talemate/docs/dev/agents/example/test/__init__.py
veguAI add4893939
Prep 0.19.0 (#67)
* linting

* improve prompt devtools: test changes, show more information

* some more polish for the new promp devtools

* up default conversation gen length to 128

* openai client tweaks, talemate sets max_tokens on gpt-3.5 generations

* support new openai embeddings (and default to text-embedding-3-small)

* ux polish for character sheet and character state ux

* actor instructions

* experiment using # for context / instructions

* fix bug where regenerating history would mess up time stamps

* remove trailing ]

* prevent client ctx from being unset

* fix issue where sometimes you'd need to delete a client twice for it to disappear

* upgrade dependencies

* set 0.19.0

* fix performance degradation caused by circular loading animation

* remove coqui studio support

* fix issue when switching from unsaved creative mode to loading a scene

* third party client / agent support

* edit dialogue examples through character / actor editor

* remove "edit dialogue" action from editor - replaced by character actor instructions

* different icon for delete

* prompt adjustment for acting instructions

* adhoc context generation for character attributes and details

* add adhoc generation for character description

* contextual generation tweaks

* contextual generation for dialogue examples
fix some formatting issues

* contextual generation for world entries

* prepopulate initial recen scenarios with demo scenes
add experimental holodeck scenario

* scene info
scene experimental

* assortment of fixes for holodeck improvements

* more holodeck fixes

* refactor holodeck instructions

* rename holodeck to simulation suite

* better scene status messages

* add new gpt-3.5-turbo model, better json response coercion for older models

* allow exclusion of characters when persisting based on world state

* better error handling of world state response

* better error handling of world state response

* more simulation suite fixes

* progress color

* world state character name mapping support

* if neither quote nor asterisk is in message default to quotes

* fix rerun of new paraphrase op

* sim suite ping that ensure's characters are not aware of sim

* fixes for better character name assessment
simulation suite can now give the player character a proper name

* fix bug with new status notifications

* sim suite adjustments and fixes and tuning

* sim suite tweaks

* impl scene restore from file

* prompting tweaks for reinforcement messages and acting instructions

* more tweaks

* dialogue prompt tweaks for rerun + rewrite

* fix bug with character entry / exit with narration

* linting

* simsuite screenshots

* screenshots
2024-02-06 00:40:55 +02:00

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Python

from talemate.agents.base import Agent, AgentAction
from talemate.agents.registry import register
from talemate.events import GameLoopEvent
import talemate.emit.async_signals
from talemate.emit import emit
@register()
class TestAgent(Agent):
agent_type = "test"
verbose_name = "Test"
def __init__(self, client):
self.client = client
self.is_enabled = True
self.actions = {
"test": AgentAction(
enabled=True,
label="Test",
description="Test",
),
}
@property
def enabled(self):
return self.is_enabled
@property
def has_toggle(self):
return True
@property
def experimental(self):
return True
def connect(self, scene):
super().connect(scene)
talemate.emit.async_signals.get("game_loop").connect(self.on_game_loop)
async def on_game_loop(self, emission: GameLoopEvent):
"""
Called on the beginning of every game loop
"""
if not self.enabled:
return
emit("status", status="info", message="Annoying you with a test message every game loop.")