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* fix: sprite npm PATH resolution and gateway timeout Sprites use nvm-managed node, so npm global bin is at /.sprite/languages/node/nvm/.../bin/ which isn't in default PATH. Dynamically resolve $(npm prefix -g)/bin in install, launch, and gateway commands for all sprite agents. Also increase openclaw gateway timeout from 30s to 60s — gateway starts slowly on sprites but TUI connects once ready. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: add opencode bin dir to PATH in sprite launch command OpenCode installs to $HOME/.opencode/bin/ which isn't in the sprite's default PATH or the npm prefix path. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
28 lines
811 B
Bash
Executable file
28 lines
811 B
Bash
Executable file
#!/bin/bash
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set -eo pipefail
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# Source common functions - try local file first, fall back to remote
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" 2>/dev/null && pwd)"
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if [[ -f "${SCRIPT_DIR}/lib/common.sh" ]]; then
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source "${SCRIPT_DIR}/lib/common.sh"
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else
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eval "$(curl -fsSL https://raw.githubusercontent.com/OpenRouterTeam/spawn/main/sprite/lib/common.sh)"
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fi
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log_info "OpenCode on Sprite"
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echo ""
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agent_install() {
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install_agent "OpenCode" "$(opencode_install_cmd)" cloud_run
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}
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agent_env_vars() {
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generate_env_config \
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"OPENROUTER_API_KEY=${OPENROUTER_API_KEY}"
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}
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agent_launch_cmd() {
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echo 'source ~/.spawnrc 2>/dev/null; export PATH=$HOME/.opencode/bin:$(npm prefix -g 2>/dev/null)/bin:$HOME/.bun/bin:/.sprite/languages/bun/bin:$PATH; opencode'
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}
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spawn_agent "OpenCode"
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