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MLX Training updates (#5656)
* Expose MLX grad value clipping in Studio

* update test

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* dataset ordering + wd

* fix mlx smoke step expectations

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* cast norm activation output back to original input dtype

* address mlx studio review feedback

* Fix present-but-None seed override for PR #5656

studio/backend/core/training/worker.py
  `config.get("model_random_state", random_seed)` only fills the
  default when the key is absent. When a caller passes
  `config["model_random_state"] = None` explicitly (which happens
  any time a JSON payload sends an explicit `null`), the old code
  forwarded `None` to FastMLXModel and disabled deterministic init
  silently. Same for `lora_random_state`. Treat absent and explicit
  None the same way: fall back to random_seed.

studio/backend/tests/test_training_raw_support.py
  Update the source-string assertions to match the new lines.

* Guard optional MLXTrainingConfig fields and normalize random_seed for PR #5656

The MLX worker now passes `cast_norm_output_to_input_dtype` and
`dataset_order` only when the linked unsloth-zoo dataclass actually
declares them. Released zoo trees that predate the paired PR can still
construct `MLXTrainingConfig` without raising
`TypeError: unexpected keyword argument`. Once the dependency floor is
bumped to a release that contains both fields, the feature-detect
guards become no-ops.

`random_seed = config.get("random_seed", 3407)` was unguarded against
explicit `None` from raw / backend callers. The same value seeded the
trainer and was the fallback target for `model_random_state` /
`lora_random_state`. Normalize once at the top of the function and use
the normalized value everywhere so an explicit `None` cannot reach
FastMLXModel / get_peft_model / MLXTrainingConfig.

Existing seed source-pattern test updated to match the new normalize
helper. New test asserts the feature-detection guards exist and that
the unconditional kwargs do not include the gated fields.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Normalize seed / cast / max_grad_value at TrainingBackend for PR #5656

Round-3 review consensus: the per-field guards that landed in the MLX
worker only protect the MLX path. The same `TrainingBackend.start_training`
config still reaches the CUDA/text trainer at `worker.py:2267`, the
embedding LoRA init at `worker.py:2450`, and embedding TrainingArguments
at `worker.py:2624` with raw `None` values, so an explicit
`random_seed=None` from a raw / backend caller still breaks non-MLX
training even after the previous fix.

Move the normalization into `TrainingBackend.start_training` itself,
where it runs once for every training mode:

- `_coerce_seed(value)`: explicit `None`, non-int, or absent all become
  3407. Every downstream worker now sees an int.
- `_coerce_optional_bool(value, default)`: explicit `None` falls back
  to `default` instead of `bool(None) == False`. Also normalizes the
  common raw-config / YAML string aliases ("true" / "false" / "0" /
  "1"). Used for `cast_norm_output_to_input_dtype`.
- `_coerce_optional_nonneg_float(name, value)`: rejects negative
  numerics from raw / backend callers, matching the Pydantic
  `ge=0` constraint the HTTP route already enforces. Used for
  `max_grad_value`.

worker.py MLX path: the existing `bool(config.get(key, True))` for
`cast_norm_output_to_input_dtype` was changed to also fall back on
explicit `None`, so direct worker callers (bypassing
`TrainingBackend.start_training`) are equally safe. `max_grad_value`
also raises on negative values inside the worker for the same reason.

TrainingStartRequest.random_seed default bumped from 42 to 3407 so
direct REST callers that omit the field receive the same default as
the Studio frontend and the MLX worker.

New regression test exercises the three new helpers across explicit
None, valid values, string aliases, and negative-value rejection.

* Tighten feature-detect test paren tracking for PR #5656

The block-extraction used , which stops at the
first inner closing paren (e.g. )
and would silently miss a future unconditional
/  added later in the same dict literal. Switched to
proper paren-depth tracking so the unconditional block is checked end-to-end.

* Shorten verbose comments in MLX Studio backend

* Handle MLX Studio EOS appending by mode

* Wire MLX leaf norm clipping through Studio

* Respect VLM layer filters for explicit LoRA targets

Rationale / guardrails for the local Studio/vision push:

When callers provide explicit VLM LoRA target_modules together with layer filters, FastVisionModel still needs to route the explicit targets through get_peft_regex. Otherwise the layer filters are ignored and adapters can be attached outside the requested language/vision scope.

Do not revert this to plain list(target_modules) for explicit module lists. The CUDA/Studio-facing contract is that explicit targets and layer filters compose: target_modules selects module names, while finetune_language_layers / finetune_vision_layers / finetune_attention_modules / finetune_mlp_modules constrain where those targets are allowed.

The regression test covers the language-only explicit q_proj case and source-checks that explicit targets are wrapped through get_peft_regex when filters are active.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Refresh MLX smoke clip-config note for leaf_norm default

Trim the 11-line comment block to 5 lines and correct the stale claim
that MLXTrainingConfig defaults to max_grad_value=1.0. The new default
is max_grad_leaf_norm=1.0 (same memory profile as elementwise but
direction-preserving). The smoke still pins max_grad_value=1.0
explicitly to keep the 13-seed pass-rate fixture stable.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Forward max_grad_leaf_norm through the training route and warn when layer filters constrain explicit target_modules for PR #5656

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han-Chen <info@unsloth.ai>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
2026-06-14 04:58:50 -07:00
.github Run cross-platform parity test on Windows and macOS in CI (#6241) 2026-06-12 03:40:50 -07:00
images images: use narrower Discord button and drop duplicate (#5552) 2026-05-18 05:00:59 -07:00
scripts Windows/WSL installer: fix winget msstore cert failure, amd-smi DiskPart prompt, and enable AMD GPU (Strix Halo gfx1151) (#5940) 2026-06-10 04:24:49 -07:00
studio MLX Training updates (#5656) 2026-06-14 04:58:50 -07:00
tests MLX Training updates (#5656) 2026-06-14 04:58:50 -07:00
unsloth MLX Training updates (#5656) 2026-06-14 04:58:50 -07:00
unsloth_cli Studio: Add Tensor-Parallel llama.cpp support (#6040) 2026-06-12 04:00:52 -07:00
.git-blame-ignore-revs chore(studio/frontend): normalize line endings to LF (#6012) 2026-06-12 03:51:59 -07:00
.gitattributes chore(studio/frontend): normalize line endings to LF (#6012) 2026-06-12 03:51:59 -07:00
.gitignore ci: advisory lockfile supply-chain audit (no install-script changes) (#5604) 2026-05-19 05:56:56 -07:00
.pre-commit-ci.yaml pre-commit CI config (#3565) 2025-11-07 14:44:18 -08:00
.pre-commit-config.yaml Studio: auto-sync allowScripts pins after dependency bumps (#6136) 2026-06-10 02:35:37 -07:00
build.sh Add Studio web update banner and release version display (#5308) 2026-05-11 18:24:01 +04:00
cli.py Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2025-10-25 19:31:05 -07:00
CONTRIBUTING.md docs: repository cleanup (#5617) 2026-06-12 11:07:04 +01:00
COPYING Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
install.ps1 Bump install.sh / install.ps1 pin to unsloth>=2026.6.7 (#6301) 2026-06-13 04:56:38 -07:00
install.sh Bump install.sh / install.ps1 pin to unsloth>=2026.6.7 (#6301) 2026-06-13 04:56:38 -07:00
LICENSE Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
pyproject.toml Bug fixes 2026-06-13 04:43:27 -07:00
README.md Document install env vars in README advanced launch options (#5972) 2026-06-03 05:39:38 -07:00
unsloth-cli.py Reduce and tighten code comments and docstrings repo-wide (#6095) 2026-06-08 23:09:51 -07:00

Unsloth logo

Unsloth Studio lets you run and train models locally.

FeaturesQuickstartNotebooksDocumentation


unsloth studio ui homepage

Get started

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Community:

Features

Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.

Inference

Training

  • Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
  • Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
  • Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
  • Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
  • Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
  • Observability: Monitor training live, track loss and GPU usage and customize graphs.
  • Multi-GPU training is supported, with major improvements coming soon.

📥 Install

Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.

Unsloth Studio (web UI)

Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.

  • CPU: Supported for Chat and Data Recipes currently
  • NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
  • macOS: Training, MLX and GGUF inference are ALL supported.
  • AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
  • Multi-GPU: Available now, with a major upgrade on the way

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Use the same command to update.

Windows:

irm https://unsloth.ai/install.ps1 | iex

Use the same command to update.

Launch

unsloth studio -p 8888

For cloud or global access, add -H 0.0.0.0. By default, Unsloth is accessible only locally.

Docker

Use our Docker image unsloth/unsloth container. Run:

docker run -d -e JUPYTER_PASSWORD="mypassword" \
  -p 8888:8888 -p 8000:8000 -p 2222:22 \
  -v $(pwd)/work:/workspace/work \
  --gpus all \
  unsloth/unsloth

Developer, Nightly, Uninstall

To see developer, nightly and uninstallation etc. instructions, see advanced installation.

Unsloth Core (code-based)

Linux, WSL:

curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto

Windows:

winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv  -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto

For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide. You can use the same Docker image as Unsloth Studio.

AMD, Intel:

For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.

📒 Free Notebooks

Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.

Model Free Notebooks Performance Memory use
Gemma 4 (E2B) ▶️ Start for free 1.5x faster 50% less
Qwen3.5 (4B) ▶️ Start for free 1.5x faster 60% less
gpt-oss (20B) ▶️ Start for free 2x faster 70% less
Qwen3.5 GSPO ▶️ Start for free 2x faster 70% less
gpt-oss (20B): GRPO ▶️ Start for free 2x faster 80% less
Qwen3: Advanced GRPO ▶️ Start for free 2x faster 70% less
embeddinggemma (300M) ▶️ Start for free 2x faster 20% less
Mistral Ministral 3 (3B) ▶️ Start for free 1.5x faster 60% less
Llama 3.1 (8B) Alpaca ▶️ Start for free 2x faster 70% less
Llama 3.2 Conversational ▶️ Start for free 2x faster 70% less
Orpheus-TTS (3B) ▶️ Start for free 1.5x faster 50% less

🦥 Unsloth News

  • Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
  • MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
  • API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
  • Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
  • Gemma 4: Run and train Googles new models directly in Unsloth. Blog
  • Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
  • Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
  • Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
  • Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. BlogNotebooks
  • New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
  • New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
  • 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
  • FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 BlogVision RL

📥 Advanced Installation

The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.

Developer installs: macOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Developer installs: Windows PowerShell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Nightly: MacOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
git checkout nightly
./install.sh --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Nightly: Windows:

Run in Windows Powershell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
git checkout nightly
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Advanced launch options

Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.

Skip PyTorch (GGUF-only mode):

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex

Pin the Python version:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex

Install to a custom location with UNSLOTH_STUDIO_HOME:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex

Cap Studio's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.

Uninstall

The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):

  • MacOS, WSL, Linux: curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh
  • Windows (PowerShell): irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex

If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.

For more info, see our docs.

Deleting model files

You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:

  • MacOS, Linux, WSL: ~/.cache/huggingface/hub/
  • Windows: %USERPROFILE%\.cache\huggingface\hub\
Type Links
  Discord Join Discord server
  r/unsloth Reddit Join Reddit community
📚 Documentation & Wiki Read Our Docs
  Twitter (aka X) Follow us on X
🔮 Our Models Unsloth Catalog
✍️ Blog Read our Blogs

Citation

You can cite the Unsloth repo as follows:

@software{unsloth,
  author = {Daniel Han, Michael Han and Unsloth team},
  title = {Unsloth},
  url = {https://github.com/unslothai/unsloth},
  year = {2023}
}

If you trained a model with 🦥Unsloth, you can use this cool sticker!  

License

Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.

This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.

Thank You to

  • The llama.cpp library that lets users run and save models with Unsloth
  • The Hugging Face team and their libraries: transformers and TRL
  • The Pytorch and Torch AO team for their contributions
  • NVIDIA for their NeMo DataDesigner library and their contributions
  • And of course for every single person who has contributed or has used Unsloth!