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Daniel Han 240c0c3500
Studio: fix WSL Strix Halo GPU on reinstall (ROCDXG drop-in + system HIP before bundle) (#6227)
* install.sh: persist ROCm-on-WSL drop-in even when rocminfo already works

_maybe_bootstrap_rocm_wsl calls _ensure_rocm_probe_env (which exports a
transient HSA_ENABLE_DXG_DETECTION + adds /opt/rocm/bin to PATH on the
installer process) right before the "rocminfo enumerates gfx1151 -> already
set up, return early" gate. On any reinstall over an existing /opt/rocm --
the common case, since the uninstaller keeps shared ROCm userspace but
removes /etc/profile.d/unsloth-rocm-wsl.sh -- that probe env makes rocminfo
succeed, so the gate returns 0 WITHOUT ever persisting the drop-in. The
transient env dies with the installer, so the next login shell (Studio,
llama-server) sees no GPU: torch cuda_avail=False, rocminfo finds nothing,
the llama.cpp ROCm prebuilt segfaults on a GPU it can't reach.

Factor the drop-in writer into _persist_rocm_wsl_dropin() and call it before
the early return so the persistent env is restored whenever librocdxg is
present. Idempotent (only writes when the drop-in is missing), gated on
librocdxg so it never fires on non-WSL/non-ROCDXG hosts, root-writes or
sudo-tees like before. The fast-path branch now reuses the same helper.

Reproduced on gfx1151 (Radeon 8060S) under dash (the curl|sh shell):
before the fix a reinstall left the drop-in absent and torch cuda_avail
False; after, the drop-in is persisted and a fresh login shell reports
cuda_avail True. Verified under both dash and bash, and idempotent on
re-run.

* Studio WSL: load system HIP before a prebuilt's bundled runtime (gfx1151)

The lemonade / published llama.cpp ROCm prebuilts bundle their own HIP
runtime (libamdhip64) built for bare-metal Linux. In WSL the GPU is reached
through the system ROCm's librocdxg bridge over /dev/dxg, which the bundled
runtime cannot drive -- it segfaults on the first GPU call. So:

  - install_llama_prebuilt.py: the prebuilt's llama-quantize/llama-server
    validation runs with the bundle dir first on LD_LIBRARY_PATH, segfaults
    (empty stderr), and the install silently falls back to a CPU source build
    (which on this host can't even build for GPU -- hipcc absent). The Strix
    Halo WSL user ends up on CPU despite a working GPU.
  - llama_cpp.py: even if a GPU prebuilt were kept, the serve-time launcher
    put the bundle dir first too, so it would crash at load.

Fix: on a ROCDXG WSL host (gated on /dev/dxg + "microsoft" /proc/version +
a librocdxg-providing /opt/rocm), prepend the system ROCm lib dir to
LD_LIBRARY_PATH so the WSL-capable libamdhip64 + librocdxg load first, while
the bundle still supplies libggml-hip / librocblas with the gfx1151 kernels.
Set HSA_ENABLE_DXG_DETECTION=1 alongside. Added _wsl_system_rocm_lib_dirs()
to both modules (kept identical so a prebuilt that passed install validation
runs the same way at serve time). Strict no-op on bare-metal Linux, NVIDIA,
macOS, and Windows.

Verified on gfx1151 (Radeon 8060S) in WSL (ROCm 7.2.1 + librocdxg, Adrenalin
ROCDXG): before, the lemonade gfx1151 prebuilt segfaulted and the install
fell back to a broken CPU build; after, install_llama_prebuilt validates and
keeps the GPU prebuilt (source=published, prebuilt_fallback_used=False), and
Studio serves Qwen3-1.7B-GGUF at 53 tok/s with the model resident in GPU
memory (llama-server device_info: ROCm0 = AMD Radeon 8060S).

* tests: cover the WSL ROCDXG drop-in + system-HIP-ordering fixes

- _wsl_system_rocm_lib_dirs: no-op without /dev/dxg, on bare-metal Linux,
  and on WSL without librocdxg; returns the system lib dir on a ROCDXG WSL
  host.
- binary_env: prepends the system ROCm lib dir ahead of the bundle and sets
  HSA_ENABLE_DXG_DETECTION on WSL; unchanged on bare-metal Linux.
- install.sh: _persist_rocm_wsl_dropin exists, is gated on librocdxg, and the
  rocminfo-already-works early return calls it before returning.
- llama_cpp.py: the serve-time launcher prepends the WSL rocm dirs before the
  bundle dir (mirrors binary_env).

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Tighten WSL ROCDXG fix comments (no logic change)

Condense the drop-in / system-HIP-ordering comments and docstrings added in
this PR. Verified comment-only via AST parse + py_compile + sh/bash -n, the
308-test rocm_support suite, and a dash functional re-run of the bootstrap
(drop-in still persisted, env still set).

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-06-12 04:46:39 -07:00
.github Run cross-platform parity test on Windows and macOS in CI (#6241) 2026-06-12 03:40:50 -07:00
images images: use narrower Discord button and drop duplicate (#5552) 2026-05-18 05:00:59 -07:00
scripts Windows/WSL installer: fix winget msstore cert failure, amd-smi DiskPart prompt, and enable AMD GPU (Strix Halo gfx1151) (#5940) 2026-06-10 04:24:49 -07:00
studio Studio: fix WSL Strix Halo GPU on reinstall (ROCDXG drop-in + system HIP before bundle) (#6227) 2026-06-12 04:46:39 -07:00
tests Studio: fix WSL Strix Halo GPU on reinstall (ROCDXG drop-in + system HIP before bundle) (#6227) 2026-06-12 04:46:39 -07:00
unsloth patch: fix EmptyLogits gathering in nested payloads and Accelerate recursively_apply (#6092) 2026-06-12 01:45:19 -07:00
unsloth_cli Studio: Add Tensor-Parallel llama.cpp support (#6040) 2026-06-12 04:00:52 -07:00
.git-blame-ignore-revs chore(studio/frontend): normalize line endings to LF (#6012) 2026-06-12 03:51:59 -07:00
.gitattributes chore(studio/frontend): normalize line endings to LF (#6012) 2026-06-12 03:51:59 -07:00
.gitignore ci: advisory lockfile supply-chain audit (no install-script changes) (#5604) 2026-05-19 05:56:56 -07:00
.pre-commit-ci.yaml pre-commit CI config (#3565) 2025-11-07 14:44:18 -08:00
.pre-commit-config.yaml Studio: auto-sync allowScripts pins after dependency bumps (#6136) 2026-06-10 02:35:37 -07:00
build.sh Add Studio web update banner and release version display (#5308) 2026-05-11 18:24:01 +04:00
cli.py Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2025-10-25 19:31:05 -07:00
CONTRIBUTING.md docs: repository cleanup (#5617) 2026-06-12 11:07:04 +01:00
COPYING Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
install.ps1 fix/uv-bytecode-timeout (#6166) 2026-06-12 02:37:51 -07:00
install.sh Studio: fix WSL Strix Halo GPU on reinstall (ROCDXG drop-in + system HIP before bundle) (#6227) 2026-06-12 04:46:39 -07:00
LICENSE Rename cli/ to unsloth_cli/ to fix namespace collision with stringzilla (#4393) 2026-03-17 20:40:21 -07:00
pyproject.toml Update pyproject.toml 2026-06-11 09:19:10 -07:00
README.md Document install env vars in README advanced launch options (#5972) 2026-06-03 05:39:38 -07:00
unsloth-cli.py Reduce and tighten code comments and docstrings repo-wide (#6095) 2026-06-08 23:09:51 -07:00

Unsloth logo

Unsloth Studio lets you run and train models locally.

FeaturesQuickstartNotebooksDocumentation


unsloth studio ui homepage

Get started

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Windows:

irm https://unsloth.ai/install.ps1 | iex

Community:

Features

Unsloth Studio (Beta) lets you run and train text, audio, embedding, vision models on Windows, Linux and macOS.

Inference

Training

  • Train and RL 500+ models up to 2x faster with up to 70% less VRAM, with no accuracy loss.
  • Custom Triton and mathematical kernels. See some collabs we did with PyTorch and Hugging Face.
  • Data Recipes: Auto-create datasets from PDF, CSV, DOCX etc. Edit data in a visual-node workflow.
  • Reinforcement Learning (RL): The most efficient RL library, using 80% less VRAM for GRPO, FP8 etc.
  • Supports full fine-tuning, RL, pretraining, 4-bit, 16-bit and, FP8 training.
  • Observability: Monitor training live, track loss and GPU usage and customize graphs.
  • Multi-GPU training is supported, with major improvements coming soon.

📥 Install

Unsloth can be used in two ways: through Unsloth Studio, the web UI, or through Unsloth Core, the code-based version. Each has different requirements.

Unsloth Studio (web UI)

Unsloth Studio (Beta) works on Windows, Linux, WSL and macOS.

  • CPU: Supported for Chat and Data Recipes currently
  • NVIDIA: Training works on RTX 30/40/50, Blackwell, DGX Spark, Station and more
  • macOS: Training, MLX and GGUF inference are ALL supported.
  • AMD: Chat + Data works. Train with Unsloth Core. Studio support is out soon.
  • Multi-GPU: Available now, with a major upgrade on the way

macOS, Linux, WSL:

curl -fsSL https://unsloth.ai/install.sh | sh

Use the same command to update.

Windows:

irm https://unsloth.ai/install.ps1 | iex

Use the same command to update.

Launch

unsloth studio -p 8888

For cloud or global access, add -H 0.0.0.0. By default, Unsloth is accessible only locally.

Docker

Use our Docker image unsloth/unsloth container. Run:

docker run -d -e JUPYTER_PASSWORD="mypassword" \
  -p 8888:8888 -p 8000:8000 -p 2222:22 \
  -v $(pwd)/work:/workspace/work \
  --gpus all \
  unsloth/unsloth

Developer, Nightly, Uninstall

To see developer, nightly and uninstallation etc. instructions, see advanced installation.

Unsloth Core (code-based)

Linux, WSL:

curl -LsSf https://astral.sh/uv/install.sh | sh
uv venv unsloth_env --python 3.13
source unsloth_env/bin/activate
uv pip install unsloth --torch-backend=auto

Windows:

winget install -e --id Python.Python.3.13
winget install --id=astral-sh.uv  -e
uv venv unsloth_env --python 3.13
.\unsloth_env\Scripts\activate
uv pip install unsloth --torch-backend=auto

For Windows, pip install unsloth works only if you have PyTorch installed. Read our Windows Guide. You can use the same Docker image as Unsloth Studio.

AMD, Intel:

For RTX 50x, B200, 6000 GPUs: uv pip install unsloth --torch-backend=auto. Read our guides for: Blackwell and DGX Spark.
To install Unsloth on AMD and Intel GPUs, follow our AMD Guide and Intel Guide.

📒 Free Notebooks

Train for free with our notebooks. You can use our new free Unsloth Studio notebook to run and train models for free in a web UI. Read our guide. Add dataset, run, then deploy your trained model.

Model Free Notebooks Performance Memory use
Gemma 4 (E2B) ▶️ Start for free 1.5x faster 50% less
Qwen3.5 (4B) ▶️ Start for free 1.5x faster 60% less
gpt-oss (20B) ▶️ Start for free 2x faster 70% less
Qwen3.5 GSPO ▶️ Start for free 2x faster 70% less
gpt-oss (20B): GRPO ▶️ Start for free 2x faster 80% less
Qwen3: Advanced GRPO ▶️ Start for free 2x faster 70% less
embeddinggemma (300M) ▶️ Start for free 2x faster 20% less
Mistral Ministral 3 (3B) ▶️ Start for free 1.5x faster 60% less
Llama 3.1 (8B) Alpaca ▶️ Start for free 2x faster 70% less
Llama 3.2 Conversational ▶️ Start for free 2x faster 70% less
Orpheus-TTS (3B) ▶️ Start for free 1.5x faster 50% less

🦥 Unsloth News

  • Connections: Connect any API provider (OpenAI, Anthropic) or server (vLLM, Ollama). Guide
  • MTP: Run Qwen3.6 MTP in Unsloth. MTP settings are autoset specific to your hardware. Guide
  • API inference endpoint: Deploy and run local LLMs in Claude Code, Codex tools. Guide
  • Qwen3.6: Qwen3.6-35B-A3B can now be trained and run in Unsloth Studio. Blog
  • Gemma 4: Run and train Googles new models directly in Unsloth. Blog
  • Introducing Unsloth Studio: our new web UI for running and training LLMs. Blog
  • Qwen3.5 - 0.8B, 2B, 4B, 9B, 27B, 35-A3B, 112B-A10B are now supported. Guide + notebooks
  • Train MoE LLMs 12x faster with 35% less VRAM - DeepSeek, GLM, Qwen and gpt-oss. Blog
  • Embedding models: Unsloth now supports ~1.8-3.3x faster embedding fine-tuning. BlogNotebooks
  • New 7x longer context RL vs. all other setups, via our new batching algorithms. Blog
  • New RoPE & MLP Triton Kernels & Padding Free + Packing: 3x faster training & 30% less VRAM. Blog
  • 500K Context: Training a 20B model with >500K context is now possible on an 80GB GPU. Blog
  • FP8 & Vision RL: You can now do FP8 & VLM GRPO on consumer GPUs. FP8 BlogVision RL

📥 Advanced Installation

The below advanced instructions are for Unsloth Studio. For Unsloth Core advanced installation, view our docs.

Developer installs: macOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
./install.sh --local
unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Developer installs: Windows PowerShell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to update :

cd unsloth && git pull
./install.sh --local
unsloth studio -p 8888

Nightly: MacOS, Linux, WSL:

git clone https://github.com/unslothai/unsloth
cd unsloth
git checkout nightly
./install.sh --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Nightly: Windows:

Run in Windows Powershell:

git clone https://github.com/unslothai/unsloth.git
cd unsloth
git checkout nightly
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\install.ps1 --local
unsloth studio -p 8888

Then to launch every time:

unsloth studio -p 8888

Advanced launch options

Installer options can be passed as environment variables. On macOS, Linux and WSL place the variable after the pipe so the shell passes it to sh; on Windows set it with $env: before piping to iex.

Skip PyTorch (GGUF-only mode):

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_NO_TORCH=1 sh
$env:UNSLOTH_NO_TORCH=1; irm https://unsloth.ai/install.ps1 | iex

Pin the Python version:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_PYTHON=3.12 sh
$env:UNSLOTH_PYTHON='3.12'; irm https://unsloth.ai/install.ps1 | iex

Install to a custom location with UNSLOTH_STUDIO_HOME:

curl -fsSL https://unsloth.ai/install.sh | UNSLOTH_STUDIO_HOME=/abs/path sh
$env:UNSLOTH_STUDIO_HOME='C:\path'; irm https://unsloth.ai/install.ps1 | iex

Cap Studio's native CPU thread pools on high-core hosts: UNSLOTH_CPU_THREADS=8 unsloth studio -p 8888.

Uninstall

The recommended way to fully remove Unsloth Studio is the matching uninstall script for your OS. It stops any running servers, removes the install dir, the launcher data dir, the desktop shortcut, and any platform-specific entries (macOS .app bundle + Launch Services on Mac; Start Menu, HKCU\Software\Unsloth registry key and user PATH entries on Windows):

  • MacOS, WSL, Linux: curl -fsSL https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.sh | sh
  • Windows (PowerShell): irm https://raw.githubusercontent.com/unslothai/unsloth/main/scripts/uninstall.ps1 | iex

If you only want to drop the install dir and keep the launcher/shortcut for a later reinstall, you can instead run rm -rf ~/.unsloth/studio (Mac/Linux/WSL) or Remove-Item -Recurse -Force "$HOME\.unsloth\studio" (Windows). The model cache at ~/.cache/huggingface is not touched by any of these.

For more info, see our docs.

Deleting model files

You can delete old model files either from the bin icon in model search or by removing the relevant cached model folder from the default Hugging Face cache directory. By default, HF uses:

  • MacOS, Linux, WSL: ~/.cache/huggingface/hub/
  • Windows: %USERPROFILE%\.cache\huggingface\hub\
Type Links
  Discord Join Discord server
  r/unsloth Reddit Join Reddit community
📚 Documentation & Wiki Read Our Docs
  Twitter (aka X) Follow us on X
🔮 Our Models Unsloth Catalog
✍️ Blog Read our Blogs

Citation

You can cite the Unsloth repo as follows:

@software{unsloth,
  author = {Daniel Han, Michael Han and Unsloth team},
  title = {Unsloth},
  url = {https://github.com/unslothai/unsloth},
  year = {2023}
}

If you trained a model with 🦥Unsloth, you can use this cool sticker!  

License

Unsloth uses a dual-licensing model of Apache 2.0 and AGPL-3.0. The core Unsloth package remains licensed under Apache 2.0, while certain optional components, such as the Unsloth Studio UI are licensed under the open-source license AGPL-3.0.

This structure helps support ongoing Unsloth development while keeping the project open source and enabling the broader ecosystem to continue growing.

Thank You to

  • The llama.cpp library that lets users run and save models with Unsloth
  • The Hugging Face team and their libraries: transformers and TRL
  • The Pytorch and Torch AO team for their contributions
  • NVIDIA for their NeMo DataDesigner library and their contributions
  • And of course for every single person who has contributed or has used Unsloth!