This PR renames the `UserId` type in the `client` crate to
`LegacyUserId`.
The `id` field on the `User` has also been renamed to `legacy_id`.
This is strictly a rename, no change in behavior.
Release Notes:
- N/A
This PR fixes a few bugs, updates some UI, and improves testing of auto
watch. It'll likely be easier to review commit by commit:
- Swapped the Copy Channel Link and Auto Watch buttons so Auto Watch
appears in a better position. The UI is still not great, but I think
this tweak will improve it until someone on design can help.
Before:
<img width="324" height="61"
alt="589131021-c967dfe1-9026-4a1d-a399-b735303f2de0"
src="https://github.com/user-attachments/assets/7cd414cd-5a13-4e16-ab6e-5de6d2cd64ed"
/>
After:
<img width="373" height="77"
alt="589131282-607e15a5-e50c-4a8e-b22c-327f2e7b8ab5"
src="https://github.com/user-attachments/assets/7c19e0c8-8c50-4f8c-b966-f2a824eea4a0"
/>
- Disable Auto Watch when following another collaborator, with test
coverage for that behavior. We currently disable following when engaging
auto watch, and now we disable auto watch when following. They are
mutually exclusive and I think the feels correct.
- Refactored Auto Watch integration tests to use channels API instead of
room API.
- Improved test robustness by using assertions to identify
`SharedScreen` items by type and `peer_id` instead of tab title text.
- Fixed Auto Watch for returning channel participants by emitting
`RemoteVideoTracksChanged` when removing a participant with active video
tracks, with regression coverage for leave/rejoin/share.
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Closes
Release Notes:
- N/A
This PR adds a feature to automatically cycle through screen shares
during calls, designed for demo days or any call that has a lot of
screen share use.
This is a preliminary attempt behind a feature flag so we can dogfood
and iterate, or toss it out.
There's a new toggle next to the active channel name in the collab
panel: **Auto Watch Screens**.
https://github.com/user-attachments/assets/ae6eccec-7921-4c1f-8921-c8093631c705
This video demonstrates some cases:
Basic auto-watch
- Toggle on → automatically opens the next screen share that starts
- When the watched screen share ends, switches to the next available
share
Queuing
- Someone starts sharing while another share is active → doesn't
interrupt the current share
- When the current share ends, the queued share is picked up
automatically
Paused while sharing
- Auto-watch pauses when you start sharing your own screen, so other
shares don't pop up during your presentation
- When you stop sharing, auto-watch resumes and opens the next available
share
Multiple watchers
- Multiple people can have auto-watch enabled independently — they all
see the same transitions
Note that we don't manage the screenshares, livekit does, so this change
is entirely on the client. I think that's mostly fine, but there is a
chance 2 separate clients queues up a different person as the next
watched peer if they both engage screenshare around the same time,
depending on how it hits the clients, but it seems pretty edge case. We
can move the implementation to collab, but it will be more of a project,
and adding a secondary source alongside of livekit that could get out of
sync and have its own issues.
UI/UX needs work (@danilo-leal for suggestions)
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Yara 🏳️⚧️ <11743287+yara-blue@users.noreply.github.com>
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them. This is an MVP and will later be
expanded with a picker, vim marks integration and syntax tree based
bookmark positions. In this MVP bookmarks shift under external edits.
# UI
## Adding/Removing bookmarks
To add a bookmark:
- run the toggle bookmark action
- hold secondary and click in the gutter
- open the context menu by right clicking in the gutter and select add
bookmark To remove a bookmark:
- run the toggle bookmark action
- click on the bookmarks icon in the gutter
- open the context menu by right clicking in the gutter and select
remove bookmark
remove all bookmarks with `workspace: clear bookmarks`
# Implementation
This mirrors the implementation of breakpoints. The rendering of the
gutter was refactored to make place for bookmark icons and buttons:
- Code was extracted to a `Gutter` struct
- Runnables, breakpoints and bookmarks are now collected ahead of
layouting. Just before layouting we remove the items that collide and do
not have priority.
- The `phantom_breakpoint` is replaced by a `gutter_hover_button`
## In depth phantom breakpoint discussion:
This was phantom_breakpoint. It worked as follows:
- A fake breakpoint was added to the list of breakpoints.
- While rendering the breakpoints it a breakpoint turned out to be fake
it would get a different description and look.
- The breakpoint list was edited run_indicators ("play buttons")
rendering to removes the fake breakpoint if it collided.
This would not scale to more functionality. Now we only render
breakpoints, bookmarks and run indicators. Then we render a button if
there is not breakpoint, bookmark or run indicator already present. We
can do so since the rendering of such "gutter indicators" has been
refactored into two phases:
- collect the items.
- render them if no higher priority item collides.
This is far easier and more readable which enabled me to easily take the
phantom_breakpoint system and use it for placing bookmarks as well :)
Note: this was previously merged but it needed a better squashed commit
message. For the actual PR see: 51404. This reverts commit
7e523a2d2b.
Release Notes:
- Added Bookmarks
Co-authored-by: Austin Cummings <me@austincummings.com>
Closes#4526
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them.
### What's new
**Toggling bookmarks**
Users can toggle a bookmark on the current line(s) via the `editor:
toggle bookmark` action. A bookmark icon appears in the gutter for each
bookmarked line.
**Navigation**
Two new actions, `editor: go to next bookmark` and `editor: go to
previous bookmark`, navigate between bookmarks in the current buffer,
wrapping around at the ends of the buffer.
**Viewing all bookmarks**
`editor: view bookmarks` opens all bookmarks across the project in a
multibuffer, similar to how references and diagnostics are surfaced.
**Clearing bookmarks**
`workspace: clear bookmarks` removes all bookmarks in the current
project.
**Persistence**
Bookmarks are persisted to the workspace database and restored when the
workspace is reopened. They are stored as `(path, row)` pairs and
resolved back to text anchors. Out of range or unresolvable bookmarks
are skipped with a logged warning.
**Gutter rendering**
Bookmark icons are rendered in the gutter using the existing gutter
button layout system, consistent with breakpoints. They are suppressed
on lines that already show a breakpoint or phantom breakpoint indicator.
A new `gutter.bookmarks` setting (defaulting to `true`) controls their
visibility.
### What's left
- [x] Lazily load buffers that have bookmarks
- [x] Clean up test boilerplate
- [ ] Assign default keybindings
- [ ] Compare line of saved bookmarks with current buffer (gray out the
"stale" bookmarks)
### What's next (and nice to haves)
- [ ] Resilience against external edits
- [ ] Save column position with the bookmark
- [ ] Bookmarks attached to syntactic structures?
- [ ] Labeled bookmarks?
---
Release Notes:
- Added bookmarks: toggle bookmarks on lines with `editor: toggle
bookmark`, navigate with `editor: go to next bookmark` / `editor: go to
previous bookmark`, view all bookmarks with `editor: view bookmarks`,
and clear with `workspace: clear bookmarks`. Bookmarks are shown in the
gutter and persisted across sessions.
---------
Co-authored-by: Yara <git@yara.blue>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A or Added/Fixed/Improved ...
After chat functionality was removed, this panel became redundant. It
only displayed three notification types: incoming contact requests,
accepted contact requests, and channel invitations.
This PR moves those notifications into the collab experience by adding
toast popups and a badge count to the collab panel. It also removes the
notification-panel-specific settings, documentation, and Vim command.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Removed the notification panel from Zed
- `language_model` no longer depends on provider-specific crates such as
`anthropic` and `open_ai` (inverted dependency)
- `language_model_core` was extracted from `language_model` which
contains the types for the provider-specific crates to convert to/from.
- `gpui::SharedString` has been extracted into its own crate (still
exposed by `gpui`), so `language_model_core` and provider API crates
don't have to depend on `gpui`.
- Removes some unnecessary `&'static str` | `SharedString` -> `String`
-> `SharedString` conversions across the codebase.
- Extracts the core logic of the cloud `LanguageModelProvider` into its
own crate with simpler dependencies.
Release Notes:
- N/A
---------
Co-authored-by: John Tur <john-tur@outlook.com>
Follow-up to https://github.com/zed-industries/zed/pull/53290
This PR fixes a mistake I pushed before of making the `ListItem`'s
height method take pixels instead of a scalable unit like rems. Now, it
takes `DefiniteLength` which can house both values, meaning we should be
clear to set an explicit height for all of these items while still
preserving font-size scaling.
Release Notes:
- N/A
This PR adds persistence to the toggle state for the `Show Occupied
Channels` filter.
Also, while driving by, I:
- renamed a few variables to use `occupied` over `active`, which
should've happened in https://github.com/zed-industries/zed/pull/52531.
- extracted `"favorite_channels"` into a global
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Added persistence to the `Show Occupied Channels` collab toggle.
TODO:
- [x] merge main
- [x] nonshrinking `set_excerpts_for_path`
- [x] Test-drive potential problem areas in the app
- [x] prepare cloud side
- [x] test collaboration
- [ ] docstrings
- [ ] ???
## Context
### Background
Currently, a multibuffer consists of an arbitrary list of
anchor-delimited excerpts from individual buffers. Excerpt ranges for a
fixed buffer are permitted to overlap, and can appear in any order in
the multibuffer, possibly separated by excerpts from other buffers.
However, in practice all code that constructs multibuffers does so using
the APIs defined in the `path_key` submodule of the `multi_buffer` crate
(`set_excerpts_for_path` etc.) If you only use these APIs, the resulting
multibuffer will maintain the following invariants:
- All excerpts for the same buffer appear contiguously in the
multibuffer
- Excerpts for the same buffer cannot overlap
- Excerpts for the same buffer appear in order
- The placement of the excerpts for a specific buffer in the multibuffer
are determined by the `PathKey` passed to `set_excerpts_for_path`. There
is exactly one `PathKey` per buffer in the multibuffer
### Purpose of this PR
This PR changes the multibuffer so that the invariants maintained by the
`path_key` APIs *always* hold. It's no longer possible to construct a
multibuffer with overlapping excerpts, etc. The APIs that permitted
this, like `insert_excerpts_with_ids_after`, have been removed in favor
of the `path_key` suite.
The main upshot of this is that given a `text::Anchor` and a
multibuffer, it's possible to efficiently figure out the unique excerpt
that includes that anchor, if any:
```
impl MultiBufferSnapshot {
fn buffer_anchor_to_anchor(&self, anchor: text::Anchor) -> Option<multi_buffer::Anchor>;
}
```
And in the other direction, given a `multi_buffer::Anchor`, we can look
at its `text::Anchor` to locate the excerpt that contains it. That means
we don't need an `ExcerptId` to create or resolve
`multi_buffer::Anchor`, and in fact we can delete `ExcerptId` entirely,
so that excerpts no longer have any identity outside their
`Range<text::Anchor>`.
There are a large number of changes to `editor` and other downstream
crates as a result of removing `ExcerptId` and multibuffer APIs that
assumed it.
### Other changes
There are some other improvements that are not immediate consequences of
that big change, but helped make it smoother. Notably:
- The `buffer_id` field of `text::Anchor` is no longer optional.
`text::Anchor::{MIN, MAX}` have been removed in favor of
`min_for_buffer`, etc.
- `multi_buffer::Anchor` is now a three-variant enum (inlined slightly):
```
enum Anchor {
Min,
Excerpt {
text_anchor: text::Anchor,
path_key_index: PathKeyIndex,
diff_base_anchor: Option<text::Anchor>,
},
Max,
}
```
That means it's no longer possible to unconditionally access the
`text_anchor` field, which is good because most of the places that were
doing that were buggy for min/max! Instead, we have a new API that
correctly resolves min/max to the start of the first excerpt or the end
of the last excerpt:
```
impl MultiBufferSnapshot {
fn anchor_to_buffer_anchor(&self, anchor: multi_buffer::Anchor) -> Option<text::Anchor>;
}
```
- `MultiBufferExcerpt` has been removed in favor of a new
`map_excerpt_ranges` API directly on `MultiBufferSnapshot`.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Co-authored-by: Conrad <conrad@zed.dev>
We should generally prefer using the normal key value store
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Currently, if you try to re-order a favorite, the favorite will not
reorder, but the actual channels will.
https://github.com/user-attachments/assets/1fbab9ea-4ff4-473f-8de3-d3b60696c5a1
Additionally, a new bug seems to be that if you reorder channels, focus
jumps to a favorite:
https://github.com/user-attachments/assets/fa776ad2-8648-4e68-a253-a98f57bd4951
This PR allows for re-ordering of favorites independent of the actual
channels, and fixes the focusing bug
https://github.com/user-attachments/assets/977e575a-055c-4f26-8183-2744ff7f8f56
I didn't feel comfortable adding just the functionality/fixes alone, so
I added a function to represent the state of the collab panel as a list
of strings, like how testing around the project panel is, and wrote a
few tests to ensure the behavior was pinned down.
The tests cover testing:
- Favoriting/unfavoriting
- Reordering favorites without impacting order of channels in the
channels list
- Reordering channels in the channels list without impacting order of
favorites
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Added the ability to reorder favorited collab channels.
Follow up to https://github.com/zed-industries/zed/pull/52541
Favorite channels weren't appearing on multiple windows because they
were serialized in a given window's collab panel state. This PR moves
them to the global key value store. Also, solved a little issue with
non-unique ids which was making clicking on the original instance of a
favorite channel do nothing.
Release Notes:
- N/A
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
I heard a comment that `active` didn't really explain what this filter
was for, and I've had the same feeling. I think `occupied` makes it more
clear.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/52378
This PR fixes a little race condition that was happening where we were
running the favorite channel pruning function faster than the channels
could load, leading to favorite channels not surviving the app
restarting. The fix is to make the pruning happen only when the number
of channels is bigger than 0, which means the list from the server has
already been loaded.
Release Notes:
- N/A _(No release notes yet because this feature hasn't reached the
wider public)_
This PR adds the ability to favorite a channel in the collab panel. Note
that favorited channels:
- appear at the very top of the panel
- also appear in their normal place in the tree
- are not stored in settings but rather in the local key-value store
<img width="500" height="618" alt="Screenshot 2026-03-25 at 1 11@2x"
src="https://github.com/user-attachments/assets/dda8d5ae-7b45-4846-acc9-4a940b487ac4"
/>
Release Notes:
- Collab: Added the ability to favorite channels in the collab panel.
## Context
This PR fixes a UX issue ("visual bug") in the collaboration panel
documented in issue
[#51800](https://github.com/zed-industries/zed/issues/51800), where
users who had already signed in were still seeing the "Sign In" screen
after restarting the editor. As I mentioned in my response there ([Link
to comment
#4132366441](https://github.com/zed-industries/zed/issues/51800#issuecomment-4132366441)),
I have investigated the problem thoroughly and found that the session is
not actually lost.
What I discovered is that in Zed, only "staff" users automatically
connect to the collaboration servers when opening the editor (by design,
this logic is in `crates/client/src/client.rs` starting at line `962`).
Therefore, regular users keep their saved session and `Authenticated`
status, but since they don't automatically connect upon startup, the UI
didn't detect this correctly. It erroneously showed the GitHub account
request and the "Sign in to enable collaboration" text, giving the false
impression that the user had been logged out.
### Screenshots
Before (Bug)
<img width="1918" height="1031" alt="image"
src="https://github.com/user-attachments/assets/f8d2a018-14c3-41da-bd12-c5de06f0e453"
/>
After (Fix)
<img width="1918" height="511" alt="image"
src="https://github.com/user-attachments/assets/ac09f908-2ad6-44c2-8816-fd95a37db43b"
/>
**Note:** This PR specifically addresses the visual issue in the
**Collab Panel**. Similar behaviors might exist in other parts of the
editor, but this change focuses on correcting the collaboration
interface.
This current PR:
1. Improves the `render_signed_out` function in
`crates/collab_ui/src/collab_panel.rs`.
2. Simplifies the connection check using
`self.client.user_id().is_some()`, which is more robust against volatile
network states and perfectly covers connection transitions.
3. During rendering, it detects existing credentials and shows the
correct message "Connect" / "Connecting...", replacing the GitHub icon
with the appropriate network icon (`SignalHigh`).
## How to Review
- Review the cleaner and simplified code in
`crates/collab_ui/src/collab_panel.rs:render_signed_out`.
- Verify that instead of verbose validations on the `Status` enum,
simply checking the user ID correctly captures any subsequent subtype,
properly differentiating between account authorization and a simple
network reconnection.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed an issue (#51800) in the Collab Panel where the UI appeared to
log users out. Implemented improvements to properly differentiate
between "Sign In" and "Connect," avoiding false authentication prompts
when users are already logged in but not automatically connected to the
servers.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
## Context
This adds a setting for controlling the sidebar side
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Eric <eric@zed.dev>
This PR adjusts the default panel layout for anyone on the agent v2
feature flag.
Note that this changes the right status bar items to show in reverse
priority order, and then adjusts priorities so that the "project
management" buttons appear to the right, and the outline panel appears
to the far left. The reversal "cancels out" most of the priority
changes, except the outline panel and the collab panel.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Swapped the order of the collab and outline status bar buttons
All of the important changes are in
[`db.rs`](https://github.com/zed-industries/zed/pull/51809/changes#diff-2f644eab943bfa58feec29256281a3d9e8d4d7784cd34783e845af8beb15b16d).
Consider reading the commit log in order to review this work.
The DB crate's macro and API was changed to fix flakiness observed in
the MultiWorkspace tests when run locally. This flakiness was caused by
a shared `static LazyLock`, that caused concurrent test runs to interact
with the same underlying in-memory database. This flakiness wasn't
possible on CI due to it's usage of `cargo nextest`, whose
process-per-test approach masked this problem.
Essentially, I've changed the `static_connection` macro to remove the
static database variable and redone the internal model. Now, all
database types are thin wrappers around a generic `AppDatabase`. The
`AppDatabase` collects all of the individual table's migrations via the
`inventory` crate, and so only runs the migrations once on startup,
rather than a dozen times on startup.
The new API requires a `cx` so that we can replace the database returned
at runtime, rather than relying exclusively on a process-global
thread-local. However, we are still using a `static LazyLock` so that we
only need to take an `&App`, instead of an `&mut App`. These databases
types are `Clone + Send + Sync`, so you can easily capture-and-move the
database into background tasks and other places that don't have a `cx`.
For tests that require database isolation, it is now possible to set
their own database in init. See
[`workspace::init_test`](https://github.com/zed-industries/zed/pull/51809/changes#diff-041673bbd1947a35d45945636c0055429dfc8b5985faf93f8a8a960c9ad31e28R13610),
for the flakiness fix.
Best part, this change should be entirely compiler driven, so the Zed
agent was able to make the app-wide refactor easily.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Release Notes:
- Added call diagnostics when collaborating with other Zed users in
collab.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Danilo Leal <danilo@zed.dev>
## Summary
- Implements `icon_label` on `GitPanel` to return the total count of
uncommitted changes (`new_count + changes_count`) when non-zero, capped
at `"99+"` for large repos.
- Updates `PanelButtons::render()` to render that label as a small green
badge overlaid on the panel's sidebar icon, using absolute positioning
within a `div().relative()` wrapper.
- The badge uses `version_control_added` theme color and
`LabelSize::XSmall` text with `LineHeightStyle::UiLabel` for accurate
vertical centering, positioned at the top-right corner of the icon
button.
The `icon_label` method already existed on the `Panel`/`PanelHandle`
traits with a default `None` impl, and was already implemented by
`NotificationPanel` (unread notification count) and `TerminalPanel`
(open terminal count) — but was never rendered. This wires it up for all
three panels at once.
## Notes
- Badge is positioned with non-negative offsets (`top(0)`, `right(0)`)
to stay within the parent container's bounds. The status bar's
`render_left_tools()` uses `.overflow_x_hidden()`, which in GPUI clips
both axes (the `overflow_mask` returns a full content mask whenever any
axis is non-`Visible`), so negative offsets would be clipped.
- `LineHeightStyle::UiLabel` collapses line height to `relative(1.)` so
flex centering aligns the visual glyph rather than a
taller-than-necessary line box.
- No new data tracking logic — `GitPanel` already maintains `new_count`
and `changes_count` reactively.
- No feature flag or settings added per YAGNI.
## Suggested .rules additions
The following pattern came up repeatedly and would prevent future
sessions from hitting the same issue:
```
## GPUI overflow clipping
`overflow_x_hidden()` (and any single-axis overflow setter) clips **both** axes in GPUI.
The `overflow_mask()` implementation in `style.rs` returns a full `ContentMask` (bounding box)
whenever any axis is non-`Visible`. Absolute-positioned children that extend outside the element
bounds will be clipped even if only the X axis is set to Hidden.
Avoid negative `top`/`right`/`bottom`/`left` offsets on absolute children of containers
that have any overflow hidden — keep badge/overlay elements within the parent's bounds instead.
```
Release Notes:
- Added a numeric badge to the git panel sidebar icon showing the count
of uncommitted changes.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Previously, if you wanted to have a button that contains icons on both
edges, you'd need to use a `ButtonLike` component, which takes any
children. Meanwhile, the `Button` would only take one icon, where you
could control its position through the `IconPosition` enum. This has
always felt unnecessarily limiting. So, this PR removes this limitation
by adding two new methods to the button: `start_icon` and `end_icon`.
In the meantime, I have also been bothered by the unnecessary
indirection in the `IconButton` due to the existence of the `ButtonIcon`
component. So I figured I could also completely eliminate that by adding
some of its methods directly to the `IconButton` and in the Button, just
using a regular `Icon` component.
---
## Before
```rust
Button::new("id", "Label")
.icon(IconName::Plus)
.icon_position(IconPosition::Start)
.icon_size(IconSize::Small)
.icon_color(Color::Muted)
```
## After
```rust
Button::new("id", "Label")
.start_icon(Icon::new(IconName::Check))
.end_icon(Icon::new(IconName::ChevronDown).size(IconSize::XSmall))
```
This should have no visual impact to the UI.
Release Notes:
- N/A
This does not yet allow for finding task <-> entity cycles
unfortunately, but at least it does catch entity <-> entity cycles for
the time being
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Use title case everywhere.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Use title case for UI labels
---------
Signed-off-by: Sakthi Santhosh Anumand <mail@sakthisanthosh.in>
Co-authored-by: Kunall Banerjee <hey@kimchiii.space>
Replaces a bunch of `impl FnMut` parameters with `&mut dyn FnMut` for
functions where this is the sole generic parameter.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Release Notes:
- Added agent panel restoration. Now restarting your editor won't cause
your thread to be forgotten.
---------
Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com>
Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Cameron Mcloughlin <cameron.studdstreet@gmail.com>
This makes it easy to see all the activity that is happening in a more
condensed view.
Helps you fend off endless scrolling in the collaboration panel when
trying to find the meeting room. ⚔️https://github.com/user-attachments/assets/5b538636-5672-42a4-a831-ffe303051c84
- [X] Tests or screenshots needed?
- [ ] Code Reviewed
- [X] Manual QA
Release Notes:
- Added a `Show All Channels` button to the collab panel to filter down
to only channels with participants.
It's happeningggggg
Release Notes:
- Changed the Agent Panel so that the Active Thread is restored on
restart.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
- Remove old attempt to sync scrolling
- Share a `ScrollAnchor` between the two sides, and be sure to resolve
it against the correct snapshot
- Allow either side to initiate an autoscroll request, and make sure
that request is processed in the same frame by the other side
Release Notes:
- N/A
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Jakub <jakub@zed.dev>
This PR moves the `CollabNotification` component from the collab_ui
crate to the UI crate, so that we can add a component preview to it. It
also fixes problems with text truncation and other little details.
<img width="700" height="1674" alt="Screenshot 2026-01-29 at 4 07@2x"
src="https://github.com/user-attachments/assets/6aca6cff-564a-4729-b505-c02d8c3af97f"
/>
Release Notes:
- Collab: Fixed overflowing text in project sharing and call
notifications.