Commit graph

42 commits

Author SHA1 Message Date
Ben Kunkle
62f7eaba0e
Staged docs releases (#50136)
Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-04-30 11:10:14 +00:00
Finn Evers
9b40411c6a
Fix bad GitHub merge queue merge (#54721)
No, sadly, the title is not a typo. See
https://www.githubstatus.com/incidents/zsg1lk7w13cf for the context.
I'll read with joy and popcorn through that root cause analysis.

It makes literally zero sense what happened here, but for some completly
bonkers reason GitHub completely messed up the merge queue with
https://github.com/zed-industries/zed/pull/54632.

I have no idea how it happened. It makes literally zero sense. A PR
going into the merge queue should have the same LoC when getting out of
it. GitHub obviously does not check this. GitHub causes extra work with
a feature that is supposed to save time.

Thanks, I guess.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-04-23 23:47:30 +00:00
Danilo Leal
0ab64d6414
branch_picker: Add button to filter remote branches (#54632)
This PR brings back the button to filter remote branches when accessing
the title bar's branch picker with the mouse. It was unintentionally
removed when we introduced the new worktree picker.

Release Notes:

- N/A
2026-04-23 18:26:44 +00:00
Joseph T. Lyons
d92c12e86e
Fix docs preprocessor preferring parameterized keybindings over exact matches (#54593)
This PR fixes a bug with the docs pre-processor where it could match on
parameterized versions of key binds before exact matches.

I noticed this bug in the latest [parallel agent
docs:](https://zed.dev/docs/ai/parallel-agents#switching-threads)

<img width="717" height="110" alt="SCR-20260423-bhtn"
src="https://github.com/user-attachments/assets/ea20b592-55c3-4e92-9c2e-ff821efacdd8"
/>

Here, the preprocessor is matching on the parameterized version first:

```json
"ctrl-tab": "agents_sidebar::ToggleThreadSwitcher",
"ctrl-shift-tab": ["agents_sidebar::ToggleThreadSwitcher", { "select_last": true }],
```

This bug surfaced in some other places in the docs as well:

- https://zed.dev/docs/ai/agent-panel#multiple-threads
- https://zed.dev/docs/finding-navigating#project-search
- https://zed.dev/docs/finding-navigating#quick-reference
- https://zed.dev/docs/migrate/webstorm#no-indexing
- https://zed.dev/docs/migrate/webstorm#differences-in-user-interfaces

Self-Review Checklist:

- [X] I've reviewed my own diff for quality, security, and reliability
- [N/A] Unsafe blocks (if any) have justifying comments
- [N/A] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-04-23 12:04:17 +00:00
Dino
b7d35e528a
settings: Add auto completion to command aliases setting (#54496)
Update the JSON schema generated for the settings file in order to be
able to provide the list of valid actions when editing the values for
the `command_aliases` setting.

While reviewing https://github.com/zed-industries/zed/pull/52892 , I
noticed that, even though we already have support for this in the keymap
file, we don't support it for the `command_aliases` setting, so went
ahead and refactored this a bit such that the existing functionality for
the keymap file JSON schema could also be re-used for the
`command_aliases` setting.

Here's a quick big-picture breakdown of the relevant changes:

* Add `settings_content::ActionName` newtype, representing a simple
named action without arguments. The
`settings_content::ActionName::build_schema` function can be used to
build the schema of all possible action names.
* Add `settings_content::ActionWithArguments` newtype, representing an
action with arguments. This was mostly done so as to keep both action
without arguments and action with arguments newtypes together,
even though we don't have
`settings_content::ActionWithArguments::build_schema`, as it is only
used by the keymap schema generation logic and probably doesn't warrant
moving it here right now.
* Update both
`settings_content::WorkspaceSettingsContent::command_aliases` and
`workspace::workspace_settings::WorkspaceSettings::command_aliases` to
now be of type `HashMap<String, ActionName>` such that, when the json
schema for `command_aliases` is generate, it'll now reference the
`#/$defs/ActionName` schema.
* Update `SettingsStore::json_schema` so as to populate the
`#/$defs/ActionName` schema at runtime, replacing it with the actual
list of valid action names.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Added support for auto-completing action names on `command_aliases`
setting
2026-04-22 15:09:09 +01:00
Ben Brandt
76c6004b27
Remove text thread and slash command crates (#52757)
🫡

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Removed legacy Text Threads feature to help streamline the new agentic
workflows in Zed. Thanks to all of you who were enthusiastic Text Thread
users over the years ❤️!

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-03-31 17:55:05 +02:00
Ted Robertson
ec6c4ed00b
docs: Update keybindings in webstorm.md (#49583)
- add Linux/Windows keybindings
- use consistent spacing around the `+` in key combos

Release Notes:

- I don't have access to a Mac, so I haven't verified any of the macOS
keybindings. I suspect some may be out of date. Please verify.
- All other migration guides should be updated with Linux/Windows
shortcuts, and should use consistent spacing around the `+`:
  - https://zed.dev/docs/migrate/vs-code#differences-in-keybindings
  - https://zed.dev/docs/migrate/intellij#differences-in-keybindings
  - https://zed.dev/docs/migrate/pycharm#differences-in-keybindings
  - https://zed.dev/docs/migrate/rustrover#differences-in-keybindings

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
2026-03-26 12:37:18 +00:00
Gaauwe Rombouts
5641ccf250
docs: Add consent banner (#50302)
Adds a consent banner, similar to the one on zed.dev

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A
2026-03-04 15:38:31 +01:00
Lukas Wirth
aa91fd4a96
Reduce amount of closure monomorphizations part 2 (#49688)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-02-20 08:32:45 +00:00
Ben Kunkle
1bfd77b398
Fix docs validation to detect unknown keys (#49660)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-02-19 20:46:21 -05:00
Lukas Wirth
5d2feaa144
editor: Implement semantic highlighting (#46356)
Part of #7450

Big thanks to @macmv for pushing this forwards so much!

Rebased version of https://github.com/zed-industries/zed/pull/39539 as
working on an in-org branch simplifies a lot of things for us)

Release Notes:

- Added LSP semantic tokens highlighting support

---------

Co-authored-by: Neil Macneale V <neil.macneale.v@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-02-04 17:37:13 +00:00
Ben Kunkle
3f67c5220d
Remove zed dependency from docs_preprocessor (#45130)
Closes #ISSUE

Uses the existing `--dump-all-actions` arg on the Zed binary to generate
an asset of all of our actions so that the `docs_preprocessor` can
injest it, rather than depending on the Zed crate itself to collect all
action names

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2025-12-18 21:59:05 -05:00
Sean Hagstrom
55bc679c19
docs: Ensure macOS and Linux keybindings are escaped in HTML (#39802)
Closes #39654

Release Notes:

- Fixed the formatting of macOS and Linux keybindings in the Zed docs to
escape the backslash character when templating.
2025-10-23 14:13:35 -04:00
Julia Ryan
ef5b8c6fed
Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
Gaauwe Rombouts
7f9898a90b
Add Amplitude tracking to docs (#40494)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-17 17:10:59 +02:00
Ben Kunkle
abe1fd5e16
docs: Validate JSON snippets (settings, keymap, tasks, etc) (#40043)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-12 00:19:57 -04:00
warrenjokinen
0da3f9ffda
docs_preprocessor: Update deprecated actions message (#39062)
Minor correction to label (string) used when generating big table of
actions.

Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-29 10:11:48 -04:00
Max Brunsfeld
03f9cf4414
Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
张小白
fff0ecead1
windows: Fix keystroke & keymap (#36572)
Closes #36300

This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.

It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.


Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
2025-08-27 03:24:50 +08:00
Ben Kunkle
3dd362978a
docs: Add table of all actions (#36642)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-20 23:41:06 +00:00
tidely
7bdc99abc1
Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz
6825715503
Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz
05fc0c432c
Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz
9e0e233319
Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Kirill Bulatov
95e302fa68
Properly use static instead of const for global types that need a single init (#35955)
Release Notes:

- N/A
2025-08-10 18:01:54 +00:00
Marshall Bowers
f003036aec
docs: Pin mdbook to v0.4.40 (#35380)
This PR pins `mdbook` to v0.4.40 to fix an issue with sidebar links
having some of their path segments duplicated (e.g.,
`http://localhost:3000/extensions/extensions/developing-extensions.html`.

For reference:

-
https://zed-industries.slack.com/archives/C04S5TU0RSN/p1745439470378339?thread_ts=1745428671.190059&cid=C04S5TU0RSN
-
https://zed-industries.slack.com/archives/C04S5TU0RSN/p1753922478290399

Release Notes:

- N/A
2025-07-31 01:34:26 +00:00
Ben Kunkle
3824751e61
Add meta description tag to docs pages (#35112)
Closes #ISSUE

Adds basic frontmatter support to `.md` files in docs. The only
supported keys currently are `description` which becomes a `<meta
name="description" contents="...">` tag, and `title` which becomes a
normal `title` tag, with the title contents prefixed with the subject of
the file.

An example of the syntax can be found in `git.md`, as well as below

```md
---
title: Some more detailed title for this page
description: A page-specific description
---

# Editor
```

The above will be transformed into (with non-relevant tags removed)

```html
<head>
    <title>Editor | Some more detailed title for this page</title>
    <meta name="description" contents="A page-specific description">
</head>
<body>
<h1>Editor</h1>
</body>
```

If no front-matter is provided, or If one or both keys aren't provided,
the title and description will be set based on the `default-title` and
`default-description` keys in `book.toml` respectively.

## Implementation details

Unfortunately, `mdbook` does not support post-processing like it does
pre-processing, and only supports defining one description to put in the
meta tag per book rather than per file. So in order to apply
post-processing (necessary to modify the html head tags) the global book
description is set to a marker value `#description#` and the html
renderer is replaced with a sub-command of `docs_preprocessor` that
wraps the builtin `html` renderer and applies post-processing to the
`html` files, replacing the marker value and the `<title>(.*)</title>`
with the contents of the front-matter if there is one.

## Known limitations

The front-matter parsing is extremely simple, which avoids needing to
take on an additional dependency, or implement full yaml parsing.

* Double quotes and multi-line values are not supported, i.e. Keys and
values must be entirely on the same line, with no double quotes around
the value.

The following will not work:

```md
---
title: Some
 Multi-line
 Title
---
```

* The front-matter must be at the top of the file, with only white-space
preceding it

* The contents of the title and description will not be html-escaped.
They should be simple ascii text with no unicode or emoji characters

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Katie Greer <katie@zed.dev>
2025-07-29 23:01:03 +00:00
tidely
d1abba0d33
gpui: Reduce manual shifting & other minor improvements (#34407)
Minor cleanup in gpui.

- Reduce manual shifting by using `u32::to_be_bytes`
- Remove eager `Vec` allocation when listing registered actions
- Remove unnecessary return statements
- Replace manual `if let Some(_)` with `.as_deref_mut()`

Release Notes:

- N/A
2025-07-15 16:39:33 +02:00
Michael Sloan
24c94d474e
gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
Hiroki Tagato
ac30a8b0df
Improve FreeBSD support (#33162)
This PR contains a set of changes for improving FreeBSD support (#15309,
#29550) and is a kind of follow up to the PR #20480 which added an
initial support for FreeBSD.

A summary of changes is as follows:
- Add some more freebsd conditionals which seem missing in the previous
PR.
- Implement `anonymous_fd()` and `current_path()` functions for FreeBSD.
- Improve detection of FreeBSD in telemetry and GPU detection.
- Temporarily disable LiveKit/WebRTC support to make build succeed.
- Remove support for flatpak since it is Linux-only packaging format.

Adding `RUSTFLAGS="-C link-dead-code"` does not seem necessary anymore.
It builds fine without the flag.

Known issues:
- Integrated terminal is painfully laggy and virtually unusable in my
environment. This might be specific to my setup.
- I cannot input Japanese using IME. When I type characters, they appear
on the screen. But when I hit return key, they disappears. Seems the
same issue as #15409.

My environment is MATE desktop on X11 on FreeBSD 14.2 on Intel Core
i5-7260U integrated graphics.

P.S. For those who might be interested, a work-in-progress FreeBSD port
and binary packages are available at
https://github.com/tagattie/FreeBSD-Zed

Release Notes:

- N/A

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
2025-06-22 16:23:17 -04:00
Ben Kunkle
17c3b741ec
Validate actions in docs (#31073)
Adds a validation step to docs preprocessing so that actions referenced
in docs are checked against the list of all registered actions in GPUI.

In order for this to work properly, all of the crates that register
actions had to be importable by the `docs_preprocessor` crate and
actually used (see [this
comment](ec16e70336 (diff-2674caf14ae6d70752ea60c7061232393d84e7f61a52915ace089c30a797a1c3))
for why this is challenging).

In order to accomplish this I have moved the entry point of zed into a
separate stub file named `zed_main.rs` so that `main.rs` is importable
by the `docs_preprocessor` crate, this is kind of gross, but ensures
that all actions that are registered in the application are registered
when checking them in `docs_preprocessor`. An alternative solution
suggested by @mikayla-maki was to separate out all our `::init()`
functions into a lib entry point in the `zed` crate that can be imported
instead, however, this turned out to be a far bigger refactor and is in
my opinion better to do in a follow up PR with significant testing to
ensure no regressions in behavior occur.

Release Notes:

- N/A
2025-06-04 19:18:12 +00:00
Finn Evers
3476705bbb
docs_preprocessor: Ensure keybind is found for actions with arguments (#27224)
Tried fixing a keybind in
https://github.com/zed-industries/zed/pull/27217 just to find out it
[still doesnt render
afterwards](https://zed.dev/docs/extensions/languages#language-metadata)
😅 This PR is a quick follow-up to fix this issue.

Issue here is (as seen in the code comment) that the
`editor::ToggleComments` command has additional arguments which caused
the match to fail. However, simply adding the missing arguments does not
work, since the regex only matches the first closing brace and fails to
match multiple closing braces. I decided against changing the matching
since it additionally looked confusing and unintuitive to use.

To not be too intrusive with this change, I just decided to add some
processing for the action string (the `KeymapAction` is not exported
from the settings and the `Value` it holds is also private). The
processing basically reverts the conversion done in `keymap_file.rs`
4b5df2189b/crates/settings/src/keymap_file.rs (L102-L115)
and extracts just the action name. It changes nothing for existing
keybinds and fixes the aforementioned issue.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-05-27 16:56:03 +00:00
Ben Kunkle
b057b4697f
Simplify docs preprocessing (#30947)
Closes #ISSUE

This was done as part of experimental work towards better validation of
our docs. The validation ended up being not worth it, however, I believe
this refactoring is

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-19 08:16:14 -04:00
Julia Ryan
01ec6e0f77
Add workspace-hack (#27277)
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.

To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.

Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)

One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.

TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-02 13:26:34 -07:00
Nate Butler
f1a9fdddab
docs: Improve Git page (#26566)
Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-03-25 09:22:01 -03:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan
aacd80ee4a
Prefer later bindings in keymap section for display in UI (#23378)
Closes #23015

Release Notes:

- Improved which keybindings are selected for display. Now later entries
within `bindings` will take precedence. The default keymaps have been
updated accordingly.
2025-01-20 23:20:15 +00:00
Michael Sloan
711dc21eb2
Load all key bindings that parse and use markdown in error notifications (#23113)
* Collects and reports all parse errors

* Shares parsed `KeyBindingContextPredicate` among the actions.

* Updates gpui keybinding and action parsing to return structured
errors.

* Renames "block" to "section" to match the docs, as types like
`KeymapSection` are shown in `json-language-server` hovers.

* Removes wrapping of `context` and `use_key_equivalents` fields so that
`json-language-server` auto-inserts `""` and `false` instead of `null`.

* Updates `add_to_cx` to take `&self`, so that the user keymap doesn't
get unnecessarily cloned.

In retrospect I wish I'd just switched to using TreeSitter to do the
parsing and provide proper diagnostics. This is tracked in #23333

Release Notes:

- Improved handling of errors within the user keymap file. Parse errors
within context, keystrokes, or actions no longer prevent loading the key
bindings that do parse.
2025-01-18 22:27:08 +00:00
Piotr Osiewicz
c9534e8025
chore: Use workspace fields for edition and publish (#23291)
This prepares us for an upcoming bump to Rust 2024 edition.

Release Notes:

- N/A
2025-01-17 17:39:22 +01:00
Nate Butler
7a964ff91a
Don't rely on relative path for docs preprocessor (#16883)
Reapplies #16700 with a corrected command. Now it no longer relies on a
relative path.

Thanks @maxdeviant for the quick help 🙏 

Release Notes:

- N/A
2024-08-26 11:43:13 -04:00
Nate Butler
2a03dde538
Revert "Add docs_preprocessor crate to support Zed Docs" (#16880)
Temporarily revert #16700 to deal with this error:

`error: manifest path `../crates/docs_preprocessor/Cargo.toml` does not
exist` as it was causing the docs-preprocessor not to run, meaning
unexpanded templates were showing up in the public docs.

Reverts zed-industries/zed#16700

Release Notes:

- N/A
2024-08-26 11:06:25 -04:00
Nate Butler
46bb04a019
Add docs_preprocessor crate to support Zed Docs (#16700)
This PR adds a mdbook preprocessor for supporting Zed's docs.

This initial version adds the following custom commands:

**Keybinding** 

`{#kb prefix::action_name}` (e.g. `{#kb zed::OpenSettings}`)

Outputs a keybinding template like `<kbd
class="keybinding">{macos_keybinding}|{linux_keybinding}</kbd>`. This
template is processed on the client side through `mdbook` to show the
correct keybinding for the user's platform.

**Action** 

`{#action prefix::action_name}` (e.g. `{#action zed::OpenSettings}`)

For now, simply outputs the action name in a readable manner. (e.g.
zed::OpenSettings -> zed: open settings)

In the future we'll add additional modes for this template, like create
a standard way to render `{action} ({keybinding})`.

## Example Usage

```
To open the assistant panel, toggle the right dock by using the {#action workspace::ToggleRightDock} action in the command palette or by using the
{#kb workspace::ToggleRightDock} shortcut.
```

Release Notes:

- N/A
2024-08-26 10:50:40 -04:00