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<!--- --8<-- [end:python-versions] -->
<!--- --8<-- [start:world-editor-create-group] -->
Fist, if you have not done so, [create a template group](/talemate/user-guide/world-editor/templates/groups) to store the template in.
Fist, if you have not done so, [create a template group](/talemate/user-guide/templates/groups) to store the template in.
Then select the group you want to add the template to and click the **:material-plus: Create Template** button.
@ -15,7 +15,7 @@ Then select the group you want to add the template to and click the **:material-
!!! note "Unwanted Prose Requirement"
Unwanted phrases are defined in the writing style that is currently selected in the [Scene Settings](/talemate/user-guide/world-editor/scene/settings).
See [Writing Style Templates](/talemate/user-guide/world-editor/templates/writing-style) for more information on how to create a writing style and add unwanted phrases.
See [Writing Style Templates](/talemate/user-guide/templates/writing-style) for more information on how to create a writing style and add unwanted phrases.
<!--- --8<-- [end:editor-revision-unwanted-prose-requirement] -->
<!--- --8<-- [start:documentation-is-a-work-in-progress] -->

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<!--- --8<-- [start:generation_templates_and_settings] -->
!!! tip "Generation settings and managing templates"
Find out more about content generation, managing templates and how to apply randomization and specific writing styles in [Templates](/talemate/user-guide/world-editor/templates/) and [Generation settings](/talemate/user-guide/world-editor/generation-settings).
Find out more about content generation, managing templates and how to apply randomization and specific writing styles in [Templates](/talemate/user-guide/templates/) and [Generation settings](/talemate/user-guide/world-editor/generation-settings).
<!--- --8<-- [end:generation_templates_and_settings] -->
<!--- --8<-- [start:tracked_state] -->

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@ -8,7 +8,7 @@ After a moment of loading you will be taken to the new scene and `creative` mode
## Create the outline for the scene
--8<-- "docs/talemate/user-guide/world-editor/scene/outline.md:outline"
--8<-- "docs/user-guide/world-editor/scene/outline.md:outline"
## Save the scene

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@ -197,7 +197,7 @@ Allows you to quickly set up tracked character and world states.
!!! info "What is a tracked state?"
--8<-- "docs/talemate/user-guide/tracking-a-state.md:what-is-a-tracked-state"
--8<-- "docs/user-guide/tracking-a-state.md:what-is-a-tracked-state"
Please refer to the [World State](/talemate/user-guide/world-state) section for more information on how set up custom states to track.
<!--- --8<-- [start:quick-apply-favorite-state] -->
@ -286,7 +286,7 @@ Write direction on how you want the character to enter the scene.
##### Templates
Control attribute generation using your existing [World State Templates](/talemate/user-guide/world-editor/templates).
Control attribute generation using your existing [World State Templates](/talemate/user-guide/templates).
![Select templates](/talemate/img/0.30.0/scene-tool-intro-char-templates.png)

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@ -49,7 +49,7 @@ Stores [node editor](/talemate/user-guide/node-editor/) graphs for the scene, su
### `templates/`
Scene-specific [templates](/talemate/user-guide/world-editor/templates/writing-style/) that override or extend the default templates. These are organized into `scene/`, `common/`, and agent-specific subdirectories.
Scene-specific [templates](/talemate/user-guide/templates/writing-style/) that override or extend the default templates. These are organized into `scene/`, `common/`, and agent-specific subdirectories.
### `shared-context/`

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@ -6,7 +6,7 @@ They are used in the [Character Editor - Attributes](/talemate/user-guide/world-
## Creating a character attribute template
Fist, if you have not done so, [create a template group](/talemate/user-guide/world-editor/templates/groups) to store the template in.
Fist, if you have not done so, [create a template group](/talemate/user-guide/templates/groups) to store the template in.
Then select the group you want to add the template to and click the **:material-plus: Create Template** button.

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@ -6,7 +6,7 @@ They are used in the [Character Editor - Details](/talemate/user-guide/world-edi
## Creating a character detail template
Fist, if you have not done so, [create a template group](/talemate/user-guide/world-editor/templates/groups) to store the template in.
Fist, if you have not done so, [create a template group](/talemate/user-guide/templates/groups) to store the template in.
Then select the group you want to add the template to and click the **:material-plus: Create Template** button.

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@ -1,6 +1,6 @@
# World Editor Templates
# Templates
Open the **:material-earth-box: World Editor** and select the **:material-cube-scan: Templates** tab to manage templates.
Click the **:material-cube-scan: Templates** tab in the top navigation bar to manage templates.
These templates are used to facilitate the generation of content for your game. They can be used to define character attributes, character details, writing styles, and automated world or character state tracking.

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@ -4,7 +4,7 @@ Spice collections are used to define a set of instructions that can be applied d
## Creating a spice collection
Fist, if you have not done so, [create a template group](/talemate/user-guide/world-editor/templates/groups) to store the template in.
Fist, if you have not done so, [create a template group](/talemate/user-guide/templates/groups) to store the template in.
Then select the group you want to add the template to and click the **:material-plus: Create Template** button.

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@ -7,7 +7,7 @@ They are used in the [Character Editor - Tracked States](/talemate/user-guide/wo
## Creating a state reinforcement template
Fist, if you have not done so, [create a template group](/talemate/user-guide/world-editor/templates/groups) to store the template in.
Fist, if you have not done so, [create a template group](/talemate/user-guide/templates/groups) to store the template in.
Then select the group you want to add the template to and click the **:material-plus: Create Template** button.
@ -61,7 +61,7 @@ Specifies what type of object the state is attached to, currently this can be
### Context Attachment Method
--8<-- "docs/talemate/user-guide/tracking-a-state.md:context-attachment-method"
--8<-- "docs/user-guide/tracking-a-state.md:context-attachment-method"
### Update every `N` turns

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@ -37,9 +37,9 @@ Then follow the instructions at [Tracking a world state](/talemate/user-guide/wo
## Quickly apply often tracked states via templates
--8<-- "docs/talemate/user-guide/scenario-tools.md:tools-ux"
--8<-- "docs/user-guide/scenario-tools.md:tools-ux"
--8<-- "docs/talemate/user-guide/scenario-tools.md:quick-apply-favorite-state"
--8<-- "docs/user-guide/scenario-tools.md:quick-apply-favorite-state"
## Context Attachment Method
<!-- --8<-- [start:context-attachment-method] -->

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@ -37,7 +37,7 @@ You will be asked to confirm the removal. Press the **:material-close-box-outlin
## Generating attributes using templates
You can use [templates](/talemate/user-guide/world-editor/templates/attribute) to quickly generate attributes for your characters.
You can use [templates](/talemate/user-guide/templates/attribute) to quickly generate attributes for your characters.
In the **Attributes** tab, click the **:material-cube-scan: Templates** button above the attribute list to expand the templates list.

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@ -63,7 +63,7 @@ If a pin already exists for the selected detail, the button will display :materi
## Generating details using templates
You can use [templates](/talemate/user-guide/world-editor/templates/detail) to quickly generate details for your characters.
You can use [templates](/talemate/user-guide/templates/detail) to quickly generate details for your characters.
In the **Details** tab, click the **:material-cube-scan: Templates** button above the detail list to expand the templates list.

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@ -30,7 +30,7 @@ When a **:material-image-auto-adjust: state reinforcment** is updated the value
### :material-image-auto-adjust: [Tracked states](/talemate/user-guide/world-editor/characters/states)
--8<-- "docs/talemate/user-guide/tracking-a-state.md:what-is-a-tracked-state"
--8<-- "docs/user-guide/tracking-a-state.md:what-is-a-tracked-state"
### :material-bullhorn: [Actor management](/talemate/user-guide/world-editor/characters/actor)

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!!! info "What is a tracked state?"
--8<-- "docs/talemate/user-guide/tracking-a-state.md:what-is-a-tracked-state"
--8<-- "docs/user-guide/tracking-a-state.md:what-is-a-tracked-state"
## Setting up a new state
In the :material-account-group: **Character** editor select the character you want to add a new state to.
@ -43,7 +43,7 @@ By default it will be `10` turns, but you can change this to any number you like
### Context Attachment Method
--8<-- "docs/talemate/user-guide/tracking-a-state.md:context-attachment-method"
--8<-- "docs/user-guide/tracking-a-state.md:context-attachment-method"
### Additional Instructions

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Allows you to apply a writing style to AI generated content.
Writing styles are managed through [:material-script-text: writing style templates](/talemate/user-guide/world-editor/templates/writing-style).
Writing styles are managed through [:material-script-text: writing style templates](/talemate/user-guide/templates/writing-style).
Once there is a writing style template available, you can select it from the dropdown list.
@ -80,7 +80,7 @@ Once there is a writing style template available, you can select it from the dro
Spice is a way to add some controlled randomness to AI generated content.
Spices are managed through [:material-chili-mild: spice collection templates](/talemate/user-guide/world-editor/templates/spice).
Spices are managed through [:material-chili-mild: spice collection templates](/talemate/user-guide/templates/spice).
Once there is a spice template available, you can select it from the dropdown list.

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@ -46,7 +46,7 @@ This allows to differentiate between, for example `roleplay` or `combat` scenes,
!!! warning "Very early WIP"
This is a very unfinished feature, so don't expect that you can plugin in some D&D style turn based combat rules into a scene type and have it work. Right now it will mostly affect the type of text that is generated and the pacing of the scene.
Re-usable scene types can be created in the [Template Editor](/talemate/user-guide/world-editor/templates)
Re-usable scene types can be created in the [Template Editor](/talemate/user-guide/templates)
#### Current Scene Intention

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@ -6,7 +6,7 @@ The `Settings` tab allows you to configure various settings for the scene.
### Writing Style
If you have any [writing style templates](/talemate/user-guide/world-editor/templates/writing-style/) set up, you can select one here. Some agents may use this to influence their output.
If you have any [writing style templates](/talemate/user-guide/templates/writing-style/) set up, you can select one here. Some agents may use this to influence their output.
### Locked save file

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!!! info "What is a tracked state?"
--8<-- "docs/talemate/user-guide/tracking-a-state.md:what-is-a-tracked-state"
--8<-- "docs/user-guide/tracking-a-state.md:what-is-a-tracked-state"
## Setting up a new state
In the :material-earth: **World** editor, in the left panel, click the :material-image-auto-adjust: **New State Reinforcement** button.
@ -33,7 +33,7 @@ By default it will be `10` turns, but you can change this to any number you like
### Context Attachment Method
--8<-- "docs/talemate/user-guide/tracking-a-state.md:context-attachment-method"
--8<-- "docs/user-guide/tracking-a-state.md:context-attachment-method"
For this example, we always want to know the state of the ship, so we will set it to `All context`.