spawn/sprite/lib/common.sh
L 7e952d1310
Fix shared/common.sh loading for curl-piped execution (#26)
When scripts run via `bash <(curl ...)`, BASH_SOURCE resolves to
/dev/fd/N, making the relative path `../../shared/common.sh` fail.

Fix: add remote fallback — try local file first, fall back to
fetching shared/common.sh from GitHub via eval+curl.

Applied to all 5 refactored lib/common.sh files (sprite, hetzner,
digitalocean, vultr, linode).

Co-authored-by: Sprite <noreply@sprite.dev>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-02-07 16:16:51 -08:00

148 lines
4.6 KiB
Bash

#!/bin/bash
set -euo pipefail
# Common bash functions shared between spawn scripts
# Source shared provider-agnostic functions (local or remote fallback)
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" 2>/dev/null && pwd)"
if [[ -n "$SCRIPT_DIR" && -f "$SCRIPT_DIR/../../shared/common.sh" ]]; then
source "$SCRIPT_DIR/../../shared/common.sh"
else
eval "$(curl -fsSL https://raw.githubusercontent.com/OpenRouterTeam/spawn/main/shared/common.sh)"
fi
# Check if sprite CLI is installed, install if not
ensure_sprite_installed() {
if ! command -v sprite &> /dev/null; then
log_warn "Installing sprite CLI..."
curl -fsSL https://sprites.dev/install.sh | bash
export PATH="$HOME/.local/bin:$PATH"
fi
}
# Check if already authenticated with sprite
ensure_sprite_authenticated() {
if ! sprite org list &> /dev/null; then
log_warn "Logging in to sprite..."
sprite login || true
fi
}
# Prompt for sprite name
get_sprite_name() {
# Check if SPRITE_NAME is already set in environment
if [[ -n "$SPRITE_NAME" ]]; then
log_info "Using sprite name from environment: $SPRITE_NAME"
if ! validate_server_name "$SPRITE_NAME"; then
return 1
fi
echo "$SPRITE_NAME"
return 0
fi
# Try to read interactively
local sprite_name=$(safe_read "Enter sprite name: ")
if [[ -z "$sprite_name" ]]; then
log_error "Sprite name is required"
log_warn "Set SPRITE_NAME environment variable for non-interactive usage:"
log_warn " SPRITE_NAME=dev-mk1 curl ... | bash"
return 1
fi
if ! validate_server_name "$sprite_name"; then
return 1
fi
echo "$sprite_name"
}
# Check if sprite exists, create if not
ensure_sprite_exists() {
local sprite_name=$1
local sleep_time=${2:-3}
if sprite list 2>/dev/null | grep -qE "^${sprite_name}( |$)"; then
log_info "Sprite '$sprite_name' already exists"
else
log_warn "Creating sprite '$sprite_name'..."
sprite create -skip-console "$sprite_name" || true
log_warn "Waiting for sprite to be ready..."
sleep "$sleep_time"
fi
}
# Verify sprite is accessible (retry up to max_attempts)
verify_sprite_connectivity() {
local sprite_name=$1
local max_attempts=${2:-6}
local attempt=1
log_warn "Verifying sprite connectivity..."
while [[ "$attempt" -le "$max_attempts" ]]; do
if sprite exec -s "$sprite_name" -- echo "ok" >/dev/null 2>&1; then
log_info "Sprite '$sprite_name' is ready"
return 0
fi
log_warn "Sprite not ready, retrying ($attempt/$max_attempts)..."
sleep 5
((attempt++))
done
log_error "Sprite '$sprite_name' failed to respond after $max_attempts attempts"
return 1
}
# Helper function to run commands on sprite
run_sprite() {
local sprite_name=$1
local command=$2
sprite exec -s "$sprite_name" -- bash -c "$command"
}
# Configure shell environment (PATH, zsh setup)
setup_shell_environment() {
local sprite_name=$1
log_warn "Configuring shell environment..."
# Create temp file with path config
local path_temp=$(mktemp)
cat > "$path_temp" << 'EOF'
# [spawn:path]
export PATH="$HOME/.bun/bin:/.sprite/languages/bun/bin:$PATH"
EOF
# Upload and append to shell configs
sprite exec -s "$sprite_name" -file "$path_temp:/tmp/path_config" -- bash -c "cat /tmp/path_config >> ~/.zprofile && cat /tmp/path_config >> ~/.zshrc && rm /tmp/path_config"
rm "$path_temp"
# Switch bash to zsh
local bash_temp=$(mktemp)
cat > "$bash_temp" << 'EOF'
# [spawn:bash]
exec /usr/bin/zsh -l
EOF
sprite exec -s "$sprite_name" -file "$bash_temp:/tmp/bash_config" -- bash -c "cat /tmp/bash_config > ~/.bash_profile && cat /tmp/bash_config > ~/.bashrc && rm /tmp/bash_config"
rm "$bash_temp"
}
# Inject environment variables into sprite's shell config
# Usage: inject_env_vars_sprite SPRITE_NAME KEY1=val1 KEY2=val2 ...
# Example: inject_env_vars_sprite "$SPRITE_NAME" \
# "OPENROUTER_API_KEY=$OPENROUTER_API_KEY" \
# "ANTHROPIC_BASE_URL=https://openrouter.ai/api"
inject_env_vars_sprite() {
local sprite_name="$1"
shift
local env_temp=$(mktemp)
chmod 600 "$env_temp"
generate_env_config "$@" > "$env_temp"
# Upload and append to .zshrc using sprite exec with -file flag
sprite exec -s "$sprite_name" -file "$env_temp:/tmp/env_config" -- bash -c "cat /tmp/env_config >> ~/.zshrc && rm /tmp/env_config"
rm "$env_temp"
}
# Note: Provider-agnostic functions (nc_listen, open_browser, OAuth helpers, validate_model_id) are now in shared/common.sh