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fix(e2e): fix --fast mode for native binary agents on Sprite (#2965)
Add 180s timeout to uploadFileSprite to prevent indefinite hangs during tarball uploads. Without a timeout, large tarballs or stalled Sprite connections block the entire provisioning pipeline past the 720s E2E provision timeout, causing agent binary not-found failures for openclaw, zeroclaw, and codex. Also skip the redundant remote tarball download fallback when a local tarball was already downloaded but its upload/extract failed -- the remote download would face the same extraction issues. This saves ~150s in the fallback chain, leaving enough time for the live install to complete within the provision timeout. Fixes #2960 Agent: code-health Co-authored-by: B <6723574+louisgv@users.noreply.github.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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2 changed files with 25 additions and 5 deletions
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@ -251,7 +251,11 @@ export async function runOrchestration(
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installed = await uploadAndExtractTarball(cloud.runner, localTarball.localPath);
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localTarball.cleanup();
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}
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if (!installed && useTarball && !agent.skipTarball) {
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// Only try remote tarball download when we didn't already have a local tarball.
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// If the local tarball was available but upload/extract failed, the remote
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// download would face the same extraction issues — skip it to save ~150s
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// and fall through to live install immediately.
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if (!installed && !localTarball && useTarball && !agent.skipTarball) {
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const tarball = options?.tryTarball ?? tryTarballInstall;
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installed = await tarball(cloud.runner, agentName);
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}
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