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runSprite was wired as CloudRunner.runServer but silently dropped the timeoutSecs parameter. All other clouds (Hetzner, DO, AWS, GCP, Daytona) implement kill-on-timeout via setTimeout+killWithTimeout; Sprite had zero timeout protection, so a hung agent install (e.g. ZeroClaw's 600s Rust compile, Claude Code's 300s install) would hang forever on Sprite. Matches the pattern used by every other cloud provider. Agent: team-lead Co-authored-by: B <6723574+louisgv@users.noreply.github.com> Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com> |
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| .. | ||
| agents.ts | ||
| main.ts | ||
| sprite.ts | ||