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feat: detect installed coding agent CLIs in Studio settings (#6909)
* feat: detect installed coding agent CLIs in Studio settings

The API-keys panel only ever showed the "claude" flavor of the
`unsloth start` command, so anyone using Codex, OpenCode, OpenClaw,
Hermes, or Pi had to manually rewrite the copied command by hand.

Add a backend check that looks for each agent's CLI binary on PATH
(shutil.which, mirroring the pattern already used elsewhere in
studio/backend/utils) and expose it as GET /api/settings/coding-agents.
The API-keys panel now renders a picker for all six supported agents,
marks the ones it finds installed, and defaults to one of those instead
of always falling back to claude.

Includes unit tests for the detection helper.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* address review feedback on coding-agent detection

Three fixes from PR review:

- detect_installed_coding_agents now treats a PATH lookup failure as
  "not installed" instead of letting it bubble up and break the
  settings endpoint; added a regression test for it.
- CodingAgentsResponse.agents is now typed as an immutable tuple
  instead of a list built from one, matching CODING_AGENTS itself.
- Fixed a race in the API-keys panel: picking an agent while the
  installed-CLI check is still in flight could get silently overwritten
  once that check resolved. A ref now tracks whether the user has made
  a manual choice, so the auto-detected default only applies before
  that happens.

* Address Codex feedback: GGUF gating and remote-detection scope

- codex refuses to launch against a non-GGUF (transformers-backed) model
  (unsloth_cli's _require_gguf_for_codex), so auto-defaulting to it produced
  a copy-pasteable command that fails immediately whenever the loaded model
  isn't GGUF. Add useActiveModelIsGguf() (looks up the active checkpoint in
  the chat runtime store) and a correction effect that steers the auto-pick
  away from codex unless the loaded model qualifies, without ever touching a
  choice the user made by hand.
- Detection runs via shutil.which on the Studio backend host, which isn't
  the same machine as the browser in a tunnel/remote session. Reword the
  'installed'/'detected' copy to say so explicitly when the tunnel URL is
  in use, instead of implying the check ran on the viewer's own device.

* Rework auto-default per review: loopback gating + inline GGUF check

Replaces the previous approach with the exact shape discussed on the PR:

- Export isLoopbackHost/normalizeHost from agent-command.ts. The detection
  endpoint runs shutil.which on the Studio backend, which only describes the
  browser's own machine when the base this panel targets resolves to
  loopback. For a LAN or tunnel/remote base, gate the whole thing off --
  don't mark anything as "detected" and don't let it drive the default --
  instead of just relabeling the copy.
- Drop the separate GGUF-correction effect and useActiveModelIsGguf hook.
  Read useChatRuntimeStore.getState().activeGgufVariant inline inside the
  existing detection effect's .then() (so it doesn't need to sit in the
  effect's deps), and pick the first detected agent that isn't codex unless
  the loaded model is GGUF, leaving the existing default untouched when no
  compatible agent is detected.

Verified both branches (loopback vs LAN/tunnel base, gguf vs non-gguf,
manual pick preserved, no-compatible-agent fallback) with a standalone
port of the .then() logic.

* Address latest Codex findings: stale detection, model swap, cache

- Clear detectedAgents (and skip the network call entirely) when the panel
  leaves a loopback base, instead of leaving a previous loopback detection
  result marked 'installed' for a command that now targets a LAN/tunnel/
  remote host.
- Add a separate, network-free correction effect keyed on the live
  activeGgufVariant: if codex was auto-picked while a GGUF model was loaded
  and the user then switches to a transformers-backed model while this panel
  stays mounted, steer away from codex instead of leaving a command that
  unsloth_cli's _require_gguf_for_codex will now reject. Never touches a
  manual pick.
- Drop coding-agents.ts's module-lifetime cache. Installed-CLI detection is
  environment state, not a persisted setting, so a stale positive/negative
  from before the user installed something (or reopened the tab) is worse
  than one extra cheap local API call per mount; keep only the in-flight
  de-dupe for concurrent callers.

Verified the correction-effect logic (gguf->non-gguf swap with/without a
fallback, still-gguf no-op, manual pick never overridden) with a standalone
port of the effect.

* Make the codex/GGUF auto-pick symmetric in both directions

The correction effect only steered away from codex when the model stopped
being GGUF; it never steered back toward codex if the model became GGUF
*after* a non-GGUF-gated fallback had already picked something else (e.g.
codex is the only detected CLI, a transformers model is loaded so the
selection correctly falls back to the claude default, then the user loads a
GGUF model while the panel stays mounted -- codex never gets reconsidered).

Consolidate into one effect that re-derives the preferred detected agent
from scratch whenever detectedAgents or activeGgufVariant changes, in either
direction, instead of only reacting to the codex-specific downgrade case.
The fetch effect now only populates detectedAgents/availableAgents; this
effect is the single source of truth for what gets auto-picked from that
list. Never overrides a manual choice.

Verified both transition directions plus the manual-pick-survives and
initial-detection cases with a standalone port of the derivation logic.

* Reset the auto-pick to the default when it stops being trustworthy

Two more real gaps from the latest Codex pass on d988f52:

- The unified derivation effect only handled the case where a *different*
  detected agent could take over. If codex was the only detected agent and
  auto-picked while a GGUF model was loaded, then the model stopped being
  GGUF, 'preferred' came back undefined and the effect silently left the
  selection on codex -- exactly the command unsloth_cli's
  _require_gguf_for_codex now rejects. Fall back to DEFAULT_AGENT in that
  case instead of leaving it untouched.
- Leaving a loopback base cleared detectedAgents (so the 'installed' badges
  correctly disappear) but left whatever agent had been auto-picked from
  that now-stale, server-side-only detection still selected. Reset to
  DEFAULT_AGENT there too, unless the user picked by hand.

Introduces a shared DEFAULT_AGENT constant instead of repeating the "claude"
literal at each reset site. Verified all five cases (both new resets, both
manual-pick-survives variants, and the existing multi-detected-agent
fallback still preferring another compatible agent over resetting) with a
standalone port of the effects.

* Derive GGUF-ness from the actual loaded state, not just the variant string

activeGgufVariant only covers an HF-repo GGUF pick (a specific quant
variant string). A direct local .gguf file -- custom folder, LM
Studio, or drag-drop -- is just as much a GGUF the codex preflight
(unsloth_cli's _require_gguf_for_codex) would accept, but it never has
a "variant" to report, so it read as non-GGUF here even though
/api/inference/status correctly reports is_gguf: true for it. That
mismatch could leave a Codex-only install not auto-selected, or reset
an auto-picked Codex, for a model that actually supports it.

Combined activeGgufVariant with activeNativePathToken (covers the
drag-drop/picked-file case) and ggufContextLength (only ever populated
when the backend last reported is_gguf: true for the active model, see
applyActiveModelStatusToStore) so all three paths a model can be GGUF
through are covered, matching the same is_gguf-or-equivalent check
hasGgufSource already applies to a staged pick elsewhere in this
codebase.

* Clear stale native-path token on a non-GGUF status refresh

When a native (drag-dropped or picked) GGUF was loaded and the backend later
switches to a transformers model outside the UI load path, refresh() adopts the
new /api/inference/status via setCheckpoint and applyActiveModelStatusToStore.
Those reset activeGgufVariant and ggufContextLength but never clear
activeNativePathToken, so the isGguf OR stays true after the switch and a
Codex-only detection auto-selects unsloth start codex for a non-GGUF model its
preflight rejects.

Drop activeNativePathToken in applyActiveModelStatusToStore whenever the status
is non-GGUF. A real GGUF load reports is_gguf: true, so its token is preserved
(the load path owns it); only a non-GGUF status clears it.

* Add the AGPL-3.0 header to the new studio contract test

* Fix/adjust agent detection for PR #6909

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: danielhanchen <danielhanchen@gmail.com>
Co-authored-by: wasimysaid <112766706+wasimysaid@users.noreply.github.com>
2026-07-08 05:26:50 -07:00
.github Fix OpenClaw start default to local TUI (#6937) 2026-07-08 04:25:42 -07:00
images images: use narrower Discord button and drop duplicate (#5552) 2026-05-18 05:00:59 -07:00
scripts ROCm-on-WSL: support discrete Radeon (RDNA 3/4) in WSL, not just Strix Halo (#6915) 2026-07-07 02:29:37 -07:00
studio feat: detect installed coding agent CLIs in Studio settings (#6909) 2026-07-08 05:26:50 -07:00
tests feat: detect installed coding agent CLIs in Studio settings (#6909) 2026-07-08 05:26:50 -07:00
unsloth (GRPO) Fix PEFT replacement for TRL >= 1.7.0, add missing compute_aux_loss for TRL >= 1.7.0 (#6904) 2026-07-08 04:05:03 -07:00
unsloth_cli Fix OpenClaw start default to local TUI (#6937) 2026-07-08 04:25:42 -07:00
.gitattributes chore(studio/frontend): normalize line endings to LF (#6012) 2026-06-12 03:51:59 -07:00
.gitignore studio: tool calling for DeepSeek (R1/V3/V3.1), GLM 4.x, Kimi K2 on safetensors + MLX (#5624) 2026-07-06 15:40:46 -07:00
.pre-commit-ci.yaml pre-commit CI config (#3565) 2025-11-07 14:44:18 -08:00
.pre-commit-config.yaml [pre-commit.ci] pre-commit autoupdate (#6587) 2026-06-23 03:01:11 -07:00
build.sh Studio: UNSLOTH_NPM_REGISTRY opt-in for corporate npm mirrors (#6491) (#6663) 2026-06-25 04:01:43 -07:00
cli.py Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2025-10-25 19:31:05 -07:00
CONTRIBUTING.md docs: repository cleanup (#5617) 2026-06-12 11:07:04 +01:00
COPYING Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
install.ps1 Bump install.sh / install.ps1 pin to unsloth>=2026.7.1 (#6943) 2026-07-07 07:49:59 -07:00
install.sh Bump install.sh / install.ps1 pin to unsloth>=2026.7.1 (#6943) 2026-07-07 07:49:59 -07:00
LICENSE Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
pyproject.toml Versioning 2026-07-07 06:19:25 -07:00
README.md fix(install): enable UV_NATIVE_TLS on macOS for corporate TLS-inspection proxies (#6671) 2026-06-26 16:48:30 -03:00
unsloth-cli.py Add MLX backend support for CLI unsloth train (#6709) 2026-07-08 03:25:26 -07:00

Unsloth logo

Unsloth Studio lets you run and train models locally.

FeaturesQuickstartNotebooksDocumentation


unsloth studio ui homepage

Get started

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Community:

Features

Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.

Inference

Training

  • Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
  • Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
  • Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
  • Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
  • Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
  • Observability: Monitor training live, track loss and GPU usage and customize graphs.
  • Multi-GPU training is supported, with major improvements coming soon.

📥 Install

Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.

Unsloth Studio (web UI)

Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.

  • CPU: Supported for Chat and Data Recipes currently
  • NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
  • macOS: Training, MLX and GGUF inference are ALL supported.
  • AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
  • Multi-GPU: Available now, with a major upgrade on the way

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Use the same command to update.

Windows:

irm https://unsloth.ai/install.ps1 | iex

Use the same command to update.

Launch

unsloth studio -p 8888

For cloud or global access, add -H 0.0.0.0. By default, Unsloth is accessible only locally.

To reach Studio over HTTPS, use unsloth studio --secure. Studio stays bound to localhost and is reached only through a free Cloudflare tunnel, which publishes it at a public https://*.trycloudflare.com URL (it fails closed if the tunnel can't start, so the raw port is never exposed). This makes Studio reachable from the internet, so anyone with the link and API key can use it and run code: keep your API key private (see Remote access below).

Docker

Use our Docker image unsloth/unsloth container. Run:

docker run -d -e JUPYTER_PASSWORD="mypassword" \
  -p 8888:8888 -p 8000:8000 -p 2222:22 \
  -v $(pwd)/work:/workspace/work \
  --gpus all \
  unsloth/unsloth

Developer, Nightly, Uninstall

To see developer, nightly and uninstallation etc. instructions, see advanced installation.

Unsloth Core (code-based)

Linux, WSL:

curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto

Windows:

winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv  -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto

For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide. You can use the same Docker image as Unsloth Studio.

AMD, Intel:

For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.

📒 Free Notebooks

Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.

Model Free Notebooks Performance Memory use
Gemma 4 (E2B) ▶️ Start for free 1.5x faster 50% less
Qwen3.5 (4B) ▶️ Start for free 1.5x faster 60% less
gpt-oss (20B) ▶️ Start for free 2x faster 70% less
Qwen3.5 GSPO ▶️ Start for free 2x faster 70% less
gpt-oss (20B): GRPO ▶️ Start for free 2x faster 80% less
Qwen3: Advanced GRPO ▶️ Start for free 2x faster 70% less
embeddinggemma (300M) ▶️ Start for free 2x faster 20% less
Mistral Ministral 3 (3B) ▶️ Start for free 1.5x faster 60% less
Llama 3.1 (8B) Alpaca ▶️ Start for free 2x faster 70% less
Llama 3.2 Conversational ▶️ Start for free 2x faster 70% less
Orpheus-TTS (3B) ▶️ Start for free 1.5x faster 50% less

🦥 Unsloth News

  • Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
  • MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
  • API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
  • Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
  • Gemma 4: Run and train Googles new models directly in Unsloth. Blog
  • Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
  • Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
  • Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
  • Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. BlogNotebooks
  • New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
  • New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
  • 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
  • FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 BlogVision RL

📥 Advanced Installation

The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.

Developer / Nightly / Experimental installs: macOS, Linux, WSL:

The developer install builds from the main branch, which is the latest (nightly) source.

git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888

To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:

UNSLOTH_STUDIO_HOME="$PWD/.studio" ./install.sh --local
UNSLOTH_STUDIO_HOME="$PWD/.studio" unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Developer / Nightly / Experimental installs: Windows PowerShell:

The developer install builds from the main branch, which is the latest (nightly) source.

git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:

$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; .\install.ps1 --local
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; unsloth studio -p 8888

Then to update :

cd unsloth; git pull
.\install.ps1 --local
unsloth studio -p 8888

Remote access: --secure (HTTPS tunnel) vs raw port

By default unsloth studio binds to 127.0.0.1 (this machine only). To reach it from another device, pick one of:

  • --secure (recommended): serve only through a free Cloudflare HTTPS link. Studio stays bound to localhost and the tunnel provides the public URL; it fails closed (does not start) if the tunnel can't come up, so the raw port is never exposed.
unsloth studio --secure -p 8888
  • -H 0.0.0.0: bind the raw port on all network interfaces, reachable from anywhere on the network. Only use this on a trusted network.
unsloth studio -H 0.0.0.0 -p 8888

Server-side tools (web search, Python and terminal code execution) run as your user and are on by default. Anyone who can reach the server with the API key can run code on this machine, so keep your API key private and pass --disable-tools when exposing Studio.

Advanced launch options

Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.

Skip PyTorch (GGUF-only mode):

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex

Pin the Python version:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex

Install to a custom location with UNSLOTH_STUDIO_HOME:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex

On macOS, the installer defaults to the system certificate store (UV_SYSTEM_CERTS=1) so uv trusts the CAs in your Keychain, needed behind TLS-inspecting proxies (Cisco Umbrella, Zscaler, etc.). Opt out with:

curl -fsSL https://unsloth.ai/install.sh | UV_SYSTEM_CERTS=0 sh

Point the frontend build at a corporate npm mirror/proxy with UNSLOTH_NPM_REGISTRY (for the developer install behind a firewall that blocks registry.npmjs.org):

UNSLOTH_NPM_REGISTRY=https://artifactory.example.com/api/npm/npm/ ./install.sh --local
$env:UNSLOTH_NPM_REGISTRY='https://artifactory.example.com/api/npm/npm/'; .\install.ps1 --local

It is threaded as --registry into the Studio frontend npm/bun installs; the supply-chain locks (7-day min-release-age, exact version pins) stay in force.

Cap Studio's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.

Uninstall

The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):

  • MacOS, WSL, Linux: curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh
  • Windows (PowerShell): irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex

If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.

For more info, see our docs.

Deleting model files

You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:

  • MacOS, Linux, WSL: ~/.cache/huggingface/hub/
  • Windows: %USERPROFILE%\.cache\huggingface\hub\
Type Links
  Discord Join Discord server
  r/unsloth Reddit Join Reddit community
📚 Documentation & Wiki Read Our Docs
  Twitter (aka X) Follow us on X
🔮 Our Models Unsloth Catalog
✍️ Blog Read our Blogs

Citation

You can cite the Unsloth repo as follows:

@software{unsloth,
  author = {Daniel Han, Michael Han and Unsloth team},
  title = {Unsloth},
  url = {https://github.com/unslothai/unsloth},
  year = {2023}
}

If you trained a model with 🦥Unsloth, you can use this cool sticker!  

License

Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.

This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.

Thank You to

  • The llama.cpp library that lets users run and save models with Unsloth
  • The Hugging Face team and their libraries: transformers and TRL
  • The Pytorch and Torch AO team for their contributions
  • NVIDIA for their NeMo DataDesigner library and their contributions
  • And of course for every single person who has contributed or has used Unsloth!