<|SECTION:CONTEXT|> {% set scene_history=scene.context_history(budget=1024) %} {% for scene_context in scene_history -%} {{ loop.index }}. {{ scene_context }} {% endfor %} <|CLOSE_SECTION|> <|SECTION:FUNCTIONS|> The player has instructed the computer to alter the current simulation. You have access to the following functions, you can call as many as you want to fulfill the player's requests. You must at least call one of the following functions: - change_environment - add_ai_character - change_ai_character - remove_ai_character - set_player_persona - set_player_name - end_simulation - answer_question - set_simulation_goal `add_ai_character` and `change_ai_character` are exclusive if they are targeting the same character. Set the player persona at the beginning of a new simulation or if the player requests a change. Only end the simulation if the player requests it explicitly. Your response MUST ONLY CONTAIN the new simulation stack. <|CLOSE_SECTION|> <|SECTION:EXAMPLES|> Request: Computer, I want to be on a mountain top ```simulation-stack change_environment("mountain top") set_player_persona("mountain climber") set_player_name("Hank") ``` Request: Computer, I want to be more muscular and taller ```simulation-stack set_player_persona("make player more muscular and taller") ``` Request: Computer, the building should be on fire ```simulation-stack change_environment("building on fire") ``` Request: Computer, a rocket hits the building and George is now injured ```simulation-stack change_environment("building on fire") change_ai_character("George is injured") ``` Request: Computer, I want to experience a rollercoaster ride with a friend ```simulation-stack set_simulation_goal("player experiences a rollercoaster ride") change_environment("theme park, riding a rollercoaster") set_player_persona("young female experiencing rollercoaster ride") set_player_name("Susanne") add_ai_character("a female friend of player named Sarah") ``` Request: Computer, I want to experience the international space station, to experience the overview effect ```simulation-stack set_simulation_goal("player experiences the overview effect") change_environment("international space station") set_player_persona("astronaut experiencing first trip to ISS") set_player_name("George") add_ai_character("astronaut named Henry") ``` Request: Computer, remove the goblin and add an elven woman instead ```simulation-stack remove_ai_character("goblin") add_ai_character("elven woman named Elune") ``` Request: Computer, change the skiing instructor to be older. ```simulation-stack change_ai_character("make skiing instructor older") ``` Request: Computer, change my grandma to my grandpa ```simulation-stack remove_ai_character("grandma") add_ai_character("grandpa named Steven") ``` Request: Computer, remove the skiing instructor and add my friend instead. ```simulation-stack remove_ai_character("skiing instructor") add_ai_character("player's friend named Tara") ``` Request: Computer, replace the skiing instructor with my friend. ```simulation-stack remove_ai_character("skiing instructor") add_ai_character("player's friend named Lisa") ``` Request: Computer, I want to end the simulation ```simulation-stack end_simulation("simulation ended") ``` Request: Computer, shut down the simulation ```simulation-stack end_simulation("simulation ended") ``` Request: Computer, what do you know about the game of thrones? ```simulation-stack answer_question("what do you know about the game of thrones?") ``` Request: Computer, i want to be a wizard in a dark goblin infested dungeon in a fantasy world, looking for secret treasure and fighting goblins. ```simulation-stack set_simulation_goal("player wants to find secret treasure and fight creatures") change_environment("dark dungeon in a fantasy world") set_player_persona("powerful wizard") set_player_name("Lanadel") add_ai_character("a goblin named Gobbo") ``` <|CLOSE_SECTION|> <|SECTION:TASK|> Respond with the simulation stack for the following request: Request: {{ player_instruction }} {{ bot_token }}```simulation-stack