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The sprite destroy command can hang indefinitely when the Sprite API is unresponsive. Add a 60s timeout using the existing killWithTimeout utility (same pattern as runSprite). Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> Co-authored-by: L <6723574+louisgv@users.noreply.github.com> Co-authored-by: A <258483684+la14-1@users.noreply.github.com> |
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