unsloth/scripts/compile_probe.py
Daniel Han 6b9b1c72d3
Studio diffusion (Phase 7): accuracy-preserving speed pass (2.2x via GGUF compile) (#6690)
* Studio diffusion: cross-platform device policy, fp16 guard, lock split, validate-before-evict

Phase 1 of porting the richer diffusion stack onto the image-generation backend.

- Add a compartmentalized device/dtype policy module (diffusion_device.py)
  resolving CUDA/ROCm/XPU/MPS/CPU with capability flags. Keeps the NVIDIA
  capability-based bf16 choice; ROCm and XPU are isolated; MPS uses bf16 or
  fp32, never a silent fp16 that renders a black image.
- Add a per-family fp16_incompatible flag (Z-Image) and promote a resolved
  float16 to float32 for those families so they do not produce black images.
- Split the backend locks: a generation holds only _generate_lock, so status,
  unload, and a new load are never blocked by a long denoise. Add per-generation
  cancellation via callback_on_step_end so an eviction or a superseding load
  preempts a running generation; a replacement load waits for it to stop before
  allocating, so two pipelines never sit in VRAM at once.
- Validate a load request before the GPU handoff so an unloadable pick never
  evicts a working chat model, and reject missing local paths up front.
- Add CPU-only tests for the device policy, dtype guard, lock split and
  cancellation, and validate-before-evict, plus a GPU benchmark/regression
  script (scripts/diffusion_bench.py) measuring latency, peak VRAM, and PSNR
  against a saved reference.

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* Studio diffusion (Phase 2A): measured-budget memory planner + offload/VAE policy

Add a lean, backend-agnostic memory policy that picks a CPU-offload policy and
VAE tiling/slicing from measured free device memory vs the model's estimated
resident footprint, then applies it to the built pipeline. auto stays resident
when the model fits (byte-identical to the prior resident path), and falls to
whole-module offload when tight; fast/balanced/low_vram are explicit overrides.
Sequential submodule offload is unreliable for GGUF transformers on diffusers
0.38, so it falls back to whole-module offload and status reports the policy
actually engaged.

Verified on Z-Image-Turbo Q4_K_M (B200): auto reproduces the resident image with
no VRAM/latency regression (PSNR inf); balanced/low_vram cut generation peak VRAM
47.9% (15951 -> 8318 MB) with byte-identical output, at the expected latency cost.

73 prior + 35 new CPU tests pass.

* Studio diffusion (Phase 2D): streamed block-level offload + functional VAE tiling

Add a streamed 'group' offload tier (diffusers apply_group_offloading, block_level,
use_stream) that keeps the transformer flowing through the GPU a few blocks at a
time while the text encoder / VAE stay resident, and fix VAE tiling to drive the
VAE submodule (pipelines like Z-Image expose enable_tiling on pipe.vae, not the
pipeline). apply_memory_plan now returns the (policy, tiling) actually engaged so
status never overstates either, and group falls back to whole-module offload when
the transformer can't be streamed.

Measured on Z-Image (B200), all lossless (PSNR inf vs resident): balanced/group
cuts generation peak VRAM 32% (15951 -> 10840 MB) at near-resident speed (2.07 ->
2.99s); low_vram/model cuts it 48% (-> 8318 MB) but is slower (7.99s). Mode names
now match that tradeoff: balanced = stream the transformer, low_vram = offload
every component. auto picks group when the companions fit resident, else model.

112 CPU tests pass.

* Studio diffusion (Phase 5): image quality-vs-quant accuracy harness

Add scripts/diffusion_quality.py, the accuracy analogue of the KLD workflow: hold
prompt + seed fixed, render a grid with a reference quant (default BF16), then render
each candidate quant and measure drift from the reference. Records mean PSNR + SSIM
(pure-numpy, no skimage/scipy) and optional CLIP text-alignment + image-similarity
(transformers, --clip), plus file size, latency, and peak VRAM, then prints a
quality-vs-cost table and recommends the smallest quant within a quality budget.
--selftest validates the metrics on synthetic images with no GPU or model.

Verified on Z-Image (B200): the table degrades monotonically with quant size
(Q8 -> Q4 -> Q2: PSNR 21.7 -> 15.5, SSIM 0.82 -> 0.61), while CLIP-text stays flat
(~0.34) -- quantization erodes fine detail far more than prompt adherence.

* Studio diffusion (Phase 3): opt-in speed layer (channels_last / compile / TF32)

Add a speed_mode knob (off by default, so the render path stays bit-identical):
default applies channels_last VAE + regional torch.compile of the denoiser's
repeated block where eligible; max also enables TF32 matmul and fused QKV. Regional
compile is gated off for the GGUF transformer (dequantises per-op) and for families
flagged not compile-friendly (a new supports_torch_compile flag, False for Z-Image),
so it activates automatically only once a non-GGUF bf16 transformer is loaded. Speed
optims run before placement/offload, per the diffusers composition order. status now
reports speed_mode + the optims actually engaged.

Verified on Z-Image (B200): default -> ['channels_last'], max -> ['channels_last',
'tf32'], compile correctly skipped for GGUF; generation works in every mode.

121 CPU tests pass.

* Studio diffusion (Phase 2B): opt-in fp8 text-encoder layerwise casting

Add a text_encoder_fp8 knob that casts the companion text encoder(s) to fp8 (e4m3)
storage via diffusers apply_layerwise_casting, upcasting per layer to the bf16
compute dtype while normalisations and embeddings stay full precision. Applied
before placement, gated to CUDA + bf16, best-effort (a failure leaves the encoder
dense). status reports which encoders were cast.

Verified on Z-Image (B200, balanced/group mode where the encoder stays resident):
generation peak VRAM dropped 37% (10840 -> 6791 MB, below the lowest-VRAM offload)
at near-resident speed. It is a memory-vs-quality tradeoff, not free -- ~20 dB PSNR
vs the bf16 encoder, a larger shift than one transformer quant step -- so it is off
by default and documented as such, with the Phase 5 harness to size the cost.

127 CPU tests pass.

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* Studio diffusion (Phase 2C): NVFP4 text-encoder quant (+ generalise fp8 knob)

Generalise the text-encoder precision knob from a fp8 bool to text_encoder_quant
(fp8 | nvfp4). nvfp4 quantises the companion text encoder to 4-bit via torchao
NVFP4 weight-only (two-level microscaling) on Blackwell's FP4 tensor cores; fp8
stays the broader-hardware path (cc>=8.9). Both are gated, best-effort, and run
before placement; status reports the mode actually engaged. This is the lean
realisation of GGUF-native text-encoder quant: 4-bit on the encoder without the
3045-line port.

Verified on Z-Image (B200, balanced/group where the encoder stays resident), vs the
bf16 encoder: nvfp4 cut generation peak VRAM 48% (10840 -> 5593 MB, the lowest TE
option, below whole-model offload) at near-fp8 quality (16.4 vs 17.1 dB PSNR), and
both quants ran faster than bf16. A memory-vs-quality tradeoff (off by default);
size it per model with the Phase 5 quality harness. diffusion_bench gains
--text-encoder-quant.

129 CPU tests pass.

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* Studio diffusion (Phase 4): native stable-diffusion.cpp engine for CPU/Mac

Adds the CPU / Apple-Silicon tier of the two-engine strategy, mirroring the
chat backend's llama.cpp shell-out. Diffusers stays the default on CUDA / ROCm
/ XPU; this covers the hardware diffusers serves poorly, consuming the same
split GGUF assets Studio already curates.

- sd_cpp_args.py: pure sd-cli command builder. Maps the family to its
  text-encoder flag (Z-Image Qwen3 to --llm, Qwen-Image to --qwen2vl, FLUX.1
  CLIP-L + T5), and the diffusers memory policy (none/group/model/sequential)
  to sd.cpp's offload flags (--offload-to-cpu / --clip-on-cpu / --vae-on-cpu /
  --vae-tiling / --diffusion-fa), so one user knob drives both engines.
- sd_cpp_engine.py: SdCppEngine over a located sd-cli. find_sd_cpp_binary()
  with the same precedence as the llama finder (env override, then the Studio
  install root, then in-tree, then PATH), an is_available/version probe, and a
  one-shot subprocess generate that streams progress and returns the PNG.
  runtime_env() prepends the binary's directory to the platform library path
  so a prebuilt's bundled libstable-diffusion.so resolves.
  select_diffusion_engine() is the pure routing decision (GPU backends to
  diffusers, CPU/MPS to native when present).
- install_sd_cpp_prebuilt.py: resolve + download the per-host prebuilt
  (macOS-arm64/Metal, Linux x86_64 CPU, Vulkan/ROCm/Windows variants) into the
  Studio install root. resolve_release_asset() is a pure, unit-tested
  host-to-asset matrix.
- scripts/sd_cpp_smoke.py: end-to-end native generation harness.

Tests (CPU-only, subprocess/filesystem stubbed): 49 new across args, engine,
routing, runtime env, and the installer resolver. Full diffusion suite 166
passing.

Verified on a B200 box: built sd-cli (CUDA) and the prebuilt (CPU) both
generate Z-Image-Turbo Q4_K end to end through SdCppEngine: balanced (group
offload, 5.0s gen), low_vram (full CPU offload + VAE tiling, 13.4s), and the
dynamically-linked CPU prebuilt (50.4s on CPU), all producing coherent images.

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* Studio diffusion (Phase 6): img2img / inpaint / edit / LoRA / upscale on the native engine

Builds on Phase 4's native stable-diffusion.cpp engine, extending it from
text-to-image to the wider feature surface, since sd.cpp supports all of these
through the binary already. Pure command-builder additions plus one engine
method, so the txt2img path is unchanged.

- sd_cpp_args.py: SdCppGenParams gains image-conditioning fields. init_img +
  strength make a run img2img, adding mask makes it inpaint, ref_images drives
  FLUX-Kontext / Qwen-Image-Edit style editing (repeated --ref-image), and
  lora_dir + the <lora:name:weight> prompt syntax select LoRAs. New
  SdCppUpscaleParams + build_sd_cpp_upscale_command for the ESRGAN upscale run
  mode (input image + esrgan model, no prompt / text encoders).
- sd_cpp_engine.py: the subprocess runner is factored into a shared _run() so
  generate() (now carrying the conditioning flags) and a new upscale() reuse
  the same streaming / error / output-check path.
- scripts/sd_cpp_smoke.py: --task {txt2img,img2img,upscale} with --init-img /
  --strength / --upscale-model / --upscale-repeats.

Tests: 10 new across the img2img / inpaint / edit / LoRA flag construction, the
upscale builder and its validation, and the engine's img2img + upscale paths.
Full diffusion suite 176 passing.

Verified on a B200 box through SdCppEngine: img2img (Z-Image-Turbo Q4_K, the
init image conditioned at strength 0.6, 4.8s) and ESRGAN upscale
(512x512 -> 2048x2048 via RealESRGAN_x4plus_anime_6B, 2.7s), both producing
coherent images. Video and the diffusers-path feature wiring are deferred.

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* Studio diffusion (Phase 7): accuracy-preserving speed pass

Re-review of the diffusion stack (#6675/#6679/#6680) surfaced one real accuracy
bug and a dead-on-arrival speed path; this fixes both and adds the lossless /
near-lossless wins, all measured on a B200.

Correctness:
- TF32 global-state leak (fix). speed_mode=max flipped torch.backends.*.allow_tf32
  process-wide and never restored them, so a later `off` load silently inherited
  TF32 and was no longer bit-identical. Added snapshot_backend_flags /
  restore_backend_flags (TF32 + cudnn.benchmark), captured before the speed layer
  runs and restored on unload. Verified: load max -> unload -> load off is now
  byte-identical (PSNR inf) to a fresh off.
- sd-cli timeout could hang forever. _run() blocked in `for line in stdout` and
  only checked the timeout after EOF, so a child stuck in model load / GPU init
  with no output ignored the timeout. Drained stdout on a reader thread with a
  wall-clock deadline. Added a silent-hang regression test.

Speed (diffusers path), near-lossless, opt-in tiers:
- Regional torch.compile now runs on the GGUF transformer. The is_gguf gate (and
  Z-Image's supports_torch_compile=False) were stale: compile_repeated_blocks
  compiles and runs ~2.2x faster on the GGUF Z-Image transformer on
  torch 2.9.1 / diffusers 0.38 (the per-op dequant stays eager, the rest of the
  block compiles). Measured: off 1.80s -> default 0.82s/gen (+54.7%), PSNR 37.7 dB
  vs eager -- far above the Q4 quant noise floor (~21 dB), so it does not move
  output quality. Gate relaxed; default tier delivers it.
- cudnn.benchmark added to the default tier (autotunes the fixed-shape VAE convs).
- torch.inference_mode() around the pipeline call (lossless, strictly faster than
  the no_grad diffusers uses internally).

Memory path:
- VAE tiling (not bit-identical >1MP) restricted to the model/sequential/CPU tiers;
  the balanced (group) tier keeps exact slicing only, so it is now bit-identical to
  the resident image (verified PSNR inf) and slightly faster.
- Group offload adds non_blocking + record_stream on the CUDA stream path to
  overlap each block's H2D copy with compute (lossless; gated on the installed
  diffusers signature so older versions still work).

Native (sd.cpp) path:
- native_speed_flags: a first-class speed knob (default -> --diffusion-fa, a
  near-lossless CUDA win that was previously only added on offload tiers; max also
  -> --diffusion-conv-direct). conv-direct stays opt-in: measured +45% on CUDA, so
  it is never auto-on. Engine generate() merges it, de-duped against offload flags.

Default profile: a GGUF model with no explicit speed_mode now resolves to the
`default` profile (resolve_speed_mode), since compile's perturbation sits below the
quantisation noise floor and so does not reduce quality versus the dense reference;
out of the box a GGUF Z-Image generation drops from 1.80s to 0.81s. Dense models
stay `off` / bit-identical, and an explicit speed_mode -- including "off" -- is
always honored, so the byte-identical path remains one flag away and is the
regression reference.

Tooling: scripts/compile_probe.py (eager vs compiled GGUF probe), scripts/
perf_verify.py (the B200 verification above), and diffusion_bench.py gains
--speed-mode so the speed tiers are benchmarkable.

Tests: 183 passing (was 166); new coverage for the backend-flag snapshot/restore,
GGUF compile eligibility, the balanced tiling/slicing split, native_speed_flags +
the engine de-dup, and the sd-cli silent-hang timeout.

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* Studio diffusion (Phase 7): max tier uses max-autotune-no-cudagraphs + engine/lever benchmarks

The opt-in `max` speed tier now compiles the repeated block with
mode=max-autotune-no-cudagraphs (dynamic=False) instead of the default mode:
Triton autotuning for GEMM/conv-heavier models, gated to the tier where a longer
cold compile is acceptable. CUDA-graph modes (reduce-overhead / max-autotune) are
deliberately avoided -- both crash on the regionally-compiled block (its static
output buffer is overwritten across denoise steps), measured.

Adds two reproducible benchmarks used to validate the optimization research:
- scripts/compare_engines.py: PyTorch (diffusers GGUF) vs native sd.cpp head-to-head.
- scripts/leverage_probe.py: coordinate_descent_tuning + FirstBlockCache probes.

Measured on B200 (Z-Image Q4_K_M, 1024px, 8 steps): default compile 0.80s/gen;
coordinate_descent_tuning 0.79s (within noise, already covered by max-autotune);
FirstBlockCache does not run on Z-Image (diffusers 0.38 block-detection / Dynamo).

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* Studio diffusion (Phase 7): robust backend-flag snapshot/restore and restore on failed speeded load

- snapshot_backend_flags reads each flag defensively (getattr + hasattr), so a build/platform
  missing one (no cuda.matmul on CPU/MPS) still captures the rest instead of skipping the
  whole snapshot. restore_backend_flags restores each flag independently so one failure can't
  leave the others leaked process-wide.
- load_pipeline restores the flags (and clears the GPU cache) when the build fails after
  apply_speed_optims mutated the process-wide flags but before _state captured them for unload
  to restore -- otherwise a failed default/max load left cudnn.benchmark/TF32 on and
  contaminated later off generations.

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* Studio diffusion (Phase 4): enforce the sd-cli timeout while reading output

Iterating proc.stdout directly blocks until the stream closes, so a sd-cli that hangs
without producing output (or without closing stdout) would never reach proc.wait and the
wall-clock timeout was silently bypassed. Drain stdout on a daemon thread and wait on the
PROCESS, so the main thread always enforces the timeout and kills a hung process (which
closes the pipe and ends the reader). Add a test that times out even when stdout blocks,
and make the no-binary test hermetic so a host-installed sd-cli can't leak in.

* Studio diffusion (Phase 7) review fixes: offload fallback + bench scripts

- diffusion_memory: when group offload is unavailable and the plan falls back to
  whole-module offload, enable VAE tiling (the group plan left it off, but the fallback
  is the low-VRAM path where the decode spike can OOM). Covers both the group and
  sequential fallback branches.
- perf_verify: include the balanced-vs-off PSNR in the pass/fail condition, so a
  balanced bit-identity regression actually fails the check instead of exiting 0.
- compare_engines: --vae/--llm default to None (were author-absolute /mnt paths), and
  the load-progress poll has a 30 min deadline instead of looping forever on a hang.
- test for the group->model fallback enabling VAE tiling.

* Studio diffusion (Phase 4) review fixes: sd.cpp installer + engine hardening

- install_sd_cpp_prebuilt: download the release archive with urlopen + an explicit
  timeout + copyfileobj (urlretrieve has no timeout and hangs on a stalled socket);
  extract through a per-member containment check (Zip-Slip guard); expanduser the
  --install-dir so a tilde path is not taken literally; and on Windows CUDA also fetch
  the separately-published cudart runtime DLL archive so sd-cli.exe can start.
- sd_cpp_engine: find_sd_cpp_binary honors UNSLOTH_STUDIO_HOME / STUDIO_HOME like the
  installer, so a custom-root install is discovered without UNSLOTH_SD_CPP_PATH; start
  sd-cli with the parent-death child_popen_kwargs so it is not orphaned on a backend
  crash; reap the SIGKILLed child (proc.wait) so a cancel/timeout does not leave a zombie.
- tests: Zip-Slip rejection, normal extraction, studio-home discovery.

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* Studio diffusion (Phase 4) review round 2: collect sd-cli batch outputs

Codex review: when batch_count > 1, stable-diffusion.cpp's save_results() writes
the numbered files <stem>_<idx><suffix> (base_0.png, base_1.png, ...) instead of
the literal --output path. SdCppEngine.generate checked only the literal path, so
a batch generation would exit 0 and then raise 'no image' (or return a stale
file). generate now returns the literal path when present and otherwise falls
back to the numbered siblings; single-image behavior is unchanged.

Test: a fake sd-cli that writes img_0.png/img_1.png (not img.png) is collected
without error.

* Studio diffusion (Phase 6) review round 2: img2img source dims + upscale repeats

Codex review on the native engine arg builder:

- build_sd_cpp_command emitted --width/--height unconditionally, so an
  img2img/inpaint/edit run that left dims unset forced a 1024x1024 resize/crop of
  the input. width/height are now Optional (None = unset): an image-conditioned
  run (init_img or ref_images) with unset dims omits the flags so sd.cpp derives
  the size from the input image (set_width_and_height_if_unset); a plain txt2img
  run with unset dims keeps the prior 1024x1024 default; explicit dims are always
  honored. width/height are read only by the builder, so the type change is local.

- build_sd_cpp_upscale_command used a truthiness guard (params.repeats and ...)
  that silently swallowed repeats=0 into sd-cli's default of one pass, turning an
  explicit no-op into a real upscale. It now rejects repeats < 1 with ValueError
  and emits the flag for any explicit value != 1.

Tests: img2img unset dims omit width/height (init_img and ref_images), explicit
dims emitted, txt2img keeps 1024; upscale rejects repeats=0 and omits the flag at
the default. (Two pre-existing binary-discovery tests fail only because a real
sd-cli is installed in this dev environment; unrelated to this change.)

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---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: oobabooga <112222186+oobabooga@users.noreply.github.com>
2026-07-01 15:31:50 -03:00

189 lines
6.5 KiB
Python

# SPDX-License-Identifier: AGPL-3.0-only
# Copyright 2026-present the Unsloth AI Inc. team. All rights reserved. See /studio/LICENSE.AGPL-3.0
"""Probe: does regional ``torch.compile`` work on the GGUF diffusion transformer?
The speed layer gates ``compile_repeated_blocks`` OFF for GGUF (it dequantises
per-op). Since the backend is GGUF-only, that makes regional compile dead on
every shipping model. This probe loads a GGUF transformer exactly as
``diffusion.py`` does, runs an eager generation, then compiles the repeated
denoiser block and runs the same seed again, reporting: whether compile raised,
per-generation latency eager vs compiled, and PSNR(compiled vs eager). If compile
is clean and PSNR is high, the gate can be relaxed for this family.
Run on one CUDA GPU. Read-only w.r.t. the backend (does not import the gate).
"""
from __future__ import annotations
import argparse
import sys
import time
from pathlib import Path
import numpy as np
def _psnr(a: "np.ndarray", b: "np.ndarray") -> float:
a = a.astype(np.float64)
b = b.astype(np.float64)
mse = float(np.mean((a - b) ** 2))
if mse == 0.0:
return float("inf")
return float(10.0 * np.log10((255.0**2) / mse))
def _gen(pipe, prompt, *, steps, seed, width, height, guidance):
import torch
gen = torch.Generator(device = "cuda").manual_seed(seed)
torch.cuda.synchronize()
t0 = time.time()
image = pipe(
prompt = prompt,
width = width,
height = height,
num_inference_steps = steps,
guidance_scale = guidance,
generator = gen,
).images[0]
torch.cuda.synchronize()
return image, time.time() - t0
def main(argv = None) -> int:
p = argparse.ArgumentParser()
p.add_argument("--repo", default = "unsloth/Z-Image-Turbo-GGUF")
p.add_argument("--gguf", default = "z-image-turbo-Q4_K_M.gguf")
p.add_argument("--base-repo", default = "Tongyi-MAI/Z-Image-Turbo")
p.add_argument("--transformer-class", default = "ZImageTransformer2DModel")
p.add_argument("--pipeline-class", default = "ZImagePipeline")
p.add_argument(
"--prompt",
default = "A cinematic photograph of a red fox in a snowy forest at dawn, highly detailed",
)
p.add_argument("--steps", type = int, default = 8)
p.add_argument("--seed", type = int, default = 42)
p.add_argument("--width", type = int, default = 1024)
p.add_argument("--height", type = int, default = 1024)
p.add_argument("--guidance", type = float, default = 0.0)
p.add_argument(
"--mode", default = "default", help = "compile mode: default | max-autotune-no-cudagraphs"
)
p.add_argument(
"--dynamic", action = "store_true", help = "dynamic=True (default False here for speed)"
)
p.add_argument("--out-dir", default = "outputs/compile_probe")
args = p.parse_args(argv)
import torch
import diffusers
from huggingface_hub import hf_hub_download
out = Path(args.out_dir)
out.mkdir(parents = True, exist_ok = True)
dtype = torch.bfloat16
gguf_path = hf_hub_download(args.repo, args.gguf)
print(f"gguf: {gguf_path}", flush = True)
transformer_cls = getattr(diffusers, args.transformer_class)
transformer = transformer_cls.from_single_file(
gguf_path,
quantization_config = diffusers.GGUFQuantizationConfig(compute_dtype = dtype),
torch_dtype = dtype,
config = args.base_repo,
subfolder = "transformer",
)
pipeline_cls = getattr(diffusers, args.pipeline_class)
pipe = pipeline_cls.from_pretrained(args.base_repo, torch_dtype = dtype, transformer = transformer)
pipe.to("cuda")
print("pipeline loaded on cuda", flush = True)
# warm the eager path once (allocator / cudnn), then time eager.
_gen(
pipe,
args.prompt,
steps = args.steps,
seed = args.seed,
width = args.width,
height = args.height,
guidance = args.guidance,
)
eager_img, eager_t = _gen(
pipe,
args.prompt,
steps = args.steps,
seed = args.seed,
width = args.width,
height = args.height,
guidance = args.guidance,
)
eager_img.save(out / "eager.png")
eager_arr = np.array(eager_img)
print(f"EAGER: {eager_t:.2f}s/gen", flush = True)
# compile the repeated denoiser block.
fn = getattr(pipe.transformer, "compile_repeated_blocks", None)
if not callable(fn):
print("RESULT: transformer has no compile_repeated_blocks -> N/A", flush = True)
return 3
compile_kwargs = {"fullgraph": True, "dynamic": bool(args.dynamic)}
if args.mode and args.mode != "default":
compile_kwargs["mode"] = args.mode
print(f"compiling repeated blocks: {compile_kwargs} ...", flush = True)
try:
t0 = time.time()
fn(**compile_kwargs)
print(
f" compile_repeated_blocks() returned in {time.time()-t0:.1f}s (compilation is lazy)",
flush = True,
)
except Exception as exc: # noqa: BLE001
print(f"RESULT: compile_repeated_blocks RAISED: {type(exc).__name__}: {exc}", flush = True)
return 1
# first compiled gen triggers the actual compilation (untimed warmup).
try:
t0 = time.time()
_gen(
pipe,
args.prompt,
steps = args.steps,
seed = args.seed,
width = args.width,
height = args.height,
guidance = args.guidance,
)
print(f" first compiled gen (compilation) took {time.time()-t0:.1f}s", flush = True)
except Exception as exc: # noqa: BLE001
print(f"RESULT: first compiled generation RAISED: {type(exc).__name__}: {exc}", flush = True)
return 2
comp_img, comp_t = _gen(
pipe,
args.prompt,
steps = args.steps,
seed = args.seed,
width = args.width,
height = args.height,
guidance = args.guidance,
)
comp_img.save(out / "compiled.png")
psnr = _psnr(eager_arr, np.array(comp_img))
speedup = (eager_t - comp_t) / eager_t * 100.0
print("\n==== COMPILE PROBE RESULT ====", flush = True)
print(f" eager: {eager_t:.2f}s/gen", flush = True)
print(f" compiled: {comp_t:.2f}s/gen ({speedup:+.1f}% vs eager)", flush = True)
print(f" PSNR(compiled vs eager): {psnr:.1f} dB", flush = True)
print(
f" verdict: {'COMPILE-WORKS' if psnr >= 30 else 'COMPILE-DIVERGES'} "
f"{'FASTER' if comp_t < eager_t else 'NOT-FASTER'}",
flush = True,
)
return 0
if __name__ == "__main__":
sys.exit(main())