spawn/sprite/codex.sh
Sprite b2e2462f0d fix: Poll for sprite provisioning instead of blind sleep
ensure_sprite_exists() now polls `sprite list` until the sprite
appears (up to 30s) instead of a fixed sleep. This eliminates the
spurious "sprite not found" errors that appeared while the sprite
was still provisioning.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-02-11 00:52:35 +00:00

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#!/bin/bash
set -eo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" 2>/dev/null && pwd)"
if [[ -f "${SCRIPT_DIR}/lib/common.sh" ]]; then
source "${SCRIPT_DIR}/lib/common.sh"
else
eval "$(curl -fsSL https://raw.githubusercontent.com/OpenRouterTeam/spawn/main/sprite/lib/common.sh)"
fi
log_info "Codex CLI on Sprite"
echo ""
ensure_sprite_installed
ensure_sprite_authenticated
SPRITE_NAME=$(get_sprite_name)
ensure_sprite_exists "${SPRITE_NAME}"
verify_sprite_connectivity "${SPRITE_NAME}"
log_warn "Setting up sprite environment..."
setup_shell_environment "${SPRITE_NAME}"
log_warn "Installing Codex CLI..."
run_sprite "${SPRITE_NAME}" "npm install -g @openai/codex"
echo ""
if [[ -n "${OPENROUTER_API_KEY:-}" ]]; then
log_info "Using OpenRouter API key from environment"
else
OPENROUTER_API_KEY=$(get_openrouter_api_key_oauth 5180)
fi
log_warn "Setting up environment variables..."
inject_env_vars_sprite "${SPRITE_NAME}" \
"OPENROUTER_API_KEY=${OPENROUTER_API_KEY}" \
"OPENAI_API_KEY=${OPENROUTER_API_KEY}" \
"OPENAI_BASE_URL=https://openrouter.ai/api/v1"
echo ""
log_info "Sprite setup completed successfully!"
echo ""
log_warn "Starting Codex..."
sleep 1
clear
sprite exec -s "${SPRITE_NAME}" -tty -- zsh -c "source ~/.zshrc && codex"