# Objective
A failed restore, for example, a collision at the original path, used to
remove the `TrashedEntry` from the registry before attempting the
operation, so any later attempt with the same `TrashId` would report an
`AlreadyRestored` error, even though the item still sat in the system
trash.
## Solution
Update both `RealFs::restore` and `FakeFs::restore` to remove the entry
only after the restore succeeds. There's also a small unrelated change
in `ProjectPanel::drag_onto` to log, rather than silently discard, a
failed undo-history record in the project panel, matching existing call
sites.
## Testing
Introduced a new test for these changes
– `restore_can_be_retried_after_collision` .
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
---
Release Notes:
- N/A
# Objective
Add remote (SSH) and collaboration support for trashing and restoring
files in the project panel, which in turn enables undo/redo of trash
operations against remote and collab projects.
Relates to #5039.
## Solution
- Updated the project panel undo system to carry `TrashId` instead of
`TrashedEntry`.
- Using `TrashedEntry` could get hairy, as it includes paths, which
wouldn't play too nicely when using, for exapmle, macOS as the client
and Windows as the host. Using a simple identifier is much easier in
this regard and simplifies implementation.
- Enabled the Trash action and context-menu entry on remote projects,
and removed the command palette filter in `ProjectPanel::new` that was
still hiding the action on remote.
- As far as I can tell, there isn't a reliable way to detect whether a
given remote actually supports the OS trash, so we expose the action
everywhere rather than guessing. On a remote without trash support the
action will fail when invoked but this is a conscious tradeoff until we
find a better way to handle this.
- `fs` now tracks trashed files in a `SlotMap<TrashId, TrashedEntry>` on
each `Fs` implementation. Trashed files are referenced by an opaque
`TrashId` instead of passing a `TrashedEntry` around, which avoids
serializing filesystem paths in remote messages.
- Split the old `delete_entry(trash: bool)` API into distinct
`trash_entry`/`trash_file` (returning a `TrashId`) and
`delete_entry`/`delete_file` across `Project`, `Worktree`,
`LocalWorktree` and `RemoteWorktree`.
- This lets us drop the optional trash result (`Option<TrashedEntry>`)
from the delete path and require a `TrashId` from the trash path.
- Added new proto messages (`TrashProjectEntry`,
`TrashProjectEntryResponse`, `RestoreProjectEntry`,
`RestoreProjectEntryResponse`) to let clients request the host to trash
or restore entries.
- This deprecates `DeleteProjectEntry::use_trash`, but the host still
honors it. An older collab peer may request trashing via that flag
instead of the newer `TrashProjectEntry`. If the host ignored it, a
newer host would permanently delete a file the user meant to send to the
trash. The field will be removed in a later PR once all supported peers
use `TrashProjectEntry`.
## Testing
The following tests were introduced to ensure the new behavior is
correctly tested:
* `remote_server::remote_editing_tests::test_remote_trash_restore` –
Tests trashing a project entry in remote
*
`remote_server::remote_editing_tests::test_remote_delete_project_entry_with_trash`
– Test to ensure we continue respecting `DeleteProjectEntry::use_trash`
until it is fully removed
* `project_panel::tests::undo::trash_directory_undo_redo` – Not related
to these changes but a nice to have as we were missing a test ensuring
that trashing and then undoing and redoing it for a directory works as
expected
Besides these, the following scenarios were manually tested against a
remote session on the same machine (macOS):
- Trashing → Undo (Restore) → Redo (Trashing)
- Batch Trashing → Undo (Batch Restore) → Redo (Batch Trashing)
- Rename → Undo (Rename) → Redo (Rename)
- Move → Undo (Move) → Redo (Move)
- Batch Move → Undo (Batch Move) → Redo (Batch Move)
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Yara <git@yara.blue>
## Goal
This PR fixes a bug in our file system watcher. Because it matched paths
case sensitively, it didn't account for file systems that are case
insensitive by default (macOS, Windows, etc.). As a result, when
multiple subscribers watched the same path using different casing, Zed
could fail to emit file system events to some of them.
### Reproduction
I reproduced this with the `tsgo` LSP, which lowercases the file path of
the visible worktree root it runs in. Zed subscribes to worktree roots
to receive FS updates — e.g. external edits to a buffer, or git state
changes — but it doesn't normalize the path when subscribing, so the two
casings never matched.
### Fix
Fixing this took longer than expected, because I spent a while deciding
on an approach. I considered three:
- **Follow VS Code's lead:** always treat macOS/Windows as case
insensitive and Linux as case sensitive. Simple, but it would leave a
couple of bugs.
- **Real case the path at registration:** walk each component and use
syscalls to rewrite it to match what the file system shows the user
(e.g. Finder shows `/Project/some`, so a request to watch
`/project/some` becomes `/Project/some`). This had rough edge cases with
symlinks that I didn't want to deal with.
- **Detect via syscalls whether a path is on a case-insensitive
(normalizing) file system and match accordingly** — what I went with.
The one wrinkle is that Windows can mark individual directories
case-sensitive… because Windows.
I also added integration tests to prevent future regressions.
Note: Windows currently defaults to case insensitive; implementing the
actual case sensitivity check for it is left to a follow up PR.
Helps #38109#35861#52376 and maybe #41195
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed missed file system events on case-insensitive filesystems that
could cause stale git state and other sync issues
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Zed reloads a lot of data about a git repository any time any file
changes inside of the `.git` directory, with the exception of a few
known paths that we know do not warrant a reload, such as `index.lock`
and `COMMIT_MESSAGE`. Previously, we ignored FS events for those files,
but we used a specific path that only worked for the main worktree. This
caused a lot of unnecessary reloads when using linked worktrees. Now we
ignore those files in a general way, by their filename, so that the
optimization applies to linked worktrees as well.
@cole-miller Noticed this bug.
Release Notes:
- Fixed unnecessary reloading of Git state that could occur when editing
in linked worktrees.
- Introduce `project_panel::Redo` action
- Update all platform keymaps in order to map
`redo`/`ctrl-shift-z`/`cmd-shift-z` to the `project_panel::Redo` action
### Restore Entry Support
- Update both `Project::delete_entry` and `Worktree::delete_entry` to
return the resulting `fs::TrashedEntry`
- Introduce both `Project::restore_entry` and `Worktree::restore_entry`
to allow restoring an entry in a worktree, given the `fs::TrashedEntry`
- Worth pointing out that support for restoring is not yet implemented
for remote worktrees, as that will be dealt with in a separate pull
request
### Undo Manager
- Split `ProjectPanelOperation` into two different enums, `Change` and
`Operation`
- While thinking through this, we noticed that simply recording the
operation that user was performing was not enough, specifically in the
case where undoing would restore the file, as in that specific case, we
needed the `trash::TrashedEntry` in order to be able to restore, so we
actually needed the result of executing the operation.
- Having that in mind, we decided to separate the operation (intent)
from the change (result), and record the change instead. With the change
being recorded, we can easily building the operation that needs to be
executed in order to invert that change.
- For example, if an user creates a new file, we record the
`ProjectPath` where the file was created, so that undoing can be a
matter of trashing that file. When undoing, we keep track of the
`trash::TrashedEntry` resulting from trashing the originally created
file, such that, redoing is a matter of restoring the
`trash::TrashedEntry`.
- Refer to the documentation in the `project_panel::undo` module for a
better breakdown on how this is implemented/handled.
- Introduce a task queue for dealing with recording changes, as well as
undo and redo requests in a sequential manner
- This meant moving some of the details in `UndoManager` to a
`project_panel::undo::Inner` implementation, and `UndoManager` now
serves as a simple wrapper/client around the inner implementation,
simply communicating with it to record changes and handle undo/redo
requests
- Callers that depend on the `UndoManager` now simply record which
changes they wish to track, which are then sent to the undo manager's
inner implementation
- Same for the undo and redo requests, those are simply sent to the undo
manager's inner implementation, which then deals with picking the
correct change from the history and executing its inverse operation
- Introduce support for tracking restore changes and operations
- `project_panel::undo::Change::Restored` – Keeps track that the
file/directory associated with the `ProjectPath` was a result of
restoring a trashed entry, for which we now that reverting is simply a
matter of trashing the path again
- `project_panel::undo::Operation::Restore` – Keeps track of both the
worktree id and the `TrashedEntry`, from which we can build the original
`ProjectPath` where the trashed entry needs to be restored
- Move project panel's undo tests to a separate module
`project_panel::tests::undo` to avoid growing the
`project::project_panel_tests` module into a monolithic test module
- Some of the functions in `project::project_panel_tests` were made
`pub(crate)` in order for us to be able to call those from
`project_panel::tests::undo`
### FS Changes
- Refactored the `Fs::trash_file` and `Fs::trash_dir` methods into a
single `Fs::trash` method
- This can now be done because `RealFs::trash_dir` and
`RealFs::trash_file` were simply calling `trash::delete_with_info`, so
we can simplify the trait
- Tests have also been simplified to reflect this new change, so we no
longer need a separate test for trashing a file and trashing a directory
- Update `Fs::trash` and `Fs::restore` to be async
- On the `RealFs` implementation we're now spawning a thread to perform
the trash/restore operation
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Relates to #5039
Release Notes:
- N/A
---------
Co-authored-by: Yara <git@yara.blue>
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Update both `Fs::trash_dir` and `Fs::trash_file` to now return the
location of the trashed directory or file, as well as adding the
`trash-rs` create dependency and updating the `RealFs` implementation
for these methods to simply leverage `trash::delete_with_info`.
* Add `fs::Fs::TrashedEntry` struct, which allows us to track the
original file path and the new path in the OS' trash
* Update the `fs::Fs::trash_dir` and `fs::Fs::trash_file` signatures to
now return `Result<TrashedEntry>` instead of `Result<()>`
* The `options` argument was removed because it was never used by
implementations other than the default one, and with this change to
the signature type, we no longer have a default implementation, so the
`options` argument would no longer make sense
* Update `fs::RealFs::trash_dir` and `fs::RealFs::trash_file`
implementations to simply delegate to `trash-rs` and convert the
result to a `TrashedEntry`
* Add `fs::FakeFs::trash` so we can simulate the OS' trash during tests
that touch the filesystem
* Add `fs::FakeFs::trash_file` implementation to leverage
`fs::FakeFs::trash`
* Add `fs::FakeFs::trash_dir` implementation to leverage
`fs::FakeFs::trash`
This PR allows users to create a new thread based off a git worktree
that already exists or has a custom name. User's can also choose what
branch they want the newly generated worktree to be based off of.
The UI still needs some polish, but I'm merging this early to get the
team using this before our preview launch. I'll be active today and
tomorrow before launch to fix any nits we have with the UI.
Functionality of this feature works! And I have a basic test to prevent
regressions
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Extend the git API with several new capabilities needed for worktree
archival and restoration:
- Add `allow_empty` flag to `CommitOptions` for creating WIP marker
commits
- Change `create_worktree` to accept `Option<String>` branch, enabling
detached worktree creation when `None` is passed
- Add `head_sha()` to read the current HEAD commit hash
- Add `update_ref()` and `delete_ref()` for managing git references
- Add `stage_all_including_untracked()` to stage everything before a WIP
commit
- Implement all new operations in `FakeGitRepository` with functional
commit history tracking, reset support, and ref management
- Update existing call sites for the new `CommitOptions` field and
`create_worktree` signature
Part 1 of 3 in the persist-worktree stack. These are nonbreaking API
additions with no behavioral changes to existing code.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Closes#47907
Implements the four git checkpoint operations (`create`, `restore`,
`compare`, `diff`) that had been stubbed out for remote repositories,
and related test infrastructure.
Testing steps:
1. Open a project with a `.devcontainer` configuration and connect to
the Dev Container
2. Open an Agent thread and ask the agent to make a code change
3. After the agent completes, verify the "Restore from checkpoint"
button appears (previously missing in Dev Container sessions)
4. Click "Restore from checkpoint" and confirm the file reverts to its
prior state
Release Notes:
- Added support for git checkpoint operations in remote/Dev Container
sessions, restoring the "Restore from checkpoint" button in Agent
threads.
---------
Co-authored-by: KyleBarton <kjb@initialcapacity.io>
When a git worktree is in a detached HEAD state (e.g. after `git
checkout --detach`), the workspace for that worktree would disappear
from the sidebar UI, and if the workspace was currently open your UI
would just disappear.
This happened because `parse_worktrees_from_str` silently dropped any
worktree entries without a `branch` line in the porcelain output, which
cascaded through the `linked_worktrees` list and caused
`prune_stale_worktree_workspaces` to remove the workspace.
This PR:
- Makes `Worktree::ref_name` an `Option<SharedString>` so detached
worktrees can be represented
- Renames `Worktree::branch()` to `Worktree::display_name()`, which
returns the branch name when available or the short SHA as a fallback
(mirroring how the title bar already handles detached HEAD for
repositories)
- Updates `parse_worktrees_from_str` to include detached and bare
worktree entries instead of dropping them
- Filters detached worktrees out of the worktree picker UI, preserving
the existing product decision to only show branch-based worktrees there
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
* [x] Display original project name as root folder in project panel,
titlebar
* [x] When manually creating worktrees, ensure final path component is
original project name
* [x] Display original project name, worktree name, and branch name in
titlebar
* [x] Only show main checkout in project switcher
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#46661
This PR changes `fs.rename` to use the platform’s atomic no-overwrite
rename on all platforms when `overwrite` is `false`. This fixes a case
where concurrent renames to the same target could race past a separate
metadata check and end up overwriting each other.
In Project Panel, we can still rename entries in parallel without
worrying about OS internals not handling it correctly or making these
renames sequential.
Release Notes:
- Fixed an issue in the Project Panel where conflicting file moves could
overwrite each other instead of leaving the losing file in place.
The main issue is that we weren't forwarding the proto messages through
the collab server to the host. After fixing that I added integration
tests to cover local worktrees, remote worktrees, and ssh worktrees.
I also fixed a bug with FakeRepository where it wouldn't name its
current branch as a worktree when calling git worktree, which doesn't
match the behavior of the git binary.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
Release Notes:
- git: Fix bug that caused the git worktree picker from displaying and
creating worktrees over collab