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fix world state not updating on new initial scene load
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@ -1989,6 +1989,7 @@ class Scene(Emitter):
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if init:
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if init:
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await self._game_startup()
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await self._game_startup()
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await self.emit_history()
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await self.emit_history()
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await self.world_state.request_update(initial_only=True)
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self.nodegraph_state = state = GraphState()
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self.nodegraph_state = state = GraphState()
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state.data["continue_scene"] = True
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state.data["continue_scene"] = True
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