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Lee Jackson 393d7e9c2b
Fix opencode Unsloth provider selection (#6906)
* fix: force Unsloth provider selection for opencode

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* opencode: pin the model without clobbering the user's disabled providers

The session overlay wrote disabled_providers unconditionally and the inline
OPENCODE_CONFIG_CONTENT set disabled_providers to an empty list. Since that
inline layer outranks the user's global and project config and opencode
replaces the array rather than merging it, every provider the user had
disabled was silently re-enabled for the session. Only strip 'unsloth' from an
existing disable list, and drop disabled_providers from the inline config.

Also insert --model only on a bare launch: it is a global flag for the TUI, so
placing it before a passthrough subcommand (serve/run) breaks arg parsing; a
subcommand takes the model from the pinned config instead. Parse the printed
OPENCODE_CONFIG_CONTENT with shlex.split in the test so it round-trips under
POSIX shell quoting.

* Re-enable a globally disabled opencode unsloth provider for the session

A fresh OPENCODE_CONFIG overlay omits disabled_providers, and opencode
replaces that array across config layers only when a higher layer sets the
key, so a user's global disabled_providers of ['unsloth', ...] survived the
merge and left the session provider disabled even though the overlay defines
provider.unsloth and pins the model.

Consult the user's global opencode config (XDG_CONFIG_HOME/opencode, or
%APPDATA%/opencode on Windows) when the overlay has no list of its own, and
when the effective list disables unsloth write it back to the overlay minus
unsloth. The provider loads while the user's other disabled providers stay
disabled. Best-effort read: a missing or unparseable global config is a
no-op.

* Override opencode disabled_providers in the inline layer; keep model flag for TUI flags

Re-enabling a disabled unsloth provider now rides in the inline
OPENCODE_CONFIG_CONTENT layer instead of the session overlay. The overlay
sits below a project opencode.json, which could re-disable the provider; the
inline layer outranks both global and project configs and is recomputed each
run, so no-launch reruns never reuse a stale generated list. The effective
disabled list is read from the project config if the repo sets one, else the
global config, across config.json/opencode.json/opencode.jsonc (JSONC
tolerated), and written back minus unsloth only when unsloth is disabled.

Also keep the pinned --model when the opencode passthrough starts with a
top-level TUI flag such as --dir or --continue; only a real subcommand
(serve/run/...) takes the model from config, so a leading '-' now still gets
--model injected.

* Discover the opencode project config by walking up from the cwd

opencode finds a project config by searching ancestor directories, not just
the cwd. Walk from the cwd up to the filesystem root and use the nearest
directory that sets disabled_providers, so running unsloth start opencode
from a subdirectory of a repo whose root config disables unsloth still gets
the inline override.

* Only inject opencode --model on a bare launch; rely on the inline model pin

Injecting --model whenever the passthrough started with a flag could place it
before a subcommand (e.g. opencode --print-logs serve), which opencode can
misparse. --model is unnecessary for any passthrough because the inline
OPENCODE_CONFIG_CONTENT pins the model in the highest-priority layer, so the
session model is forced without the flag. Restrict --model to the bare launch
and pass any other invocation through untouched.

* Register the session provider under a dedicated OpenCode id

Selecting the Unsloth model reliably required the wrapper to re-enable a
user-disabled unsloth provider, which meant reconstructing OpenCode's full
disabled_providers resolution (global, OPENCODE_CONFIG overlay, project config
discovered via --dir or an ancestor walk, .opencode directories,
OPENCODE_CONFIG_DIR, config.json/opencode.json/opencode.jsonc precedence, and
{env:} variable substitution) and overriding it in the inline layer. That is
unbounded and cannot be kept correct.

Register the session provider under a dedicated id (unsloth-studio) instead. A
user's disabled_providers list would never target it, so the session model is
always selectable and the overlay no longer reads or writes disabled_providers
at all: the user's own disables, in whatever config layer, are left exactly as
they are. This removes the JSONC parser, the config-directory scan, and the
ancestor/global resolution helpers, and the tests that exercised them.

* Scope the opencode session to the Studio provider

opencode filters every provider, including a config-defined custom one, through
its enabled_providers allowlist and disabled_providers denylist, and pinning the
model does not bypass that gate (a filtered provider resolves to a not-found
error). The provider arrays are also replaced, not merged, across config layers.
So a user with an enabled_providers allowlist that omits the session provider
would still have the Studio model filtered out.

Set enabled_providers to just the session provider and clear disabled_providers
in the inline OPENCODE_CONFIG_CONTENT overlay (the highest-priority layer, which
replaces these arrays). This guarantees the Studio model loads regardless of the
user's provider filters, without reading or reconstructing their multi-layer
config. It is session-only: the overlay lives in the env for this launch and
never touches the user's config files, so their normal opencode is unchanged and
only this session is limited to the Studio provider.

Also drop the redundant --model on --no-launch so the printed command stays
append-safe for drivers that append a subcommand (the inline pin forces the
model), and parse both POSIX and PowerShell no-launch output in the opencode
tests so they are not shell-specific.

* Pin opencode small_model to the session provider

The session allowlists only the Studio provider, but opencode's separate
small_model (used for lightweight tasks) could still point at another provider
from the user or project config; under the allowlist that provider is filtered,
so the lightweight task would resolve a not-found error mid-session even with the
main model pinned. Pin small_model to the session model in the same inline
overlay so every model use stays on the enabled provider. The session serves one
model, so it is the only valid target, and this stays session-only like the rest
of the overlay.

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Daniel Han <danielhanchen@gmail.com>
Co-authored-by: Wasim Yousef Said <wasimysdev@gmail.com>
2026-07-08 02:22:36 -07:00
.github Create ossf.yml (#6952) 2026-07-07 17:10:01 -07:00
images images: use narrower Discord button and drop duplicate (#5552) 2026-05-18 05:00:59 -07:00
scripts ROCm-on-WSL: support discrete Radeon (RDNA 3/4) in WSL, not just Strix Halo (#6915) 2026-07-07 02:29:37 -07:00
studio Move New badge to System settings tab (#6963) 2026-07-08 01:51:34 -07:00
tests Move New badge to System settings tab (#6963) 2026-07-08 01:51:34 -07:00
unsloth Versioning 2026-07-07 06:19:25 -07:00
unsloth_cli Fix opencode Unsloth provider selection (#6906) 2026-07-08 02:22:36 -07:00
.gitattributes chore(studio/frontend): normalize line endings to LF (#6012) 2026-06-12 03:51:59 -07:00
.gitignore studio: tool calling for DeepSeek (R1/V3/V3.1), GLM 4.x, Kimi K2 on safetensors + MLX (#5624) 2026-07-06 15:40:46 -07:00
.pre-commit-ci.yaml pre-commit CI config (#3565) 2025-11-07 14:44:18 -08:00
.pre-commit-config.yaml [pre-commit.ci] pre-commit autoupdate (#6587) 2026-06-23 03:01:11 -07:00
build.sh Studio: UNSLOTH_NPM_REGISTRY opt-in for corporate npm mirrors (#6491) (#6663) 2026-06-25 04:01:43 -07:00
cli.py Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2025-10-25 19:31:05 -07:00
CONTRIBUTING.md docs: repository cleanup (#5617) 2026-06-12 11:07:04 +01:00
COPYING Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
install.ps1 Bump install.sh / install.ps1 pin to unsloth>=2026.7.1 (#6943) 2026-07-07 07:49:59 -07:00
install.sh Bump install.sh / install.ps1 pin to unsloth>=2026.7.1 (#6943) 2026-07-07 07:49:59 -07:00
LICENSE Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
pyproject.toml Versioning 2026-07-07 06:19:25 -07:00
README.md fix(install): enable UV_NATIVE_TLS on macOS for corporate TLS-inspection proxies (#6671) 2026-06-26 16:48:30 -03:00
unsloth-cli.py fix(unsloth-cli): route hub_path/hub_token correctly in --push_model save block (#6346) 2026-06-17 03:05:30 -07:00

Unsloth logo

Unsloth Studio lets you run and train models locally.

FeaturesQuickstartNotebooksDocumentation


unsloth studio ui homepage

Get started

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Community:

Features

Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.

Inference

Training

  • Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
  • Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
  • Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
  • Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
  • Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
  • Observability: Monitor training live, track loss and GPU usage and customize graphs.
  • Multi-GPU training is supported, with major improvements coming soon.

📥 Install

Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.

Unsloth Studio (web UI)

Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.

  • CPU: Supported for Chat and Data Recipes currently
  • NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
  • macOS: Training, MLX and GGUF inference are ALL supported.
  • AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
  • Multi-GPU: Available now, with a major upgrade on the way

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Use the same command to update.

Windows:

irm https://unsloth.ai/install.ps1 | iex

Use the same command to update.

Launch

unsloth studio -p 8888

For cloud or global access, add -H 0.0.0.0. By default, Unsloth is accessible only locally.

To reach Studio over HTTPS, use unsloth studio --secure. Studio stays bound to localhost and is reached only through a free Cloudflare tunnel, which publishes it at a public https://*.trycloudflare.com URL (it fails closed if the tunnel can't start, so the raw port is never exposed). This makes Studio reachable from the internet, so anyone with the link and API key can use it and run code: keep your API key private (see Remote access below).

Docker

Use our Docker image unsloth/unsloth container. Run:

docker run -d -e JUPYTER_PASSWORD="mypassword" \
  -p 8888:8888 -p 8000:8000 -p 2222:22 \
  -v $(pwd)/work:/workspace/work \
  --gpus all \
  unsloth/unsloth

Developer, Nightly, Uninstall

To see developer, nightly and uninstallation etc. instructions, see advanced installation.

Unsloth Core (code-based)

Linux, WSL:

curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto

Windows:

winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv  -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto

For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide. You can use the same Docker image as Unsloth Studio.

AMD, Intel:

For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.

📒 Free Notebooks

Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.

Model Free Notebooks Performance Memory use
Gemma 4 (E2B) ▶️ Start for free 1.5x faster 50% less
Qwen3.5 (4B) ▶️ Start for free 1.5x faster 60% less
gpt-oss (20B) ▶️ Start for free 2x faster 70% less
Qwen3.5 GSPO ▶️ Start for free 2x faster 70% less
gpt-oss (20B): GRPO ▶️ Start for free 2x faster 80% less
Qwen3: Advanced GRPO ▶️ Start for free 2x faster 70% less
embeddinggemma (300M) ▶️ Start for free 2x faster 20% less
Mistral Ministral 3 (3B) ▶️ Start for free 1.5x faster 60% less
Llama 3.1 (8B) Alpaca ▶️ Start for free 2x faster 70% less
Llama 3.2 Conversational ▶️ Start for free 2x faster 70% less
Orpheus-TTS (3B) ▶️ Start for free 1.5x faster 50% less

🦥 Unsloth News

  • Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
  • MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
  • API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
  • Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
  • Gemma 4: Run and train Googles new models directly in Unsloth. Blog
  • Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
  • Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
  • Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
  • Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. BlogNotebooks
  • New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
  • New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
  • 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
  • FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 BlogVision RL

📥 Advanced Installation

The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.

Developer / Nightly / Experimental installs: macOS, Linux, WSL:

The developer install builds from the main branch, which is the latest (nightly) source.

git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888

To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:

UNSLOTH_STUDIO_HOME="$PWD/.studio" ./install.sh --local
UNSLOTH_STUDIO_HOME="$PWD/.studio" unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Developer / Nightly / Experimental installs: Windows PowerShell:

The developer install builds from the main branch, which is the latest (nightly) source.

git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

To install into an isolated location (its own virtual env, auth/, studio.db, cache and llama.cpp build), set UNSLOTH_STUDIO_HOME and pass it again at launch:

$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; .\install.ps1 --local
$env:UNSLOTH_STUDIO_HOME="$PWD\.studio"; unsloth studio -p 8888

Then to update :

cd unsloth; git pull
.\install.ps1 --local
unsloth studio -p 8888

Remote access: --secure (HTTPS tunnel) vs raw port

By default unsloth studio binds to 127.0.0.1 (this machine only). To reach it from another device, pick one of:

  • --secure (recommended): serve only through a free Cloudflare HTTPS link. Studio stays bound to localhost and the tunnel provides the public URL; it fails closed (does not start) if the tunnel can't come up, so the raw port is never exposed.
unsloth studio --secure -p 8888
  • -H 0.0.0.0: bind the raw port on all network interfaces, reachable from anywhere on the network. Only use this on a trusted network.
unsloth studio -H 0.0.0.0 -p 8888

Server-side tools (web search, Python and terminal code execution) run as your user and are on by default. Anyone who can reach the server with the API key can run code on this machine, so keep your API key private and pass --disable-tools when exposing Studio.

Advanced launch options

Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.

Skip PyTorch (GGUF-only mode):

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex

Pin the Python version:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex

Install to a custom location with UNSLOTH_STUDIO_HOME:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex

On macOS, the installer defaults to the system certificate store (UV_SYSTEM_CERTS=1) so uv trusts the CAs in your Keychain, needed behind TLS-inspecting proxies (Cisco Umbrella, Zscaler, etc.). Opt out with:

curl -fsSL https://unsloth.ai/install.sh | UV_SYSTEM_CERTS=0 sh

Point the frontend build at a corporate npm mirror/proxy with UNSLOTH_NPM_REGISTRY (for the developer install behind a firewall that blocks registry.npmjs.org):

UNSLOTH_NPM_REGISTRY=https://artifactory.example.com/api/npm/npm/ ./install.sh --local
$env:UNSLOTH_NPM_REGISTRY='https://artifactory.example.com/api/npm/npm/'; .\install.ps1 --local

It is threaded as --registry into the Studio frontend npm/bun installs; the supply-chain locks (7-day min-release-age, exact version pins) stay in force.

Cap Studio's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.

Uninstall

The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):

  • MacOS, WSL, Linux: curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh
  • Windows (PowerShell): irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex

If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.

For more info, see our docs.

Deleting model files

You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:

  • MacOS, Linux, WSL: ~/.cache/huggingface/hub/
  • Windows: %USERPROFILE%\.cache\huggingface\hub\
Type Links
  Discord Join Discord server
  r/unsloth Reddit Join Reddit community
📚 Documentation & Wiki Read Our Docs
  Twitter (aka X) Follow us on X
🔮 Our Models Unsloth Catalog
✍️ Blog Read our Blogs

Citation

You can cite the Unsloth repo as follows:

@software{unsloth,
  author = {Daniel Han, Michael Han and Unsloth team},
  title = {Unsloth},
  url = {https://github.com/unslothai/unsloth},
  year = {2023}
}

If you trained a model with 🦥Unsloth, you can use this cool sticker!  

License

Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.

This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.

Thank You to

  • The llama.cpp library that lets users run and save models with Unsloth
  • The Hugging Face team and their libraries: transformers and TRL
  • The Pytorch and Torch AO team for their contributions
  • NVIDIA for their NeMo DataDesigner library and their contributions
  • And of course for every single person who has contributed or has used Unsloth!