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ensure_sprite_exists() now polls `sprite list` until the sprite appears (up to 30s) instead of a fixed sleep. This eliminates the spurious "sprite not found" errors that appeared while the sprite was still provisioning. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
50 lines
1.3 KiB
Bash
Executable file
50 lines
1.3 KiB
Bash
Executable file
#!/bin/bash
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set -eo pipefail
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# Source common functions - try local file first, fall back to remote
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" 2>/dev/null && pwd)"
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if [[ -f "${SCRIPT_DIR}/lib/common.sh" ]]; then
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source "${SCRIPT_DIR}/lib/common.sh"
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else
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eval "$(curl -fsSL https://raw.githubusercontent.com/OpenRouterTeam/spawn/main/sprite/lib/common.sh)"
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fi
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log_info "OpenCode on Sprite"
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echo ""
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# Setup sprite environment
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ensure_sprite_installed
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ensure_sprite_authenticated
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SPRITE_NAME=$(get_sprite_name)
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ensure_sprite_exists "${SPRITE_NAME}"
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verify_sprite_connectivity "${SPRITE_NAME}"
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log_warn "Setting up sprite environment..."
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setup_shell_environment "${SPRITE_NAME}"
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log_warn "Installing OpenCode..."
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run_sprite "${SPRITE_NAME}" "$(opencode_install_cmd)"
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log_info "OpenCode installed"
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# Get OpenRouter API key via OAuth
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echo ""
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if [[ -n "${OPENROUTER_API_KEY:-}" ]]; then
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log_info "Using OpenRouter API key from environment"
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else
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OPENROUTER_API_KEY=$(get_openrouter_api_key_oauth 5180)
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fi
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log_warn "Setting up environment variables..."
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inject_env_vars_sprite "${SPRITE_NAME}" \
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"OPENROUTER_API_KEY=${OPENROUTER_API_KEY}"
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echo ""
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log_info "Sprite setup completed successfully!"
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echo ""
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# Start OpenCode interactively
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log_warn "Starting OpenCode..."
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sleep 1
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clear
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sprite exec -s "${SPRITE_NAME}" -tty -- zsh -c "source ~/.zshrc && opencode"
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