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5 of 6 Sprite agent scripts silently skipped saving connection info for 'spawn list', because only sprite/claude.sh defined the agent_save_connection hook. All other clouds save connection info in their create_server() equivalent; move save_vm_connection into cloud_provision() in sprite/lib/common.sh to match that pattern and cover all agents uniformly. Remove now-redundant agent_save_connection from sprite/claude.sh. Agent: code-health Co-authored-by: B <6723574+louisgv@users.noreply.github.com> Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com> |
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| common.sh | ||