mirror of
https://github.com/zed-industries/zed.git
synced 2026-05-25 06:24:56 +00:00
This reverts commit 082b80ec89.
This broke clicking, e.g. in snippets like
```rs
let x = vec![
1, 2, //
3,
];
```
clicking between `2` and `,` is quite off now.
Release Notes:
- N/A
This commit is contained in:
parent
f2cadad49a
commit
ddf762e368
6 changed files with 62 additions and 13 deletions
|
|
@ -1097,7 +1097,7 @@ impl DisplaySnapshot {
|
|||
details: &TextLayoutDetails,
|
||||
) -> u32 {
|
||||
let layout_line = self.layout_row(display_row, details);
|
||||
layout_line.index_for_x(x) as u32
|
||||
layout_line.closest_index_for_x(x) as u32
|
||||
}
|
||||
|
||||
pub fn grapheme_at(&self, mut point: DisplayPoint) -> Option<SharedString> {
|
||||
|
|
|
|||
|
|
@ -8668,7 +8668,7 @@ impl LineWithInvisibles {
|
|||
let fragment_end_x = fragment_start_x + shaped_line.width;
|
||||
if x < fragment_end_x {
|
||||
return Some(
|
||||
fragment_start_index + shaped_line.index_for_x(x - fragment_start_x),
|
||||
fragment_start_index + shaped_line.index_for_x(x - fragment_start_x)?,
|
||||
);
|
||||
}
|
||||
fragment_start_x = fragment_end_x;
|
||||
|
|
|
|||
|
|
@ -372,7 +372,7 @@ impl SelectionsCollection {
|
|||
let is_empty = positions.start == positions.end;
|
||||
let line_len = display_map.line_len(row);
|
||||
let line = display_map.layout_row(row, text_layout_details);
|
||||
let start_col = line.index_for_x(positions.start) as u32;
|
||||
let start_col = line.closest_index_for_x(positions.start) as u32;
|
||||
|
||||
let (start, end) = if is_empty {
|
||||
let point = DisplayPoint::new(row, std::cmp::min(start_col, line_len));
|
||||
|
|
@ -382,7 +382,7 @@ impl SelectionsCollection {
|
|||
return None;
|
||||
}
|
||||
let start = DisplayPoint::new(row, start_col);
|
||||
let end_col = line.index_for_x(positions.end) as u32;
|
||||
let end_col = line.closest_index_for_x(positions.end) as u32;
|
||||
let end = DisplayPoint::new(row, end_col);
|
||||
(start, end)
|
||||
};
|
||||
|
|
|
|||
|
|
@ -178,7 +178,7 @@ impl TextInput {
|
|||
if position.y > bounds.bottom() {
|
||||
return self.content.len();
|
||||
}
|
||||
line.index_for_x(position.x - bounds.left())
|
||||
line.closest_index_for_x(position.x - bounds.left())
|
||||
}
|
||||
|
||||
fn select_to(&mut self, offset: usize, cx: &mut Context<Self>) {
|
||||
|
|
@ -380,7 +380,7 @@ impl EntityInputHandler for TextInput {
|
|||
let last_layout = self.last_layout.as_ref()?;
|
||||
|
||||
assert_eq!(last_layout.text, self.content);
|
||||
let utf8_index = last_layout.index_for_x(point.x - line_point.x);
|
||||
let utf8_index = last_layout.index_for_x(point.x - line_point.x)?;
|
||||
Some(self.offset_to_utf16(utf8_index))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,9 +54,25 @@ pub struct ShapedGlyph {
|
|||
}
|
||||
|
||||
impl LineLayout {
|
||||
/// The index for the character at the given x coordinate
|
||||
pub fn index_for_x(&self, x: Pixels) -> Option<usize> {
|
||||
if x >= self.width {
|
||||
None
|
||||
} else {
|
||||
for run in self.runs.iter().rev() {
|
||||
for glyph in run.glyphs.iter().rev() {
|
||||
if glyph.position.x <= x {
|
||||
return Some(glyph.index);
|
||||
}
|
||||
}
|
||||
}
|
||||
Some(0)
|
||||
}
|
||||
}
|
||||
|
||||
/// closest_index_for_x returns the character boundary closest to the given x coordinate
|
||||
/// (e.g. to handle aligning up/down arrow keys)
|
||||
pub fn index_for_x(&self, x: Pixels) -> usize {
|
||||
pub fn closest_index_for_x(&self, x: Pixels) -> usize {
|
||||
let mut prev_index = 0;
|
||||
let mut prev_x = px(0.);
|
||||
|
||||
|
|
@ -262,10 +278,34 @@ impl WrappedLineLayout {
|
|||
}
|
||||
|
||||
/// The index corresponding to a given position in this layout for the given line height.
|
||||
///
|
||||
/// See also [`Self::closest_index_for_position`].
|
||||
pub fn index_for_position(
|
||||
&self,
|
||||
position: Point<Pixels>,
|
||||
line_height: Pixels,
|
||||
) -> Result<usize, usize> {
|
||||
self._index_for_position(position, line_height, false)
|
||||
}
|
||||
|
||||
/// The closest index to a given position in this layout for the given line height.
|
||||
///
|
||||
/// Closest means the character boundary closest to the given position.
|
||||
///
|
||||
/// See also [`LineLayout::closest_index_for_x`].
|
||||
pub fn closest_index_for_position(
|
||||
&self,
|
||||
position: Point<Pixels>,
|
||||
line_height: Pixels,
|
||||
) -> Result<usize, usize> {
|
||||
self._index_for_position(position, line_height, true)
|
||||
}
|
||||
|
||||
fn _index_for_position(
|
||||
&self,
|
||||
mut position: Point<Pixels>,
|
||||
line_height: Pixels,
|
||||
closest: bool,
|
||||
) -> Result<usize, usize> {
|
||||
let wrapped_line_ix = (position.y / line_height) as usize;
|
||||
|
||||
|
|
@ -305,9 +345,16 @@ impl WrappedLineLayout {
|
|||
} else if position_in_unwrapped_line.x >= wrapped_line_end_x {
|
||||
Err(wrapped_line_end_index)
|
||||
} else {
|
||||
Ok(self
|
||||
.unwrapped_layout
|
||||
.index_for_x(position_in_unwrapped_line.x))
|
||||
if closest {
|
||||
Ok(self
|
||||
.unwrapped_layout
|
||||
.closest_index_for_x(position_in_unwrapped_line.x))
|
||||
} else {
|
||||
Ok(self
|
||||
.unwrapped_layout
|
||||
.index_for_x(position_in_unwrapped_line.x)
|
||||
.unwrap())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -371,10 +371,12 @@ impl Vim {
|
|||
|
||||
loop {
|
||||
let laid_out_line = map.layout_row(row, &text_layout_details);
|
||||
let start =
|
||||
DisplayPoint::new(row, laid_out_line.index_for_x(positions.start) as u32);
|
||||
let start = DisplayPoint::new(
|
||||
row,
|
||||
laid_out_line.closest_index_for_x(positions.start) as u32,
|
||||
);
|
||||
let mut end =
|
||||
DisplayPoint::new(row, laid_out_line.index_for_x(positions.end) as u32);
|
||||
DisplayPoint::new(row, laid_out_line.closest_index_for_x(positions.end) as u32);
|
||||
if end <= start {
|
||||
if start.column() == map.line_len(start.row()) {
|
||||
end = start;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue