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Author SHA1 Message Date
kai-xlr
badd2157d6
docs: Fix WSL action name in remote development guide (#61073)
# Objective

Fixes #60922

The remote development documentation references action names as
hardcoded strings (`projects: open in wsl`, `projects: open wsl`). These
can drift out of sync with the actual action definitions in code and
don't benefit from the docs preprocessor's auto-rendering.

## Solution

Replaced hardcoded action name strings with the `{#action ...}`
preprocessor template syntax in `docs/src/remote-development.md`:

- `{#action projects::OpenFolderInWsl}` for "Opening a local folder in
WSL"
- `{#action projects::OpenWsl}` for "Opening a folder already in WSL"

This ensures the docs auto-resolve the human-readable action name from
the code definition, preventing future drift.

## Testing

- Verified the `{#action ...}` syntax is documented in
`docs/README.md:78-82` and implemented in
`crates/docs_preprocessor/src/main.rs`.
- Reviewed the action definitions in `crates/zed_actions/src/lib.rs:843`
(`OpenFolderInWsl`) and `lib.rs:852` (`OpenWsl`) to confirm correct
namespace and struct names.
- No code changes, docs only — no build or test required.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase

N/A — documentation-only change.

---

Release Notes:

- N/A

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
Co-authored-by: Finn Evers <finn.evers@outlook.de>
2026-08-19 16:04:12 +00:00
Cameron Mcloughlin
07a0bd1220
gpui: Frame time debug overlay (#62749)
<img width="372" height="207" alt="image"
src="https://github.com/user-attachments/assets/5e44a121-b6f3-4bb8-9f94-5bb7da1c04d2"
/>

New keybinds:
- `ctrl-alt-shift-p` - cycle debug overlay between "off", "minimal",
"full"
- `ctrl-alt-shift-o` - reset stats

---

Release Notes:

- Added: Frame time debug overlay
2026-08-17 22:17:24 +00:00
Kirill Bulatov
21f16f7b5b
Speed up cargo build -p zed compilation (#62059)
Splits the crate graph.
Before, the compilation graph: `editor → picker_preview → search →
project_panel → open_path_prompt → recent_projects → title_bar →
collab_ui → zed`
After, the compilation graph: `editor → picker_preview → search →
agent_ui → sidebar → zed`

With sccache disabled and project fully built, `touch
crates/editor/src/editor.rs` and `cargo build -p zed` took time
Before (5e1fd392f6): 13.19s
After: 11.85s (-10.2% speed up)

Each commit contains a separate compilation instructions, and a test in
the final commit.
The main approach is to split coupled crates and replace them with
`zed_actions` and move some shared functionality into `git_ui_core` new,
shared module.

I've also tried to add a test to prevent common pitfalls, but not sure
I'm happy with the end result — can remove it if it looks too synthetic.

Release Notes:

- N/A
2026-08-01 19:42:37 +00:00
Arnesh
b535bec7bf
repl: Add a delete-cell action to the notebook editor (#61295)
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The notebook editor has actions for adding and moving cells but no way
to delete one. This adds `notebook::DeleteCell`:

- Trash icon button in the notebook toolbar (own group below
add-markdown/add-code, disabled when the notebook has no cells)
- Jupyter-style `d d` binding plus `backspace` in cell command mode
(macOS and Linux keymaps)
- Deletes the selected cell; selection moves to the neighboring cell,
focus returns to command mode, and the item is marked dirty via the
existing structural-change tracking so saving persists the deletion

Tested locally on macOS with the notebook feature enabled: button click
and bindings delete the selected cell and saving writes the result.
(Screenshots in comments.)

Release Notes:

- Added a delete-cell action (`d d` in command mode and a toolbar
button) to the notebook editor (preview-only).

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 23:23:41 +00:00
Danilo Leal
2230c1a5bf
worktree_picker: Improve discoverability of tasks as a creation setup mechanism (#61148)
Sometimes when creating Git worktrees, it's necessary to set things up
so the new worktree is ready. For example, copying env.vars, installing
dependencies, etc. That was already possible in Zed through the tasks
system, but you'd only maybe know about that if you read the
documentation or is super familiar with it already; nothing in the
product in the context of worktrees told you about that. This is what
this PR does.

Now, in the worktree picker, there's a "" button that opens the
`tasks.json` file exposing the `create_worktree` hook, which allows you
to plugin all sorts of things to be run by the time of a worktree
creation. If you don't already have a `tasks.json` file, we will create
a new one for you with a worktree-creation template. Otherwise, we
either append the `create_worktree` hook content to it or just open the
file.

Here's a quick video:


https://github.com/user-attachments/assets/21908be4-306b-4cf3-bed0-50d52cad9d79

Release Notes:

- Git Worktrees: Improved discoverability of the `create_worktree` hook
for setting up things that need to happen by the time of worktree
creation.
2026-07-20 11:17:21 +00:00
Dino
3cbe4c298e
Add missing panels to View menu (#60356)
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# Objective

Ensure that all existing panels have corresponding menu items in the
"View" menu. I was onboarding a friend to Zed yesterday that was having
a hard time figuring out how to interact with the Agent. Although he did
open the "View" menu, I noticed that the Agent panel item was missing
from there, making it hard for new users to discover it exists.

## Solution

* Add both "Agent Panel" and "Git Panel" entries to the menu items for
the "View" app menu.
* Update the action used for the "Terminal Panel" menu item from
`terminal_panel::ToggleFocus` to `terminal_panel::Toggle` to ensure we
display a shortcut for this menu item.
* Another valid option would be to update the default keymap to use
`terminal_panel::ToggleFocus` instead but that would probably break
existing user's expectations that the default shortcut toggles the
terminal panel, instead of toggling its focus.
* Introduce `zed_actions::git_panel` to be able to extract its
`ToggleFocus` action, following the existing pattern.

### Next Steps

It's worth noting that, even though there's now an "Agent Panel" item
mapped to the `assistant::ToggleFocus` action, its default keybinding is
not displayed (at least on macOS), because of the way it's defined as
`cmd-?` . Using `cmd-shift-/` instead doesn't work, so we'll likely have
to update `MacKeyboardMapper` to allow mapping between shifted and
unshifted keys equivalent, that is, when `?` is detected, it is able to
determine that, in the user's layout that is the result of `shift-/`.

## Testing

Manually tested, screenshots can be seen in the "Showcase" section.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

## Showcase

<details>
  <summary>Before</summary>

<img width="488" height="946" alt="CleanShot 2026-07-03 at 14 24 35@2x"
src="https://github.com/user-attachments/assets/58b0497c-2929-4da3-86b6-a2e0ce0c5ca4"
/>

</details>

<details>
  <summary>After</summary>

<img width="524" height="1116" alt="CleanShot 2026-07-03 at 14 24 59@2x"
src="https://github.com/user-attachments/assets/8e2c6320-97ad-4620-b595-182f6d0ded81"
/>

</details>

---

Release Notes:

- Added "Agent Panel" and "Git Panel" items to the "View" menu
2026-07-07 14:38:47 +00:00
drbh
c31b2b0dc7
Git partially staged changes (#46541)
This PR explores the addition of a new feature and UI to improve
visibility into partially staged commits.

Currently, the Git panel shows tracked and untracked changes, but it
does not clearly distinguish between staged and unstaged changes.

As a result, it’s difficult to quickly see which changes are not staged
in the current UI. Both staged and unstaged changes are combined into
the `Uncommitted Changes` multibuffer. This developer experience differs
from other editors, most notably VS Code; which presents separate Staged
Changes and Changes lists.

### Staged and unstaged diffs in multibuffers

This PR introduces an alternative UI for unstaged changes that aligns
with the overall Zed experience. Instead of showing changes on a
per-file basis, staged and unstaged diffs are each displayed in their
own multibuffers, similar to how `Uncommitted Changes` currently works.

For example the following screenshot shows the current `Uncommitted
Changes` on the left, the `Staged Changes` in the middle and the
`Unstaged Changes` buffer on the right for comparison

<img width="1408" height="859"
src="https://github.com/user-attachments/assets/aa709f7a-041d-4cb1-95d6-84c0f5fff688"
/>

### Indicators/interactions

The new multibuffers can be opened in two ways:

1. Via a new `U` chip, which appears when a file has unstaged changes
2. Via new menu options

(See screenshots below for both interaction paths.)


<table>
  <tr>
    <td style="text-align: center; vertical-align: top;">
      <p>via the chip</p>
      <img
        height="400"

src="https://github.com/user-attachments/assets/3ef69f02-b787-499c-959a-25f50b3728e8"
        alt="Via the chip"
      />
    </td>
    <td style="text-align: center; vertical-align: top;">
      <p>via the menu</p>
      <img
        height="400"

src="https://github.com/user-attachments/assets/f5be8b6d-ccdc-4420-bd29-75570b558016"
        alt="Via the menu"
      />
    </td>
  </tr>
</table>

### Design goals
- minimally intrusive UI changes (small new badge and menu items)
- adhere by Zed'ism (use multibuffer where possible)
- avoid disabling any current interactions (Uncommitted Changes ui is
unchanged)
- avoid introducing an app level view mode (no new settings needed)

### Experience goals
- make it easy to see what changes are not staged
- make it easy to see that a file has unstaged changes (avoid developers
accidently leaving out changes in a commit; a personal issue that I have
when using Zed)
- elegantly handle large file's unstaged changes (follows the same
collapse and expanding seen in `Uncommitted Changes`)

### How to try

- Clone the repo and run `cargo run`
- Make a change to a file and stage it
- Make another change to the file (the `U` indicator will appear)
- Click the `U` to see the unstaged view

### Open questions/rough edges
- [ ] determine if this user experience is useful for others
- [ ] ensure all interactions work as expected (response to all update
cases)

In general I'm really interested in hearing the community's feedback
about this interface, more than happy to make any changes or explore a
different solution!

### Related issue:
- https://github.com/zed-industries/zed/pull/36646
- https://github.com/zed-industries/zed/issues/26560

Release Notes:

- Support partially staged commit multibuffers via a staged and unstaged
changes view.

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Cole Miller <cole@zed.dev>
2026-07-07 06:55:29 +00:00
Bennet Bo Fenner
54bf918329
acp: Set agent as default when installing it from registry (#60452)
This PR makes it so that when you install an agent from the registry we
set it as the default agent. We apply the same behaviour when installing
an ACP agent from the onboarding page, which should make it less
confusing for new users (they won't see the Zed agent when they see a
new thread, but instead see the agent they installed)



https://github.com/user-attachments/assets/81f4711f-4c9a-4606-882a-9f944c90dfa3



Release Notes:

- agent: Improved onboarding experience when installing ACP agents
2026-07-06 11:37:43 +00:00
Miguel Raz Guzmán Macedo
0346a17d09
Add zed: get merch command palette action (#60330)
Adds a `zed: get merch` command palette action that opens
https://merch.zed.dev/ in the system browser.

Just thought it'd be fun!

Release Notes:

- Added a `zed: get merch` action that opens the Zed merch store.
2026-07-03 05:59:13 +00:00
Bennet Bo Fenner
4ff55d09e5
Refactor agent settings UI code (#60274)
This PR removes/simplifies some APIs that were leftover after moving the
agent settings from the agent panel into the agent settings UI.
Behavior/UI should be identical.

- Removed `ConfigurationViewTargetAgent` since only a single variant was
used
- Removed `configuration_view` and `configuration_view_v2` and replaced
it with `settings_view`
- Removed all the custom configuration views that were replaced by the
API key view abstraction
- Removed `intitial_title` and `initial_description` and moved it to
`ProviderSettingsView`

Release Notes:

- N/A
2026-07-02 14:32:34 +00:00
Danilo Leal
40d20036af
settings_ui: Remove feature flag for AI settings and adjust design (#59860)
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Closes AI-159
Closes AI-434
Closes AI-435

Release Notes:

- Key agent-related settings now live in the settings editor, close to
all other settings available in Zed. This specifically includes the move
of LLM providers, external agents, and MCP servers to the settings
editor.

---------

Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-07-01 04:25:40 +00:00
Yara 🏳️‍⚧️
ccf4058b7a
Add preview to pickers and make them resizable (#59604)
Overhauls Zed's pickers to make them resizable and give them a preview.

Closes #8279 

### Background
The most requested Zed feature has the last year has been a [Telescope
like search box](https://github.com/zed-industries/zed/issues/8279)
[discussion](https://github.com/zed-industries/zed/discussions/22581).
To understand why this is so popular we need to understand search can
serve thee goals:
- Navigation: fuzzy search is faster & easier then clicking in a file
tree
- Exploration: example, find a function by a word in its doc comment
- Collecting: example, getting a list of functions to change

The project search which shows results in a multibuffer is the perfect
way to operate on a list of items. Navigation and Exploration need a lot
of context around each result and offer fast navigation between them.
For both of these live searching is also critical.

The `telescope UI` is a picker with a preview to the right or below.
It's offered in various editors and IDE's most famously Neovim (through
the Telescope plugin), IntelliJ (natively), Helix (natively) and of
course VScode (plugins) and it's _many_ forks.

While having a UI like that for text search (our project search) is most
requested the UX pattern is applied widely, from `find_all_references`
to `bookmarks`. It enhances most pickers. Note that we have over 50
different picker modals!

The community has tried to build something like this for Zed:
- https://github.com/zed-industries/zed/pull/44530
- https://github.com/zed-industries/zed/pull/45307
- https://github.com/zed-industries/zed/pull/46478
- https://github.com/zed-industries/zed/pull/43790

These all became huge PR's that we could not merge for various reasons.
This is a really hard feature to integrate in Zed!
This PR got started as https://github.com/zed-industries/zed/pull/46478
and supercedes that.

### Design
- Extend pickers to support an optional preview with minimal changes to
the pickers themselves.
- Make pickers resizable.
- Complement the existing search do not replace it by having both UI's
share the underlying search and allow freely switching between them.
- Allow extending the preview to things other then files.
- Maintain a clean design on all the pickers.

### Heigh level Implementation overview
- Adds an `Option<Preview>` to `Picker`
- Gives `PickerDelegate` a method to communicate a preview to the Picker
- Overhaul the way pickers are drawn to allow for resizing them.
Implemented on the `Shape` and `SizeBouds` structs.
- Adds a high level way to draw the `footer` and `editor` so we do not
need to change much to the pickers.
- Adds a new text finder Picker
- Adds a way to take a running search from project search and hand it to
the text finder Picker and the other way round
- Give the file finder a preview

### Next steps
A more detailed list and how to help out will be added to the tracking
issue for [Pickes with
previews](https://github.com/zed-industries/zed/issues/56037)
- Add more previews to more pickers!
- Enable selectioning multiple items in pickers and performing actions
on those
- Open selected items in a multibuffer
- Add a way to restore the last picker
- Make popovers (picker attached to some menu) resizable as well

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase
TODO (will be done post merge)

---

Release Notes:
- Added resizing via dragging to all picker modals. 
- Added a preview to the File finder, the preview can be to the right or
below.
- Added a Text finder picker with a preview as alternative project
search UI. The search is shared and allowes switch between UIs while
running.

---------

Co-authored-by: ozacod <47009516+ozacod@users.noreply.github.com>
Co-authored-by: ozacod <ozacod@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-19 17:43:07 +00:00
MartinYe1234
54cd092189
Add agent sandbox permissions settings page (#59448)
Adds a dedicated Sandbox settings page under the AI settings, letting
users review and manage the elevated terminal sandbox permissions that
are always allowed without prompting.

The page exposes:
- Network: an "Allow All Domains" toggle and an editable list of allowed
domains (exact domains or leading-`*.` subdomain wildcards), with
validation.
- Filesystem: an "Allow All Filesystem Writes" toggle and an editable
list of writable paths.
- Sandbox: an "Allow Unsandboxed Terminal Commands" toggle.

This replaces the single "Allow Unsandboxed Terminal Commands" setting
item with the new page, and updates the agent panel's settings shortcut
to open it. "Allow always" sandbox grants now persist to settings only
and are no longer also cached as an in-memory thread grant.

Closes AI-413

Release Notes:

- Added a settings page for managing the agent terminal sandbox
permissions (allowed domains, writable paths, and unsandboxed command
execution).
2026-06-17 14:59:09 +00:00
Cameron Mcloughlin
e52cc1abe9
agent: Better sandboxing UI (#59437)
Adds UI for the various scenarios where sandboxing can fail on linux:
- no `bwrap` on the path
- `bwrap` is setuid
- `bwrap` exists but cannot create unprivileged userns

---

Release Notes:

- N/A or Added/Fixed/Improved ...

---------

Co-authored-by: Martin Ye <martin@zed.dev>
2026-06-16 17:04:21 +00:00
Bennet Bo Fenner
b27c1bb78e
Allow opening a new window by default (#58805)
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Adds `default_open_behavior` which let's users control which action
should be the default (add to existing window/open a new window)

TODO:
- [x] Use sensible icon (not `IconName::Screen`) when
`default_open_behavior` is set to `new_window`
- [x] Tweak wording for actions in recent projects menu
<img width="420" height="59" alt="image"
src="https://github.com/user-attachments/assets/69ef112e-bf20-4dd1-9994-e4442266ef87"
/>


Release Notes:

- Added `default_open_behavior` which controls which action (add to
sidebar/open in new window) should be the default when selecting a
project from the recent projects menu

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-10 12:02:29 +00:00
MartinYe1234
4eebf3fdbc
settings_ui: Move skills management into settings UI (#58701)
Closes AI-344
Closes AI-342

Moves agent skills management out of the agent panel and into the
settings UI. The skill creator (previously its own crate) now lives in
`settings_ui` as a settings page, alongside the skills setup page. The
agent panel's ellipsis menu now links to the settings page instead of
hosting skill management directly.

Release Notes:

- Improved agent skills management by moving it into the settings UI

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-08 14:57:47 +00:00
Finn Evers
215ca2fb0b
Typed workspace errors (#57649)
This migrates the `Workspace::show_error` method to take a generic type
that implements `WorkspaceError` instead. That trait containts methods
to show a proper error message but most importantly means to help with
providing actions given certain errors.

The intention for this is rather easy: Whenever we show an error to the
user on the workspace level, that error should be
- actionable to a degree, even if that is only opening logs or whatnot
- show a message that is understandable to the user
- for not-too-critical errors, should hide after a certain delay and not
force the user to dismiss it using their mouse.


For now, there exist trait implementations for string error types and
anyhow errors. The long term goal here is to get rid of these altogether
and migrate everything to be strongly typed and especially actionable
instead.

Self-Review Checklist:

- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2026-06-07 16:55:18 +00:00
Anant Goel
6d68395c49
agent: Warn about long skill descriptions (#58356)
Closes #58046 
Closes AI-353

Skills with descriptions over the 1024-byte limit now load with a
warning instead of failing. The warning appears in the thread footer
with clickable skill file rows, and the skill picker keeps the skill
icon while showing a right-aligned warning badge whose hover text
explains the issue.

Warning for single out-of-spec skill
<img width="2790" height="870" alt="image"
src="https://github.com/user-attachments/assets/f454b55a-8e05-438e-b4ff-356259ff6843"
/>

Warning for multiple out-of-spec skills
<img width="2796" height="646" alt="image"
src="https://github.com/user-attachments/assets/a0808cdd-4857-4a6b-a26e-15156afbffe9"
/>

Skill selection popup
<img width="1234" height="1118" alt="image"
src="https://github.com/user-attachments/assets/5bb463f6-7adb-4e39-8522-e322bf078aff"
/>

Skill management in settings
<img width="1768" height="1390" alt="image"
src="https://github.com/user-attachments/assets/85c6b179-e268-4518-8ca7-c73b55f92355"
/>


Release Notes:

- Allow loading skills whose descriptions exceed the 1024-byte limit by
showing warnings instead of failing to load them.

---------

Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-06-05 19:46:05 +00:00
Richard Feldman
bc6a483e5c
Add Actions to open AGENTS.md (#57847)
<img width="620" height="172" alt="Screenshot 2026-05-27 at 12 08 26 PM"
src="https://github.com/user-attachments/assets/226b3d0c-003b-44ac-a16f-10af4f2952b3"
/>


Add command palette actions for opening global and project-specific
AGENTS.md files

Closes AI-324

Release Notes:

- Added commands to open global and project-specific AGENTS.md rules
2026-05-27 16:08:52 +00:00
Bennet Bo Fenner
b1bfde9e9d
git_ui: Create new worktree on latest origin main (#57704)
When creating a git worktree, we now always fetch latest `origin/main`
and create the worktree based on that. If running `git fetch` fails, we
show an error toast with the option to base the worktree of off local
`origin/main`:

<img width="530" height="45" alt="image"
src="https://github.com/user-attachments/assets/f9ae4c05-8c2c-44f3-9c14-3c291a9d82f6"
/>


Release Notes:

- git: Always create worktrees based on latest `origin/main`
2026-05-26 14:20:50 +00:00
MartinYe1234
2984fafdf2
Add skill import from GitHub URL (#57458)
Summary:

- Added a URL mode to Skill Creator for importing GitHub Markdown files.
- Added clipboard prefill and command palette entry for creating a skill
from URL.
- Reused skill frontmatter parsing so imported skills prefill metadata
and content.
- Added Command Palette command to add skills via URL.

Closes AI-301
Release Notes:

- Added Skill Creator support for importing skills from GitHub Markdown
URLs

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-05-26 02:04:08 +00:00
Finn Evers
216980f671
zed: Add OpenStatusPage action (#57316)
Following up on our recent extension outage, this PR adds an action to
quickly visit our status page (which with the help of @\gaauwe was
recently updated to a more up to date design 🎉 ).

While already invokable through the command palette, we can later use
this to also add buttons where appropriate for a quick lookup of our
current status.

Release Notes:

- Added the `zed::OpenStatusPage` action to be able to easily visit the
Zed status page.
2026-05-25 14:41:33 +00:00
Finn Evers
c84c22dab5
Deprecate and migrate ACP extensions (#57133)
Self-Review Checklist:

- [X] I've reviewed my own diff for quality, security, and reliability
- [N/A] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable

Release Notes:

- Removed support for ACP extensions. Installed ACP extensions will be
migrated to use the ACP servers as provided by the ACP registry instead.

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2026-05-21 08:32:23 +00:00
MartinYe1234
e2c38b5358
Replace Rules UI with Skills creation UI (#56924)
Replaces the legacy Rules creation UI with a focused "New Skill"
creation window when the `SkillsFeatureFlag` is on.

The new `skills_library` crate provides a single-skill form with:
- Name, Description, and Body fields (placeholders double as labels)
- Live validation matching the SKILL.md spec (name: 1–64 lowercase +
digits + hyphens, no leading/trailing hyphen; description: non-empty,
≤1024 chars)
- A scope dropdown listing every local worktree in the originating
workspace plus "Global"
- An Optional Parameters card with the `disable-model-invocation`
checkbox
- Save writes `<scope>/.agents/skills/<name>/SKILL.md` via
`serde_yaml_ng` (YAML-safe escaping), refuses to overwrite existing
skills, shows a success toast in the originating workspace, then closes
the window

The "Rules" entry in the agent panel triple-dot menu is renamed to
"Skills" when the flag is on. The existing `cmd-alt-l` keyboard shortcut
still works: `AgentPanel::deploy_rules_library` reroutes to
`deploy_skills_library` when the flag is on, so any persisted keymaps
and the menu's automatic shortcut lookup keep functioning without
changes to the default keymap files.

The old `rules_library` crate is intentionally left in place for this PR
— once the flag rolls out and the few remaining `OpenRulesLibrary {
prompt_to_select }` call sites (in thread_view link handlers and
@-mention crease) are migrated to an "open existing skill" flow, a
follow-up can delete the crate entirely.

15 unit tests cover the validation rules, frontmatter formatting
(including YAML-special-character round-tripping), and disk write
behavior (creates directory, refuses overwrite).

Closes AI-247

Release Notes:

- Added a new Skills creation UI that replaces the old Rules library
when the Skills feature flag is enabled.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-05-20 02:40:57 +00:00
Danilo Leal
1ddf7407e9
Use the announcement toast for skills support (#56873)
Closes AI-244

This PR changes the approach for announcing skills support. It uses the
announcement toast, the same thing used for parallel agents, which
observes a specific version number to be displayed. I ended up
simplifying things a bit by thinking we could rely on documentation for
more detailed information (with more extensive paths and whatnot).

Release Notes:

- N/A

---------

Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
2026-05-20 01:26:06 +00:00
Ben Brandt
f2df3f9e18
acp: Add logout support for ACP agents (#56959)
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Behind feature flag until we move RFD forward, but already working great
on codex

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-05-17 20:50:16 +00:00
Richard Feldman
5f5dd7ae30
Migrate Rules to global Skills and AGENTS.md (#56672)
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Adds a one-time, idempotent startup migration that moves every user Rule
out of the `PromptStore` LMDB database into the new Skills + AGENTS.md
world, in a single pass:

- **Non-Default Rules → global Skills.** Each one becomes
`~/.agents/skills/<slug>/SKILL.md` with `disable-model-invocation:
true`, preserving the original behavior that non-Default Rules were only
ever invoked when the user named them. They're now invokable via
`/skill-name` (and still `@`-mentions).
- **Default Rules → global AGENTS.md.** Each one is appended to
`paths::agents_file()` (e.g. `~/.config/zed/AGENTS.md` on macOS/Linux,
`%APPDATA%\Zed\AGENTS.md` on Windows) under an `## H2` heading
containing the rule's title. Default Rules used to be auto-included in
every conversation; the global AGENTS.md is loaded into the system
prompt of every conversation, so the behavior is preserved.
- **Customized built-in prompts → global AGENTS.md** (currently just the
commit-message prompt). If the user has edited a built-in away from
Zed's shipped `default_content()`, the edited body is appended at the
top of the AGENTS.md block. Uncustomized built-ins (still on the shipped
default) are skipped so we don't pollute AGENTS.md with text the user
never wrote.

The migration is gated on the `skills` feature flag — users without the
flag never have their Rules touched in any way. A single global KVP flag
(`rules_to_skills_migration_done`) short-circuits the migration on
subsequent launches, so it runs at most once per machine even across
release channels. A process-lifetime `AtomicBool` guard additionally
prevents racing duplicate spawns when the underlying `cx.on_flags_ready`
callback fires multiple times at startup.

Migration is intentionally non-destructive: rule rows in the LMDB
database stay in place. Users can still see and edit them through the
existing UI, and a downgrade to a Zed build without skills support won't
lose anything.

Slug generation (`agent_skills::slugify_skill_name`) lowercases ASCII
letters, turns spaces into dashes, and drops every other
non-alphanumeric character entirely — so `foo!bar` becomes `foobar`, not
`foo-bar`. `&` is special-cased to become `and` (so `rock&roll` →
`rock-and-roll`). Slug collisions and pre-existing skill directories are
handled by appending `-2`, `-3`, etc.

A title-bar onboarding banner ("Skills have replaced Rules") surfaces
for every user on the `skills` feature flag. Clicking it opens a small
`AlertModal`-based explainer that summarizes the two destinations and
points users at the new `/skill-name` slash command (and notes that
`@`-mentions still work).

Closes AI-227
Closes AI-232

Release Notes:

- N/A
2026-05-14 16:30:08 +00:00
Nathan Sobo
3a8d012d1a
Fix macOS find query seeding (#56681)
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Closes #55619

### Summary

- Route `buffer_search::UseSelectionForFind` through
`BufferSearchBar::deploy` instead of updating the query editor directly.
- Add an explicit seed-query override to `deploy`, so the Cmd-E action
can force `SeedQuerySetting::Always` while regular deploy callers
continue to pass `None` and respect the user’s
`seed_search_query_from_cursor` setting.
- By going through `deploy`, Cmd-E now also runs the search path that
keeps buffer-search navigation state in sync:
  - shows/initializes the search bar for the active searchable item
  - applies the seeded query via `search_suggested`
- calls `search`, which updates the query editor, search options, active
search query, search history, and macOS find pasteboard
  - refreshes `searchable_items_with_matches` and `active_match_index`
  - activates the current match after the search completes
- This ensures the subsequent Cmd-G action has the expected active
query, match list, search token, and active match index to select the
next result.
- Add a macOS-only end-to-end regression test using the default macOS
keymap with `simulate_keystrokes("cmd-e")` and
`simulate_keystrokes("cmd-g")`.

### Validation

- `cargo test -p search test_cmd_e_then_cmd_g_uses_selection_for_find`
- `cargo fmt --check --package search --package zed_actions`
- `./script/check-keymaps`
- `cargo check -p search`
- `cargo check -p workspace`
- `cargo check -p vim`

Release Notes:

- Fixed macOS Cmd-E/Cmd-G find behavior so Cmd-E seeds find from the
cursor or selection and Cmd-G advances through the newly seeded matches.
2026-05-13 23:35:10 +00:00
Conrad Irwin
ce08d965bc
Fix cmd-e on macOS to behave more like it should (#54451)
Closes #50578

Release Notes:

- Fixed cmd-e on macOS to work when `seed_search_query_from_cursor` has
been changed
2026-04-21 19:54:02 +00:00
Danilo Leal
9daf886775
Move the worktree picker to the title bar + make it always visible (#54183)
This PR makes Zed only have one worktree picker, as opposed to a flavor
of it in the title bar and another in the agent panel. It then moves it
to the title bar, making it always present, so that its trigger is
separate from the branch picker (which now contains only two views:
branches and stashes). For the worktree picker, I'm mostly favoring the
behavior we've introduced in the agent-panel-flavored version.

It also updates the title bar settings migration to use the JSON
`migrate_settings` helper instead of a shallow Tree-sitter rewrite, so
old `show_branch_icon = true` values are promoted to
`show_branch_status_icon = true` across root, platform, release-channel,
and profile settings scopes.

- [x] Move worktree creation logic to the `git_ui` crate to make this
more generic and less agent-specific
- [x] Double-check the remote use case and ensure nothing broke there
- [x] Improve the UX for the detached HEAD state; better invite people
to create a branch
- [x] Migrate `show_branch_icon = true` to `show_branch_status_icon =
true` across nested settings scopes

Suggested .rules additions

When migrating renamed settings keys that can appear in platform
overrides, release-channel overrides, or profiles, prefer the JSON
`migrations::migrate_settings` helper over shallow Tree-sitter key
rewrites unless tests explicitly cover every nested scope that can
contain the key.

Release Notes:

- Improved migration of the title bar branch status icon setting.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2026-04-20 09:29:51 +00:00
Max Brunsfeld
092fedc42c
Fix the opening of the agent panel when clicking Try Now in new onboarding notification (#53845)
This fixes an issue reported by @Veykril where the "Try Now" button
would open a different panel than the agent panel. The bug was caused by
us attempting to focus the agent panel before layout settings updates
had been applied.

This should also make all programmatic settings updates more responsive,
because they won't have to wait for FS watchers to take effect.

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2026-04-13 22:51:38 +00:00
Danilo Leal
2ab33bbb0f
Remove ACP onboarding content (#53806)
This is eight months old at this point and we can clean it up!

Release Notes:

- N/A
2026-04-13 10:54:38 -03:00
MostlyK
fd667f6373
repl: Add notebook command/edit modes and keybindings (#51194)
- Introducing NotebookMode state and handlers (EnterEditMode,
EnterCommandMode, RunAndAdvance).
- Wire up UI to switch modes,focus editors appropriately, and advance
selection while in command mode.
- Update default and vim keymaps to use the new bindings (shift-enter
runs+advances, escape enters command mode,
and enter/up/down work in command mode).
- Reveal and Focus the new Cell when inserted 

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A
2026-04-07 22:58:03 +02:00
Cameron Mcloughlin
e0272ca6f2
sidebar: Restore keyboard affordances (#53312) 2026-04-07 18:42:34 +00:00
Conrad Irwin
4087d9f2ca
Remove Claude upsell (#52831)
Self-Review Checklist:

- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

Release Notes:

- Removed the (broken) Claude ACP upsell dialogue
2026-03-31 20:10:05 -06:00
Ben Brandt
76c6004b27
Remove text thread and slash command crates (#52757)
🫡

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Removed legacy Text Threads feature to help streamline the new agentic
workflows in Zed. Thanks to all of you who were enthusiastic Text Thread
users over the years ❤️!

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-03-31 17:55:05 +02:00
Cameron Mcloughlin
d72a03827d
sidebar: Switch with ctrl-tab (#52423)
Overrides `ctrl-tab` when the sidebar/agent panel is focused to switch
between recently viewed threads

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-03-28 17:48:34 +00:00
Cameron Mcloughlin
1ee4d24508
sidebar: Add "move to new window" action (#52219)
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2026-03-23 17:18:15 +00:00
Matt Van Horn
7b14c7be5c
pane: Add "Reveal in Finder" to tab context menu (#51615)
The tab context menu has "Copy Path", "Open in Terminal", and "Reveal In
Project Panel" but no way to reveal the file in the system file manager.
This action already exists in three other context menus (editor
right-click, project panel, outline panel) but was missing from tab
right-click.

## Changes

Adds a platform-specific entry to the tab context menu:
- **macOS:** "Reveal in Finder"
- **Windows:** "Reveal in File Explorer"
- **Linux:** "Reveal in File Manager"

Placed after "Copy Relative Path" and before "Pin Tab". Gated behind
`is_local` (including WSL with host interop) to match the project
panel's behavior. Uses the existing `project.reveal_path()`
infrastructure, which handles platform-specific file manager invocation
and WSL path conversion.

## Prior art

Every major editor has this in the tab context menu:
- VS Code: "Reveal in Finder" (macOS) / "Reveal in File Explorer"
(Windows)
- JetBrains IDEs: Right-click tab -> "Open in" -> "Finder"
- Sublime Text: Right-click tab -> "Reveal in Finder"

Zed already has this in the editor body right-click menu (`Cmd-K R`),
project panel (`Alt-Cmd-R`), and outline panel. The tab context menu was
the only place it was missing.

This contribution was developed with AI assistance (Claude Code).

Release Notes:

- Added "Reveal in Finder" to the tab context menu

## Screenshot

![Reveal in Finder in tab context
menu](https://github.com/mvanhorn/zed/releases/download/untagged-02ded227b30e3bcce8db/IMG_8537.png)

---------

Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 19:36:23 +00:00
Cameron Mcloughlin
c842fb55dd
sidebar: Keyboard nav improvements (and vim mode) (#51856) 2026-03-18 17:53:04 +00:00
Jakub Konka
7ba5315329
collab_ui: Add call diagnostics (#51816)
Release Notes:

- Added call diagnostics when collaborating with other Zed users in
collab.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Danilo Leal <danilo@zed.dev>
2026-03-18 16:25:06 +01:00
Tommy Han
ec2659a095
Add hotkeys and actions for toggle light and dark theme (#49027)
Mentioned in #47258 

Release Notes:

- Added hotkey options and actions for toggling light and dark theme.
- Add default keymap as `cmd/ctrl+k cmd/ctrl+shift+t`
2026-03-12 21:35:42 +02:00
Danilo Leal
f18567c1f0
git: Add the ability to resolve merge conflicts with the agent (#49807)
This PR adds a "Resolve with Agent" button in each merge conflict block,
as well as "Resolve Conflicts with Agents" button on a notification for
resolving conflicts across all the files that have any. When clicking on
either of these buttons, the agent panel opens up with a template prompt
auto-submitted. For the first case, the specific content of the merge
block is already attached as context for the agent to act quickly, given
it's a local and small context. For the second case (all conflicts
across the codebase), the prompt just indicates to the agent which files
have conflicts and then it's up for the agent to see them. This felt
like a simpler way to go as opposed to extracting the content for all
merge conflicts across all damaged files.

Here's how the UI looks like:

<img width="550" height="1964" alt="Screenshot 2026-02-21 at 11  04@2x"
src="https://github.com/user-attachments/assets/96815545-ba03-40e5-9cb0-db0ce9588915"
/>

---

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Git: Added the ability to quickly resolve merge conflicts with the
agent.

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-03-10 11:19:26 -03:00
MostlyK
72fa9715e3
repl: Fix duplicate output inside notebooks (#48616)
- Render the output only when needed, fixes the duplicate output that
can happen after opening a saved notebook.
- Vim in Jupyter View with j/k navigation across notebook cells

Release Notes:

- N/A
2026-02-26 00:15:57 +01:00
Samuel Domínguez Lorenzo
8829947278
Add debug panel toggle (#48020)
This adds `debug_panel::Toggle` which is the same as
`terminal_panel::Toggle` but for the debug panel. It also moves
`debug_panel::{Toggle, ToggleFocus}` to its own `pub mod` for
consistency with other keybinds.

[Related
discussion](https://github.com/zed-industries/zed/discussions/47931#discussion-9404091)

Release Notes:

- Added `debug_panel::Toggle` to show/hide debug panel like
`terminal_panel::Toggle`
2026-02-25 12:41:39 +00:00
Bennet Bo Fenner
24a81d4e85
git_ui: Remove dependency on agent crates (#49599)
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A
2026-02-19 14:03:41 +01:00
Danilo Leal
4eb1ffa992
Remove older onboarding modals (#49484)
This PR removes onboarding modals for features that were announced, at
this point, a long time ago: Git v1, Debugger, and Agent Panel v1. This
cleans up the actions list a bit when you search for "onboarding". I
left the ACP and Claude Code ones, though; they were the two more recent
ones, but we should be able to remove them soon enough, too.

Release Notes:

- N/A
2026-02-18 12:17:35 -03:00
Cameron Mcloughlin
ee9191ecd2
workspace: Add Toggle actions to all the side panels (#49395)
Release Notes:

- Add `toggle` actions to all panels to toggle visibility

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-02-17 23:06:27 +00:00
Ben Brandt
92c0de00fc
acp: Claude Code -> Claude Agent (#49345)
Update based on
https://platform.claude.com/docs/en/agent-sdk/overview#branding-guidelines

ACP package will be updated shortly.

Release Notes:

- acp: Claude Code is now referred to as Claude Agent, per Anthropic
branding guidelines.
2026-02-17 10:41:10 +00:00
Richard Feldman
009cc7ebb0
Remove Agents Panel and utility panes (#49038)
Remove the `AgentsPanel` (from the `agent_ui_v2` crate) and the utility
pane infrastructure from the codebase.

The Agents Panel was a separate panel gated behind the `agent-v2`
feature flag that was redundant with the existing Agent Panel. Utility
panes were a layout concept (secondary panes next to the editor,
separate from dock panels) whose only consumer was `AgentThreadPane` in
the Agents Panel.

### Changes
- Deleted the entire `agent_ui_v2` crate (`agents_panel.rs`,
`agent_thread_pane.rs`)
- Deleted `workspace/src/utility_pane.rs`
- Removed `UtilityPane`, `UtilityPaneHandle`, `UtilityPanePosition`,
`MinimizePane`, `ClosePane` from `workspace/src/dock.rs`
- Removed all utility pane fields, methods, and render blocks from
`workspace.rs`
- Removed all aside toggle code from `pane.rs` and `pane_group.rs`
- Removed `agents_panel_dock` setting from agent settings and
`default.json`
- Removed all `agent_ui_v2` references from `main.rs`, `zed.rs`, and
Cargo.toml files
- Cleaned up test code in `tool_permissions.rs` and `agent_ui.rs`

Closes AI-17

(No release notes because this was all feature-flagged.)

Release Notes:

- N/A
2026-02-12 15:46:10 -05:00