Commit graph

26 commits

Author SHA1 Message Date
Jason Lee
61c2a4334c
gpui: Add disabled state to app menu items (#44191)
Continue #39876 to add `disabled` state to `MenuItem`.

Make this change for #44047 ready to have disabled state.

1. Add `disabled` state to `MenuItem`.
2. Add some builder methods to `Menu` and `MenuItem`.
3. Improve `set_menus` method to receive a `impl IntoIterator<Item =
Menu>`.

Release Notes:

- N/A

--

<img width="294" height="204" alt="image"
src="https://github.com/user-attachments/assets/688e0db8-6c4e-4f9b-a832-8228db0e95d8"
/>

```bash
cargo run -p gpui --example set_menus
```
2026-03-20 11:00:00 +00:00
Jason Lee
5b104deacb
gpui: Fix macOS font render clipped bug again (#47001)
Continue #45957 #46906 to fix font render issue again.

Release Notes:

- Fixed macOS font render clipped bug when use `.SystemUIFont`.

| .SystemUIFont | .ZedMono |
| --- | --- |
| <img width="1034" height="978" alt="image"
src="https://github.com/user-attachments/assets/96b815a1-9484-4a38-8391-a4af3db51a36"
/> | <img width="1034" height="978" alt="image"
src="https://github.com/user-attachments/assets/1aaece42-9acd-47b0-a0a0-3cb425f40301"
/> |

```bash
cargo run -p gpui --example text
```

Test in Zed with `.ZedMono` font:

<img width="815" height="844" alt="image"
src="https://github.com/user-attachments/assets/1e44d186-cee5-4f54-910a-4c4602ca010e"
/>

With `.ZedSans`:

<img width="815" height="844" alt="image"
src="https://github.com/user-attachments/assets/1e502f3e-794c-4082-9faf-5a920adc1214"
/>

`Monaco`:

<img width="815" height="844" alt="image"
src="https://github.com/user-attachments/assets/906a3fd2-715a-4f53-b6fe-4614f4c6edab"
/>

`Menlo`:

<img width="815" height="844" alt="image"
src="https://github.com/user-attachments/assets/a8f8c302-2083-477c-ae72-f6e5c7f91d00"
/>
2026-03-19 09:56:35 +00:00
Lukas Wirth
14f37ed502
GPUI on the web (#50228)
Implements a basic web platform for the wasm32-unknown-unknown target
for gpui

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2026-02-26 18:36:50 +01:00
Piotr Osiewicz
bc31ad4a8c
gpui: Extract gpui_platform out of gpui (#49277)
#2874 on steroids

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-02-19 18:57:49 +01:00
Piotr Osiewicz
d359a814f8
editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
tidely
7bdc99abc1
Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Max Brunsfeld
b31f893408
Rasterize glyphs without D2D (#35376)
This allows debugging Zed with Renderdoc, and also fixes an issue where
glyphs' bounds were miscalculated for certain sizes and scale factors.

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-01 19:46:09 +02:00
Nate Butler
e26620d1cf
gpui: Add a standard text example (#30747)
This is a dumb first pass at a standard text example. We'll use this to
start digging in to some text/scale rendering issues.

There will be a ton of follow-up features to this, but starting simple.

Release Notes:

- N/A
2025-05-16 17:35:44 +02:00
Max Brunsfeld
f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Nathan Sobo
ebf8b32811 Checkpoint 2023-09-08 16:25:10 -06:00
Nathan Sobo
0374bc66ce WIP 2023-07-26 12:54:23 -06:00
Max Brunsfeld
8eb9c6563a Generalize Text element to let you add arbitrary scene primitives for runs of text 2023-04-27 13:58:06 -07:00
Max Brunsfeld
1bbcff543b Add API for adding mouse regions within Text 2023-04-26 12:00:26 -07:00
Nathan Sobo
fe492eacbf Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 13:06:37 -06:00
Antonio Scandurra
03619dfa55 Rename Drawable::boxed to into_element and make containers generic
Multi-element are now generic over any drawable child, which can be converted
into an element.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 12:43:19 -06:00
Nathan Sobo
a25f962185 WIP 2023-04-12 12:13:35 -06:00
Nathan Sobo
e115baa60c WIP 2023-04-11 18:21:56 -06:00
Antonio Scandurra
4d915f4530 Don't make fonts::Features Copy 2023-03-17 13:54:56 +01:00
Antonio Scandurra
b2c733baab WIP: Allow specifying font features in the editor
This just lays the foundation for threading through a `fonts::Features`
struct, but it's not used yet.
2023-03-17 09:51:36 +01:00
Nathan Sobo
12eab6551f Remove dispatch_event from Element trait 2022-10-16 13:08:25 -06:00
ForLoveOfCats
8ba2f77148 One big cleanup pass of clippy lints
Co-authored-by: Mikayla <mikayla@zed.dev>
2022-08-10 16:51:01 -07:00
Antonio Scandurra
97ce3998ec Position IME input according to where the selection is rendered 2022-07-21 17:35:40 +02:00
Antonio Scandurra
73f2fd6b09 Pass visible bounds to Element::dispatch_event 2022-04-07 15:10:09 +02:00
Antonio Scandurra
fbf7cdf4f2 Make all HighlightStyle properties optional
Previously, some of those properties such the font weight, style and color
would be mandatory: when the theme didn't specify them, Zed would use a default
value during deserialization. This meant that those default properties would
unconditionally override the base text style, causing a rendering bug when
combining syntax highlights with diagnostic styles.

This commit fixes that by making `HighlightStyle`s more additive: each property
can be set independently and only the properties that theme specifies get
overridden in the base text style.
2022-03-15 10:39:43 +01:00
Max Brunsfeld
4069db4959 Allow underlines to have different color than the text
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-10-26 12:46:46 -07:00
Nathan Sobo
fdfed3d7db Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-10-04 13:22:21 -06:00
Renamed from gpui/examples/text.rs (Browse further)