/7d09be5c-6caf-4873-8ecf-2542851cb40a"
/>
### After
<img width="1622" height="428" alt="Screenshot 2025-09-25 at 18 07 18"
src="https://github.com/user-attachments/assets/540fcb3e-691d-4fb7-8130-2ed45ddc0adc"
/>