spawn/sprite/opencode.sh
Sprite b2e2462f0d fix: Poll for sprite provisioning instead of blind sleep
ensure_sprite_exists() now polls `sprite list` until the sprite
appears (up to 30s) instead of a fixed sleep. This eliminates the
spurious "sprite not found" errors that appeared while the sprite
was still provisioning.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-02-11 00:52:35 +00:00

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#!/bin/bash
set -eo pipefail
# Source common functions - try local file first, fall back to remote
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" 2>/dev/null && pwd)"
if [[ -f "${SCRIPT_DIR}/lib/common.sh" ]]; then
source "${SCRIPT_DIR}/lib/common.sh"
else
eval "$(curl -fsSL https://raw.githubusercontent.com/OpenRouterTeam/spawn/main/sprite/lib/common.sh)"
fi
log_info "OpenCode on Sprite"
echo ""
# Setup sprite environment
ensure_sprite_installed
ensure_sprite_authenticated
SPRITE_NAME=$(get_sprite_name)
ensure_sprite_exists "${SPRITE_NAME}"
verify_sprite_connectivity "${SPRITE_NAME}"
log_warn "Setting up sprite environment..."
setup_shell_environment "${SPRITE_NAME}"
log_warn "Installing OpenCode..."
run_sprite "${SPRITE_NAME}" "$(opencode_install_cmd)"
log_info "OpenCode installed"
# Get OpenRouter API key via OAuth
echo ""
if [[ -n "${OPENROUTER_API_KEY:-}" ]]; then
log_info "Using OpenRouter API key from environment"
else
OPENROUTER_API_KEY=$(get_openrouter_api_key_oauth 5180)
fi
log_warn "Setting up environment variables..."
inject_env_vars_sprite "${SPRITE_NAME}" \
"OPENROUTER_API_KEY=${OPENROUTER_API_KEY}"
echo ""
log_info "Sprite setup completed successfully!"
echo ""
# Start OpenCode interactively
log_warn "Starting OpenCode..."
sleep 1
clear
sprite exec -s "${SPRITE_NAME}" -tty -- zsh -c "source ~/.zshrc && opencode"