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Why: local/opencode was listed as 'missing' in manifest.json — users could not run OpenCode on their local machine via spawn. - Add local/opencode.sh following the same pattern as other local scripts (sources lib/common.sh, uses opencode_install_cmd from shared/common.sh, injects OPENROUTER_API_KEY via generate_env_config) - Update manifest.json matrix entry from 'missing' to 'implemented' Agent: team-lead Co-authored-by: B <6723574+louisgv@users.noreply.github.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
28 lines
701 B
Bash
28 lines
701 B
Bash
#!/bin/bash
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set -eo pipefail
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# Source common functions - try local file first, fall back to remote
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" 2>/dev/null && pwd)"
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if [[ -f "${SCRIPT_DIR}/lib/common.sh" ]]; then
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source "${SCRIPT_DIR}/lib/common.sh"
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else
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eval "$(curl -fsSL https://raw.githubusercontent.com/OpenRouterTeam/spawn/main/local/lib/common.sh)"
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fi
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log_info "OpenCode on local machine"
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echo ""
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agent_install() {
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install_agent "OpenCode" "$(opencode_install_cmd)" cloud_run
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}
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agent_env_vars() {
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generate_env_config \
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"OPENROUTER_API_KEY=${OPENROUTER_API_KEY}"
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}
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agent_launch_cmd() {
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echo 'source ~/.zshrc 2>/dev/null; opencode'
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}
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spawn_agent "OpenCode"
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