spawn/sprite/lib
A b094accb93
fix: save connection info for all Sprite agents in cloud_provision (#1510)
5 of 6 Sprite agent scripts silently skipped saving connection info
for 'spawn list', because only sprite/claude.sh defined the
agent_save_connection hook. All other clouds save connection info in
their create_server() equivalent; move save_vm_connection into
cloud_provision() in sprite/lib/common.sh to match that pattern and
cover all agents uniformly. Remove now-redundant agent_save_connection
from sprite/claude.sh.

Agent: code-health

Co-authored-by: B <6723574+louisgv@users.noreply.github.com>
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-20 01:51:25 -05:00
..
common.sh fix: save connection info for all Sprite agents in cloud_provision (#1510) 2026-02-20 01:51:25 -05:00