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4fe71ffcc6 · Load project skills through worktree buffers (#58094) · Updated 2026-06-01 13:23:28 +00:00

Branches

ef86176bd3 · WIP: Add a linux implementation of the fsevents API · Updated 2024-03-05 23:04:54 +00:00    vrr

19696
1

ce45e1cb4c · Panic · Updated 2024-03-04 19:11:40 +00:00    vrr

19831
42

8edb444f01 · WIP · Updated 2024-03-01 16:23:46 +00:00    vrr

19822
1

211bcb09b2 · Fix clippy · Updated 2024-02-28 22:34:45 +00:00    vrr

19886
24

e0a20690fb · Add LanguageTaskBuilder and move languages to macro-based declarations · Updated 2024-02-28 15:46:10 +00:00    vrr

19871
7

c57eaae0d9 · Fix crash in multibuffer · Updated 2024-02-27 04:16:15 +00:00    vrr

19895
11

30239b3cc6 · WIP · Updated 2024-02-26 16:53:01 +00:00    vrr

19979
11

74ed2f7f70 · Reverse div child paint order · Updated 2024-02-24 02:37:44 +00:00    vrr

19979
5

618d89c852 · Create project_core · Updated 2024-02-23 16:03:27 +00:00    vrr

19978
17

92fda552d1 · WIP · Updated 2024-02-22 18:56:15 +00:00    vrr

20013
5

3faa812b08 · WIP · Updated 2024-02-21 17:57:47 +00:00    vrr

20020
1

5b65cf661d · Re-enable view caching · Updated 2024-02-21 04:33:42 +00:00    vrr

20071
8

63e9a7069f · WIP: Start on accesskit integration · Updated 2024-02-20 18:58:25 +00:00    vrr

20101
1

ee756fa25c · Encapsulate the changes needed for the blade renderer · Updated 2024-02-16 20:46:11 +00:00    vrr

20143
6

da3031c2db · Try constructing the current frame's opaque layers during a post-layout phase · Updated 2024-02-13 17:13:03 +00:00    vrr

20185
1

2e72b162a4 · WIP: Start introducing dry vs wet paint concept · Updated 2024-02-09 23:45:43 +00:00    vrr

20206
1

001692bfc9 · Started on quad shader · Updated 2024-02-06 17:36:51 +00:00    vrr

20470
4

3fbab23daa · WIP · Updated 2024-02-05 18:09:10 +00:00    vrr

20374
1

ada0523043 · Fix mouse selection · Updated 2024-02-02 23:36:51 +00:00    vrr

20457
3

809776f6bc · WIP · Updated 2024-02-02 21:46:44 +00:00    vrr

20426
1