spawn/packages/cli/package.json
A 72ccb098ab
feat: integrate Sprite keep-alive tasks for all Sprite agents (#2428)
Adds sprite-keep-running support so sprites stay alive during long
agent sessions instead of shutting down due to inactivity.

- Add installSpriteKeepAlive() to sprite/sprite.ts: downloads and
  installs the sprite-keep-running script (~/.local/bin) on the sprite
  during setup. Non-fatal: logs a warning if download fails so
  deployment still proceeds.

- Modify interactiveSession() to wrap the session command in a temp
  script (base64-encoded to handle multi-line restart loops) and exec
  it via sprite-keep-running if available, with plain bash fallback.

- Call installSpriteKeepAlive() in sprite/main.ts createServer() step
  after setupShellEnvironment(), applying to all Sprite agents.

- Add sprite-keep-alive.test.ts: 11 unit tests covering download URL,
  install path, error resilience, session script structure, and
  keep-alive wrapper inclusion.

Fixes #2424

Agent: issue-fixer

Co-authored-by: B <6723574+louisgv@users.noreply.github.com>
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-03-10 02:24:18 -07:00

26 lines
664 B
JSON

{
"name": "@openrouter/spawn",
"version": "0.15.36",
"type": "module",
"bin": {
"spawn": "cli.js"
},
"scripts": {
"dev": "bun run src/index.ts",
"build": "bun build src/index.ts --outfile cli.js --target bun --minify --packages bundle",
"compile": "bun build src/index.ts --compile --outfile spawn",
"lint": "biome lint src/",
"test": "bun test",
"test:watch": "bun test --watch"
},
"dependencies": {
"@clack/prompts": "1.0.0",
"@openrouter/spawn-shared": "workspace:*",
"picocolors": "1.1.1",
"valibot": "1.2.0"
},
"devDependencies": {
"@biomejs/biome": "2.4.3",
"@types/bun": "1.3.8"
}
}