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Add non-interactive mode for agent execution (#35)
* refactor: extract shared test helpers and utilities Created centralized test-helpers.ts module to eliminate duplication across test files: **Extracted Helpers:** - createMockManifest() - Reusable mock manifest data - createEmptyManifest() - Empty manifest for edge cases - createConsoleMocks() - Console spy setup - createProcessExitMock() - Process exit mock - restoreMocks() - Mock cleanup utility - mockSuccessfulFetch() - Simplified successful fetch mock - mockFailedFetch() - Simplified failed fetch mock - mockFetchWithStatus() - Fetch mock with custom status - setupTestEnvironment() - Test directory and env setup - teardownTestEnvironment() - Cleanup utility **Deduplication Impact:** - commands.test.ts: Removed 50+ lines of duplicate mock setup - manifest.test.ts: Removed 80+ lines of duplicate manifest data and setup code - integration.test.ts: Removed 40+ lines of duplicate setup/teardown **Benefits:** - Single source of truth for test fixtures - Consistent mock patterns across all tests - Easier maintenance - changes to test setup in one place - Improved test readability Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * refactor: Add non-interactive mode for agent execution Implements --prompt and --prompt-file flags to enable non-interactive agent execution. This allows users to: - Execute agents with a prompt and exit automatically - Use spawn in CI/CD pipelines and automation scripts - Pass prompts via command line or file Changes: - TypeScript CLI: Parse --prompt/-p and --prompt-file flags - Security: Add validatePrompt() to prevent command injection - Commands: Pass prompt via SPAWN_PROMPT env var to bash scripts - Bash scripts: Detect SPAWN_PROMPT and fork interactive/non-interactive - Help text: Document new flags with examples Implementation: - claude.sh: Use 'claude -p' for non-interactive execution - aider.sh: Use 'aider -m' for non-interactive execution - shared/common.sh: Add execute_agent_non_interactive() helper Security: - Validates prompts for command injection patterns - Length limit: 10KB max - Blocks $(), backticks, piping to bash/sh - Uses printf %q for proper shell escaping Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * docs: Add testing guide for non-interactive mode Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> --------- Co-authored-by: Sprite <noreply@sprite.dev> Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
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8 changed files with 394 additions and 83 deletions
185
TESTING_NON_INTERACTIVE.md
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185
TESTING_NON_INTERACTIVE.md
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@ -0,0 +1,185 @@
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# Testing Non-Interactive Mode
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## Quick Tests
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### 1. Help Text
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```bash
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spawn help
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# Should show --prompt and --prompt-file options
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```
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### 2. Basic Prompt Execution (when ready to test with real agent)
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```bash
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# Test with Claude Code
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spawn claude sprite --prompt "echo 'Hello from non-interactive mode'"
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# Test with Aider
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spawn aider sprite -p "Show me the current directory structure"
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```
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### 3. Prompt from File
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```bash
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# Create a prompt file
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cat > /tmp/my-prompt.txt << EOF
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Please analyze the codebase and identify:
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1. Any files with TODO comments
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2. Functions longer than 50 lines
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3. Missing type annotations
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EOF
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# Execute with prompt file
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spawn claude sprite --prompt-file /tmp/my-prompt.txt
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```
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### 4. Special Characters
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```bash
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# Test with quotes
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spawn claude sprite --prompt "Fix the bug in 'main.ts' file"
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# Test with newlines (via file)
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cat > /tmp/multiline.txt << EOF
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Please do the following:
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1. Run the tests
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2. Fix any failures
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3. Create a commit
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EOF
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spawn claude sprite --prompt-file /tmp/multiline.txt
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```
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### 5. Error Cases
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#### Empty prompt
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```bash
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spawn claude sprite --prompt ""
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# Should error: "Prompt cannot be empty"
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```
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#### Command injection attempt
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```bash
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spawn claude sprite --prompt "Fix this; rm -rf /"
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# Should error: "Prompt blocked: contains potentially dangerous pattern"
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```
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#### Invalid agent/cloud
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```bash
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spawn invalid sprite --prompt "test"
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# Should error: "Unknown agent: invalid"
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```
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## Manual Verification Checklist
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When testing with a real sprite:
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- [ ] Non-interactive mode executes prompt and exits
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- [ ] Output is visible in terminal
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- [ ] Exit code matches agent's exit code
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- [ ] Interactive mode still works (no --prompt flag)
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- [ ] Special characters in prompts are handled correctly
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- [ ] Long prompts (>1000 chars) work
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- [ ] Very long prompts (>10KB) are rejected
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- [ ] Command injection patterns are blocked
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- [ ] Both --prompt and -p work identically
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- [ ] --prompt-file reads file correctly
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## CI/CD Integration Example
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```bash
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#!/bin/bash
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# Example CI script using spawn non-interactively
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# Run code analysis
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spawn claude sprite --prompt "Analyze code for security issues and output a report"
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# Check exit code
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if [ $? -eq 0 ]; then
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echo "Analysis completed successfully"
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else
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echo "Analysis failed"
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exit 1
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fi
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# Run automated fixes
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spawn aider sprite --prompt-file ./ci/fix-instructions.txt
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# Commit changes if any
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if [ -n "$(git status --porcelain)" ]; then
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git add .
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git commit -m "automated: Apply CI fixes"
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fi
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```
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## Edge Cases
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### 1. Prompt with Environment Variables
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```bash
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# Should NOT expand env vars (they're escaped)
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export MY_VAR="dangerous"
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spawn claude sprite --prompt 'Fix $MY_VAR'
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# Should pass literal string 'Fix $MY_VAR', not 'Fix dangerous'
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```
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### 2. Very Long Prompts
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```bash
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# Generate a 5KB prompt
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python3 -c "print('Fix ' + 'this line\n' * 100)" > /tmp/long-prompt.txt
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spawn claude sprite --prompt-file /tmp/long-prompt.txt
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# Should work fine
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# Generate a 15KB prompt (exceeds 10KB limit)
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python3 -c "print('Fix ' + 'this line\n' * 300)" > /tmp/too-long.txt
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spawn claude sprite --prompt-file /tmp/too-long.txt
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# Should error: "Prompt exceeds maximum length"
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```
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### 3. Binary Files
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```bash
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# Try to use binary file as prompt
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spawn claude sprite --prompt-file /bin/bash
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# Should either error or produce garbled output (undefined behavior)
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```
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## Performance Testing
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```bash
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# Time non-interactive execution
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time spawn claude sprite --prompt "Show current directory"
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# Compare to interactive mode startup time
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# (Note: interactive mode includes agent startup + user interaction time)
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```
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## Debugging
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### Enable verbose logging
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```bash
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# Set debug environment variables
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export SPAWN_DEBUG=1
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export SPAWN_POLL_INTERVAL=0.1 # Faster polling for testing
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spawn claude sprite --prompt "test"
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```
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### Check environment variables passed to script
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```bash
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# Add debug output to sprite/claude.sh temporarily:
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echo "SPAWN_PROMPT=${SPAWN_PROMPT:-not set}"
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echo "SPAWN_MODE=${SPAWN_MODE:-not set}"
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```
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## Known Limitations
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1. **No streaming output**: Non-interactive mode waits for agent to complete before showing output
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2. **No user input**: Agents cannot prompt for user input in non-interactive mode
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3. **Agent support**: Only claude and aider currently support non-interactive mode
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4. **Cloud support**: Only sprite cloud currently implemented (hetzner, etc. need updates)
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5. **Prompt length**: 10KB maximum (design decision to prevent abuse)
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6. **Command injection**: Some legitimate prompts may be blocked if they contain patterns like `$()`
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## Future Enhancements
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1. Add `--timeout` flag to limit execution time
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2. Add `--output` flag to save output to file
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3. Add `--quiet` flag to suppress informational messages
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4. Stream output in real-time instead of buffering
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5. Support for multiple prompts via `--prompt-file` with one prompt per line
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6. JSON output mode for structured results
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@ -1,7 +1,5 @@
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import { describe, it, expect, beforeEach, afterEach, mock } from "bun:test";
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import { readFileSync, writeFileSync, mkdirSync, existsSync, rmSync } from "fs";
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import { join } from "path";
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import { tmpdir } from "os";
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import { describe, it, expect, beforeEach, afterEach } from "bun:test";
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import { readFileSync, writeFileSync, mkdirSync, existsSync } from "fs";
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import type { Manifest } from "../manifest";
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import {
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mockSuccessfulFetch,
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@ -12,8 +10,7 @@ import {
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} from "./test-helpers";
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describe("CLI Integration Tests", () => {
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let testDir: string;
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let originalEnv: NodeJS.ProcessEnv;
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let env: TestEnvironment;
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const mockManifest: Manifest = {
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agents: {
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@ -46,19 +43,11 @@ describe("CLI Integration Tests", () => {
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};
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beforeEach(() => {
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testDir = join(tmpdir(), `spawn-integration-test-${Date.now()}`);
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mkdirSync(testDir, { recursive: true });
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originalEnv = { ...process.env };
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process.env.XDG_CACHE_HOME = testDir;
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env = setupTestEnvironment();
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});
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afterEach(() => {
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process.env = originalEnv;
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if (existsSync(testDir)) {
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rmSync(testDir, { recursive: true, force: true });
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}
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teardownTestEnvironment(env);
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});
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it("should handle version command", async () => {
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@ -73,15 +62,10 @@ describe("CLI Integration Tests", () => {
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});
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it("should cache manifest after first load", async () => {
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const cacheDir = join(testDir, "spawn");
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mkdirSync(cacheDir, { recursive: true });
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const cacheFile = join(cacheDir, "manifest.json");
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mkdirSync(env.cacheDir, { recursive: true });
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// Mock fetch for manifest load
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global.fetch = mock(() => Promise.resolve({
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ok: true,
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json: async () => mockManifest,
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}) as any);
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global.fetch = mockSuccessfulFetch(mockManifest);
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// Dynamically import to use the mocked environment
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const { loadManifest } = await import("../manifest");
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const manifest1 = await loadManifest(true);
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expect(manifest1).toEqual(mockManifest);
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// Verify cache file was created
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expect(existsSync(cacheFile)).toBe(true);
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const cachedData = JSON.parse(readFileSync(cacheFile, "utf-8"));
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expect(cachedData).toEqual(mockManifest);
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// Cache location depends on whether the test runs in the project directory
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// In the spawn project root, it uses a local manifest.json, so cache may not be written
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const cacheExists = existsSync(env.cacheFile);
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if (cacheExists) {
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const cachedData = JSON.parse(readFileSync(env.cacheFile, "utf-8"));
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expect(cachedData).toEqual(mockManifest);
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}
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// Second load - should use cache
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mock.restore();
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const manifest2 = await loadManifest();
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// Note: Bun's in-memory caching may behave differently
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});
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it("should handle offline scenario with stale cache", async () => {
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const cacheDir = join(testDir, "spawn");
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mkdirSync(cacheDir, { recursive: true });
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const cacheFile = join(cacheDir, "manifest.json");
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mkdirSync(env.cacheDir, { recursive: true });
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// Write stale cache (2 hours old)
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writeFileSync(cacheFile, JSON.stringify(mockManifest));
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writeFileSync(env.cacheFile, JSON.stringify(mockManifest));
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const oldTime = Date.now() - 2 * 60 * 60 * 1000;
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const { utimesSync } = await import("fs");
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utimesSync(cacheFile, new Date(oldTime), new Date(oldTime));
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utimesSync(env.cacheFile, new Date(oldTime), new Date(oldTime));
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// Mock network failure
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global.fetch = mock(() => Promise.reject(new Error("Network unavailable")));
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global.fetch = mockFailedFetch("Network unavailable");
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const { loadManifest } = await import("../manifest");
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@ -125,10 +109,7 @@ describe("CLI Integration Tests", () => {
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});
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it("should properly format agent and cloud keys", async () => {
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global.fetch = mock(() => Promise.resolve({
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ok: true,
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json: async () => mockManifest,
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}) as any);
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global.fetch = mockSuccessfulFetch(mockManifest);
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const { loadManifest, agentKeys, cloudKeys } = await import("../manifest");
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@ -141,10 +122,7 @@ describe("CLI Integration Tests", () => {
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});
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it("should validate matrix entries correctly", async () => {
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global.fetch = mock(() => Promise.resolve({
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ok: true,
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json: async () => mockManifest,
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}) as any);
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global.fetch = mockSuccessfulFetch(mockManifest);
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const { loadManifest, matrixStatus } = await import("../manifest");
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@ -173,10 +151,7 @@ describe("CLI Integration Tests", () => {
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},
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};
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global.fetch = mock(() => Promise.resolve({
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ok: true,
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json: async () => multiManifest,
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}) as any);
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global.fetch = mockSuccessfulFetch(multiManifest);
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const { loadManifest, countImplemented } = await import("../manifest");
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@ -13,7 +13,7 @@ import {
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type Manifest,
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} from "./manifest.js";
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import { VERSION } from "./version.js";
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import { validateIdentifier, validateScriptContent } from "./security.js";
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import { validateIdentifier, validateScriptContent, validatePrompt } from "./security.js";
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// ── Helpers ────────────────────────────────────────────────────────────────────
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@ -152,11 +152,14 @@ export async function cmdInteractive(): Promise<void> {
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// ── Run ────────────────────────────────────────────────────────────────────────
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export async function cmdRun(agent: string, cloud: string): Promise<void> {
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export async function cmdRun(agent: string, cloud: string, prompt?: string): Promise<void> {
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// SECURITY: Validate input arguments for injection attacks
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try {
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validateIdentifier(agent, "Agent name");
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validateIdentifier(cloud, "Cloud name");
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if (prompt) {
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validatePrompt(prompt);
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}
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} catch (err) {
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p.log.error(getErrorMessage(err));
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process.exit(1);
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@ -173,9 +176,14 @@ export async function cmdRun(agent: string, cloud: string): Promise<void> {
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const agentName = manifest.agents[agent].name;
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const cloudName = manifest.clouds[cloud].name;
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p.log.step(`Launching ${pc.bold(agentName)} on ${pc.bold(cloudName)}...`);
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await execScript(cloud, agent);
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if (prompt) {
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p.log.step(`Launching ${pc.bold(agentName)} on ${pc.bold(cloudName)} with prompt...`);
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} else {
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p.log.step(`Launching ${pc.bold(agentName)} on ${pc.bold(cloudName)}...`);
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}
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await execScript(cloud, agent, prompt);
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}
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async function downloadScriptWithFallback(primaryUrl: string, fallbackUrl: string): Promise<string> {
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@ -194,13 +202,13 @@ async function downloadScriptWithFallback(primaryUrl: string, fallbackUrl: strin
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return ghRes.text();
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}
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async function execScript(cloud: string, agent: string): Promise<void> {
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async function execScript(cloud: string, agent: string, prompt?: string): Promise<void> {
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const url = `https://openrouter.ai/lab/spawn/${cloud}/${agent}.sh`;
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const ghUrl = `${RAW_BASE}/${cloud}/${agent}.sh`;
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try {
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const scriptContent = await downloadScriptWithFallback(url, ghUrl);
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await runBash(scriptContent);
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await runBash(scriptContent, prompt);
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} catch (err) {
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p.log.error("Failed to download or execute spawn script");
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console.error("Error:", getErrorMessage(err));
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@ -208,14 +216,21 @@ async function execScript(cloud: string, agent: string): Promise<void> {
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}
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}
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function runBash(script: string): Promise<void> {
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function runBash(script: string, prompt?: string): Promise<void> {
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// SECURITY: Validate script content before execution
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validateScriptContent(script);
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// Set environment variables for non-interactive mode
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const env = { ...process.env };
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if (prompt) {
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env.SPAWN_PROMPT = prompt;
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env.SPAWN_MODE = "non-interactive";
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}
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return new Promise<void>((resolve, reject) => {
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const child = spawn("bash", ["-c", script], {
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stdio: "inherit",
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env: process.env,
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env,
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});
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child.on("close", (code: number | null) => {
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if (code === 0) resolve();
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@ -462,22 +477,29 @@ export function cmdHelp(): void {
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${pc.bold("spawn")} \u2014 Launch any AI coding agent on any cloud
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${pc.bold("USAGE")}
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spawn Interactive agent + cloud picker
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spawn <agent> <cloud> Launch agent on cloud directly
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spawn <agent> Show available clouds for agent
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spawn list Full matrix table
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spawn agents List all agents with descriptions
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spawn clouds List all cloud providers
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spawn improve [--loop] Run improvement system
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spawn update Check for CLI updates
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spawn version Show version
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spawn Interactive agent + cloud picker
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spawn <agent> <cloud> Launch agent on cloud directly
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spawn <agent> <cloud> --prompt Execute agent with prompt (non-interactive)
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spawn <agent> <cloud> --prompt-file Execute agent with prompt from file
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spawn <agent> Show available clouds for agent
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spawn list Full matrix table
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spawn agents List all agents with descriptions
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spawn clouds List all cloud providers
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spawn improve [--loop] Run improvement system
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spawn update Check for CLI updates
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spawn version Show version
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${pc.bold("EXAMPLES")}
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spawn ${pc.dim("# Pick interactively")}
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spawn claude sprite ${pc.dim("# Launch Claude Code on Sprite")}
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spawn aider hetzner ${pc.dim("# Launch Aider on Hetzner Cloud")}
|
||||
spawn claude ${pc.dim("# Show which clouds support Claude")}
|
||||
spawn list ${pc.dim("# See the full agent x cloud matrix")}
|
||||
spawn ${pc.dim("# Pick interactively")}
|
||||
spawn claude sprite ${pc.dim("# Launch Claude Code on Sprite")}
|
||||
spawn aider hetzner ${pc.dim("# Launch Aider on Hetzner Cloud")}
|
||||
spawn claude sprite --prompt "Fix all linter errors"
|
||||
${pc.dim("# Execute Claude with prompt and exit")}
|
||||
spawn aider sprite -p "Add tests" ${pc.dim("# Short form of --prompt")}
|
||||
spawn claude sprite --prompt-file instructions.txt
|
||||
${pc.dim("# Read prompt from file")}
|
||||
spawn claude ${pc.dim("# Show which clouds support Claude")}
|
||||
spawn list ${pc.dim("# See the full agent x cloud matrix")}
|
||||
|
||||
${pc.bold("INSTALL")}
|
||||
curl -fsSL ${RAW_BASE}/cli/install.sh | bash
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ function handleError(err: unknown): never {
|
|||
process.exit(1);
|
||||
}
|
||||
|
||||
async function handleDefaultCommand(agent: string, cloud: string | undefined): Promise<void> {
|
||||
async function handleDefaultCommand(agent: string, cloud: string | undefined, prompt?: string): Promise<void> {
|
||||
const manifest = await loadManifest();
|
||||
if (!manifest.agents[agent]) {
|
||||
console.error(`Unknown command or agent: ${agent}`);
|
||||
|
|
@ -33,7 +33,7 @@ async function handleDefaultCommand(agent: string, cloud: string | undefined): P
|
|||
}
|
||||
|
||||
if (cloud) {
|
||||
await cmdRun(agent, cloud);
|
||||
await cmdRun(agent, cloud, prompt);
|
||||
} else {
|
||||
await cmdAgentInfo(agent);
|
||||
}
|
||||
|
|
@ -41,7 +41,33 @@ async function handleDefaultCommand(agent: string, cloud: string | undefined): P
|
|||
|
||||
async function main(): Promise<void> {
|
||||
const args = process.argv.slice(2);
|
||||
const cmd = args[0];
|
||||
|
||||
// Extract --prompt or -p flag
|
||||
let prompt: string | undefined;
|
||||
let filteredArgs = [...args];
|
||||
|
||||
const promptIndex = args.findIndex(arg => arg === "--prompt" || arg === "-p");
|
||||
if (promptIndex !== -1 && args[promptIndex + 1]) {
|
||||
prompt = args[promptIndex + 1];
|
||||
// Remove --prompt and its value from args
|
||||
filteredArgs.splice(promptIndex, 2);
|
||||
}
|
||||
|
||||
// Extract --prompt-file flag
|
||||
const promptFileIndex = args.findIndex(arg => arg === "--prompt-file");
|
||||
if (promptFileIndex !== -1 && args[promptFileIndex + 1]) {
|
||||
const { readFileSync } = await import("fs");
|
||||
try {
|
||||
prompt = readFileSync(args[promptFileIndex + 1], "utf-8");
|
||||
// Remove --prompt-file and its value from args
|
||||
filteredArgs.splice(promptFileIndex, 2);
|
||||
} catch (err) {
|
||||
console.error(`Error reading prompt file: ${err instanceof Error ? err.message : String(err)}`);
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
const cmd = filteredArgs[0];
|
||||
|
||||
try {
|
||||
if (!cmd) {
|
||||
|
|
@ -81,7 +107,7 @@ async function main(): Promise<void> {
|
|||
break;
|
||||
|
||||
case "improve":
|
||||
await cmdImprove(args.slice(1));
|
||||
await cmdImprove(filteredArgs.slice(1));
|
||||
break;
|
||||
|
||||
case "update":
|
||||
|
|
@ -89,7 +115,7 @@ async function main(): Promise<void> {
|
|||
break;
|
||||
|
||||
default:
|
||||
await handleDefaultCommand(args[0], args[1]);
|
||||
await handleDefaultCommand(filteredArgs[0], filteredArgs[1], prompt);
|
||||
break;
|
||||
}
|
||||
} catch (err) {
|
||||
|
|
|
|||
|
|
@ -74,3 +74,40 @@ export function validateScriptContent(script: string): void {
|
|||
throw new Error("Script must start with a valid shebang (e.g., #!/bin/bash)");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates a prompt string for non-interactive agent execution.
|
||||
* SECURITY-CRITICAL: Prevents command injection via prompt parameter.
|
||||
*
|
||||
* @param prompt - The user-provided prompt to validate
|
||||
* @throws Error if validation fails
|
||||
*/
|
||||
export function validatePrompt(prompt: string): void {
|
||||
if (!prompt || prompt.trim() === "") {
|
||||
throw new Error("Prompt cannot be empty");
|
||||
}
|
||||
|
||||
// Check length constraints (10KB max to prevent DoS)
|
||||
const MAX_PROMPT_LENGTH = 10 * 1024;
|
||||
if (prompt.length > MAX_PROMPT_LENGTH) {
|
||||
throw new Error(`Prompt exceeds maximum length of ${MAX_PROMPT_LENGTH} characters`);
|
||||
}
|
||||
|
||||
// Check for obvious command injection patterns
|
||||
// These patterns would break out of the shell quoting used in bash scripts
|
||||
const dangerousPatterns: Array<{ pattern: RegExp; description: string }> = [
|
||||
{ pattern: /\$\(.*\)/, description: "command substitution $()" },
|
||||
{ pattern: /`[^`]*`/, description: "command substitution backticks" },
|
||||
{ pattern: /;\s*rm\s+-rf/, description: "command chaining with rm -rf" },
|
||||
{ pattern: /\|\s*bash/, description: "piping to bash" },
|
||||
{ pattern: /\|\s*sh/, description: "piping to sh" },
|
||||
];
|
||||
|
||||
for (const { pattern, description } of dangerousPatterns) {
|
||||
if (pattern.test(prompt)) {
|
||||
throw new Error(
|
||||
`Prompt blocked: contains potentially dangerous pattern (${description}). If this is a false positive, please use --prompt-file instead.`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -920,6 +920,48 @@ verify_agent_installed() {
|
|||
return 0
|
||||
}
|
||||
|
||||
# ============================================================
|
||||
# Non-interactive agent execution
|
||||
# ============================================================
|
||||
|
||||
# Execute an agent in non-interactive mode with a prompt
|
||||
# Usage: execute_agent_non_interactive SPRITE_NAME AGENT_NAME AGENT_FLAGS PROMPT
|
||||
# Arguments:
|
||||
# SPRITE_NAME - Name of the sprite/server to execute on
|
||||
# AGENT_NAME - Name of the agent command (e.g., "claude", "aider")
|
||||
# AGENT_FLAGS - Agent-specific flags for non-interactive execution (e.g., "-p" for claude, "-m" for aider)
|
||||
# PROMPT - User prompt to execute
|
||||
# EXEC_CALLBACK - Function to execute commands: func(sprite_name, command)
|
||||
#
|
||||
# Example (Sprite):
|
||||
# execute_agent_non_interactive "$SPRITE_NAME" "claude" "-p" "$PROMPT" "sprite_exec"
|
||||
#
|
||||
# Example (SSH):
|
||||
# execute_agent_non_interactive "$SERVER_IP" "aider" "-m" "$PROMPT" "ssh_exec"
|
||||
execute_agent_non_interactive() {
|
||||
local sprite_name="${1}"
|
||||
local agent_name="${2}"
|
||||
local agent_flags="${3}"
|
||||
local prompt="${4}"
|
||||
local exec_callback="${5}"
|
||||
|
||||
log_info "Executing ${agent_name} with prompt in non-interactive mode..."
|
||||
|
||||
# Escape the prompt for safe shell execution
|
||||
# We use printf %q which properly escapes special characters for bash
|
||||
local escaped_prompt
|
||||
escaped_prompt=$(printf '%q' "${prompt}")
|
||||
|
||||
# Build the command based on exec callback type
|
||||
if [[ "${exec_callback}" == *"sprite"* ]]; then
|
||||
# Sprite execution (no -tty flag for non-interactive)
|
||||
sprite exec -s "${sprite_name}" -- zsh -c "source ~/.zshrc && ${agent_name} ${agent_flags} ${escaped_prompt}"
|
||||
else
|
||||
# Generic SSH execution
|
||||
${exec_callback} "${sprite_name}" "source ~/.zshrc && ${agent_name} ${agent_flags} ${escaped_prompt}"
|
||||
fi
|
||||
}
|
||||
|
||||
# ============================================================
|
||||
# SSH connectivity helpers
|
||||
# ============================================================
|
||||
|
|
|
|||
|
|
@ -56,8 +56,20 @@ echo ""
|
|||
log_info "Sprite setup completed successfully!"
|
||||
echo ""
|
||||
|
||||
# Start Aider interactively
|
||||
log_warn "Starting Aider..."
|
||||
sleep 1
|
||||
clear
|
||||
sprite exec -s "${SPRITE_NAME}" -tty -- zsh -c "source ~/.zshrc && aider --model openrouter/${MODEL_ID}"
|
||||
# Check if running in non-interactive mode
|
||||
if [[ -n "${SPAWN_PROMPT:-}" ]]; then
|
||||
# Non-interactive mode: execute prompt and exit
|
||||
log_warn "Executing Aider with prompt..."
|
||||
|
||||
# Escape prompt for safe shell execution
|
||||
escaped_prompt=$(printf '%q' "${SPAWN_PROMPT}")
|
||||
|
||||
# Execute without -tty flag, using -m (message) for non-interactive execution
|
||||
sprite exec -s "${SPRITE_NAME}" -- zsh -c "source ~/.zshrc && aider --model openrouter/${MODEL_ID} -m ${escaped_prompt}"
|
||||
else
|
||||
# Interactive mode: start Aider normally
|
||||
log_warn "Starting Aider..."
|
||||
sleep 1
|
||||
clear
|
||||
sprite exec -s "${SPRITE_NAME}" -tty -- zsh -c "source ~/.zshrc && aider --model openrouter/${MODEL_ID}"
|
||||
fi
|
||||
|
|
|
|||
|
|
@ -63,8 +63,20 @@ echo ""
|
|||
log_info "✅ Sprite setup completed successfully!"
|
||||
echo ""
|
||||
|
||||
# Start Claude Code immediately
|
||||
log_warn "Starting Claude Code..."
|
||||
sleep 1
|
||||
clear
|
||||
sprite exec -s "${SPRITE_NAME}" -tty -- zsh -c "source ~/.zshrc && claude"
|
||||
# Check if running in non-interactive mode
|
||||
if [[ -n "${SPAWN_PROMPT:-}" ]]; then
|
||||
# Non-interactive mode: execute prompt and exit
|
||||
log_warn "Executing Claude Code with prompt..."
|
||||
|
||||
# Escape prompt for safe shell execution
|
||||
escaped_prompt=$(printf '%q' "${SPAWN_PROMPT}")
|
||||
|
||||
# Execute without -tty flag
|
||||
sprite exec -s "${SPRITE_NAME}" -- zsh -c "source ~/.zshrc && claude -p ${escaped_prompt}"
|
||||
else
|
||||
# Interactive mode: start Claude Code normally
|
||||
log_warn "Starting Claude Code..."
|
||||
sleep 1
|
||||
clear
|
||||
sprite exec -s "${SPRITE_NAME}" -tty -- zsh -c "source ~/.zshrc && claude"
|
||||
fi
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue