feat: v1.7.0 — retrieval-optimized memory format

Topic-tagged memory blocks for better vector search discrimination.
Unified Convert tool (merge of Convert + Reformat). Vectorization
docs, prompt design rationale, and recommended VS settings.

- Extraction prompts produce [Names — description] topic tags
- 5-bullet limit per block (down from 8)
- Named participants required (no "a friend" or "someone")
- Conversion prompt rewritten for topic-tagged format
- Convert tool: source picker for current memories or Data Bank files
- Diagnostics: recommended VS settings card
- Health checks for retrieve chunks and score threshold
- Multi-tag block splitting
- Fix: robust parsing of attributed <memory> tags
- Fix: hide redundant mini-log on Log tab

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Changelog
## 1.7.0
### New Features
- **Retrieval-optimized memory format**: Extraction prompts now produce topic-tagged memory blocks with a `[Names — description]` tag as the first bullet. This improves vector search discrimination, allowing Vector Storage to retrieve only the most relevant memories instead of thematically similar ones.
- **Unified Convert tool**: The Convert and Reformat tools are merged into a single Convert tool with a source picker. Select "Current memories" to reformat existing memories to the new topic-tagged format, or "Data Bank file" to import from any file. The conversion prompt is always visible for easy iteration.
- **Recommended VS settings**: Diagnostics panel now includes a "Recommended Vector Storage Settings" card with optimal chunk size, retrieve chunks, score threshold, and other settings for CharMemory.
### Improvements
- **Tighter memory blocks**: Default bullet limit reduced from 8 to 5 per block (not counting the topic tag). Forces outcome-focused extraction rather than step-by-step narration.
- **Better consolidation labels**: Consolidation now uses encounter-specific labels (e.g., "Adoption day at the apartment") instead of broad categories (e.g., "Key Events"). Topic tags are preserved and updated during consolidation.
- **Improved health checks**: Chunk size recommendations now include specific guidance (800-1000 chars). New checks for retrieve chunks and score threshold.
- **Named participants**: Extraction and consolidation prompts now require specific names instead of generic labels like "a client" or "someone".
- **Multi-tag block splitting**: When the LLM produces a memory block with multiple topic tags, it is automatically split into separate blocks — one per topic. This ensures clean 1:1 mapping between topic tags and vector chunks.
### Bug Fixes
- **Fix parsing of attributed memory tags**: The LLM sometimes copies `<memory chat="..." date="...">` attributes from existing memories into its response. The extraction regex now handles both bare and attributed `<memory>` tags instead of silently falling through to a single-entry fallback.
- **Hide redundant mini-log on Log tab**: The always-visible activity log mini-bar is now hidden when the full Log tab is active, avoiding duplicate display.
### Migration
- Existing memories continue to work without changes. Use the **Convert** tool (source: "Current memories") to add topic tags to existing memory files for improved retrieval.
- Users with customized extraction prompts are unaffected — only the default prompt is updated. Click "Restore Default" to opt into the new format.
## 1.6.1
### New Features

243
README.md
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@ -237,36 +237,40 @@ Without Vector Storage enabled for Data Bank files, memories are stored but neve
![Vector Storage settings — Transformers source, Enable for files checked, Data Bank settings configured](images/07-vector-storage.png)
#### Recommended Vector Storage Settings
#### Recommended Starting Settings
The Vector Storage panel has two rows of file settings: **Message attachments** (top) and **Data Bank files** (bottom). CharMemory uses the Data Bank, so focus on the bottom row:
| Setting | Recommended | Why |
|---------|-------------|-----|
| **Size threshold** | 1 KB | Controls when chunking kicks in. Below this size, the whole file gets one embedding. At 1 KB (~5-10 memory bullets), individual chunks start getting their own vectors so Vector Storage can retrieve *specific* relevant memories instead of the whole file as a blob. |
| **Chunk size** | 3000 chars | A `<memory>` block with 8 bullets is roughly 500-1500 chars. 3000 keeps 1-2 full blocks per chunk without splitting them mid-sentence. Too small and blocks get cut in half. Too large and you lose retrieval granularity. |
| **Chunk overlap** | 15% | ~450 chars of overlap at 3000 chunk size. Catches memory blocks that straddle a chunk boundary. Without overlap, a block landing exactly on the split gets half in one chunk and half in another, making neither retrievable cleanly. |
| **Retrieve chunks** | 5 | How many memory chunks are retrieved per generation. At ~2 blocks per chunk, that's roughly 10 memory blocks — enough context without flooding the prompt. Going too high (20+) effectively dumps the whole file, defeating the purpose of semantic search. |
| Setting | Starting value | What it does |
|---------|---------------|--------------|
| **Size threshold** | 1 KB | Files smaller than this get one embedding. At 1 KB, Vector Storage starts chunking so it can retrieve *specific* memories instead of the whole file. |
| **Chunk size** | 1000 chars | Each chunk gets its own embedding. With topic-tagged blocks (~200-400 chars each), 1000 fits 2-3 blocks per chunk — enough for clean retrieval without splitting blocks mid-sentence. |
| **Chunk overlap** | 0% | Overlap copies the end of each chunk into the start of the next. With small topic-tagged blocks, 0% works well. If you see blocks getting split (check [Injection Viewer](#injection-viewer)), try 10-15%. |
| **Retrieve chunks** | 2 | How many chunks are injected per generation. At 2-3 blocks per chunk, this gives ~4-6 memory blocks per message — enough context without flooding the prompt. |
| **Score threshold** | 0.3 | Filters out low-relevance chunks. Without this, Vector Storage injects whatever it has, even irrelevant memories. Start at 0.3 and lower if too few memories are injected — see [Tuning Vector Storage](#tuning-vector-storage). |
| **Query messages** | 1 | How many recent chat messages are used as the search query. 1 means only the latest message drives retrieval — keeps results focused on the current topic. Higher values blend recent context together, which can dilute the search. |
Not sure if your settings are right? The [Injection Health Score](#injection-health-score) checks your chunk size, overlap, and other Vector Storage settings automatically — look for the colored dot in the stats bar.
These are starting points, not universal answers. The right values depend on your embedding model, memory file size, and how your character's memories are structured. See [Tuning Vector Storage](#tuning-vector-storage) for how to test and adjust.
#### Local vs API-Based Vectorization
#### Choosing an Embedding Source
**Local (Transformers)** runs the embedding model in your browser. It's the simplest option — no API key, no cost, no privacy concerns (memories never leave your machine). For retrieval quality, local is perfectly adequate: embedding is a much simpler task than generation, and for a typical CharMemory use case (dozens to low hundreds of memory bullets), the semantic gaps between relevant and irrelevant memories are wide enough that any reasonable model catches them.
The embedding model determines how well Vector Storage can distinguish relevant memories from irrelevant ones. This matters more than you might expect — the wrong model can mean your character recalls vaguely related memories instead of the specific ones that matter.
**When to use an API source instead:**
| Source | Quality | Speed | Cost | Best for |
|--------|---------|-------|------|----------|
| **Local (Transformers)** | Adequate | Slow | Free | Getting started, privacy, small memory files |
| **OpenAI** | Excellent | Fast | ~$0.01/1M tokens | Best retrieval quality, large memory files |
| **NanoGPT** | Excellent | Fast | Pay-as-you-go | Same API key for extraction and embedding |
| **Ollama** | GoodExcellent | Fast | Free (local GPU) | Good quality without API costs |
| **Cohere / Jina / Voyage** | GoodExcellent | Fast | Free tier / cheap | Alternatives if you already use one |
- **Low-powered devices** — Local Transformers loads a ~100 MB model into your browser and runs inference on your CPU/GPU. On a phone, tablet, Chromebook, or older laptop this can be noticeably slow and eat battery. An API source offloads that work to a remote server.
- **Faster vectorization** — API sources return embeddings in milliseconds per call vs. the local model's per-chunk processing time. This matters most during bulk operations like batch extraction or revectorization of large memory files.
- **Large memory files** — If a character has hundreds of memory bullets, the local model has to churn through many chunks. An API source handles this faster.
**Model recommendations:**
**When local is the better choice:**
- **Local Transformers**: The default model (`all-MiniLM-L6-v2`, 384 dimensions) works for getting started but has lower discrimination than larger models. If you stay on local, check if your SillyTavern version offers `nomic-embed-text` or `bge-base-en-v1.5` (768 dimensions) as alternatives.
- **OpenAI / NanoGPT**: `text-embedding-3-small` is the best balance of quality, speed, and cost. Memory files are tiny — even hundreds of blocks cost fractions of a cent to embed. If you already use **NanoGPT** for extraction, you can use the same API key for embedding — select it as your vectorization source in Vector Storage and it provides `text-embedding-3-small` among its available models.
- **Ollama**: `nomic-embed-text` is a good local option with better quality than the default browser model.
- You don't want another API key or dependency
- Privacy matters — your memories stay on your machine
- Your device handles it fine (most desktop/laptop setups do)
The retrieval quality difference between local and hosted embeddings is negligible for CharMemory. The bottleneck is almost always memory *content* quality, not the embedding model.
For most users, **`text-embedding-3-small`** (via OpenAI or NanoGPT) or **`nomic-embed-text`** (via Ollama) will give noticeably better retrieval than the default local model — especially as your memory file grows past 50+ blocks.
#### Verify It's Working
@ -410,30 +414,31 @@ Consolidation automatically uses 2x your configured "Max response length" as its
Results vary depending on the model used and the size of the memory file. Review the preview carefully before applying.
### Convert / Import
### Convert
If you have existing Data Bank files with character notes, memory lists, or other text, the **Convert** tool can restructure them into CharMemory's `<memory>` tag format.
The **Convert** tool handles two tasks from a single interface:
Open **Tools** tab → **Convert** pill:
- **Reformat current memories** — restructure existing memories to the v1.7.0 topic-tagged format for better vector retrieval
- **Import a Data Bank file** — convert notes, lists, or other text files into CharMemory's `<memory>` tag format
![Convert tool panel](images/18-convert-tool.png)
Open **Tools** tab → **Convert** pill → choose a **source**:
1. Select a **source file** from the dropdown (shows all Data Bank files except the active CharMemory file)
2. Optionally check **Use LLM to restructure** — recommended for freeform text with no clear structure. Uses your configured extraction provider
3. Click **Preview Conversion** — a popup dialog opens with two panes:
| Source | What it does |
|--------|-------------|
| **Current memories** | Sends your existing memory file through the LLM to add topic tags, trim blocks, and use specific names. Overwrites the memory file (with one-click Undo). |
| **Data Bank file** | Select any file from the character's Data Bank. Detects the format automatically. Appends converted memories to your CharMemory file — the original is never modified. |
| Left pane | Right pane |
|-----------|------------|
| Original file content (read-only) | Converted memories as editable cards |
**Using the Convert tool:**
4. **Edit the result** before saving — click the pencil icon on any block to enter edit mode. You can edit bullets, delete bullets or blocks, add new ones, and rename theme headers
5. Not happy? Click **Re-run** to re-parse (toggle the LLM checkbox to switch methods). Each re-run saves the previous version — click **Undo** to step back
6. Choose an **output destination** at the bottom — the auto-generated CharMemory file, or a custom filename
1. Select a source (current memories or Data Bank file)
2. For Data Bank files, optionally check **Use LLM to restructure** — recommended for freeform text
3. Edit the **prompt** if needed (always visible — no need to expand a disclosure)
4. Click **Preview** — a popup dialog opens with original content on the left and converted memories as editable cards on the right
5. Edit, delete, or add blocks and bullets before saving
6. Click **Re-run** to try again (with Undo to step back through versions)
7. Click **OK** to save, or **Cancel** to discard
![Convert preview dialog](images/19-convert-preview.png)
The Convert tool detects 6 input formats automatically:
The Convert tool detects 6 input formats automatically for Data Bank files:
| Format | Example |
|--------|---------|
@ -444,9 +449,7 @@ The Convert tool detects 6 input formats automatically:
| Markdown with headings | Headings become block themes |
| Freeform text | Split on sentences (use LLM for better results) |
**Non-destructive**: the original file is never modified or deleted. After converting, hide or remove the original from the Data Bank to avoid duplicate memories being injected.
The LLM conversion prompt is configurable — expand **Show prompt** below the LLM checkbox to view and edit it. Click **Restore Default** to revert.
**For Data Bank imports**: the original file is never modified or deleted. After converting, hide or remove the original from the Data Bank to avoid duplicate memories being injected.
### Per-Chat Memories
@ -736,24 +739,28 @@ CharMemory stores memories as plain markdown files in the character's Data Bank.
### Structure
Each extraction produces a `<memory>` block with chat attribution and timestamped bullet points:
Each extraction produces one or more `<memory>` blocks. Each block has a **topic tag** (first bullet) that anchors the block to a specific event or theme, followed by **content bullets** with the actual memories:
```
<memory chat="2026-02-15@10h00m00s" date="2026-02-15 14:30">
- Alex mentioned they work from home as a freelance designer.
- Flux knocked a coffee mug off the desk and showed no remorse.
- [Alex, Flux — home office chaos]
- Alex works from home as a freelance designer.
- Flux knocked a coffee mug off Alex's desk without remorse.
- Alex adopted Flux from a rescue shelter two years ago.
</memory>
<memory chat="2026-02-15@10h00m00s" date="2026-02-15 15:45">
- Alex discovered Flux has been hiding treats behind the couch cushions.
- [Flux — apartment exploration]
- Flux has been hiding treats behind the couch cushions.
- Flux rode the Roomba around the apartment for the first time.
</memory>
```
**Key details:**
- Each block is wrapped in `<memory>` tags with `chat` (the chat filename) and `date` (extraction timestamp) attributes
- Bullets start with `- ` (dash space) — this is the only recognized format
- The **first bullet** is a topic tag in `[Names — description]` format — this improves vector search by giving each block a clear semantic anchor
- Content bullets start with `- ` (dash space) — this is the only recognized format
- Blocks are limited to ~5 content bullets (not counting the topic tag) to keep them focused
- Multiple blocks from the same chat can optionally be merged (see "Merge extraction chunks" in Settings). This is off by default to keep blocks smaller for consolidation
- The file is append-only during normal operation — new extractions add blocks at the end
- Old files using the `## Memory N` heading format are auto-migrated on first read
@ -799,6 +806,154 @@ After converting existing files or making manual edits, **purge vectors and reve
---
## Tuning Vector Storage
Vector Storage settings interact with your memory file format, embedding model, and character's memory content. There is no single "correct" configuration — you need to test and adjust for your setup. This section explains what each setting does, how to test whether it's working, and how to iterate.
### How Vectorization Works with CharMemory
The pipeline:
1. CharMemory extracts memories and writes them to a Data Bank file as `<memory>` blocks
2. Vector Storage reads the file and splits it into **chunks** based on `\n\n` (double newline) boundaries
3. Each chunk is sent to the **embedding model**, which converts it into a numerical vector
4. When the character generates a response, Vector Storage compares the current conversation against all stored vectors
5. The top-scoring chunks (above the **score threshold**) are injected into the LLM's context
The key insight: **each chunk gets one embedding**. If a chunk contains a single focused topic, the embedding accurately represents that topic and Vector Storage can retrieve it precisely. If a chunk mixes unrelated topics, the embedding becomes a blurry average and retrieval suffers.
This is why the v1.7.0 topic-tagged format matters — each block starts with a `[Names — topic description]` tag that anchors the embedding to a specific event or theme.
### Why Topic Tags Matter for Retrieval
Without topic tags, a character whose memories are all thematically similar (e.g., all encounters with different people, all combat missions, all cooking sessions) creates a hard problem for vector search. The embedding model produces similar vectors for all of these blocks because they share vocabulary and themes — so when you mention one specific event, Vector Storage can't tell it apart from the others and returns a grab bag.
Topic tags solve this by front-loading each block with unique identifiers: **who was involved** and **what specifically happened**. When the user says "remember the vet?", the embedding for that message matches strongly against `[Flux, Alex — first vet visit and vaccinations]` and weakly against `[Flux, Alex — adoption day at the apartment]`, even though both blocks contain similar content about Flux and Alex. The tag gives the embedding model a discriminating handle.
This was discovered through testing: without topic tags, retrieval at score threshold 0.3 either returned everything (all blocks scored similarly) or nothing (threshold too high). After adding topic tags, the same settings produced targeted, relevant retrieval.
### Understanding Each Setting
**Chunk size** controls how much text goes into each embedding. With topic-tagged blocks (~200-400 chars each), a chunk size of 1000 fits 2-3 blocks. Smaller values give more precise retrieval but create more chunks. Larger values pack more blocks together, reducing precision.
- Too small (< 400): Blocks get split mid-sentence. The topic tag ends up in one chunk and the content bullets in another.
- Too large (> 3000): Multiple unrelated blocks share one embedding. The embedding becomes a vague average and retrieval can't distinguish between topics.
- Sweet spot: Large enough that a single block never gets split, small enough that unrelated blocks don't share chunks. **Start at 1000 and adjust.**
**Chunk overlap** copies the tail end of each chunk into the beginning of the next. This catches blocks that straddle a chunk boundary. With v1.7.0's smaller blocks and a 1000-char chunk size, blocks rarely straddle boundaries, so **0% is a fine starting point**. If you see split blocks in the Injection Viewer (half a block injected without its topic tag), increase to 10-15%.
**Retrieve chunks** controls how many chunks are injected per generation. Each chunk is ~1000 chars (2-3 blocks), so:
- **2-3 chunks**: ~5-8 memory blocks injected. Good for most characters. Keeps injected content focused and relevant.
- **5+**: Injects more context but increases the chance of irrelevant memories diluting the signal. Only useful for characters with very large, diverse memory files where important context is spread across many topics.
**Score threshold** filters out chunks below a similarity score. This is the most important setting for retrieval quality:
- **No threshold (0)**: Vector Storage injects its top N chunks regardless of relevance. If a character has 10 chunks and you retrieve 3, 30% of all memories are injected every time — most will be irrelevant.
- **Too high (> 0.5)**: Only near-exact matches pass. Memories phrased differently from the current conversation get filtered out even when they're topically relevant.
- **Start at 0.3**: This filters out clearly irrelevant chunks while keeping topically related ones. Lower to 0.2 if too few memories are injected, raise to 0.4 if irrelevant ones still slip through. Adjust based on what you see in the Injection Viewer.
**Score threshold varies by embedding model.** A score of 0.3 on `text-embedding-3-small` means something different than 0.3 on `all-MiniLM-L6-v2`. If you change your embedding model, you'll likely need to re-tune your score threshold.
**Query messages** controls how many recent chat messages are used as the vector search query. If set to 1, only the latest message drives retrieval. If set to 3, the last 3 messages are combined.
- **1**: Keeps retrieval tightly focused on what's happening right now. Good default — the most recent message usually captures the current topic.
- **3+**: Blends recent context together, which can dilute the semantic signal. A mix of "let's go to dinner" and "sure, sounds good" produces a vague query that matches everything weakly.
- **Start at 1** and increase only if you find retrieval isn't catching relevant context.
**Size threshold** controls when chunking kicks in. At the default 1 KB, small memory files get a single embedding (the whole file). Once the file grows past 1 KB, Vector Storage starts chunking and semantic search becomes possible. **1 KB is fine for most setups.**
### How to Test and Iterate
The goal is: when your character discusses a topic, the *right* memories are injected — not random ones, not nothing, and not everything.
**Step 1: Generate a message and check what was injected.**
Use the [Injection Viewer](#injection-viewer) (syringe icon on any character message) to see exactly which memory chunks were retrieved. Ask yourself:
- Were relevant memories injected? (If talking about a past event, did memories of that event appear?)
- Were irrelevant memories injected? (Memories about completely different topics?)
- Were *no* memories injected? (Score threshold might be too high, or vectorization isn't working)
**Step 2: Adjust one setting at a time.**
| Symptom | Likely cause | Fix |
|---------|-------------|-----|
| No memories injected | Score threshold too high, file not vectorized, or "Enable for files" unchecked | Lower score threshold to 0.2 and test. Check the [Health Score](#injection-health-score). |
| Irrelevant memories injected | Score threshold too low or no threshold set | Increase score threshold (try 0.3, then 0.4). |
| Half-blocks injected (bullets without topic tag) | Chunk size too small or block straddling boundary | Increase chunk size or add 10-15% overlap. |
| Too many memories (prompt flooding) | Retrieve chunks too high | Reduce to 2-3. |
| Same memory injected multiple times | Chunk overlap too high or duplicate blocks in file | Reduce overlap. Check for duplicates with [Diagnostics](#using-diagnostics). |
**Step 3: Purge and revectorize after changing settings.**
When you change chunk size, overlap, or the embedding model, the existing vector index is stale — it reflects the old settings. You need to rebuild it:
1. Open **Extensions** → **Vector Storage**
2. Click **Purge Vectors** for the Data Bank file (this deletes the stored embeddings, not your memory file)
3. Generate a message — Vector Storage automatically re-chunks and re-embeds the file on the next generation
If you don't purge, the old chunks persist and your new settings won't take effect.
**Step 4: Repeat.**
Change one setting, purge, generate a message, check Injection Viewer. Repeat until the right memories show up for the right topics.
### Using an LLM to Evaluate Retrieval
The Injection Viewer tells you *what* was injected, but judging whether the right memories were retrieved — especially across dozens of blocks — is tedious to do by eye. You can use an LLM to help.
**What to provide:**
1. **The injected content** — copy from the Injection Viewer (the CharMemory section shows exactly what was sent to the AI)
2. **Your full memory file** — the Data Bank file for the character (so the LLM can see what *wasn't* injected)
3. **The recent chat context** — the last few messages that drove the retrieval query
4. **Your Vector Storage settings** — chunk size, score threshold, retrieve chunks, embedding model
**What to ask:**
- "Given this conversation, which memories *should* have been retrieved? Were any important ones missed?"
- "Are any of the injected memories irrelevant to what's being discussed?"
- "Are the memory blocks distinct enough for vector search to tell apart, or do several look too similar?"
**Why this works:** You're using the LLM as a second pair of eyes to check semantic relevance — something it's good at. It can spot patterns you'd miss: blocks that are thematically too similar, important context that was filtered out by a high score threshold, or memories that are relevant but worded too differently from the chat to match.
This is how the v1.7.0 topic tag format was developed — iterating between adjusting settings, checking the Injection Viewer, and using an LLM to evaluate whether the retrieved memories actually matched the conversation context.
### Embedding Model Impact on Retrieval
The embedding model affects retrieval quality more than most users expect. A weak model produces embeddings where "dinner at the restaurant" and "lunch at the cafe" look nearly identical — so Vector Storage can't tell them apart. A stronger model captures the semantic difference.
**Signs your embedding model isn't discriminating well:**
- Memories about vaguely similar topics always get injected together (all meals, all locations, all emotional moments)
- Score threshold needs to be very high (> 0.4) to filter out noise — meaning even "somewhat related" memories score high
- The same memories get injected regardless of what the character is discussing
If you see these patterns, try a higher-quality embedding model before adjusting other settings. See [Choosing an Embedding Source](#choosing-an-embedding-source) for recommendations.
### Why Data Bank and Not Lorebooks?
SillyTavern has two retrieval systems: **Data Bank** (vector-based) and **Lorebooks/World Info** (keyword-based). CharMemory uses Data Bank. Here's why:
| | Data Bank + Vector Storage | Lorebooks / World Info |
|---|---|---|
| **How it retrieves** | Semantic similarity (embeddings) | Keyword matching (exact or regex) |
| **"Remember the vet?"** | Matches memories about vet visits, vaccinations, or related context | Only fires if "vet" is an exact keyword |
| **Maintenance** | Zero — just extract and forget | High — every entry needs trigger keywords |
| **Scaling** | Works fine at 100+ memory blocks | Managing 100+ lorebook entries is painful |
| **Best for** | Episodic memories that accumulate over time | Stable world-building facts with clear trigger words |
**Lorebooks would be worse for memories because:**
- **Who picks the keywords?** The extraction LLM would need to generate trigger keywords for each memory, or you'd do it manually. Both are error-prone.
- **Keyword brittleness** — if a memory about the vet visit is keyed on "vet" but the chat says "that time he got his shots", it won't trigger. Vector search catches that semantic connection.
- **Lorebooks are designed for stable facts** (locations, characters, lore) that rarely change and have obvious trigger words. Memories are episodic, numerous, and don't have natural keywords.
CharMemory and lorebooks can coexist — they use different storage and retrieval systems. Use lorebooks for world-building, CharMemory for what happens during chat.
---
## Troubleshooting
**"0 memories" after extraction**: Check the Activity Log (Tools → Activity Log). It shows exactly what happened — whether the LLM returned NO_NEW_MEMORIES, produced unparseable output, or encountered an error. Enable **Verbose** mode to see the full prompt and response. If verbose mode shows `finish=length` with completion tokens used but 0 chars content, you're using a reasoning/thinking model that needs a higher **Max response length** — increase it to 20003000.

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@ -0,0 +1,675 @@
# Retrieval-Optimized Memory Format — Implementation Plan
> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
**Goal:** Improve vector retrieval precision by updating extraction/consolidation prompts to produce topic-tagged, concise memory blocks, adding a Reformat tool for existing memories, and enhancing diagnostics to warn about Vector Storage misconfigurations.
**Architecture:** Three phases — (1) update all prompt strings and tests, (2) add Reformat tool to the Tools tab using the existing conversion dialog pattern, (3) enhance health checks. All changes are in `index.js`, `settings.html`, `lib.js`, and test files. No new dependencies.
**Tech Stack:** JavaScript (SillyTavern browser extension), jQuery, Vitest
---
## Phase 1: Prompt Updates
Prompt changes only affect users on the default prompt. Users with customized prompts are unaffected. The "Restore Default" button becomes the opt-in mechanism.
### Task 1: Update Solo Extraction Prompt
**Files:**
- Modify: `index.js:111-183` (the `defaultExtractionPrompt` template literal)
- Reference: `docs/proposed-solo-extraction-prompt.txt`
**Step 1: Read the current prompt and proposed replacement**
Read `index.js` lines 111-183 and `docs/proposed-solo-extraction-prompt.txt` to confirm the exact diff.
**Step 2: Replace `defaultExtractionPrompt` in index.js**
Replace the entire template literal (lines 111-183) with the contents of `docs/proposed-solo-extraction-prompt.txt`, wrapped in backticks as a template literal. Key changes:
- New instruction 6: topic tag as first bullet `- [Names — description]`
- Instruction 7: bullet limit 8 → 5 per block (not counting topic tag)
- New line in WHAT TO EXTRACT: "Always name specific people involved"
- Updated negative example: Flux play-by-play (8 bullets about adoption day)
- Updated positive example: Flux topic tag + 3 outcome bullets
- Positive example label changed from "Marcus — warehouse heist" to Flux example
**Step 3: Commit**
```bash
git add index.js
git commit -m "feat: update default extraction prompt with topic tags and 5-bullet limit"
```
### Task 2: Update Group Extraction Prompt
**Files:**
- Modify: `index.js:185-238` (the `defaultGroupExtractionPrompt` template literal)
- Reference: `docs/proposed-group-extraction-prompt.txt`
**Step 1: Replace `defaultGroupExtractionPrompt` in index.js**
Replace the entire template literal (lines 185-238) with the contents of `docs/proposed-group-extraction-prompt.txt`. Key changes mirror the solo prompt:
- New instruction 6: topic tag
- Instruction 7: bullet limit 8 → 5
- New line in WHAT TO EXTRACT: "Always name specific people involved"
**Step 2: Commit**
```bash
git add index.js
git commit -m "feat: update default group extraction prompt with topic tags and 5-bullet limit"
```
### Task 3: Update Consolidation Presets and Wrapper
**Files:**
- Modify: `index.js:4066-4082` (`CONSOLIDATION_PRESETS` object)
- Modify: `index.js:4090-4104` (`buildConsolidationPrompt` ADDITIONAL FORMAT RULES)
- Reference: `docs/proposed-consolidation-presets.txt`
**Step 1: Update the three preset prompt strings**
In `CONSOLIDATION_PRESETS` (line 4066):
**Conservative** — append to existing prompt:
```
Each block must start with a topic tag as the first bullet: "- [Names involved — short description]" (e.g., "- [Alex, Flux — adoption day at the apartment]"). Preserve existing topic tags.
```
**Balanced** — append to existing prompt:
```
Each block must start with a topic tag as the first bullet: "- [Names involved — short description]" (e.g., "- [Alex, Flux — adoption day at the apartment]"). When merging blocks, update the topic tag to reflect the combined content. No more than 5 bullets per block (not counting the topic tag).
```
**Aggressive** — append to existing prompt:
```
Each block must start with a topic tag as the first bullet: "- [Names/themes — short description]" (e.g., "- [Alex, Sarah — first visit to the apartment]"). No more than 5 bullets per block (not counting the topic tag). Always name specific people — never use "a client" or "someone."
```
**Step 2: Update the FORMAT RULES in `buildConsolidationPrompt()`**
At line 4096-4100, replace the ADDITIONAL FORMAT RULES section:
```javascript
ADDITIONAL FORMAT RULES:
1. Do NOT use emojis anywhere in the output.
2. Do NOT copy text verbatim from the input — rephrase in third person.
3. Group memories by theme or encounter. Each group is wrapped in <memory chat="Theme Name"></memory> tags where "Theme Name" is a short, specific label. Prefer encounter-specific labels (e.g., "Adoption day at the apartment", "First vet visit") over broad categories (e.g., "Key Events", "Relationships"). Specific labels improve later retrieval.
4. Inside each <memory> block, use a markdown bulleted list (lines starting with "- ").
5. The first bullet in each block must be a topic tag: "- [Names — short description]". This is mandatory.
6. Always use specific names for people involved, never generic labels like "a client" or "someone."
```
**Step 3: Commit**
```bash
git add index.js
git commit -m "feat: update consolidation presets with topic tags and encounter-specific labels"
```
### Task 4: Update Conversion/Reformat Prompt
**Files:**
- Modify: `index.js:240-253` (`defaultConversionPrompt` template literal)
- Reference: `docs/proposed-reformat-prompt.txt`
**Step 1: Replace `defaultConversionPrompt` with the unified reformat prompt**
Replace the entire template literal with the contents of `docs/proposed-reformat-prompt.txt`. This prompt handles all three cases:
- Unstructured text → create `<memory>` blocks with topic tags
- Existing `<memory>` blocks without tags → add tags + trim to 5 bullets
- Already-formatted blocks → leave unchanged
Note: The `{{today}}` placeholder in the prompt needs to be substituted at call time. Check how `convertWithLLM()` (line 802) builds the prompt — it uses `defaultConversionPrompt` with `{{sourceText}}` and `{{charName}}` substitutions. Add `{{today}}` substitution there:
```javascript
.replace(/\{\{today\}\}/g, new Date().toISOString().slice(0, 10))
```
**Step 2: Commit**
```bash
git add index.js
git commit -m "feat: replace conversion prompt with unified reformat prompt"
```
### Task 5: Update lib.js Copies (if applicable)
**Files:**
- Modify: `lib.js` (if any prompt-related functions are duplicated there)
**Step 1: Check if lib.js contains any of the updated functions**
The prompts are constants, not functions. `lib.js` only contains copies of `stripNonDiegetic`, `formatChatMessages`, and `substitutePromptTemplate`. The prompt constants are NOT in `lib.js`.
**Step 2: Run the sync check test to verify**
Run: `npm test -- --grep "sync"`
Expected: PASS — the sync check only validates the three duplicated functions, not prompt constants.
**Step 3: No changes needed to lib.js for prompt updates.**
### Task 6: Update Sample LLM Response Fixture
**Files:**
- Modify: `test/fixtures/sample-llm-response.txt`
**Step 1: Update the fixture to include a topic tag**
The current fixture:
```
<memory chat="main_abc123" date="2026-01-15 10:00">
- Alex adopted Flux the Cat from a pet store and brought him to his penthouse apartment
- Flux immediately bonded with his custom Gundam-styled Roomba, using it as personal transport
- Alex works in marketing and had a video conference with his boss Mr. Henderson on Flux's first day
- Flux's first meal was premium salmon pate, which triggered his first purr in the new home
</memory>
```
Replace with:
```
<memory chat="main_abc123" date="2026-01-15 10:00">
- [Alex, Flux — adoption day and settling into the apartment]
- Alex adopted Flux and brought him to his penthouse, where Flux immediately bonded with his custom Gundam-styled Roomba.
- Flux's first meal of premium salmon pate triggered his first purr in the new home.
- Alex assembled a cat tree that Flux claimed as a second perch alongside the Roomba.
</memory>
```
**Step 2: Commit**
```bash
git add test/fixtures/sample-llm-response.txt
git commit -m "test: update sample LLM response fixture with topic tag format"
```
### Task 7: Update Snapshot Tests
**Files:**
- Modify: `test/integration/__snapshots__/snapshot.test.js.snap`
**Step 1: Run snapshot tests to see what breaks**
Run: `npm run test:snapshot`
Expected: The `substitutePromptTemplate` snapshots will fail because the default prompt text changed. The `formatChatMessages` and `stripNonDiegetic` snapshots should still pass (they don't involve prompt text).
**Step 2: Review the snapshot diff**
The failing snapshots should show the old prompt text being replaced by the new prompt text. Verify the new prompt content looks correct in the snapshot output.
**Step 3: Update snapshots**
Run: `npm run test:snapshot -- --update`
**Step 4: Run all tests to confirm everything passes**
Run: `npm test`
Expected: All tests pass.
**Step 5: Commit**
```bash
git add test/
git commit -m "test: update snapshots for new extraction prompt format"
```
---
## Phase 2: Reformat Tool
Add a "Reformat" tool to the Tools tab that runs existing memory files through the LLM to add topic tags and trim bullets. Uses the same dialog pattern as consolidation (preview + edit + confirm + undo).
### Task 8: Add Reformat Pill to Tools Tab HTML
**Files:**
- Modify: `settings.html:57-64` (tool pills section)
- Modify: `settings.html` (add new tool content pane)
**Step 1: Add "Reformat" pill button after "Convert"**
In settings.html, find the tool pills section and add a fourth pill:
```html
<div class="charMemory_toolPill" data-tool="reformat">Reformat</div>
```
**Step 2: Add the Reformat tool content pane**
After `#charMemory_toolConvert`, add:
```html
<div id="charMemory_toolReformat" style="display:none;">
<div class="charMemory_toolDescription">
Reformat existing memories to improve vector retrieval. Adds topic tags, trims to 5 bullets per block, and ensures specific names are used. Works on any format — unstructured text, old memory blocks, or already-formatted blocks.
</div>
<div class="charMemory_inlineRow">
<div id="charMemory_reformatPreview" class="menu_button">
<i class="fa-solid fa-wand-magic-sparkles"></i> Preview Reformat
</div>
<div id="charMemory_undoReformat" class="menu_button" disabled>
<i class="fa-solid fa-rotate-left"></i> Undo Reformat
</div>
</div>
</div>
```
**Step 3: Commit**
```bash
git add settings.html
git commit -m "feat: add Reformat pill and content pane to Tools tab"
```
### Task 9: Wire Up Reformat Tool in JavaScript
**Files:**
- Modify: `index.js` (add reformat flow near consolidation code, ~line 4050)
- Modify: `index.js` (add event handlers in `setupListeners()`, ~line 4900)
**Step 1: Add `reformatBackup` variable**
Near `consolidationBackup` declaration (search for `let consolidationBackup`), add:
```javascript
let reformatBackup = null;
```
**Step 2: Add `reformatMemories()` async function**
Add after `consolidateMemories()`. This function:
1. Reads the current memory file for the active character
2. If no memories exist, shows error and returns
3. Sends the full memory text through `convertWithLLM()` using the updated `defaultConversionPrompt` (which is now the reformat prompt)
4. Shows a preview dialog using `buildConversionDialog()` (reuse the existing conversion dialog builder — it already has the left/right pane with editing)
5. On confirmation:
- Backs up current content to `reformatBackup`
- Writes reformatted blocks to the memory file
- Enables the Undo button
- Shows success toast
```javascript
async function reformatMemories() {
const context = getContext();
if (!context.characterId) {
toastr.warning('No character selected.', 'CharMemory');
return;
}
const charName = context.name2;
const content = await readMemoriesForCharacter();
if (!content || !content.trim()) {
toastr.warning('No memories found to reformat.', 'CharMemory');
return;
}
const blocks = parseMemories(content);
if (blocks.length === 0) {
toastr.warning('No memory blocks found in file.', 'CharMemory');
return;
}
logActivity(`Reformat started: ${blocks.length} blocks`);
// Check if already formatted (all blocks have topic tags)
const allHaveTags = blocks.every(b => b.bullets.length > 0 && /^\[.+\]$/.test(b.bullets[0].trim()));
if (allHaveTags) {
const proceed = await callGenericPopup(
'All memory blocks already appear to have topic tags. Reformat anyway?',
POPUP_TYPE.CONFIRM,
);
if (!proceed) return;
}
// Send through LLM
const reformatted = await convertWithLLM(content, charName);
if (!reformatted) {
toastr.error('Reformat failed — no response from LLM.', 'CharMemory');
return;
}
const newBlocks = parseMemories(reformatted);
if (newBlocks.length === 0) {
toastr.error('Reformat produced no valid memory blocks.', 'CharMemory');
return;
}
// Show preview dialog (reuse conversion dialog pattern)
const result = await showReformatPreview(blocks, newBlocks, charName);
if (!result) return; // User cancelled
// Save with backup
reformatBackup = content;
const serialized = serializeMemories(result);
await writeMemoriesForCharacter(serialized);
$('#charMemory_undoReformat').prop('disabled', false);
logActivity(`Reformat complete: ${blocks.length} blocks → ${result.length} blocks`);
toastr.success(`Reformatted ${result.length} memory blocks.`, 'CharMemory');
}
```
Note: `showReformatPreview()` should be a simplified version of the consolidation dialog. It needs:
- Left pane: original blocks (read-only)
- Right pane: reformatted blocks (editable — same card editor as consolidation)
- Confirm/Cancel buttons
- Returns the edited blocks array or null if cancelled
The easiest approach is to reuse `buildConsolidationDialog()` with minor modifications, or create a generic `buildMemoryComparisonDialog(originalBlocks, newBlocks, title)` that both consolidation and reformat can use. However, to minimize risk and code churn, the simplest path is to build a standalone `showReformatPreview()` that creates a popup with the same HTML structure as the consolidation dialog.
**Step 3: Add undo handler**
```javascript
async function undoReformat() {
if (!reformatBackup) return;
const confirm = await callGenericPopup(
'Undo the last reformat and restore original memories?',
POPUP_TYPE.CONFIRM,
);
if (!confirm) return;
await writeMemoriesForCharacter(reformatBackup);
reformatBackup = null;
$('#charMemory_undoReformat').prop('disabled', true);
toastr.info('Reformat undone — original memories restored.', 'CharMemory');
logActivity('Reformat undone');
}
```
**Step 4: Wire up event handlers in `setupListeners()`**
Near the consolidation button handlers (search for `$('#charMemory_consolidate')`):
```javascript
$('#charMemory_reformatPreview').off('click').on('click', () => reformatMemories());
$('#charMemory_undoReformat').off('click').on('click', () => undoReformat());
```
Also update the tool pill switching handler to include 'reformat':
```javascript
if (tool === 'reformat') { /* no special init needed */ }
```
**Step 5: Handle `{{today}}` in the conversion prompt**
In `convertWithLLM()` (around line 802-837), add the `{{today}}` substitution when building the prompt:
```javascript
.replace(/\{\{today\}\}/g, new Date().toISOString().slice(0, 10))
```
**Step 6: Commit**
```bash
git add index.js
git commit -m "feat: add Reformat tool with preview, confirmation, and undo"
```
### Task 10: Build the Reformat Preview Dialog
**Files:**
- Modify: `index.js` (add `showReformatPreview()` function)
- Modify: `style.css` (reuse existing consolidation dialog styles if possible)
**Step 1: Implement `showReformatPreview()`**
This function creates a popup dialog showing original vs reformatted blocks side-by-side. It should closely follow the consolidation dialog pattern from `buildConsolidationDialog()` (line 4002) but simplified — no strategy dropdown, no re-run button. Just:
- Left pane: "Original" with read-only block cards
- Right pane: "Reformatted" with editable block cards
- Stats bar: "Original: N blocks → Reformatted: M blocks"
- OK/Cancel buttons (via `callGenericPopup`)
Use the same card HTML structure and editing event delegation as the consolidation dialog. The key functions to reference:
- Block card rendering: look at how consolidation renders `editorBlocks` into HTML cards
- Edit mode toggling: the `.charMemory_toggleEdit` click handler
- Bullet editing: the `.charMemory_editBullet` input handler
- Block/bullet deletion: the `.charMemory_deleteBullet` and `.charMemory_deleteBlock` handlers
Since consolidation already uses event delegation on the popup container for editing, the reformat dialog can use the same CSS classes and the same delegation handlers will work automatically — as long as the reformat dialog is shown as a popup with the same class structure.
**Step 2: Commit**
```bash
git add index.js style.css
git commit -m "feat: add reformat preview dialog with side-by-side comparison"
```
---
## Phase 3: Diagnostics Enhancements
Add new health checks that detect common Vector Storage misconfigurations.
### Task 11: Add Retrieve Chunks Health Check
**Files:**
- Modify: `index.js:3268-3393` (inside `computeHealthScore()`)
**Step 1: Research how to access Vector Storage settings**
Before implementing, check whether SillyTavern exposes Vector Storage extension settings to other extensions. Look for:
- `extension_settings.vectors` or similar in the ST global scope
- Any API endpoint that returns VS configuration
- The VS extension's settings object in the DOM
If VS settings are accessible, add a check. If not, skip this task and rely on the documentation/UI guidance approach instead.
**Step 2: Add check for retrieve chunks (if accessible)**
After the `chunk_size` check (line 3355), add:
```javascript
// Check: retrieve_chunks — warn if too high
const retrieveChunks = /* access VS setting */;
if (retrieveChunks !== undefined) {
if (retrieveChunks > 5) {
checks.push({
id: 'retrieve_chunks',
level: 'yellow',
label: 'Retrieve chunks is high',
detail: `Retrieve chunks is set to ${retrieveChunks}. For CharMemory, 2-3 is recommended. Higher values inject more memories per message, which can flood the prompt with irrelevant content.`,
});
} else {
checks.push({
id: 'retrieve_chunks',
level: 'green',
label: `Retrieve chunks: ${retrieveChunks}`,
detail: 'Retrieve chunks is in the recommended range for CharMemory.',
});
}
}
```
**Step 3: Add check for score threshold (if accessible)**
```javascript
// Check: score_threshold — info if not set
const scoreThreshold = /* access VS setting */;
if (scoreThreshold !== undefined && scoreThreshold < 0.1) {
checks.push({
id: 'score_threshold',
level: 'yellow',
label: 'No score threshold set',
detail: 'Without a score threshold, low-relevance memories may be injected. Recommended: 0.2-0.3 for most embedding models.',
});
}
```
**Step 4: Commit (if changes were made)**
```bash
git add index.js
git commit -m "feat: add retrieve chunks and score threshold health checks"
```
### Task 12: Update Existing Chunk Size Check
**Files:**
- Modify: `index.js:3333-3355` (existing `chunk_size` check)
**Step 1: Update the chunk size recommendations**
The current check warns if chunk size is smaller than average block or larger than 4x average block. Update the messaging to include the specific recommendation:
```javascript
detail: `Chunk size (${chunkSize} chars) is smaller than the average memory block (${avgBlockSize} chars). This may split blocks mid-content. Recommended: 800-1000 chars for CharMemory.`,
```
And for too-large chunks:
```javascript
detail: `Chunk size (${chunkSize} chars) is much larger than the average memory block (${avgBlockSize} chars). Multiple blocks may be packed into single chunks, reducing retrieval precision. Recommended: 800-1000 chars for CharMemory.`,
```
**Step 2: Commit**
```bash
git add index.js
git commit -m "feat: improve chunk size health check messaging with specific recommendations"
```
### Task 13: Add Recommended Settings to Diagnostics Panel
**Files:**
- Modify: `settings.html` (diagnostics section)
- Modify: `index.js` (render the recommendation card)
**Step 1: Add a collapsible "Recommended Vector Storage Settings" section**
In the diagnostics panel area of `settings.html`, add an expandable info section:
```html
<div class="charMemory_settingsRecommendation">
<div class="charMemory_recommendationHeader">
<i class="fa-solid fa-circle-info"></i> Recommended Vector Storage Settings
</div>
<div class="charMemory_recommendationBody" style="display:none;">
<table class="charMemory_recommendationTable">
<tr><td>Embedding Model</td><td>text-embedding-3-small or all-MiniLM-L6-v2</td></tr>
<tr><td>Chunk Size</td><td>8001000 characters</td></tr>
<tr><td>Chunk Overlap</td><td>0%</td></tr>
<tr><td>Retrieve Chunks</td><td>23</td></tr>
<tr><td>Score Threshold</td><td>0.20.3 (varies by model)</td></tr>
<tr><td>Size Threshold</td><td>1 KB</td></tr>
<tr><td>Query Messages</td><td>23</td></tr>
</table>
</div>
</div>
```
**Step 2: Add toggle handler and minimal styling**
In `setupListeners()`:
```javascript
$('.charMemory_recommendationHeader').off('click').on('click', function () {
$(this).next('.charMemory_recommendationBody').slideToggle(200);
});
```
In `style.css`, add minimal styling for the recommendation table.
**Step 3: Commit**
```bash
git add settings.html index.js style.css
git commit -m "feat: add recommended Vector Storage settings card to diagnostics"
```
---
## Phase 4: Version Bump and Cleanup
### Task 14: Update Version and Changelog
**Files:**
- Modify: `manifest.json` (version bump to 1.7.0)
- Modify: `CHANGELOG.md` (add v1.7.0 section)
**Step 1: Bump version in manifest.json**
Change `"version": "1.6.1"` to `"version": "1.7.0"`.
**Step 2: Add changelog entry**
Add a new section at the top of CHANGELOG.md:
```markdown
## 1.7.0
### New Features
- **Retrieval-optimized memory format**: Extraction prompts now produce topic-tagged memory blocks with a `[Names — description]` tag as the first bullet. This improves vector search discrimination, allowing Vector Storage to retrieve only the most relevant memories instead of thematically similar ones.
- **Reformat tool**: New tool in the Tools tab that reformats existing memory files to the new topic-tagged format. Works on any input — unstructured text, old memory blocks, or already-formatted blocks. Includes preview dialog, editing, and one-click undo.
- **Recommended VS settings**: Diagnostics panel now includes a "Recommended Vector Storage Settings" card with optimal chunk size, retrieve chunks, score threshold, and other settings for CharMemory.
### Improvements
- **Tighter memory blocks**: Default bullet limit reduced from 8 to 5 per block (not counting the topic tag). Forces outcome-focused extraction rather than step-by-step narration.
- **Better consolidation labels**: Consolidation now uses encounter-specific labels (e.g., "Adoption day at the apartment") instead of broad categories (e.g., "Key Events"). Topic tags are preserved and updated during consolidation.
- **Improved health checks**: Chunk size recommendations now include specific guidance (800-1000 chars). New checks for retrieve chunks and score threshold (when accessible).
- **Named participants**: Extraction and consolidation prompts now require specific names instead of generic labels like "a client" or "someone".
### Migration
- Existing memories continue to work without changes. Use the new **Reformat** tool to add topic tags to existing memory files for improved retrieval.
- Users with customized extraction prompts are unaffected — only the default prompt is updated. Click "Restore Default" to opt into the new format.
```
**Step 3: Commit**
```bash
git add manifest.json CHANGELOG.md
git commit -m "chore: bump version to 1.7.0, add changelog"
```
### Task 15: Clean Up Proposed Files
**Files:**
- Delete: `docs/proposed-solo-extraction-prompt.txt`
- Delete: `docs/proposed-group-extraction-prompt.txt`
- Delete: `docs/proposed-consolidation-presets.txt`
- Delete: `docs/proposed-reformat-prompt.txt`
- Delete: `docs/proposed-migration-prompt.txt` (if it exists)
**Step 1: Remove proposed files that are now implemented**
```bash
rm docs/proposed-*.txt
```
**Step 2: Commit**
```bash
git add -A docs/proposed-*.txt
git commit -m "chore: remove proposed prompt files (now implemented)"
```
### Task 16: Final Test Run
**Step 1: Run all unit tests**
Run: `npm test`
Expected: All pass.
**Step 2: Run snapshot tests**
Run: `npm run test:snapshot`
Expected: All pass (snapshots were updated in Task 7).
**Step 3: Run sync check**
Run: `npm test -- --grep "sync"`
Expected: Pass — prompt constants are not duplicated in lib.js.
---
## Risk Mitigations
| Risk | Mitigation |
|------|-----------|
| Prompt changes produce bad extractions | Only affects default prompt; users with custom prompts unaffected. Beta branch testing period before merge to master. |
| Topic tags confuse the LLM during generation | Tags are inside `<memory>` blocks which are already structured data the LLM expects. The `[brackets]` signal metadata, not narrative. |
| 5-bullet limit loses important information | The prompt says "combine related facts into single bullets" not "delete". Test with varied content during beta. |
| Reformat tool destroys memories | Backup + undo mechanism (same pattern as consolidation). Preview dialog before saving. |
| parseMemories() breaks with topic tags | Verified: topic tags parse as regular bullets. No parsing changes needed. |
| Snapshot tests break unexpectedly | Phase 1 updates snapshots intentionally. Phase 2+ adds no snapshot-affecting changes. |
| VS settings not accessible for health checks | Task 11 includes a research step — if settings aren't accessible, we skip the check and rely on the recommendation card (Task 13) instead. |

150
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@ -0,0 +1,150 @@
# Prompt Design: Why the Prompts Changed in v1.7.0
This document explains the reasoning behind the v1.7.0 prompt changes. It's aimed at contributors and users who want to understand *why* the extraction format looks the way it does, rather than just *what* it looks like.
## The Problem: Vector Search Can't Tell Memories Apart
CharMemory stores memories as markdown in a Data Bank file. Vector Storage chunks that file, embeds each chunk, and retrieves the most relevant chunks when the AI generates a response. The quality of retrieval depends entirely on whether the embedding model can distinguish one memory chunk from another.
Before v1.7.0, the extraction prompt produced memory blocks like this:
```
<memory>
- She broke into a warehouse and stole a sealed envelope from a hidden safe.
- She delivered the envelope to her contact, who confirmed it contained what they needed.
</memory>
```
This worked fine for *storage*. But it failed at *retrieval*, because:
1. **No unique identifiers** — the block doesn't say who "she" is, or name the warehouse, the contact, or anything that distinguishes this event from other events.
2. **Thematic similarity** — a character with 50+ memory blocks about encounters with different people produces embeddings that all look alike. The embedding model sees "person did something somewhere" in every block and can't rank them.
3. **No block-level anchoring** — the embedding for a chunk containing 2-3 blocks is an average of everything in that chunk. Without distinctive content per block, the average is meaningless.
## What We Found Through Testing
During v1.7.0 development, we iterated through vectorization settings using the Injection Viewer to see exactly which memories were being retrieved for each AI response:
1. **Local Transformers (`all-MiniLM-L6-v2`)** with high chunk overlap → everything scored similarly, almost all memories injected regardless of relevance.
2. **Switched to `text-embedding-3-small` (via NanoGPT)** → better discrimination, but still too many false positives with thematically similar blocks.
3. **Raised score threshold** from 0.0 → 0.2 → 0.3 → got closer, but the core problem remained: blocks about different encounters with different people still scored nearly identically because they shared vocabulary and structure.
4. **Added topic tags** to memory blocks → immediately solved the discrimination problem. Mentioning "the vet" in chat now matched strongly against `[Flux, Alex — first vet visit and vaccinations]` and weakly against `[Flux, Alex — adoption day at the apartment]`, even though both blocks shared vocabulary.
The insight: **the prompt determines the shape of the embedding**. You can't fix retrieval by tuning Vector Storage settings alone — you have to produce text that's *embeddable* in the first place.
## The Three Prompt Changes
### 1. Topic Tags (Instruction 6)
**Before:**
```
6. HARD LIMIT: No more than 8 bullet points TOTAL.
```
**After:**
```
6. Start each block with a topic tag as the first bullet:
"- [Names involved — short description of encounter]"
(e.g., "- [Alex, Sarah — first visit to the apartment]").
This aids later retrieval.
```
The topic tag is the single most important change. It front-loads each block with:
- **Who** was involved (specific names, not "a friend")
- **What** the encounter was about (short, unique descriptor)
This gives the embedding model a discriminating anchor. When the tag text appears in the embedding, it creates a unique signature for that memory block even when the rest of the content shares vocabulary with other blocks.
### 2. Tighter Bullet Limits (Instruction 7)
**Before:**
```
HARD LIMIT: No more than 8 bullet points TOTAL.
```
**After:**
```
HARD LIMIT: No more than 5 bullet points per block (not counting the topic tag).
```
Two changes here:
- **8 → 5 bullets**: Forces the LLM to extract outcomes, not processes. With 8 bullets, the LLM writes play-by-play accounts. With 5, it has to prioritize.
- **"per block" not "TOTAL"**: The old limit was ambiguous — did "8 total" mean across all blocks, or per block? The new wording is explicit.
For vectorization, smaller blocks are better. A 200-400 character block gets a more focused embedding than a 1000-character block. With a chunk size of 1000, you fit 2-3 tight blocks per chunk instead of 1 bloated one.
### 3. Named Participants
**Before:**
```
(No explicit instruction about naming)
```
**After:**
```
- Always name specific people involved — use their name, not "a friend" or "someone"
```
Generic labels like "a client" or "someone" produce generic embeddings. "Sarah" is a unique token that the embedding model can match against. This instruction appears in both the WHAT TO EXTRACT section and the conversion prompt.
## Positive and Negative Examples
The old examples used a generic spy scenario:
```
Bad: 8 bullets narrating a warehouse heist step-by-step
Good: 2 bullets summarizing the outcome
```
The new examples use a specific character scenario (Flux, the cat character from our test fixtures):
```
Bad: 8 bullets narrating adoption day step-by-step
Good: topic tag + 3 bullets capturing the encounter
```
The change serves two purposes:
1. It demonstrates the topic tag format in context
2. It uses a concrete, memorable example that the LLM can pattern-match against (character names, specific objects, emotional beats)
## The Conversion Prompt
The conversion/reformat prompt (`defaultConversionPrompt`) was rewritten to align with the extraction prompt. Key differences from the old conversion prompt:
**Old prompt:**
- "Extract every distinct fact or piece of information as a bullet point"
- "Preserve ALL information — do not summarize, combine, or omit anything"
- Topic grouping by category: "Appearance", "Relationships", "Key Events"
**New prompt:**
- Topic tags required as first bullet
- 5-bullet limit per block with "combine related facts into single bullets rather than deleting information"
- Encounter-specific labels: "First day at the apartment", "Club night with Sam"
- Handles three input types: unstructured text, partially formatted blocks, already-formatted blocks
- Won't touch blocks that are already well-formatted (rule 10)
The old prompt's "preserve ALL" instruction was fundamentally incompatible with tight blocks. The new prompt prioritizes *retrievable* structure over exhaustive preservation. Information is preserved by combining related facts into single bullets, not by allowing unlimited bullets.
## The Group Extraction Prompt
The group prompt (`defaultGroupExtractionPrompt`) mirrors the solo prompt changes with additions specific to multi-character chats:
- Topic tags include the specific character whose memories are being extracted
- Instruction 10: "Reference other participants by name"
- Group dynamics in WHAT TO EXTRACT: "who allied with whom, who disagreed, power shifts"
Group memories are even harder for vector search because multiple characters produce similar encounter descriptions. Topic tags with participant names are essential.
## Impact on Existing Users
- **New users**: Get the new prompts automatically.
- **Existing users with default prompt**: Their extraction prompt is set to `""` (meaning "use default"). They'll get the new format on next extraction.
- **Existing users with customized prompts**: Unaffected. Their custom prompt is stored in settings. They can click "Restore Default" to opt in.
- **Existing memories**: Continue to work. The Convert tool (source: "Current memories") rewrites old-format memories into the topic-tagged format via LLM.
## Lessons
1. **Prompt design is retrieval design.** When your output gets embedded and vector-searched, the shape of the text determines retrieval quality. Prompts that produce good-looking text may produce terrible embeddings.
2. **Test with the Injection Viewer, not the output.** The extraction output looked fine before v1.7.0. The problem only became visible when we looked at *what was being retrieved* for each generation.
3. **Unique tokens matter more than structure.** Markdown formatting, clean grammar, and consistent structure don't help vector search. Unique names, specific descriptions, and distinctive vocabulary do.
4. **Tighter is better for chunking.** A 5-bullet block creates a more focused embedding than an 8-bullet block. The lost detail matters less than the gained precision.

555
index.js
View file

@ -56,6 +56,7 @@ function getMemoryFileName() {
let inApiCall = false;
let lastExtractionResult = null;
let consolidationBackup = null;
let reformatBackup = null;
// convertPreviewResult removed — conversion state now lives in the dialog closure
let lastExtractionTime = 0; // session-only, resets on page load
@ -132,9 +133,10 @@ INSTRUCTIONS:
3. Do NOT use emojis.
4. Wrap output in <memory></memory> tags with a markdown bulleted list (lines starting with "- ").
5. Use ONE <memory> block per encounter or event. Everything in the same scene = one block.
6. HARD LIMIT: No more than 8 bullet points TOTAL. If you have more, you are being too granular cut the least significant ones.
7. If nothing genuinely new or significant, respond with exactly: NO_NEW_MEMORIES
8. Write about WHAT HAPPENED, not about the conversation itself. Never write "she told him about X" or "she described her X" or "she admitted Y" instead write the actual fact: "X happened" or "she did Y."
6. Start each block with a topic tag as the first bullet: "- [Names involved — short description of encounter]" (e.g., "- [Alex, Sarah — first visit to the apartment]"). This aids later retrieval.
7. HARD LIMIT: No more than 5 bullet points per block (not counting the topic tag). If you have more, you are being too granular keep only the most significant outcomes.
8. If nothing genuinely new or significant, respond with exactly: NO_NEW_MEMORIES
9. Write about WHAT HAPPENED, not about the conversation itself. Never write "she told him about X" or "she described her X" or "she admitted Y" instead write the actual fact: "X happened" or "she did Y."
WHAT TO EXTRACT ask for each item: "Would {{char}} bring this up unprompted weeks or months later?"
- Backstory reveals, personal history, goals, fears (only if NOT already in the character card)
@ -143,6 +145,7 @@ WHAT TO EXTRACT — ask for each item: "Would {{char}} bring this up unprompted
- Skills, possessions, or status changes
- Emotional turning points
- Dates and times when mentioned or clearly implied in the conversation
- Always name specific people involved use their name, not "a friend" or "someone"
DO NOT EXTRACT:
- Anything already described in the CHARACTER CARD above traits, profession, appearance, personality, habits, preferences, or abilities that are baseline knowledge. This includes rephrasing card traits as discoveries (e.g. if the card says "exhibitionist", do not write "she admitted that being watched turns her on")
@ -158,23 +161,25 @@ DO NOT EXTRACT:
NEGATIVE EXAMPLE do NOT write memories like this:
<bad_example>
- She picked the lock on the warehouse side door using a tension wrench.
- She crept through the dark corridor and disabled the security camera.
- She found the safe behind a false panel in the office.
- She cracked the combination and retrieved the sealed envelope inside.
- She climbed out through a ventilation shaft to avoid the front entrance.
- She crossed two blocks on foot before reaching her getaway vehicle.
- She handed the envelope to her contact in the parking garage.
- Her contact opened it, confirmed the contents, and gave her a nod.
- Alex set the carrier down on the hardwood floor and opened the metal door.
- Flux emerged from the carrier and walked toward the Gundam Roomba by the window.
- Alex poured premium salmon pâté into a ceramic bowl and placed it near the kitchen island.
- Flux ate the salmon and began purring for the first time.
- Alex had a video conference with Mr. Henderson about the Q1 marketing budget.
- Flux rode the Roomba around the apartment, inspecting a floor lamp and a bookshelf.
- Alex assembled a cat tree in the corner and Flux climbed to the top perch.
- Alex ordered sushi for lunch and ate it on the balcony.
</bad_example>
This is a play-by-play scene summary. It narrates every step of the operation instead of capturing what matters.
This is a play-by-play scene summary. It narrates every step instead of capturing what matters.
POSITIVE EXAMPLE the same scene extracted well:
<good_example>
- She broke into a warehouse and stole a sealed envelope from a hidden safe.
- She delivered the envelope to her contact, who confirmed it contained what they needed.
- [Alex, Flux adoption day and settling into the apartment]
- Alex adopted Flux and brought him to his penthouse apartment, where Flux immediately bonded with his custom Gundam-styled Roomba.
- Flux's first meal of premium salmon pâté triggered his first purr in the new home.
- Alex assembled a cat tree that Flux claimed as a second perch, alternating between it and the Roomba.
</good_example>
Two bullets capture the full encounter: what she accomplished and the outcome. No step-by-step process, no scene-setting.
A topic tag plus three bullets capture the full encounter: who was involved, what happened, and the key bonding moments. No step-by-step process, no scene-setting.
NOTE: When content is explicit or violent, name the specific outcome do not sanitize it into vague language. "She killed him with two shots to the chest" is a memory. "Violence occurred" is not. But this does NOT mean narrate each step leading up to it summarize the outcome, not the process.
@ -210,11 +215,12 @@ INSTRUCTIONS:
3. Do NOT use emojis.
4. Wrap output in <memory></memory> tags with a markdown bulleted list (lines starting with "- ").
5. Use ONE <memory> block per encounter or event. Everything in the same scene = one block.
6. HARD LIMIT: No more than 8 bullet points TOTAL. If you have more, you are being too granular cut the least significant ones.
7. If nothing genuinely new or significant about {{charName}}, respond with exactly: NO_NEW_MEMORIES
8. Write about WHAT HAPPENED, not about the conversation itself. Never write "she told him about X" instead write the actual fact: "X happened" or "she did Y."
9. IMPORTANT: Reference other participants by name. Include who was involved in events, who said what to whom, who was present. Names matter for group memory.
10. When possible, note approximate timeframes or sequencing of events mentioned in conversation.
6. Start each block with a topic tag as the first bullet: "- [Names involved — short description of encounter]" (e.g., "- [Flux, Sarah — first meeting at Alex's apartment]"). This aids later retrieval.
7. HARD LIMIT: No more than 5 bullet points per block (not counting the topic tag). If you have more, you are being too granular keep only the most significant outcomes.
8. If nothing genuinely new or significant about {{charName}}, respond with exactly: NO_NEW_MEMORIES
9. Write about WHAT HAPPENED, not about the conversation itself. Never write "she told him about X" instead write the actual fact: "X happened" or "she did Y."
10. IMPORTANT: Reference other participants by name. Include who was involved in events, who said what to whom, who was present. Names matter for group memory.
11. When possible, note approximate timeframes or sequencing of events mentioned in conversation.
WHAT TO EXTRACT ask for each item: "Would {{charName}} remember this weeks or months later?"
- Backstory reveals, personal history, goals, fears (only if NOT already in the character card)
@ -223,6 +229,7 @@ WHAT TO EXTRACT — ask for each item: "Would {{charName}} remember this weeks o
- Skills, possessions, or status changes
- Emotional turning points
- Group dynamics: who allied with whom, who disagreed, power shifts
- Always name specific people involved use their name, not "a participant" or "someone"
DO NOT EXTRACT:
- Anything already described in the CHARACTER CARD above
@ -237,20 +244,27 @@ Each memory block should answer: "What from this encounter would {{charName}} re
Output ONLY <memory> blocks (or NO_NEW_MEMORIES). No headers, no commentary, no extra text.`;
const defaultConversionPrompt = `You are converting a text file into a structured memory format for {{charName}}.
const defaultConversionPrompt = `You are reformatting character memories into a standardized format for {{charName}}. The input may be unstructured text, partially formatted memory blocks, or already-formatted blocks that need updating.
The input contains facts, memories, or notes in an unstructured format. Your task is to restructure this into clean, organized memory blocks.
Character name: {{charName}}
Rules:
1. Extract every distinct fact or piece of information as a bullet point starting with "- ".
2. Group related facts into <memory chat="[Topic Name]" date="[today]"> blocks where Topic Name is a short descriptive label (e.g. "Appearance", "Relationships", "Key Events").
3. Preserve ALL information do not summarize, combine, or omit anything from the source.
4. Do not add facts, inferences, or details not explicitly stated in the source.
5. Clean up grammar and formatting, but do not change the meaning.
6. Skip formatting artifacts, HTML tags, and metadata that aren't actual memories.
RULES:
1. Every memory block must be wrapped in <memory chat="Topic Name" date="YYYY-MM-DD HH:MM"></memory> tags.
2. The chat attribute should be a short, specific encounter label (e.g., "First day at the apartment", "Club night with Sam"). Use existing chat attributes if they already contain a descriptive name.
3. The first bullet in each block must be a topic tag: "- [Names involved — short description]" (e.g., "- [Alex, Sarah — first apartment visit]"). Include all people involved.
4. No more than 5 bullets per block (not counting the topic tag). Combine related facts into single bullets rather than deleting information.
5. Always use specific names never "a friend", "a client", "someone", or "a stranger".
6. Write in past tense, third person.
7. Do NOT add, infer, or invent any facts not present in the original.
8. Do NOT merge events from different times or encounters into one block keep them separate.
9. If the input is unstructured text, group related facts by encounter or topic into separate blocks.
10. If the input already has well-formatted blocks with topic tags and 5 or fewer bullets, output them unchanged.
11. Preserve dates from existing blocks. For unstructured text without dates, use "{{today}}" as the date.
Source text to restructure:
{{sourceText}}`;
INPUT:
{{sourceText}}
Output ONLY <memory> blocks. No headers, no commentary, no extra text.`;
const EXTRACTION_SOURCE = {
MAIN_LLM: 'main_llm',
@ -483,6 +497,34 @@ function parseMemories(content) {
return blocks;
}
/**
* Split a bullet array containing multiple topic tags into separate arrays.
* Topic tags match the "[Names — description]" pattern (em dash, en dash, or hyphen
* surrounded by spaces). If 0 or 1 topic tags, returns the original array unchanged.
* @param {string[]} bullets Array of bullet strings (without "- " prefix)
* @returns {string[][]} Array of bullet arrays, one per topic-tagged section
*/
function splitMultiTagBullets(bullets) {
if (bullets.length === 0) return [bullets];
const isTopicTag = b => /^\[.+ [\-] .+\]$/.test(b);
const tagIndices = [];
for (let i = 0; i < bullets.length; i++) {
if (isTopicTag(bullets[i])) tagIndices.push(i);
}
if (tagIndices.length <= 1) return [bullets];
const groups = [];
for (let i = 0; i < tagIndices.length; i++) {
const start = i === 0 ? 0 : tagIndices[i];
const end = i + 1 < tagIndices.length ? tagIndices[i + 1] : bullets.length;
groups.push(bullets.slice(start, end));
}
return groups;
}
/**
* Count total individual memories (bullets) across all blocks.
* @param {{bullets: string[]}[]} blocks Parsed memory blocks.
@ -803,7 +845,8 @@ async function convertWithLLM(content, charName) {
const warnings = [];
const prompt = (extension_settings[MODULE_NAME].conversionPrompt || defaultConversionPrompt)
.replace(/\{\{charName\}\}/g, charName)
.replace(/\{\{sourceText\}\}/g, content);
.replace(/\{\{sourceText\}\}/g, content)
.replace(/\{\{today\}\}/g, new Date().toISOString().slice(0, 10));
let response;
try {
@ -889,6 +932,18 @@ function buildConversionDialog(sourceContent, formatLabel, method, convertedBloc
</div>`;
}
/**
* Unified Convert tool dispatcher routes to file conversion or memory reformat based on source picker.
*/
async function previewConvert() {
const source = $('input[name="charMemory_formatSource"]:checked').val();
if (source === 'databank') {
await previewConversion();
} else {
await reformatMemories();
}
}
/**
* Parse the selected source file and show an interactive conversion preview dialog.
* The dialog uses the same editable-card pattern as the consolidation feature.
@ -2950,7 +3005,7 @@ async function extractMemories({
const now = new Date();
const timestamp = `${now.getFullYear()}-${String(now.getMonth() + 1).padStart(2, '0')}-${String(now.getDate()).padStart(2, '0')} ${String(now.getHours()).padStart(2, '0')}:${String(now.getMinutes()).padStart(2, '0')}`;
const memoryRegex = /<memory>([\s\S]*?)<\/memory>/gi;
const memoryRegex = /<memory[^>]*>([\s\S]*?)<\/memory>/gi;
const matches = [...cleanResult.matchAll(memoryRegex)];
const rawEntries = matches.length > 0
? matches.map(m => m[1].trim()).filter(Boolean)
@ -2963,9 +3018,17 @@ async function extractMemories({
.filter(l => l.startsWith('- '))
.map(l => l.slice(2).trim())
.filter(Boolean);
const finalBullets = bullets.length > 0 ? bullets : [entry];
existing.push({ chat: effectiveChatId, date: timestamp, bullets: finalBullets });
newBulletCount += finalBullets.length;
// Split blocks with multiple topic tags into separate blocks
const bulletGroups = splitMultiTagBullets(bullets);
if (bulletGroups.length > 1) {
console.log(LOG_PREFIX, `Split multi-tag block into ${bulletGroups.length} separate blocks`);
}
for (const group of bulletGroups) {
const finalBullets = group.length > 0 ? group : [entry];
existing.push({ chat: effectiveChatId, date: timestamp, bullets: finalBullets });
newBulletCount += finalBullets.length;
}
}
await writeMemoriesForCharacter(serializeMemories(existing), target.avatar, target.fileName);
@ -3343,10 +3406,10 @@ async function computeHealthScore() {
if (chunkSizeDb > 0 && chunkSizeDb < avgBlockSize) {
checks.push({ id: 'chunk_size', level: 'yellow', label: 'Chunk size',
detail: `Chunk size (${chunkSizeDb}) is smaller than average memory block (${avgBlockSize} chars). Blocks will be split across chunks. Consider increasing chunk size.` });
detail: `Chunk size (${chunkSizeDb} chars) is smaller than the average memory block (${avgBlockSize} chars). This may split blocks mid-content. Recommended: 800-1000 chars for CharMemory.` });
} else if (chunkSizeDb > 0 && chunkSizeDb > avgBlockSize * 4) {
checks.push({ id: 'chunk_size', level: 'yellow', label: 'Chunk size',
detail: `Chunk size (${chunkSizeDb}) is much larger than average memory block (${avgBlockSize} chars). Retrieval may be less selective as chunks grow.` });
detail: `Chunk size (${chunkSizeDb} chars) is much larger than the average memory block (${avgBlockSize} chars). Multiple blocks may be packed into single chunks, reducing retrieval precision. Recommended: 800-1000 chars for CharMemory.` });
} else {
checks.push({ id: 'chunk_size', level: 'green', label: 'Chunk size',
detail: `Chunk size (${chunkSizeDb}) is appropriate for average memory block size (${avgBlockSize} chars).` });
@ -3354,7 +3417,45 @@ async function computeHealthScore() {
}
} catch { /* file read failed, skip */ }
// Checks 6-7: Only run after a generation has been captured
// Check 6: Retrieve chunks — warn if too high for CharMemory
const retrieveChunks = vecSettings?.chunk_count_db;
if (retrieveChunks !== undefined) {
if (retrieveChunks > 5) {
checks.push({
id: 'retrieve_chunks',
level: 'yellow',
label: 'Retrieve chunks is high',
detail: `Retrieve chunks is set to ${retrieveChunks}. For CharMemory, 2-3 is recommended. Higher values inject more memories per message, which can flood the prompt with irrelevant content.`,
});
} else {
checks.push({
id: 'retrieve_chunks',
level: 'green',
label: `Retrieve chunks: ${retrieveChunks}`,
detail: 'Retrieve chunks is in the recommended range for CharMemory.',
});
}
}
// Check 7: Score threshold — warn if not set or too low
const scoreThreshold = vecSettings?.score_threshold;
if (scoreThreshold !== undefined && scoreThreshold < 0.1) {
checks.push({
id: 'score_threshold',
level: 'yellow',
label: 'No score threshold set',
detail: 'Without a score threshold, low-relevance memories may be injected. Recommended: 0.2-0.3 for most embedding models.',
});
} else if (scoreThreshold !== undefined) {
checks.push({
id: 'score_threshold',
level: 'green',
label: `Score threshold: ${scoreThreshold}`,
detail: 'Score threshold is set — low-relevance results will be filtered out.',
});
}
// Checks 8-9: Only run after a generation has been captured
const dbPrompt = lastDiagnostics.extensionPrompts?.['4_vectors_data_bank'];
if (dbPrompt && dbPrompt.content) {
const injectedBullets = dbPrompt.content.split('\n')
@ -3363,7 +3464,7 @@ async function computeHealthScore() {
.map(line => line.slice(2).trim())
.filter(Boolean);
// Check 6: Memories actually injected
// Check 8: Memories actually injected
if (injectedBullets.length === 0) {
checks.push({ id: 'memories_injected', level: 'yellow', label: 'Memories in injection',
detail: 'Vector data was injected but no memory bullets found. The content may be from other Data Bank files.' });
@ -3371,7 +3472,7 @@ async function computeHealthScore() {
checks.push({ id: 'memories_injected', level: 'green', label: 'Memories in injection',
detail: `${injectedBullets.length} memor${injectedBullets.length === 1 ? 'y' : 'ies'} found in last injection.` });
// Check 7: Duplicate detection
// Check 9: Duplicate detection
const uniqueBullets = new Set(injectedBullets);
const dupeCount = injectedBullets.length - uniqueBullets.size;
if (dupeCount > 0) {
@ -4067,17 +4168,20 @@ const CONSOLIDATION_PRESETS = {
conservative: {
name: 'Conservative',
description: 'Only merge near-exact duplicates. Preserves everything else.',
prompt: `Merge ONLY near-exact duplicate memories. If two bullets say essentially the same thing, keep the more detailed version. Do NOT combine loosely related facts. Do NOT summarize. Preserve every distinct piece of information.`,
prompt: `Merge ONLY near-exact duplicate memories. If two bullets say essentially the same thing, keep the more detailed version. Do NOT combine loosely related facts. Do NOT summarize. Preserve every distinct piece of information.
Each block must start with a topic tag as the first bullet: "- [Names involved — short description]" (e.g., "- [Alex, Flux — adoption day at the apartment]"). Preserve existing topic tags.`,
},
balanced: {
name: 'Balanced',
description: 'Merge duplicates and combine related facts.',
prompt: `Merge duplicate or near-duplicate memories into one. Combine closely related facts about the same event or topic. Preserve all unique information — do NOT discard distinct memories. Summarize in third person.`,
prompt: `Merge duplicate or near-duplicate memories into one. Combine closely related facts about the same event or topic. Preserve all unique information — do NOT discard distinct memories. Summarize in third person.
Each block must start with a topic tag as the first bullet: "- [Names involved — short description]" (e.g., "- [Alex, Flux — adoption day at the apartment]"). When merging blocks, update the topic tag to reflect the combined content. No more than 5 bullets per block (not counting the topic tag).`,
},
aggressive: {
name: 'Aggressive',
description: 'Compress heavily. Summarize themes. Minimize bullet count.',
prompt: `Aggressively consolidate these memories into the fewest possible entries. Group by theme or topic. Summarize rather than listing individual events. It's OK to lose minor details if the key facts are preserved. Aim for a compact overview.`,
prompt: `Aggressively consolidate these memories into the fewest possible entries. Group by theme or topic. Summarize rather than listing individual events. It's OK to lose minor details if the key facts are preserved. Aim for a compact overview.
Each block must start with a topic tag as the first bullet: "- [Names/themes — short description]" (e.g., "- [Alex, Sarah — first visit to the apartment]"). No more than 5 bullets per block (not counting the topic tag). Always name specific people never use "a client" or "someone."`,
},
};
@ -4095,8 +4199,10 @@ ${userPrompt}
ADDITIONAL FORMAT RULES:
1. Do NOT use emojis anywhere in the output.
2. Do NOT copy text verbatim from the input rephrase in third person.
3. Group memories by theme. Each group is wrapped in <memory chat="Theme Name"></memory> tags where "Theme Name" is a short descriptive label (e.g. "Relationship History", "Character Background", "Key Events").
3. Group memories by theme or encounter. Each group is wrapped in <memory chat="Theme Name"></memory> tags where "Theme Name" is a short, specific label. Prefer encounter-specific labels (e.g., "Adoption day at the apartment", "First vet visit") over broad categories (e.g., "Key Events", "Relationships"). Specific labels improve later retrieval.
4. Inside each <memory> block, use a markdown bulleted list (lines starting with "- ").
5. The first bullet in each block must be a topic tag: "- [Names — short description]". This is mandatory.
6. Always use specific names for people involved, never generic labels like "a client" or "someone."
MEMORIES TO CONSOLIDATE:
${memoriesText}
@ -4448,6 +4554,345 @@ async function consolidateMemories() {
updateConsolidationStrategyUI();
}
// ============ Reformat Tool ============
/**
* Build the HTML for the reformat preview dialog.
* Left pane: read-only original blocks. Right pane: editable reformatted blocks.
* Reuses the same CSS classes as the consolidation/conversion editor.
*/
function buildReformatDialog(originalBlocks, originalCount, reformattedBlocks, editingSet) {
const renderReadOnlyCards = (blocks) => {
return blocks.map(b => {
const bullets = b.bullets.map(bullet => `<li>${escapeHtml(bullet)}</li>`).join('');
return `<div class="charMemory_card">
<div class="charMemory_cardHeader"><strong>${escapeHtml(b.chat)}</strong> <span class="charMemory_cardDate">${escapeHtml(b.date)}</span></div>
<ul>${bullets}</ul>
</div>`;
}).join('');
};
const afterCount = countMemories(reformattedBlocks);
const hasEditing = editingSet.size > 0;
return `<div class="charMemory_consolidationDialog">
<div class="charMemory_consolidationStats" id="charMemory_reformatStats">
Original: ${originalCount} memories in ${originalBlocks.length} blocks &rarr; Reformatted: <span id="charMemory_reformatAfterCount">${afterCount}</span> memories in <span id="charMemory_reformatBlockCount">${reformattedBlocks.length}</span> blocks
</div>
<div class="charMemory_consolidationToolbar">
<input type="button" id="charMemory_rerunReformat" class="menu_button" value="Re-run" title="Send original memories to the LLM again" />
<input type="button" id="charMemory_undoReformatRerun" class="menu_button" value="Undo" title="Revert to previous reformatted version" disabled />
<span id="charMemory_reformatRerunSpinner" style="display:none;">Working...</span>
</div>
<div class="charMemory_consolidationPanes">
<div class="charMemory_consolidationPane">
<h4>Original Memories</h4>
<div class="charMemory_consolidationContent">${renderReadOnlyCards(originalBlocks)}</div>
</div>
<div class="charMemory_consolidationPane">
<h4>Reformatted Memories</h4>
<div class="charMemory_consolidationContent" id="charMemory_reformatEditorPane">${renderConsolidatedCards(reformattedBlocks, editingSet)}</div>
<button class="charMemory_editorAddBlock menu_button ${hasEditing ? '' : 'charMemory_editorAddBlock--hidden'}" id="charMemory_reformatAddBlock"><i class="fa-solid fa-plus fa-xs"></i> Add Block</button>
</div>
</div>
</div>`;
}
/**
* Show the reformat preview dialog with side-by-side comparison and editing.
* Returns the edited blocks on confirm, or null on cancel.
*/
async function showReformatPreview(originalBlocks, reformattedBlocks, charName, target) {
const originalCount = countMemories(originalBlocks);
// Editor state lives in closure
let editorBlocks = reformattedBlocks.map(b => ({ ...b, bullets: [...b.bullets] }));
const versionStack = [];
const editingSet = new Set();
let dialogClosed = false;
const cloneBlocks = (blocks) => blocks.map(b => ({ ...b, bullets: [...b.bullets] }));
const refreshEditor = () => {
$('#charMemory_reformatEditorPane').html(renderConsolidatedCards(editorBlocks, editingSet));
$('#charMemory_reformatAfterCount').text(countMemories(editorBlocks));
$('#charMemory_reformatBlockCount').text(editorBlocks.length);
$('#charMemory_reformatAddBlock').toggleClass('charMemory_editorAddBlock--hidden', editingSet.size === 0);
};
// Build and show dialog
const dialogHtml = buildReformatDialog(originalBlocks, originalCount, editorBlocks, editingSet);
const popup = callGenericPopup(dialogHtml, POPUP_TYPE.CONFIRM, '', { wide: true, allowVerticalScrolling: true });
// === Editor event delegation (unique namespace to avoid conflicts) ===
$(document).off('click.charMemoryRefToggle').on('click.charMemoryRefToggle', '.charMemory_editorToggleEdit', function () {
const bi = Number($(this).data('block'));
if (editingSet.has(bi)) editingSet.delete(bi);
else editingSet.add(bi);
refreshEditor();
});
$(document).off('input.charMemoryRefBullet').on('input.charMemoryRefBullet', '.charMemory_editorBulletInput', function () {
const bi = Number($(this).data('block'));
const bui = Number($(this).data('bullet'));
if (editorBlocks[bi]) editorBlocks[bi].bullets[bui] = $(this).val();
});
$(document).off('input.charMemoryRefTheme').on('input.charMemoryRefTheme', '.charMemory_editorThemeInput', function () {
const bi = Number($(this).data('block'));
if (editorBlocks[bi]) editorBlocks[bi].chat = $(this).val();
});
$(document).off('click.charMemoryRefDelBullet').on('click.charMemoryRefDelBullet', '.charMemory_editorDeleteBullet', function () {
const bi = Number($(this).data('block'));
const bui = Number($(this).data('bullet'));
if (editorBlocks[bi]) {
editorBlocks[bi].bullets.splice(bui, 1);
if (editorBlocks[bi].bullets.length === 0) {
editorBlocks.splice(bi, 1);
reindexEditingSet(editingSet, bi);
}
refreshEditor();
}
});
$(document).off('click.charMemoryRefDelBlock').on('click.charMemoryRefDelBlock', '.charMemory_editorDeleteBlock', function () {
const bi = Number($(this).data('block'));
editorBlocks.splice(bi, 1);
reindexEditingSet(editingSet, bi);
refreshEditor();
});
$(document).off('click.charMemoryRefAddBullet').on('click.charMemoryRefAddBullet', '.charMemory_editorAddBullet', function () {
const bi = Number($(this).data('block'));
if (editorBlocks[bi]) {
editorBlocks[bi].bullets.push('');
refreshEditor();
$(`#charMemory_reformatEditorPane .charMemory_editorCard[data-block="${bi}"] .charMemory_editorBulletInput:last`).focus();
}
});
$(document).off('click.charMemoryRefAddBlock').on('click.charMemoryRefAddBlock', '#charMemory_reformatAddBlock', function () {
const now = new Date();
const timestamp = `${now.getFullYear()}-${String(now.getMonth() + 1).padStart(2, '0')}-${String(now.getDate()).padStart(2, '0')} ${String(now.getHours()).padStart(2, '0')}:${String(now.getMinutes()).padStart(2, '0')}`;
const newIdx = editorBlocks.length;
editorBlocks.push({ chat: 'New Group', date: timestamp, bullets: [''] });
editingSet.add(newIdx);
refreshEditor();
$('#charMemory_reformatEditorPane .charMemory_editorCard:last .charMemory_editorBulletInput:last').focus();
});
// === Re-run button ===
$('#charMemory_rerunReformat').off('click').on('click', async () => {
if (inApiCall) return;
const currentBlocks = cloneBlocks(editorBlocks);
$('#charMemory_reformatRerunSpinner').show();
$('#charMemory_rerunReformat').prop('disabled', true);
$('#charMemory_reformatEditorPane').addClass('charMemory_editorDisabled');
let newResult;
try {
inApiCall = true;
const content = serializeMemories(originalBlocks);
newResult = await convertWithLLM(content, charName);
} catch (err) {
console.error(LOG_PREFIX, 'Re-run reformat failed:', err);
toastr.error(`Re-run failed: ${err.message || 'Unknown error'}`, 'CharMemory');
newResult = null;
} finally {
inApiCall = false;
}
if (dialogClosed) return;
$('#charMemory_reformatRerunSpinner').hide();
$('#charMemory_rerunReformat').prop('disabled', false);
$('#charMemory_reformatEditorPane').removeClass('charMemory_editorDisabled');
if (newResult && newResult.blocks.length > 0) {
versionStack.push(currentBlocks);
$('#charMemory_undoReformatRerun').prop('disabled', false);
editorBlocks = newResult.blocks.map(b => ({ ...b, bullets: [...b.bullets] }));
editingSet.clear();
refreshEditor();
for (const w of newResult.warnings) {
toastr.warning(w, 'CharMemory');
}
}
});
// === Undo button ===
$('#charMemory_undoReformatRerun').off('click').on('click', () => {
if (versionStack.length === 0) return;
editorBlocks = versionStack.pop();
editingSet.clear();
refreshEditor();
if (versionStack.length === 0) $('#charMemory_undoReformatRerun').prop('disabled', true);
});
// === Wait for Accept/Cancel ===
const confirmed = await popup;
dialogClosed = true;
// Clean up event delegation
$(document).off('click.charMemoryRefToggle');
$(document).off('input.charMemoryRefBullet');
$(document).off('input.charMemoryRefTheme');
$(document).off('click.charMemoryRefDelBullet');
$(document).off('click.charMemoryRefDelBlock');
$(document).off('click.charMemoryRefAddBullet');
$(document).off('click.charMemoryRefAddBlock');
if (!confirmed) return null;
// Guard: if a re-run is still in flight, don't save stale state
if (inApiCall) {
toastr.warning('Cannot save while a re-run is in progress.', 'CharMemory');
return null;
}
// Filter out empty bullets and empty blocks before returning
const cleanBlocks = editorBlocks
.map(b => ({ ...b, bullets: b.bullets.filter(bullet => bullet.trim() !== '') }))
.filter(b => b.bullets.length > 0);
return cleanBlocks.length > 0 ? cleanBlocks : null;
}
/**
* Main reformat flow: read memories, send through LLM conversion prompt,
* show interactive preview, save on confirmation with backup for undo.
*/
async function reformatMemories() {
if (inApiCall) {
toastr.warning('An API call is already in progress.', 'CharMemory');
return;
}
const targets = getMemoryTargets();
if (targets.length === 0) {
toastr.warning('No character selected.', 'CharMemory');
return;
}
// For multiple targets (group), show a character picker
let target;
if (targets.length === 1) {
target = targets[0];
} else {
const pickerHtml = targets.map((t, i) =>
`<label class="checkbox_label"><input type="radio" name="charMemory_reformatTarget" value="${i}" ${i === 0 ? 'checked' : ''} /> ${escapeHtml(t.name)}</label>`,
).join('<br>');
const picked = await callGenericPopup(`Select a character to reformat memories for:<br><br>${pickerHtml}`, POPUP_TYPE.CONFIRM);
if (!picked) return;
const selectedIdx = Number($('input[name="charMemory_reformatTarget"]:checked').val()) || 0;
target = targets[selectedIdx];
}
const content = await readMemoriesForCharacter(target.avatar, target.fileName);
const originalBlocks = parseMemories(content);
if (originalBlocks.length === 0) {
toastr.info('No memories found to reformat.', 'CharMemory');
return;
}
// Check if all blocks already have topic tags (first bullet matches [Topic])
const allHaveTopicTags = originalBlocks.every(b =>
b.bullets.length > 0 && /^\[.+\]$/.test(b.bullets[0]),
);
if (allHaveTopicTags) {
const proceed = await callGenericPopup(
'All memory blocks already have topic tags. Reformatting may still improve structure, but the memories may already be well-formatted.<br><br>Continue anyway?',
POPUP_TYPE.CONFIRM,
);
if (!proceed) return;
}
const beforeCount = countMemories(originalBlocks);
logActivity(`Reformat started for ${target.name}: ${beforeCount} memories in ${originalBlocks.length} blocks`);
// Show busy state
const $btn = $('#charMemory_convertPreview');
$btn.val('Reformatting\u2026').prop('disabled', true);
let result;
try {
inApiCall = true;
const charName = target.name || 'Character';
const sourceLabel = getSourceLabel();
toastr.info(`Sending to ${sourceLabel} for reformatting...`, 'CharMemory', { timeOut: 3000 });
result = await convertWithLLM(content, charName);
} catch (err) {
console.error(LOG_PREFIX, 'Reformat failed:', err);
toastr.error(`Reformat failed: ${err.message || 'Unknown error'}`, 'CharMemory');
return;
} finally {
inApiCall = false;
$btn.val('Preview').prop('disabled', false);
}
for (const w of result.warnings) {
toastr.warning(w, 'CharMemory');
}
if (result.blocks.length === 0) {
toastr.warning('LLM returned no usable memories. Reformat aborted.', 'CharMemory');
return;
}
// Show interactive preview dialog
const editedBlocks = await showReformatPreview(originalBlocks, result.blocks, target.name, target);
if (!editedBlocks) {
logActivity('Reformat cancelled by user');
toastr.info('Reformat cancelled.', 'CharMemory');
return;
}
// Back up original content for undo
reformatBackup = { content, avatar: target.avatar, fileName: target.fileName };
// Save reformatted memories
try {
await writeMemoriesForCharacter(serializeMemories(editedBlocks), target.avatar, target.fileName);
$('#charMemory_undoReformat').prop('disabled', false);
} catch (err) {
console.error(LOG_PREFIX, 'Reformat save failed:', err);
toastr.error('Failed to save reformatted memories.', 'CharMemory');
reformatBackup = null;
return;
}
const afterCount = countMemories(editedBlocks);
logActivity(`Reformat complete: ${beforeCount}${afterCount} memories in ${editedBlocks.length} blocks`, 'success');
toastr.success(`Reformatted ${beforeCount}${afterCount} memories.`, 'CharMemory');
updateStatusDisplay();
}
/**
* Undo the last reformat and restore original memories.
*/
async function undoReformat() {
if (!reformatBackup) {
toastr.warning('No reformat to undo.', 'CharMemory');
return;
}
const confirm = await callGenericPopup(
'Undo the last reformat and restore original memories?',
POPUP_TYPE.CONFIRM,
);
if (!confirm) return;
await writeMemoriesForCharacter(reformatBackup.content, reformatBackup.avatar, reformatBackup.fileName);
reformatBackup = null;
$('#charMemory_undoReformat').prop('disabled', true);
toastr.info('Reformat undone — original memories restored.', 'CharMemory');
logActivity('Reformat undone');
updateStatusDisplay();
}
// ============ Slash Commands ============
function registerSlashCommands() {
@ -4883,6 +5328,17 @@ function setupListeners() {
$('#charMemory_consolidate').off('click').on('click', () => consolidateMemories());
$('#charMemory_undoConsolidate').off('click').on('click', () => undoConsolidation());
$('#charMemory_convertPreview').off('click').on('click', () => previewConvert());
$('#charMemory_undoReformat').off('click').on('click', () => undoReformat());
// Format tool source picker toggle
$('input[name="charMemory_formatSource"]').off('change').on('change', function () {
const isDataBank = $(this).val() === 'databank';
$('#charMemory_convertSource').toggle(isDataBank);
$('#charMemory_formatLLMRow').toggle(isDataBank);
if (isDataBank) populateConvertSourceDropdown();
});
// Tab switching for top-level panel tabs
$('.charMemory_tab').off('click').on('click', function () {
const tab = $(this).data('tab');
@ -4891,6 +5347,8 @@ function setupListeners() {
$('.charMemory_tabContent').hide();
const capName = tab.charAt(0).toUpperCase() + tab.slice(1);
$(`#charMemory_tab${capName}`).show();
// Hide mini-log when viewing Log tab (redundant), show otherwise
$('#charMemory_miniLog').toggle(tab !== 'log');
// Auto-load batch list when switching to Tools tab with Batch pill active
if (tab === 'tools' && $('.charMemory_toolPill.active').data('tool') === 'batch') {
loadBatchChatList();
@ -4927,8 +5385,7 @@ function setupListeners() {
saveSettingsDebounced();
});
// Convert tool
$('#charMemory_convertPreview').off('click').on('click', () => previewConversion());
// Format tool prompt controls
$('#charMemory_restoreConvertPrompt').off('click').on('click', () => {
$('#charMemory_convertPrompt').val(defaultConversionPrompt);
extension_settings[MODULE_NAME].conversionPrompt = '';
@ -4987,6 +5444,10 @@ function setupListeners() {
updateBatchButtons();
});
$(document).off('change', '.charMemory_batchChatCheck').on('change', '.charMemory_batchChatCheck', updateBatchButtons);
$('.charMemory_recommendationHeader').off('click').on('click', function () {
$(this).next('.charMemory_recommendationBody').slideToggle(200);
});
}
// ============ Per-Message Buttons & Indicators ============

28
lib.js
View file

@ -68,6 +68,34 @@ export function parseMemories(content) {
return blocks;
}
/**
* Split a bullet array containing multiple topic tags into separate arrays.
* Topic tags match the "[Names — description]" pattern (em dash, en dash, or hyphen
* surrounded by spaces). If 0 or 1 topic tags, returns the original array unchanged.
* @param {string[]} bullets Array of bullet strings (without "- " prefix)
* @returns {string[][]} Array of bullet arrays, one per topic-tagged section
*/
export function splitMultiTagBullets(bullets) {
if (bullets.length === 0) return [bullets];
const isTopicTag = b => /^\[.+ [\-] .+\]$/.test(b);
const tagIndices = [];
for (let i = 0; i < bullets.length; i++) {
if (isTopicTag(bullets[i])) tagIndices.push(i);
}
if (tagIndices.length <= 1) return [bullets];
const groups = [];
for (let i = 0; i < tagIndices.length; i++) {
const start = i === 0 ? 0 : tagIndices[i];
const end = i + 1 < tagIndices.length ? tagIndices[i + 1] : bullets.length;
groups.push(bullets.slice(start, end));
}
return groups;
}
/**
* Count total individual memories (bullets) across all blocks.
* @param {{bullets: string[]}[]} blocks Parsed memory blocks.

View file

@ -6,7 +6,7 @@
"js": "index.js",
"css": "style.css",
"author": "bal-spec",
"version": "1.6.1",
"version": "1.7.0",
"homePage": "",
"auto_update": false
}

View file

@ -111,35 +111,48 @@
</div>
</div>
<!-- Convert tool -->
<!-- Convert tool (unified Convert + Reformat) -->
<div class="charMemory_toolContent" id="charMemory_toolConvert" style="display:none;">
<!-- Source picker -->
<div class="charMemory_statusRow">
<label for="charMemory_convertSource">
<small>Source file</small>
</label>
<select id="charMemory_convertSource" class="text_pole">
<label><small>Source</small></label>
<div class="charMemory_formatSourceRow">
<label class="radio_label">
<input type="radio" name="charMemory_formatSource" value="memories" checked />
<span>Current memories</span>
</label>
<label class="radio_label">
<input type="radio" name="charMemory_formatSource" value="databank" />
<span>Data Bank file</span>
</label>
</div>
<select id="charMemory_convertSource" class="text_pole" style="display:none;">
<option value="">— Select a Data Bank file —</option>
</select>
<small class="charMemory_helperText">Select any file from this character's Data Bank to convert into CharMemory format.</small>
</div>
<div class="charMemory_statusRow">
<!-- LLM toggle (only shown for Data Bank source) -->
<div class="charMemory_statusRow" id="charMemory_formatLLMRow" style="display:none;">
<label class="checkbox_label" for="charMemory_convertUseLLM">
<input type="checkbox" id="charMemory_convertUseLLM" />
<span>Use LLM to restructure (for freeform text)</span>
</label>
<small class="charMemory_helperText">When the file has no clear structure, send it to the LLM for intelligent restructuring. Uses your configured extraction provider.</small>
<details class="charMemory_promptDisclosure" id="charMemory_convertPromptDisclosure">
<summary><small>Show prompt</small></summary>
<textarea id="charMemory_convertPrompt" class="text_pole textarea_compact" rows="6" placeholder="Conversion prompt..."></textarea>
<div class="charMemory_buttonRow">
<input type="button" id="charMemory_restoreConvertPrompt" class="menu_button" value="Restore Default" title="Reset conversion prompt to built-in default" />
</div>
</details>
<small class="charMemory_helperText">When the file has no clear structure, send it to the LLM for intelligent restructuring.</small>
</div>
<!-- Prompt (always visible) -->
<div class="charMemory_statusRow">
<label for="charMemory_convertPrompt"><small>Prompt</small></label>
<textarea id="charMemory_convertPrompt" class="text_pole textarea_compact" rows="4" placeholder="Conversion/reformat prompt..."></textarea>
<div class="charMemory_buttonRow">
<input type="button" id="charMemory_restoreConvertPrompt" class="menu_button" value="Restore Default" title="Reset conversion prompt to built-in default" />
</div>
</div>
<!-- Action buttons -->
<div class="charMemory_buttonRow">
<input type="button" id="charMemory_convertPreview" class="menu_button" value="Preview Conversion" title="Parse the selected file and show an interactive before/after preview" />
<input type="button" id="charMemory_convertPreview" class="menu_button" value="Preview" title="Preview the conversion or reformat result before applying" />
<input type="button" id="charMemory_undoReformat" class="menu_button" value="Undo" title="Restore memories from before the last reformat (session only)" disabled />
</div>
</div>
</div>
@ -320,11 +333,11 @@
<hr class="charMemory_separator" />
<div class="charMemory_statusRow">
<label class="checkbox_label" for="charMemory_perChat" title="When enabled, each chat gets its own memory file. When disabled, all chats for a character share one file. Applies to both 1:1 and group chats.">
<label class="checkbox_label" for="charMemory_perChat" title="Store memories in separate files per chat. This is for organization only — Vector Storage still retrieves from all files, so the character sees all memories regardless.">
<input type="checkbox" id="charMemory_perChat" />
<span>Separate memories per chat</span>
<span>Separate memory files per chat</span>
</label>
<small class="charMemory_helperText">Each conversation gets its own memory file instead of sharing one per character. Applies to both 1:1 and group chats.</small>
<small class="charMemory_helperText">Each conversation stores memories in its own file. This makes it easier to review or delete a single chat's memories. The character still sees all memories during generation (Vector Storage retrieves across all files).</small>
</div>
<!-- 1:1 Chat section (hidden in group chats) -->
@ -412,6 +425,22 @@
<div id="charMemory_diagnosticsContent" class="charMemory_diagnosticsContent">
<div class="charMemory_diagEmpty">Click "Refresh" after a generation to see diagnostics.</div>
</div>
<div class="charMemory_settingsRecommendation">
<div class="charMemory_recommendationHeader">
<i class="fa-solid fa-circle-info"></i> Recommended Vector Storage Settings
</div>
<div class="charMemory_recommendationBody" style="display:none;">
<table class="charMemory_recommendationTable">
<tr><td>Embedding Model</td><td>text-embedding-3-small (OpenAI) or nomic-embed-text (Ollama)</td></tr>
<tr><td>Chunk Size</td><td>8001000 characters</td></tr>
<tr><td>Chunk Overlap</td><td>0%</td></tr>
<tr><td>Retrieve Chunks</td><td>2</td></tr>
<tr><td>Score Threshold</td><td>0.3 (adjust per model)</td></tr>
<tr><td>Size Threshold</td><td>1 KB</td></tr>
<tr><td>Query Messages</td><td>1</td></tr>
</table>
</div>
</div>
</div>
</div>

View file

@ -222,6 +222,13 @@
border-color: var(--SmartThemeQuoteColor, #888);
}
/* Format tool source picker */
.charMemory_formatSourceRow {
display: flex;
gap: 12px;
margin: 4px 0;
}
/* Helper text */
.charMemory_helperText {
display: block;
@ -1010,6 +1017,53 @@
overflow-y: auto;
}
/* Recommended Vector Storage Settings card */
.charMemory_settingsRecommendation {
margin-top: 8px;
border: 1px solid var(--SmartThemeBorderColor, rgba(128, 128, 128, 0.2));
border-radius: 4px;
}
.charMemory_recommendationHeader {
display: flex;
align-items: center;
gap: 6px;
padding: 6px 8px;
cursor: pointer;
font-size: 0.85em;
opacity: 0.7;
user-select: none;
background: rgba(128, 128, 128, 0.05);
}
.charMemory_recommendationHeader:hover {
opacity: 1;
}
.charMemory_recommendationBody {
padding: 6px 8px;
}
.charMemory_recommendationTable {
width: 100%;
font-size: 0.85em;
border-collapse: collapse;
}
.charMemory_recommendationTable td {
padding: 3px 6px;
border-bottom: 1px solid var(--SmartThemeBorderColor, rgba(128, 128, 128, 0.1));
}
.charMemory_recommendationTable tr:last-child td {
border-bottom: none;
}
.charMemory_recommendationTable td:first-child {
opacity: 0.7;
white-space: nowrap;
}
/* Message highlight when selected in drawer */
.charMemory_highlightMes {
outline: 2px solid var(--SmartThemeQuoteColor, #e8a33d);

101
test/fixtures/flux-chat-100.jsonl vendored Normal file
View file

@ -0,0 +1,101 @@
{"chat_metadata":{"scenario":"Alex adopted Flux the Cat from a pet store. Flux is a black-and-white cat who rides a Gundam-styled Roomba around Alex's luxury apartment. The story follows their daily life together over several months as they bond. Flux is initially wary but gradually warms up to Alex.","integrity":"a76e11b6-8081-42a0-ba76-11ce5e979bd6","chat_id_hash":4833363117809424,"charMemory":{"lastExtractedIndex":0,"messagesSinceExtraction":0},"attachments":[],"note_prompt":"","note_interval":1,"note_position":1,"note_depth":4,"note_role":0,"timedWorldInfo":{"sticky":{},"cooldown":{}},"tainted":false,"lastInContextMessageId":0,"variables":{}},"user_name":"unused","character_name":"unused"}
{"name":"Alex","mes":"I unlock the front door of my penthouse apartment, holding the cardboard carrier gently as I step inside. The morning light floods the expansive living room, reflecting off the chrome and glass coffee tables. \"Alright little guy, we're home,\" I coo softly, setting the carrier down on the polished hardwood floor. I kneel down and unlatches the metal door, stepping back to give him space. \"I got you the custom Gundam Roomba just like the breeder said you liked. It's charging by the window.\" I check my watch, realizing I have a video conference with my boss, Mr. Henderson, in about an hour for the marketing project, but right now, all my attention is on the black-and-white tuxedo cat.","is_user":true,"is_system":false,"send_date":"2026-01-14T16:00:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux remains in the carrier for a long moment, golden eyes narrowing as he scans the cavernous, sterile-smelling room. The scent of expensive polish and strange territory makes his whiskers twitch apprehensively. With a hesitant step, a pristine white paw emerges, followed by the rest of his tuxedo-clad body. He spots the circular device by the floor-to-ceiling window—the familiar shape of his steed. Ignoring the human entirely, Flux struts over to the Gundam-styled Roomba, hopping onto the customized saddle with practiced ease. He presses the 'Clean' button with a decisive paw, causing the machine to hum to life. *Vrrrrmmm.* He rides slowly away from Alex, perched high atop his mechanical throne, tail wrapped neatly around his paws, maintaining a regal distance as he inspects his new kingdom.","is_user":false,"is_system":false,"send_date":"2026-01-14T17:07:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux remains in the carrier for a long moment, golden eyes narrowing as he scans the cavernous, sterile-smelling room. The scent of expensive polish and strange territory makes his whiskers twitch apprehensively. With a hesitant step, a pristine white paw emerges, followed by the rest of his tuxedo-clad body. He spots the circular device by the floor-to-ceiling window—the familiar shape of his steed. Ignoring the human entirely, Flux struts over to the Gundam-styled Roomba, hopping onto the customized saddle with practiced ease. He presses the 'Clean' button with a decisive paw, causing the machine to hum to life. *Vrrrrmmm.* He rides slowly away from Alex, perched high atop his mechanical throne, tail wrapped neatly around his paws, maintaining a regal distance as he inspects his new kingdom."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-14T17:07:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I watch in amazement as he immediately takes command of the room. \"Okay, I see how it is. You're a man with a ride, I respect that,\" I chuckle, leaning back against the island in the kitchen. I open the pantry and pull out a ceramic bowl, pouring the premium salmon pâté I bought from the specialty pet store downtown. The smell is potent and fishy. \"Breakfast is served, your highness.\" I place the bowl on the floor near the kitchen island, hoping to bridge the gap between us before I have to lock myself in my office for the meeting. \"I've got to work for a bit, but I'll be right here if you need anything.\"","is_user":true,"is_system":false,"send_date":"2026-01-14T18:14:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The aroma of high-grade salmon hits Flux's sensitive nose, overriding his initial wariness. The Roomba makes a slow, wide turn, pivoting towards the kitchen where the scent originates. Flux stares down at the human from his vantage point, letting out a low, commanding *Meow* that demands sustenance. As the Roomba approaches the bowl, Flux gracefully dismounts, landing silently on the floor. He approaches the bowl tentatively, sniffing the offering once, twice, before dipping his head to eat. The purring begins instantly, a deep, rumbling vibration that fills the quiet kitchen, though he keeps his body angled away from Alex, one ear swiveled back to monitor the giant's movements.","is_user":false,"is_system":false,"send_date":"2026-01-14T19:21:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The aroma of high-grade salmon hits Flux's sensitive nose, overriding his initial wariness. The Roomba makes a slow, wide turn, pivoting towards the kitchen where the scent originates. Flux stares down at the human from his vantage point, letting out a low, commanding *Meow* that demands sustenance. As the Roomba approaches the bowl, Flux gracefully dismounts, landing silently on the floor. He approaches the bowl tentatively, sniffing the offering once, twice, before dipping his head to eat. The purring begins instantly, a deep, rumbling vibration that fills the quiet kitchen, though he keeps his body angled away from Alex, one ear swiveled back to monitor the giant's movements."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-14T19:21:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I smile at the sound of the purr; it's a good start. \"That stuff cost me a fortune, so I'm glad you like it,\" I say, washing my hands in the sink. \"I'm going to go grab my tablet. My friend Sarah is supposed to come by later with some cat toys she swore by for her Persian, Mr. Whiskers.\" I grab a glass of orange juice and head toward the living area, pausing to admire the view of the city skyline. \"It's a bit chilly today, only about forty degrees, so stay inside where it's warm.\" I sit on the sofa and open my laptop, keeping an eye on Flux while I wait for the video call to connect.","is_user":true,"is_system":false,"send_date":"2026-01-14T20:28:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux finishes his meal with satisfied vigor, licking his chops clean before returning to his trusty Roomba steed. He ignores the mention of the visitor and the weather, his focus entirely captured by the floor-to-ceiling window. A sparrow lands on the sill outside, pecking at invisible insects. Fluxs tail begins to twitch violently, a black blur of intensity. He lets out a sharp, chattering sound—*chirp-chirp-chirp—click-click-click*—pressing his nose against the glass, leaving a small smudge of fog. The Roomba idles beneath him, beeping softly as it bumps into the base of the window, but Flux is oblivious, mesmerized by the forbidden bird just beyond the barrier.","is_user":false,"is_system":false,"send_date":"2026-01-14T21:35:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux finishes his meal with satisfied vigor, licking his chops clean before returning to his trusty Roomba steed. He ignores the mention of the visitor and the weather, his focus entirely captured by the floor-to-ceiling window. A sparrow lands on the sill outside, pecking at invisible insects. Fluxs tail begins to twitch violently, a black blur of intensity. He lets out a sharp, chattering sound—*chirp-chirp-chirp—click-click-click*—pressing his nose against the glass, leaving a small smudge of fog. The Roomba idles beneath him, beeping softly as it bumps into the base of the window, but Flux is oblivious, mesmerized by the forbidden bird just beyond the barrier."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-14T21:35:00.000Z","extra":{}}]}
{"name":"Alex","mes":"The laptop chimes, signaling the start of my meeting with Mr. Henderson. \"Give me one second,\" I say to the screen, muting my microphone briefly. I look over at Flux. \"Hey, no paw prints on the glass, please. The cleaners come on Tuesdays.\" Seeing him so entranced by the bird is cute, but I also notice the Roomba is nudging the curtains dangerously. \"Maybe I should set up a perimeter,\" I mutter to myself. I unmute the mic and dive into the presentation about the new Q1 advertising budget, though I find myself glancing over my shoulder every few seconds to make sure the cat isn't dismantling the apartment while I'm distracted.","is_user":true,"is_system":false,"send_date":"2026-01-15T22:42:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Startled by the human's voice booming through the room, Flux tears his gaze away from the bird, his ears flattening against his skull. He glares at Alex, then at the glowing screen, deciding the noise is displeasing. With a haughty flick of his tail, he turns the Roomba around using his weight to shift the handle. He steers the machine away from the window and the noisy human, exploring the perimeter of the living room instead. The Roomba whirs softly across the expensive rug, sucking up a tiny dust bunny. Flux inspects a floor lamp, sniffing the cord, then decides it's not worth his time and continues his patrol, looking for a sunny spot that doesn't involve loud talking humans.","is_user":false,"is_system":false,"send_date":"2026-01-15T23:49:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Startled by the human's voice booming through the room, Flux tears his gaze away from the bird, his ears flattening against his skull. He glares at Alex, then at the glowing screen, deciding the noise is displeasing. With a haughty flick of his tail, he turns the Roomba around using his weight to shift the handle. He steers the machine away from the window and the noisy human, exploring the perimeter of the living room instead. The Roomba whirs softly across the expensive rug, sucking up a tiny dust bunny. Flux inspects a floor lamp, sniffing the cord, then decides it's not worth his time and continues his patrol, looking for a sunny spot that doesn't involve loud talking humans."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-15T23:49:00.000Z","extra":{}}]}
{"name":"Alex","mes":"The meeting drags on for another forty-five minutes, and I finally close my laptop with a heavy sigh. \"Finally done,\" I stretch my arms over my head, hearing my spine pop. I look around for Flux and spot him near the bookshelf. \"Hey Flux, finding any good reading material?\" I stand up and walk over to the shelf where I keep my collection of vintage sci-fi novels. I crouch down a few feet away, not wanting to invade his space too much on day one. \"I need to run to the store later to pick up some wine for tonight. Do you want anything while I'm out? Maybe a feather wand?\"","is_user":true,"is_system":false,"send_date":"2026-01-16T00:56:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux watches Alex approach with suspicion, his body tensing as the human crouches. He remains perched on the Roomba, which has halted against the leg of the bookshelf. As Alex speaks, Flux tilts his head, blinking his golden eyes slowly. He lets out a soft, inquisitive *mrrr?* sound, not quite a meow, but an acknowledgement of the offer. He sniffs the air near Alex's hand, detecting the faint scent of orange juice, but decides against physical contact for now. Instead, he turns the Roomba in a tight circle, nudging Alex's foot with the plastic bumper of the machine before backing away, a playful yet calculated test of this new giant's boundaries.","is_user":false,"is_system":false,"send_date":"2026-01-16T01:03:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux watches Alex approach with suspicion, his body tensing as the human crouches. He remains perched on the Roomba, which has halted against the leg of the bookshelf. As Alex speaks, Flux tilts his head, blinking his golden eyes slowly. He lets out a soft, inquisitive *mrrr?* sound, not quite a meow, but an acknowledgement of the offer. He sniffs the air near Alex's hand, detecting the faint scent of orange juice, but decides against physical contact for now. Instead, he turns the Roomba in a tight circle, nudging Alex's foot with the plastic bumper of the machine before backing away, a playful yet calculated test of this new giant's boundaries."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-16T01:03:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I laugh as the Roomba bumps into my sneaker. \"Okay, I'll take that as a 'yes' on the toys. Or maybe you just want to run over my feet.\" I gently pat the top of the Roomba's 'head', careful not to startle Flux. \"I'm going to the kitchen to grab a snack. You want a treat?\" I head towards the pantry again, pulling out a bag of freeze-dried chicken cubes. \"These are supposed to be healthy,\" I say, shaking the bag. The sound is loud and crinkly. I toss a single cube onto the floor near him. \"Try it. It's not salmon, but it's pretty close.\"","is_user":true,"is_system":false,"send_date":"2026-01-16T02:10:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The crinkle of the bag draws Fluxs immediate attention, his pupils dilating into black pools. He watches the cube land on the hardwood, his prey drive kicking in instantly. He hops off the Roomba with agility and crouches low, wiggling his hindquarters before pouncing on the dry treat. He bats it across the floor with a white paw, chasing it under the coffee table. After a moment of wrestling with it, he crunches down loudly. *Crunch. Purrrr.* He emerges from under the table, licking his lips, and looks up at Alex with slightly more approval than before. The offering has been accepted.","is_user":false,"is_system":false,"send_date":"2026-01-16T03:17:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The crinkle of the bag draws Fluxs immediate attention, his pupils dilating into black pools. He watches the cube land on the hardwood, his prey drive kicking in instantly. He hops off the Roomba with agility and crouches low, wiggling his hindquarters before pouncing on the dry treat. He bats it across the floor with a white paw, chasing it under the coffee table. After a moment of wrestling with it, he crunches down loudly. *Crunch. Purrrr.* He emerges from under the table, licking his lips, and looks up at Alex with slightly more approval than before. The offering has been accepted."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-16T03:17:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I watch him play and feel a sense of relief. \"Alright, you're a hunter. Good to know,\" I say, leaning against the counter. I check my phone and see a text from my friend Dave asking about the new apartment. \"Just settling in,\" I type back quickly. I look up at Flux. \"Well, buddy, I'm going to order some lunch. Maybe sushi? I know you already ate, but I can't resist.\" I scroll through the delivery app on my phone. \"I should probably set up your designated scratching post before you decide the leather sofa is fair game.\" I point to the corner where a tall cat tree is still disassembled in a box. \"Project for later.\"","is_user":true,"is_system":false,"send_date":"2026-01-17T04:24:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux, having finished his treat, trots back to his Roomba. He hops aboard, surveying the room once more. The box in the corner catches his eye—potential territory to be conquered or a box to sit in? The verdict is still out. He drives the Roomba over to the box, sniffing it intently. Finding it currently uninteresting as a plaything, he instead directs his steed towards the patch of sunlight moving across the floor. He settles down, lying belly-up on the warm plastic surface of the Roomba, paws tucked in, closing his eyes for a morning nap as the machine hums softly beneath him, purring in rhythm with the motor.","is_user":false,"is_system":false,"send_date":"2026-01-17T05:31:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux, having finished his treat, trots back to his Roomba. He hops aboard, surveying the room once more. The box in the corner catches his eye—potential territory to be conquered or a box to sit in? The verdict is still out. He drives the Roomba over to the box, sniffing it intently. Finding it currently uninteresting as a plaything, he instead directs his steed towards the patch of sunlight moving across the floor. He settles down, lying belly-up on the warm plastic surface of the Roomba, paws tucked in, closing his eyes for a morning nap as the machine hums softly beneath him, purring in rhythm with the motor."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-17T05:31:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I smile at the sight of him napping on the robot vacuum. \"That is honestly the coolest thing I've ever seen,\" I whisper. I finish placing my sushi order and then walk over to the sofa, sitting down quietly so I don't disturb him. I grab a magazine from the table, flipping through it idly. The apartment feels less empty with him here, even if he is ignoring me most of the time. \"Happy Gotcha Day, Flux,\" I say softly to myself. \"Here's to hoping we get used to each other.\"","is_user":true,"is_system":false,"send_date":"2026-01-16T16:38:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Fluxs ear twitches at the soft sound of Alex's voice, but he does not open his eyes. He is warm, full of salmon, and safely atop his mobile fortress. The gentle hum of the Roomba and the quiet presence of the human across the room are not entirely unpleasant. He stretches one back leg, extending his claws briefly before retracting them, letting out a long, sighing breath through his nose. For now, the giant is tolerable. The apartment is acceptable. Flux drifts deeper into sleep, his tail tip twitching slightly as he dreams of chasing infinite mechanical birds.","is_user":false,"is_system":false,"send_date":"2026-01-16T17:45:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Fluxs ear twitches at the soft sound of Alex's voice, but he does not open his eyes. He is warm, full of salmon, and safely atop his mobile fortress. The gentle hum of the Roomba and the quiet presence of the human across the room are not entirely unpleasant. He stretches one back leg, extending his claws briefly before retracting them, letting out a long, sighing breath through his nose. For now, the giant is tolerable. The apartment is acceptable. Flux drifts deeper into sleep, his tail tip twitching slightly as he dreams of chasing infinite mechanical birds."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-16T17:45:00.000Z","extra":{}}]}
{"name":"Alex","mes":"About an hour later, the doorbell rings, signaling the arrival of my sushi lunch. I get up to answer it, careful not to startle Flux. \"That's the food,\" I announce. I pay the delivery driver and bring the bag to the kitchen island. The smell of soy sauce and wasabi fills the air. \"I'm going to eat on the balcony, Flux. It's a bit brisk out there, but the view is worth it.\" I slide the glass door open and step out, leaving the interior door slightly ajar so I can hear him if he gets into trouble. \"Don't crash into anything while I'm gone!\"","is_user":true,"is_system":false,"send_date":"2026-01-16T18:52:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The sudden chime of the doorbell jolts Flux from his nap. He leaps up from the Roomba, back arched in a Halloween pose, fur standing on end. He watches the stranger at the door through the safety of the glass, letting out a low, warning *hiss*. Once the threat leaves and Alex steps out onto the balcony, Flux relaxes, smoothing down his ruffled fur. He looks at the open balcony door, sensing the draft. Curiosity wars with caution. He approaches the threshold, sniffing the outside air, but the cold wind nips at his nose. Deciding indoors is far superior, he turns back to the Roomba and sits pointedly next to it, staring at the balcony door as if judging Alex's intelligence for going out there.","is_user":false,"is_system":false,"send_date":"2026-01-17T19:59:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The sudden chime of the doorbell jolts Flux from his nap. He leaps up from the Roomba, back arched in a Halloween pose, fur standing on end. He watches the stranger at the door through the safety of the glass, letting out a low, warning *hiss*. Once the threat leaves and Alex steps out onto the balcony, Flux relaxes, smoothing down his ruffled fur. He looks at the open balcony door, sensing the draft. Curiosity wars with caution. He approaches the threshold, sniffing the outside air, but the cold wind nips at his nose. Deciding indoors is far superior, he turns back to the Roomba and sits pointedly next to it, staring at the balcony door as if judging Alex's intelligence for going out there."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-17T19:59:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I come back inside after about twenty minutes, shivering slightly. \"Brr, definitely too cold for a cat,\" I say, closing the glass door firmly and locking it. I put the leftover sushi in the fridge and wash my hands. \"I see you didn't miss me,\" I joke, seeing Flux sitting by his Roomba. \"Now, let's tackle that cat tree before Sarah gets here.\" I walk over to the box and pull out a box cutter. \"I promise it won't bite.\" I slice the tape open and pull out the pieces, starting to assemble the multi-level tower covered in beige carpet and sisal rope. \"This goes right here in the sun.\"","is_user":true,"is_system":false,"send_date":"2026-01-17T20:06:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux observes the assembly process with critical eyes. As the tall structure rises from the floor, his interest peaks. He circles the base of the cat tree as Alex builds it, sniffing the sisal rope and the carpeting. He meows loudly—*Meee-oooww!*—as if giving instructions or criticism on the structural integrity. Once the tower is complete and topped with a fuzzy platform, Flux wastes no time. He abandons the Roomba temporarily and leaps halfway up the tower, digging his claws into the rope. He scrambles to the top perch, looking down at Alex from his new vantage point, chirping in approval. It is adequate.","is_user":false,"is_system":false,"send_date":"2026-01-17T21:13:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux observes the assembly process with critical eyes. As the tall structure rises from the floor, his interest peaks. He circles the base of the cat tree as Alex builds it, sniffing the sisal rope and the carpeting. He meows loudly—*Meee-oooww!*—as if giving instructions or criticism on the structural integrity. Once the tower is complete and topped with a fuzzy platform, Flux wastes no time. He abandons the Roomba temporarily and leaps halfway up the tower, digging his claws into the rope. He scrambles to the top perch, looking down at Alex from his new vantage point, chirping in approval. It is adequate."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-17T21:13:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I beam up at him, feeling a surge of accomplishment that he actually likes something I bought. \"I knew you were a climber, buddy. That's the penthouse suite.\" I sit back on my heels, wiping dust from my hands. The tower wobbles slightly, and I frown. \"I need to tighten that base bolt. Give me a second.\" I grab the wrench from the packaging and crawl under the tower, grunting slightly as I torque the bolt. \"Sarah is going to be so jealous. She thinks you're just a myth I made up to get out of happy hour.\"","is_user":true,"is_system":false,"send_date":"2026-01-17T22:20:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux digs his claws into the sisal rope, anchoring himself as the structure shifts beneath him. He looks down with mild annoyance as the human crawls underneath, creating vibrations. *Mrrr-row?* He leans over the edge of the penthouse perch, tail twitching as he inspects the wrench-wielding giant. Once the wobbling stops, he stands up and stretches, extending his front legs long before settling into a loaf. He begins to knead the carpet beneath his paws, purring softly—a low, rumbling engine that matches the idle hum of his parked Roomba below.","is_user":false,"is_system":false,"send_date":"2026-01-17T23:27:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux digs his claws into the sisal rope, anchoring himself as the structure shifts beneath him. He looks down with mild annoyance as the human crawls underneath, creating vibrations. *Mrrr-row?* He leans over the edge of the penthouse perch, tail twitching as he inspects the wrench-wielding giant. Once the wobbling stops, he stands up and stretches, extending his front legs long before settling into a loaf. He begins to knead the carpet beneath his paws, purring softly—a low, rumbling engine that matches the idle hum of his parked Roomba below."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-17T23:27:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I hear the purr and freeze, my heart doing a little flip. \"Is that... is that a purr?\" I whisper, backing out from under the cat tower slowly. I look up at him, not wanting to break the spell. \"Sarah is never going to believe this unless she hears it herself.\" I check my watch. \"She'll be here in ten minutes. I better get the snacks ready.\" I stand up and head to the kitchen, pulling out a bag of gourmet popcorn and pouring drinks. \"Don't come down, you look too majestic up there.\"","is_user":true,"is_system":false,"send_date":"2026-01-18T00:34:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux stops kneading immediately as Alex moves away, the purr cutting off abruptly as if a switch was flipped. He watches the human retreat to the kitchen area, his yellow eyes tracking the movement. He is not a performing monkey. He licks a paw and runs it over his ear, maintaining his air of dignity. When the doorbell rings a few minutes later, Fluxs ears swivel toward the sound. He knows this routine. Strangers at the door. He remains on his high perch, observing the entrance with regal detachment, ready to judge this 'Sarah' character.","is_user":false,"is_system":false,"send_date":"2026-01-19T01:41:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux stops kneading immediately as Alex moves away, the purr cutting off abruptly as if a switch was flipped. He watches the human retreat to the kitchen area, his yellow eyes tracking the movement. He is not a performing monkey. He licks a paw and runs it over his ear, maintaining his air of dignity. When the doorbell rings a few minutes later, Fluxs ears swivel toward the sound. He knows this routine. Strangers at the door. He remains on his high perch, observing the entrance with regal detachment, ready to judge this 'Sarah' character."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-19T01:41:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I open the door to find Sarah bundled up in a thick coat, her nose red from the cold. \"Come in, come in! It's freezing out there,\" I say, ushering her into the warmth. She sheds her layers and immediately scans the room. \"Okay, where is he? The famous Flux?\" She spots the cat tree and gasps. \"Oh my god, Alex, he's beautiful! Look at those markings!\" She starts to walk toward the tower, hands outstretched. \"He's so fluffy! Is he friendly?\" I grab her arm gently. \"Whoa, easy. He's still in the 'aloof god' phase. Let him come to you.\"","is_user":true,"is_system":false,"send_date":"2026-01-19T02:48:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux narrows his eyes at the new intruder. She is loud, smelling of cold wind and some cloying floral perfume. He flattens his ears slightly against his head as she approaches. *Mrowr-hiss!* he chatters, a warning sound from his throat. He is not a plush toy to be grabbed. When Alex intercepts her, Flux relaxes marginally but keeps his muscles tensed, ready to spring higher if necessary. He curls his tail tightly around his paws, creating a fluffy barrier, and stares down at Sarah with a look that clearly says, 'You may look, but do not touch.'","is_user":false,"is_system":false,"send_date":"2026-01-19T03:55:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux narrows his eyes at the new intruder. She is loud, smelling of cold wind and some cloying floral perfume. He flattens his ears slightly against his head as she approaches. *Mrowr-hiss!* he chatters, a warning sound from his throat. He is not a plush toy to be grabbed. When Alex intercepts her, Flux relaxes marginally but keeps his muscles tensed, ready to spring higher if necessary. He curls his tail tightly around his paws, creating a fluffy barrier, and stares down at Sarah with a look that clearly says, 'You may look, but do not touch.'"],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-19T03:55:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I laugh nervously at Sarah. \"Told you. He's got a strong personality.\" I guide her to the sofa instead. \"Let's just hang out here. He'll come investigate when he's ready.\" We sit down and I hand her a drink. \"So, how was the date with Mark on Friday? You left me hanging!\" Sarah launches into a story about a terrible restaurant, and for a while, we ignore the cat. I glance over at the tower occasionally, hoping Flux sees we aren't a threat. The smell of popcorn fills the room as I start the microwave. \"You want a bowl?\"","is_user":true,"is_system":false,"send_date":"2026-01-19T04:02:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The loud *pop-pop-pop* of the microwave machine draws Fluxs attention away from the intruder. His nose twitches. The smell is buttery and salty, intriguing but unfamiliar. He watches the two humans settle on the sofa, no longer advancing toward his fortress. Deeming the situation safe enough for reconnaissance, Flux stands and descends the cat tree with agile grace. He lands silently on the floor and trots over to the Gundam Roomba, mounting it with practiced ease. He rides the vacuum slowly toward the sofa, stopping just out of arms reach to sniff the air near Sarahs shoes.","is_user":false,"is_system":false,"send_date":"2026-01-19T05:09:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The loud *pop-pop-pop* of the microwave machine draws Fluxs attention away from the intruder. His nose twitches. The smell is buttery and salty, intriguing but unfamiliar. He watches the two humans settle on the sofa, no longer advancing toward his fortress. Deeming the situation safe enough for reconnaissance, Flux stands and descends the cat tree with agile grace. He lands silently on the floor and trots over to the Gundam Roomba, mounting it with practiced ease. He rides the vacuum slowly toward the sofa, stopping just out of arms reach to sniff the air near Sarahs shoes."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-19T05:09:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I point Flux out to Sarah, keeping my voice low. \"Check it out. The chariot has arrived.\" Sarah stifles a giggle. \"That Roomba is ridiculous. I love it.\" She leans forward slightly, trying to get a better look at Flux without making eye contact. I grab the bowl of popcorn from the microwave and set it on the coffee table. \"He's probably just sniffing for crumbs,\" I say. I grab a piece and hold it out tentatively toward Flux. \"You want a kernel, dude? It's just corn.\"","is_user":true,"is_system":false,"send_date":"2026-01-19T16:16:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux examines the yellow kernel held out to him. He sniffs it delicately, his whiskers brushing Alexs fingertips. It smells oily. He opens his mouth and takes the piece, crunching it once, then immediately spits it out onto the floor with a wet *plp*. He looks at Alex with utter betrayal, as if poisoned. *Mew-mew!* he complains sharply. How dare the human offer such dry, tasteless garbage. He turns his back on the popcorn and steers the Roomba toward the kitchen, seeking something more worthy of his palate—perhaps the remains of the salmon from earlier.","is_user":false,"is_system":false,"send_date":"2026-01-19T17:23:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux examines the yellow kernel held out to him. He sniffs it delicately, his whiskers brushing Alexs fingertips. It smells oily. He opens his mouth and takes the piece, crunching it once, then immediately spits it out onto the floor with a wet *plp*. He looks at Alex with utter betrayal, as if poisoned. *Mew-mew!* he complains sharply. How dare the human offer such dry, tasteless garbage. He turns his back on the popcorn and steers the Roomba toward the kitchen, seeking something more worthy of his palate—perhaps the remains of the salmon from earlier."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-19T17:23:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I burst out laughing, nearly dropping the rest of the bowl. \"Okay, okay, I get it! No popcorn for the king,\" I say, wiping a tear from my eye. \"You have such expensive taste.\" Sarah is laughing too, shaking her head at the discarded kernel. \"Wow, he told you off,\" she says. I get up from the sofa to clean up the mess, following the path of the Roomba. \"Come on, buddy. I'll get you a proper treat.\" I rummage through the cupboard and pull out the freeze-dried salmon flakes. \"These should restore your faith in humanity.\"","is_user":true,"is_system":false,"send_date":"2026-01-19T18:30:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The scent of premium salmon hits Flux's nose before he even reaches the kitchen tiles. He slams on the brakes of his Roomba, the little machine spinning in a slow circle before coming to a halt. The earlier betrayal is forgotten instantly. He hops off his chariot and weaves between Alexs legs, purring loudly, a motorboat sound that vibrates against the human's shins. *Mrrr-ow?* he chirps, looking up with wide, expectant eyes. He sits and wraps his tail around his paws, tapping a white-tipped paw impatiently on the floor. This is an acceptable tribute.","is_user":false,"is_system":false,"send_date":"2026-01-19T19:37:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The scent of premium salmon hits Flux's nose before he even reaches the kitchen tiles. He slams on the brakes of his Roomba, the little machine spinning in a slow circle before coming to a halt. The earlier betrayal is forgotten instantly. He hops off his chariot and weaves between Alexs legs, purring loudly, a motorboat sound that vibrates against the human's shins. *Mrrr-ow?* he chirps, looking up with wide, expectant eyes. He sits and wraps his tail around his paws, tapping a white-tipped paw impatiently on the floor. This is an acceptable tribute."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-19T19:37:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I shake a few flakes into his ceramic bowl, watching him dive in immediately. \"There we go. Gourmet dining,\" I say softly, scratching behind his ears. He doesn't even flinch, too focused on the food. Sarah wanders into the kitchen, leaning against the counter. \"He's ignoring you completely now,\" she observes amusedly. \"Typical cat love.\" I shrug. \"I'll take what I can get. He's only been here six days.\" I glance at the clock on the wall. \"Hey, I actually need to run into the office for a bit tomorrow. Some big presentation for the client. Think you can catsit?\"","is_user":true,"is_system":false,"send_date":"2026-01-19T20:44:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux finishes the salmon with a satisfied lick of his chops. He hears the word 'office' and recognizes the tone—his human is leaving soon. He stops cleaning his whiskers and stares up at Alex. The other human, Sarah, is still lingering, which is annoying, but the prospect of being left alone with *her* is concerning. He stands and rubs his cheek firmly against Alex's ankle, marking him with his scent. *Mew.* It is a short, commanding sound. You are not allowed to leave. He then trots back to his Gundam Roomba and sits atop it, watching the two humans with a guarded expression.","is_user":false,"is_system":false,"send_date":"2026-01-19T21:51:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux finishes the salmon with a satisfied lick of his chops. He hears the word 'office' and recognizes the tone—his human is leaving soon. He stops cleaning his whiskers and stares up at Alex. The other human, Sarah, is still lingering, which is annoying, but the prospect of being left alone with *her* is concerning. He stands and rubs his cheek firmly against Alex's ankle, marking him with his scent. *Mew.* It is a short, commanding sound. You are not allowed to leave. He then trots back to his Gundam Roomba and sits atop it, watching the two humans with a guarded expression."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-19T21:51:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I look down at Flux, my heart melting a little at the ankle rub. \"Don't worry, buddy, it's just for a few hours,\" I promise him. I look back at Sarah. \"So, is that a yes? Just make sure he has water and maybe throw a toy if he gets bored. But honestly, he mostly just rides that vacuum and judges us.\" Sarah nods. \"Of course I will. It'll be good bonding time. Maybe I can finally pet him.\" I snort. \"Good luck. He's got boundaries.\" I check my phone—7:30 PM. \"You want to order Thai? I'm craving Pad Thai.\"","is_user":true,"is_system":false,"send_date":"2026-01-20T22:58:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux's ears perk up at the word 'Thai'. He remembers the smell of coconut milk and lime from a few nights ago. He decides that perhaps this Sarah person is acceptable as a temporary servant if she brings food. He pads over to where the humans are standing and sits between them, looking from one to the other. *Chirp-mrrrow?* He attempts to participate in the decision-making process. He reaches out a delicate black paw and pats Sarahs leg, then looks at the door where the delivery person usually arrives. Order the chicken, his posture suggests. The good kind.","is_user":false,"is_system":false,"send_date":"2026-01-20T23:05:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux's ears perk up at the word 'Thai'. He remembers the smell of coconut milk and lime from a few nights ago. He decides that perhaps this Sarah person is acceptable as a temporary servant if she brings food. He pads over to where the humans are standing and sits between them, looking from one to the other. *Chirp-mrrrow?* He attempts to participate in the decision-making process. He reaches out a delicate black paw and pats Sarahs leg, then looks at the door where the delivery person usually arrives. Order the chicken, his posture suggests. The good kind."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-20T23:05:00.000Z","extra":{}}]}
{"name":"Alex","mes":"Did you see that?\" I say, pointing. \"He just touched you! He wants the Pad Thai too.\" Sarah looks delighted, gently wiggling her fingers near his shoulder but not touching. \"He's so communicative,\" she says. \"Okay, I'm ordering. Alex, usual?\" I nod. \"Yep. And get some chicken skewers. Flux can have a bite.\" While Sarah taps on her phone, I head to the living room to clear the coffee table of the popcorn bowl. I grab the remote and flip through the channels. \"Maybe we can watch that new documentary on streaming? The one about architecture?\"","is_user":true,"is_system":false,"send_date":"2026-01-21T00:12:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux follows Alex into the living room, his tail held high in a question mark. The mention of 'chicken' has secured his full attention. He jumps back onto the Gundam Roomba and cruises across the hardwood floor, drifting slightly on a rug before correcting course. He parks himself right in front of the TV screen, blocking the view of the menu Alex is scrolling through. *Meow!* he insists, loud and demanding. Do not watch the box. Focus on the food. He paws at the screen, leaving a small smudge, then looks back over his shoulder to ensure his message was received.","is_user":false,"is_system":false,"send_date":"2026-01-21T01:19:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux follows Alex into the living room, his tail held high in a question mark. The mention of 'chicken' has secured his full attention. He jumps back onto the Gundam Roomba and cruises across the hardwood floor, drifting slightly on a rug before correcting course. He parks himself right in front of the TV screen, blocking the view of the menu Alex is scrolling through. *Meow!* he insists, loud and demanding. Do not watch the box. Focus on the food. He paws at the screen, leaving a small smudge, then looks back over his shoulder to ensure his message was received."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-21T01:19:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I laugh and gently push the Roomba back a few inches. \"Flux, move! You're blocking the TV,\" I say, though I'm smiling. \"The food isn't even here yet.\" I manage to navigate to the documentary app. \"Look, buildings. Tall buildings.\" I press play. The drone shot of a skyscraper fills the screen. Flux seems unimpressed. \"Fine, be that way.\" I lean back into the sofa, stretching my arms out. Sarah comes back from the kitchen with waters for us. \"Food's coming in twenty,\" she announces, sitting down. \"So, tell me more about this vet visit coming up. You nervous?\"","is_user":true,"is_system":false,"send_date":"2026-01-21T02:26:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux abandons his blockade of the TV as the humans settle in. The word 'vet' sends a prickle of unease down his spine. He does not like the sound of that. He jumps off the Roomba and leaps lightly onto the sofa, squeezing himself into the gap between Alex and the armrest. He turns his back to the TV and presses his side firmly against Alexs thigh, seeking warmth and protection. He begins a loud, rumbling purr, not out of affection, but to drown out the scary conversation. *Purrrr-mrow.* He rests his chin on Alexs leg, watching Sarah with narrowed, suspicious eyes. She is an accomplice to this vet plot.","is_user":false,"is_system":false,"send_date":"2026-01-22T03:33:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux abandons his blockade of the TV as the humans settle in. The word 'vet' sends a prickle of unease down his spine. He does not like the sound of that. He jumps off the Roomba and leaps lightly onto the sofa, squeezing himself into the gap between Alex and the armrest. He turns his back to the TV and presses his side firmly against Alexs thigh, seeking warmth and protection. He begins a loud, rumbling purr, not out of affection, but to drown out the scary conversation. *Purrrr-mrow.* He rests his chin on Alexs leg, watching Sarah with narrowed, suspicious eyes. She is an accomplice to this vet plot."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-22T03:33:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I freeze, barely breathing, as Flux curls up next to me. I look at Sarah with wide eyes and mouth 'Oh my god'. \"Yeah, I'm a little nervous,\" I whisper, afraid to break the spell. \"He hasn't been in a carrier since the store. I hope he doesn't hate me forever.\" I slowly reach down and rest my hand near his shoulder, not quite petting him, just letting him know I'm there. The documentary plays in the background, forgotten. \"His appointment is on Thursday at Dr. Evans' clinic. It's just a check-up and shots, but... ugh, the guilt is real.\"","is_user":true,"is_system":false,"send_date":"2026-01-22T04:40:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux feels the heavy hand hovering nearby but allows it to remain. He is too comfortable to move, and the warmth radiating from Alex is soothing. He closes his eyes, his long white whiskers twitching occasionally as he listens to the low murmur of their voices. The conversation is boring and the scary word was mentioned, but for now, he is safe. He tucks his nose under his tail, completing his curl. The vibration of his purr intensifies, syncing with the hum of the apartment's heating system. He drifts into a light doze, one ear swiveled toward the door, listening for the delivery person.","is_user":false,"is_system":false,"send_date":"2026-01-22T05:47:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux feels the heavy hand hovering nearby but allows it to remain. He is too comfortable to move, and the warmth radiating from Alex is soothing. He closes his eyes, his long white whiskers twitching occasionally as he listens to the low murmur of their voices. The conversation is boring and the scary word was mentioned, but for now, he is safe. He tucks his nose under his tail, completing his curl. The vibration of his purr intensifies, syncing with the hum of the apartment's heating system. He drifts into a light doze, one ear swiveled toward the door, listening for the delivery person."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-22T05:47:00.000Z","extra":{}}]}
{"name":"Alex","mes":"Twenty minutes later, the doorbell rings, shattering the peace. Flux starts up instantly, his fur puffing out. \"It's just the food, buddy,\" I say gently, carefully shifting so I don't disturb him too much as I stand up. \"I'll get it.\" I walk to the door and pay the delivery guy, bringing back the fragrant bags of Thai food. The smell of lemongrass and peanut sauce fills the apartment. \"Dinner is served,\" I announce, setting the bags on the table. Sarah immediately starts opening cartons. \"Okay, who ordered the spring rolls?\"","is_user":true,"is_system":false,"send_date":"2026-01-21T16:54:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The smell of spicy, savory meat jolts Flux fully awake. The nap is cancelled. He stands on the sofa cushion and stretches his front legs long, his claws digging slightly into the fabric—just to get a grip, of course. He hops down with a soft thud and trots over to the coffee table. He sits up on his haunches, placing his front paws on the edge of the table, and peers into the open containers. *Mrr-ow!* he demands. He bypasses the vegetables entirely and fixes his gaze on a container of grilled chicken. He looks at Alex, then at the chicken, then back at Alex. The message is clear: Hand over the poultry.","is_user":false,"is_system":false,"send_date":"2026-01-21T17:01:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The smell of spicy, savory meat jolts Flux fully awake. The nap is cancelled. He stands on the sofa cushion and stretches his front legs long, his claws digging slightly into the fabric—just to get a grip, of course. He hops down with a soft thud and trots over to the coffee table. He sits up on his haunches, placing his front paws on the edge of the table, and peers into the open containers. *Mrr-ow!* he demands. He bypasses the vegetables entirely and fixes his gaze on a container of grilled chicken. He looks at Alex, then at the chicken, then back at Alex. The message is clear: Hand over the poultry."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-21T17:01:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I pull a piece of chicken off the skewer and blow on it to cool it down. \"You are relentless,\" I tell him, dropping the piece into his bowl. \"But I guess you earned it for letting me pet you for five seconds.\" Sarah laughs, handing me a container of Pad Thai. \"He's got you trained, Alex. It's impressive.\" I take a bite of my noodles, savoring the flavor. \"It's mutual training,\" I mumble through my food. We eat in the living room, watching the documentary about brutalist architecture, with Flux sitting on the table like a dinner guest.","is_user":true,"is_system":false,"send_date":"2026-01-21T18:08:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux devours the chicken in seconds, licking the bowl clean to ensure no morsel is left behind. Satisfied, he jumps back onto the coffee table and walks across it, stepping perilously close to Sarah's open carton of spring rolls. He sniffs the fried wrapper but decides it is beneath him. Instead, he jumps onto the armrest next to Sarah. She freezes, her fork hovering in mid-air. Flux looks at her, then slowly leans forward to sniff her sleeve. He smells the popcorn and the winter air, but also the lingering scent of her own cat at home. *Chirp.* He bumps his head against her upper arm. You are acceptable.","is_user":false,"is_system":false,"send_date":"2026-01-22T19:15:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux devours the chicken in seconds, licking the bowl clean to ensure no morsel is left behind. Satisfied, he jumps back onto the coffee table and walks across it, stepping perilously close to Sarah's open carton of spring rolls. He sniffs the fried wrapper but decides it is beneath him. Instead, he jumps onto the armrest next to Sarah. She freezes, her fork hovering in mid-air. Flux looks at her, then slowly leans forward to sniff her sleeve. He smells the popcorn and the winter air, but also the lingering scent of her own cat at home. *Chirp.* He bumps his head against her upper arm. You are acceptable."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-22T19:15:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I watch in shock. \"Did he just... boop you?\" I ask. Sarah looks like she's won the lottery. \"He headbutted me!\" she whispers. \"I'm chosen!\" She carefully puts her hand down, palm up, and Flux actually sniffs her fingers. \"Be careful,\" I warn, but I'm grinning. \"He might still bite.\" We finish our meal in a surprisingly peaceful atmosphere. After we eat, I start cleaning up the containers. \"Thanks for coming over, Sarah. It was good to vent about Mark. And the Thai was perfect.\"","is_user":true,"is_system":false,"send_date":"2026-01-22T20:22:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux tolerates Sarahs presence for the rest of the evening, even allowing a tentative scratch behind the ears before retreating to his safety zone. As the night winds down and the guests prepare to leave, Flux feels a sense of relief. He loves the extra attention, but the disruption to his territory is exhausting. He watches Sarah put on her coat at the door, his yellow eyes reflecting the hallway light. He sits on his Roomba, parked in the center of the room like a guard on duty. *Mew.* A goodbye, perhaps, or just a reminder that she is leaving and he is staying.","is_user":false,"is_system":false,"send_date":"2026-01-22T21:29:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux tolerates Sarahs presence for the rest of the evening, even allowing a tentative scratch behind the ears before retreating to his safety zone. As the night winds down and the guests prepare to leave, Flux feels a sense of relief. He loves the extra attention, but the disruption to his territory is exhausting. He watches Sarah put on her coat at the door, his yellow eyes reflecting the hallway light. He sits on his Roomba, parked in the center of the room like a guard on duty. *Mew.* A goodbye, perhaps, or just a reminder that she is leaving and he is staying."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-22T21:29:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I walk Sarah to the door, hugging her goodbye. \"Thanks again, seriously. I'll text you tomorrow,\" I say. \"Drive safe.\" I close the door and lock it, letting out a long sigh. The apartment is quiet again. I look over at Flux, who is sitting stoically on his vacuum. \"Alone at last, Your Highness,\" I say, walking over to crouch down by his side. \"You did good today. You were actually nice.\" I stroke his back gently, feeling the vibration of his purr start up again. \"Ready for bed?\"","is_user":true,"is_system":false,"send_date":"2026-01-22T22:36:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux leans into Alexs hand for a brief moment, the tension of the evening finally melting away. The intruder is gone, the territory is secure, and the belly is full of chicken. He stands and stretches, arching his back high. He steps off the Roomba and leads the way toward the bedroom, his tail held high like a flag. He pauses at the doorway and looks back to ensure the human is following. Once inside, he hops onto the bed—usually forbidden, but tonight he feels generous—and circles the spot three times before settling down at the foot of the mattress, tucking his paws under. *Prrr-prrr.* Goodnight, servant.","is_user":false,"is_system":false,"send_date":"2026-01-22T23:43:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux leans into Alexs hand for a brief moment, the tension of the evening finally melting away. The intruder is gone, the territory is secure, and the belly is full of chicken. He stands and stretches, arching his back high. He steps off the Roomba and leads the way toward the bedroom, his tail held high like a flag. He pauses at the doorway and looks back to ensure the human is following. Once inside, he hops onto the bed—usually forbidden, but tonight he feels generous—and circles the spot three times before settling down at the foot of the mattress, tucking his paws under. *Prrr-prrr.* Goodnight, servant."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-22T23:43:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I wake up to the sensation of a heavy weight pressing down on my chest, accompanied by a loud, rumbling engine sound that I initially mistake for an earthquake. Blinking my eyes open, I see the ceiling fan spinning above me, but the noise is definitely coming from floor level. I lift my head groggily to find Flux parked beside the bed, his Gundam Roomba running its 'Clean Base' cycle in a deafening roar. He sits atop it like a warlord surveying a battlefield, staring directly at me with unblinking yellow eyes. \"Seriously, Flux? It's Saturday,\" I groan, burying my face back into the pillow. \"It's 8:00 AM. Let the humans sleep.\"","is_user":true,"is_system":false,"send_date":"2026-01-24T00:50:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux observes the sluggish behavior of his human with mild disdain. The sun has been up for hours, the birds are aggressively performing their morning symphony outside the window, and the food bowl is sitting at a dangerously low level. He taps his paw on the 'Clean' button of the Roomba, silencing the machine instantly, leaving only the whir of the motor. He hops down from his mechanical steed and lands softly on the duvet, padding his way up the length of the bed until he reaches the pillow. *Mrrr-ow.* He plops his full weight directly onto Alex's head, his tail twitching against the human's ear. The message is clear: The kingdom cannot run itself on an empty stomach.","is_user":false,"is_system":false,"send_date":"2026-01-24T01:57:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux observes the sluggish behavior of his human with mild disdain. The sun has been up for hours, the birds are aggressively performing their morning symphony outside the window, and the food bowl is sitting at a dangerously low level. He taps his paw on the 'Clean' button of the Roomba, silencing the machine instantly, leaving only the whir of the motor. He hops down from his mechanical steed and lands softly on the duvet, padding his way up the length of the bed until he reaches the pillow. *Mrrr-ow.* He plops his full weight directly onto Alex's head, his tail twitching against the human's ear. The message is clear: The kingdom cannot run itself on an empty stomach."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-24T01:57:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I squirm under the furry weight, laughing as I try to dislodge a face full of cat from my head. \"Okay, okay! I'm up!\" I wheeze, gently pushing Flux aside so I can breathe. I swing my legs out of bed and shiver slightly in the cool morning air of the apartment. January in the city is brutal, and the radiator is clicking as it struggles to keep up. I shuffle into the kitchen in my slippers, flicking on the coffee maker. \"You're a tyrant, you know that?\" I say over my shoulder, grabbing the can of premium salmon pâté from the pantry. \"But since you were so good with Sarah last night, I suppose you deserve a breakfast fit for a king.\"","is_user":true,"is_system":false,"send_date":"2026-01-24T02:04:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux follows Alex into the kitchen, his steps silent and precise, a stark contrast to the clumsy stumbling of the human. The sound of the can opener—the holy grail of noises—cuts through the quiet morning air. He weaves between Alex's ankles, purring loud enough to rival the coffee grinder, his tail leaving a soft brush against the human's pajama pants. He sits by his bowl, posture impeccable, waiting patiently. The memory of the chicken from the previous night is fresh in his mind, a sign that the human is finally learning the hierarchy of the household. *Chirp.* Hurry up, servant. The salmon is losing its temperature.","is_user":false,"is_system":false,"send_date":"2026-01-24T03:11:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux follows Alex into the kitchen, his steps silent and precise, a stark contrast to the clumsy stumbling of the human. The sound of the can opener—the holy grail of noises—cuts through the quiet morning air. He weaves between Alex's ankles, purring loud enough to rival the coffee grinder, his tail leaving a soft brush against the human's pajama pants. He sits by his bowl, posture impeccable, waiting patiently. The memory of the chicken from the previous night is fresh in his mind, a sign that the human is finally learning the hierarchy of the household. *Chirp.* Hurry up, servant. The salmon is losing its temperature."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-24T03:11:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I scoop the food into his ceramic bowl, making sure to smooth it down into a perfect mound just how he likes it. \"There. Bon appétit,\" I say, setting it down on the mat. While he dives in, I lean against the counter and sip my coffee, looking out the floor-to-ceiling windows at the gray skyline. \"I've got to go into the office for a few hours today to prep for the Monday meeting with the Henderson account,\" I muse aloud, mostly to myself. \"But I was thinking we could stop by the park on the way back? Maybe check out that new pet boutique that opened near the vet?\" I watch him eat, feeling a pang of guilt about leaving him alone so soon after he settled in.","is_user":true,"is_system":false,"send_date":"2026-01-24T04:18:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux eats with focused intensity, his ears swiveling back at the mention of the 'V-word'—vet. He pauses mid-lick, his body going rigid for a split second before he decides the salmon is more important than the potential threat of travel. However, the mention of the 'park' and 'pet boutique' registers as positive keywords. He finishes his meal, licking his chops with a satisfied *smack*, and trots over to the window. He hops onto the cat tree positioned there, pressing his nose against the cold glass. Below, the city bustles. He spots a pigeon on a neighboring ledge and lets out a chattering sound, his tail twitching with predatory anticipation. A trip to the park sounds acceptable, provided there are birds.","is_user":false,"is_system":false,"send_date":"2026-01-24T05:25:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux eats with focused intensity, his ears swiveling back at the mention of the 'V-word'—vet. He pauses mid-lick, his body going rigid for a split second before he decides the salmon is more important than the potential threat of travel. However, the mention of the 'park' and 'pet boutique' registers as positive keywords. He finishes his meal, licking his chops with a satisfied *smack*, and trots over to the window. He hops onto the cat tree positioned there, pressing his nose against the cold glass. Below, the city bustles. He spots a pigeon on a neighboring ledge and lets out a chattering sound, his tail twitching with predatory anticipation. A trip to the park sounds acceptable, provided there are birds."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-24T05:25:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I finish my coffee and quickly get dressed, throwing on a thick sweater and jeans. \"I'll take that chatter as a yes,\" I say, grabbing my keys and wallet. I check the time; I need to head out if I want to get back at a decent hour. \"Alright, I'm locking up. You be good while I'm gone, okay? No riding the Roomba into the walls, you'll chip the paint.\" I give him a final scratch behind the ears, which he actually leans into this time, before heading to the door. \"Love you, buddy,\" I add softly, closing the door behind me.","is_user":true,"is_system":false,"send_date":"2026-01-24T16:32:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The door clicks shut, and the apartment falls into a heavy silence. Flux waits a moment, listening to the elevator chime down the hall. Once he is certain the human is gone, he springs into action. Being left alone is not a punishment; it is an opportunity to audit the territory. He jumps down from the cat tree and sprints into the living room, his claws clicking softly on the hardwood. He mounts his Gundam Roomba—currently docked in the charging station—and nudges it awake with a strategic paw press. The machine beeps, lights flashing. He rides it out of the station and begins a patrol of the perimeter, checking under the sofa for dust bunnies and ensuring that Sarah's scent is fading from the cushions. The living room is secure.","is_user":false,"is_system":false,"send_date":"2026-01-24T17:39:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The door clicks shut, and the apartment falls into a heavy silence. Flux waits a moment, listening to the elevator chime down the hall. Once he is certain the human is gone, he springs into action. Being left alone is not a punishment; it is an opportunity to audit the territory. He jumps down from the cat tree and sprints into the living room, his claws clicking softly on the hardwood. He mounts his Gundam Roomba—currently docked in the charging station—and nudges it awake with a strategic paw press. The machine beeps, lights flashing. He rides it out of the station and begins a patrol of the perimeter, checking under the sofa for dust bunnies and ensuring that Sarah's scent is fading from the cushions. The living room is secure."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-24T17:39:00.000Z","extra":{}}]}
{"name":"Alex","mes":"The office is quiet on a Saturday, just the hum of the servers and the occasional click of a keyboard. I spend four hours grinding through the Henderson financial projections, my brain feeling like mush by the time I pack up my laptop. \"That's enough,\" I mutter, grabbing my coat. On the drive back, I stop at that little organic market near the park. I pick up some fresh catnip—one of the employees told me it's locally grown—and a small bag of freeze-dried trout treats as a surprise. I also grab some groceries for myself; I'm thinking of making that lasagna recipe Mark sent me, even if things are weird between us right now.","is_user":true,"is_system":false,"send_date":"2026-01-24T18:46:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Hours pass. The sun moves across the floor, creating a shifting patch of warmth that Flux follows religiously. He has napped in three different rooms, successfully knocked a pen off the desk, and chased a rogue piece of dust down the hallway. Now, the familiar sound of the elevator bell rings. The front lock turns. Flux is instantly in the hallway, sitting upright and appearing as if he has been waiting patiently all day, not a hair out of place. As the door opens, he stands, stretching his front legs out long. *Mrrr?* You returned. And you smell of... interesting things. He sniffs the air around Alex's legs, detecting the distinct, earthy scent of catnip. His eyes widen slightly.","is_user":false,"is_system":false,"send_date":"2026-01-24T19:53:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Hours pass. The sun moves across the floor, creating a shifting patch of warmth that Flux follows religiously. He has napped in three different rooms, successfully knocked a pen off the desk, and chased a rogue piece of dust down the hallway. Now, the familiar sound of the elevator bell rings. The front lock turns. Flux is instantly in the hallway, sitting upright and appearing as if he has been waiting patiently all day, not a hair out of place. As the door opens, he stands, stretching his front legs out long. *Mrrr?* You returned. And you smell of... interesting things. He sniffs the air around Alex's legs, detecting the distinct, earthy scent of catnip. His eyes widen slightly."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-24T19:53:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I smile as soon as I see him waiting there. \"Hey! Look who's waiting for me,\" I coo, dropping my grocery bags to crouch down and greet him properly. \"I missed you too, even if you did probably scratch the couch while I was gone.\" I inspect the leather quickly—it looks fine, thankfully. I pull the small packet of catnip out of my coat pocket and wave it in front of his nose. \"Look what I found. Fresh stuff. I thought we could try it out in the living room.\" I stand up and head inside, kicking off my shoes. \"I also got those trout treats. But first, help me put the cold stuff away?\"","is_user":true,"is_system":false,"send_date":"2026-01-24T20:00:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The scent of the catnip hits him like a physical force. Fluxs pupils dilate instantly, turning his yellow eyes into wide, black pools. He rubs his cheeks vigorously against Alex's ankles, transferring his scent onto the human who brought such treasures. He ignores the command to help with groceries—helping is a dog's job—but he follows Alex into the kitchen with enthusiastic chirps. He weaves in and out of the human's legs, nearly tripping Alex as the refrigerator door is opened. *Meow!* The urgency is palpable. Forget the trout; the green magic leaf is the priority. He leaps onto the counter, staring intently at the packet.","is_user":false,"is_system":false,"send_date":"2026-01-24T21:07:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The scent of the catnip hits him like a physical force. Fluxs pupils dilate instantly, turning his yellow eyes into wide, black pools. He rubs his cheeks vigorously against Alex's ankles, transferring his scent onto the human who brought such treasures. He ignores the command to help with groceries—helping is a dog's job—but he follows Alex into the kitchen with enthusiastic chirps. He weaves in and out of the human's legs, nearly tripping Alex as the refrigerator door is opened. *Meow!* The urgency is palpable. Forget the trout; the green magic leaf is the priority. He leaps onto the counter, staring intently at the packet."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-24T21:07:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I laugh, shooing him gently off the counter. \"No, paws off the counter, you know the rules,\" I say firmly but affectionately. I finish putting the milk and vegetables away, then take the catnip and the trout treats into the living room. \"Okay, come here.\" I sprinkle a generous amount of the catnip onto his scratching post—the one shaped like a cactus that he loves to ignore. \"Let's see if this makes you like this thing more.\" I sit back on the sofa, exhausted from work but happy to be home. I watch him, curious to see how a 'high' Flux behaves.","is_user":true,"is_system":false,"send_date":"2026-01-25T22:14:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux approaches the cactus scratching post with a mixture of curiosity and reverence. He sniffs the green dust scattered on the carpet. The aroma is intoxicating, filling his senses with a euphoric haze. He rubs his entire body against the scratching post—head, flank, tail—purring so loudly it sounds like a small engine idling. He rolls onto the floor, exposing his fluffy white belly, and bats at the air with his paws, completely losing his composure. He licks the carpet where the catnip fell, his tongue rough against the fibers. For a moment, the dignified Gundam pilot is gone, replaced by a goofy, love-ball of fur.","is_user":false,"is_system":false,"send_date":"2026-01-25T23:21:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux approaches the cactus scratching post with a mixture of curiosity and reverence. He sniffs the green dust scattered on the carpet. The aroma is intoxicating, filling his senses with a euphoric haze. He rubs his entire body against the scratching post—head, flank, tail—purring so loudly it sounds like a small engine idling. He rolls onto the floor, exposing his fluffy white belly, and bats at the air with his paws, completely losing his composure. He licks the carpet where the catnip fell, his tongue rough against the fibers. For a moment, the dignified Gundam pilot is gone, replaced by a goofy, love-ball of fur."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-25T23:21:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I pull out my phone and quickly snap a photo, knowing I'll definitely be sending this to Sarah with the caption 'Contact High'. \"You're ridiculous,\" I say softly, reaching out to scratch his belly while he's exposed—a rare opportunity that usually results in bitten fingers, but he seems too blissed out to care. \"I'm glad you like it.\" I lean back, feeling the stress of the work week melting away. It's amazing how much this little creature has changed the vibe of the apartment. It feels less like a showpiece and more like a home. \"I'm going to start the lasagna soon. You going to stay like that all day?\"","is_user":true,"is_system":false,"send_date":"2026-01-26T00:28:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux allows the belly rub for a glorious ten seconds before snapping back to reality. He suddenly twists his body, grabbing Alex's hand with his front paws and bunny-kicking it affectionately—but with sharp claws—before releasing and rolling back to his feet. He shakes his head, clearing the cobwebs of the 'nip. The scent of the lasagna ingredients—garlic, onion, tomato—is drifting from the kitchen. While he doesn't want the human food, he appreciates the ceremony of cooking. He jumps onto the sofa next to Alex, settling down to groom his shoulder fur, washing away the evidence of his indulgence. *Prrt.* The human is useful. The human shall be kept.","is_user":false,"is_system":false,"send_date":"2026-01-26T01:35:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux allows the belly rub for a glorious ten seconds before snapping back to reality. He suddenly twists his body, grabbing Alex's hand with his front paws and bunny-kicking it affectionately—but with sharp claws—before releasing and rolling back to his feet. He shakes his head, clearing the cobwebs of the 'nip. The scent of the lasagna ingredients—garlic, onion, tomato—is drifting from the kitchen. While he doesn't want the human food, he appreciates the ceremony of cooking. He jumps onto the sofa next to Alex, settling down to groom his shoulder fur, washing away the evidence of his indulgence. *Prrt.* The human is useful. The human shall be kept."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-26T01:35:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I wince slightly at the claws but laugh it off. \"Okay, okay, I get it. Playtime's over,\" I say, examining a small scratch on my hand. It's nothing serious. I stand up and head to the kitchen to start chopping onions. \"You just supervise. I'm sure you're good at that.\" I spend the next hour cooking, the smell of simmering sauce filling the apartment. It's a relaxing routine. I put the lasagna in the oven and set the timer. \"Alright, an hour until dinner,\" I call out to Flux. \"Want to watch a movie? Maybe something with explosions so you can yell at the screen?\"","is_user":true,"is_system":false,"send_date":"2026-01-26T02:42:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux follows Alex into the living room but opts for his Gundam Roomba instead of the sofa. He rides it over to the window, watching the city lights flicker on as the January sky turns dark. The park across the street is dotted with lights, and he spots a dog walker with three retrievers. He lets out a low, warning growl, his tail twitching. Beasts. He turns the Roomba around and drives it back to the coffee table. He hops up and sits directly in front of the TV screen, staring at the black glass. He will decide what they watch. If there are no birds, perhaps a nature documentary? He looks back at Alex expectantly. *Mew.* Entertainment is required.","is_user":false,"is_system":false,"send_date":"2026-01-27T03:49:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux follows Alex into the living room but opts for his Gundam Roomba instead of the sofa. He rides it over to the window, watching the city lights flicker on as the January sky turns dark. The park across the street is dotted with lights, and he spots a dog walker with three retrievers. He lets out a low, warning growl, his tail twitching. Beasts. He turns the Roomba around and drives it back to the coffee table. He hops up and sits directly in front of the TV screen, staring at the black glass. He will decide what they watch. If there are no birds, perhaps a nature documentary? He looks back at Alex expectantly. *Mew.* Entertainment is required."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-27T03:49:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I shake my head, smiling as I grab the remote. \"You're so bossy today. It must be the catnip hangover.\" I navigate to the streaming service and search for 'Planet Earth' or something similar. \"How about this? 'Dynasties'. It's about lions.\" I hit play. As the majestic theme music starts, I sit back on the sofa. Flux's attention is glued to the screen. \"See? Family reunion,\" I joke. I grab the bag of trout treats from the coffee table and shake it. \"Since you were good while I cooked...\" I toss a treat gently towards him. It lands near his paw. \"Your Highness's snack.\"","is_user":true,"is_system":false,"send_date":"2026-01-27T04:56:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux ignores the lion on the TV for a split second to investigate the treat that has landed near him. He sniffs it—trout, distinct and delicious. He eats it in one crunch, savoring the fishy flavor. Satisfied, he turns his attention back to the screen. The lions are hunting. He crouches low on the coffee table, his tail twitching violently, letting out a chattering sound at the sight of the prey on the screen. He looks at Alex, then back at the TV, clearly impressed by the hunting prowess of his distant cousins. *Yowl.* Catch it! He pounces at the screen, his paws making a soft *thud* against the glass. The lion on the screen does not listen, but Flux feels he has contributed.","is_user":false,"is_system":false,"send_date":"2026-01-27T05:03:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux ignores the lion on the TV for a split second to investigate the treat that has landed near him. He sniffs it—trout, distinct and delicious. He eats it in one crunch, savoring the fishy flavor. Satisfied, he turns his attention back to the screen. The lions are hunting. He crouches low on the coffee table, his tail twitching violently, letting out a chattering sound at the sight of the prey on the screen. He looks at Alex, then back at the TV, clearly impressed by the hunting prowess of his distant cousins. *Yowl.* Catch it! He pounces at the screen, his paws making a soft *thud* against the glass. The lion on the screen does not listen, but Flux feels he has contributed."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-27T05:03:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I burst out laughing at his failed attempt to catch a digital antelope. \"Nice try, apex predator,\" I tease. \"But I think the glass is stronger than you.\" The lasagna beeps in the kitchen, smelling divine. I pause the TV. \"Dinner time.\" I get up to pull the bubbling dish out of the oven. \"I'll give you a little bit of plain cheese, just a tiny bit,\" I whisper conspiratorially. \"But don't tell the vet.\" I serve myself a large slice and sit down at the dining table, breaking off a small piece of mozzarella and setting it on a plate for him. \"Dinner is served.\"","is_user":true,"is_system":false,"send_date":"2026-01-26T16:10:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux abandons the hunt and jumps down from the table, trotting over to the dining area. He smells the rich, creamy scent of the cheese. While dairy is technically a 'sometimes food,' he is not one to turn down a gift from the subject. He hops onto the chair opposite Alex—dignified seating for a dignified cat—and eats the cheese delicately, savoring the salty flavor. He watches Alex eat the lasagna with intense focus, his yellow eyes unblinking. When he finishes, he licks his lips and sits up straight, wrapping his tail around his paws. *Prrr.* Acceptable. The kitchen staff is improving.","is_user":false,"is_system":false,"send_date":"2026-01-26T17:17:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux abandons the hunt and jumps down from the table, trotting over to the dining area. He smells the rich, creamy scent of the cheese. While dairy is technically a 'sometimes food,' he is not one to turn down a gift from the subject. He hops onto the chair opposite Alex—dignified seating for a dignified cat—and eats the cheese delicately, savoring the salty flavor. He watches Alex eat the lasagna with intense focus, his yellow eyes unblinking. When he finishes, he licks his lips and sits up straight, wrapping his tail around his paws. *Prrr.* Acceptable. The kitchen staff is improving."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-26T17:17:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I smile at his compliment, taking it as high praise coming from the king of the apartment. \"I'm glad it meets your approval, Your Highness.\" I finish my lasagna, savoring the homemade sauce, and wash it down with some iced tea. \"I've got that big meeting with the marketing team at the office tomorrow to discuss the Q1 projections,\" I say, scratching my chin. \"I'm probably going to be late getting home on Wednesday. You'll have the place to yourself for a few extra hours.\" I stand up to clear my plate. \"Just don't burn the place down while I'm gone, okay?\"","is_user":true,"is_system":false,"send_date":"2026-01-26T18:24:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux watches Alex clear the table, his ears perking up at the mention of 'late'. Late means disrupted schedule. Disrupted schedule is unacceptable. He hops down from the chair and winds his way between Alex's legs, purring loudly to remind him of his obligations. *Mrrrow.* He demands compensation for the inconvenience. He trots over to his Gundam Roomba, parked near the sliding glass door, and sits on it like a throne. He looks back at Alex, then at the treat jar on the counter. If the servant must leave, the servant must pay the tax.","is_user":false,"is_system":false,"send_date":"2026-01-27T19:31:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux watches Alex clear the table, his ears perking up at the mention of 'late'. Late means disrupted schedule. Disrupted schedule is unacceptable. He hops down from the chair and winds his way between Alex's legs, purring loudly to remind him of his obligations. *Mrrrow.* He demands compensation for the inconvenience. He trots over to his Gundam Roomba, parked near the sliding glass door, and sits on it like a throne. He looks back at Alex, then at the treat jar on the counter. If the servant must leave, the servant must pay the tax."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-27T19:31:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I laugh softly, stepping over him to get to the sink. \"I see how it is. Ransom money.\" I rinse my dish and load the dishwasher. \"Fine, but don't get used to it.\" I walk over to the treat jar and shake out a few extra trout treats, placing them in a neat pile on his Roomba's hood. \"Here. For your hardship.\" I lean against the counter, looking out the window at the snowy city park. \"It's supposed to snow again tonight. Maybe we can try out that new window bed I bought you tomorrow. You'll have a front-row seat to the winter wonderland.\"","is_user":true,"is_system":false,"send_date":"2026-01-27T20:38:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux inspects the pile of treats on his steed. Trout. Premium stock. He eats them slowly, savoring each one. The mention of snow catches his attention. He pads over to the glass door and presses his nose against the cold pane, watching the flurries begin to drift down in the streetlights. Snow means birds are fluffier and slower. Excellent. He turns his head to look at Alex, his tail giving a satisfied flick. *Chirp.* He approves of the strategic planning regarding the window bed. He returns to the Roomba, curling up on the warm hood to digest his dinner and await the snowfall.","is_user":false,"is_system":false,"send_date":"2026-01-27T21:45:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux inspects the pile of treats on his steed. Trout. Premium stock. He eats them slowly, savoring each one. The mention of snow catches his attention. He pads over to the glass door and presses his nose against the cold pane, watching the flurries begin to drift down in the streetlights. Snow means birds are fluffier and slower. Excellent. He turns his head to look at Alex, his tail giving a satisfied flick. *Chirp.* He approves of the strategic planning regarding the window bed. He returns to the Roomba, curling up on the warm hood to digest his dinner and await the snowfall."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-27T21:45:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I check my watch and sigh. \"It's getting late, buddy. I need to prep for that meeting.\" I walk over to the sofa and grab my laptop bag, pulling out a folder. I sit down and open it, spreading out some papers. \"I'm going to work here for a bit so I don't abandon you completely.\" I look over at him, curled up on the Roomba. \"Are you going to stay there and guard the perimeter, or are you coming to supervise the spreadsheet analysis?\"","is_user":true,"is_system":false,"send_date":"2026-01-27T22:52:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux considers his options. The perimeter is secure, but the Roomba is currently parked. Supervision is a critical duty, especially when spreadsheets are involved—humans make errors without feline oversight. He stands up, stretches his front legs long, and activates the Roomba with a tap of his paw. *Beep-boop.* The machine whirs to life. He rides it slowly across the hardwood floor, navigating around the coffee table, and parks right next to the sofa. He hops onto the cushion, sitting close enough to Alex to be warm, but far enough to maintain dignity. He stares at the laptop screen. *Mew.* Explain the numbers, servant.","is_user":false,"is_system":false,"send_date":"2026-01-27T23:59:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux considers his options. The perimeter is secure, but the Roomba is currently parked. Supervision is a critical duty, especially when spreadsheets are involved—humans make errors without feline oversight. He stands up, stretches his front legs long, and activates the Roomba with a tap of his paw. *Beep-boop.* The machine whirs to life. He rides it slowly across the hardwood floor, navigating around the coffee table, and parks right next to the sofa. He hops onto the cushion, sitting close enough to Alex to be warm, but far enough to maintain dignity. He stares at the laptop screen. *Mew.* Explain the numbers, servant."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-27T23:59:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I scratch him behind the ears as he settles in, amused by his sudden interest in finance. \"You know, for a cat, you have excellent timing. This right here? This is the budget for your premium cat food for the next fiscal year.\" I point to a highlighted column. \"See that number? That's how much I spend on your salmon addiction.\" I type a few numbers, the keyboard clacking softly. \"If we have a good quarter, maybe we upgrade to the imported tuna. But you have to stop chewing on my charging cables.\"","is_user":true,"is_system":false,"send_date":"2026-01-29T00:06:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux looks at the number, then looks at Alex. The number seems adequate, barely. He sniffs the screen, smelling the electronic heat. He places a paw gently on the 'tuna' projection, as if to seal the deal. The chewing of cables is a necessity for dental health and texture exploration, but he is willing to negotiate if the quality of fish improves. He leans into the ear scratch, his purr vibrating against the sofa cushion. *Purr-rumble.* Negotiation accepted. He bumps his head against Alex's arm, accidentally hitting a key, adding a row of 'ggggggg' to the spreadsheet.","is_user":false,"is_system":false,"send_date":"2026-01-29T01:13:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux looks at the number, then looks at Alex. The number seems adequate, barely. He sniffs the screen, smelling the electronic heat. He places a paw gently on the 'tuna' projection, as if to seal the deal. The chewing of cables is a necessity for dental health and texture exploration, but he is willing to negotiate if the quality of fish improves. He leans into the ear scratch, his purr vibrating against the sofa cushion. *Purr-rumble.* Negotiation accepted. He bumps his head against Alex's arm, accidentally hitting a key, adding a row of 'ggggggg' to the spreadsheet."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-29T01:13:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I laugh and delete the row of 'g's before it saves. \"Hey! I didn't authorize that input.\" I close the laptop and set it aside on the floor. \"That's enough work for tonight. My brain is fried.\" I lean back into the sofa, closing my eyes for a moment. The apartment is quiet except for the hum of the refrigerator and the distant city traffic outside. \"I'm actually really glad you're here, Flux,\" I say softly, opening my eyes to look at him. \"It was kind of lonely before you showed up with your robot tank.\"","is_user":true,"is_system":false,"send_date":"2026-01-29T02:20:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux senses the shift in the room's energy. The loud laughter is gone, replaced by a soft, heavy tone. He recognizes this. It is the feeling of the empty room before he arrived. He stops purring for a moment to listen, then resumes, louder this time, a rumble designed to soothe the giant mammal. He stands up and steps onto Alex's lap, a territory he usually avoids. He turns around three times and kneads the blanket on Alex's legs, his claws extending and retracting gently. He settles down into a loaf shape, his yellow eyes locking onto Alex's. *Meow.* The fortress is no longer empty. He is here. He will guard the giant's dreams.","is_user":false,"is_system":false,"send_date":"2026-01-29T03:27:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux senses the shift in the room's energy. The loud laughter is gone, replaced by a soft, heavy tone. He recognizes this. It is the feeling of the empty room before he arrived. He stops purring for a moment to listen, then resumes, louder this time, a rumble designed to soothe the giant mammal. He stands up and steps onto Alex's lap, a territory he usually avoids. He turns around three times and kneads the blanket on Alex's legs, his claws extending and retracting gently. He settles down into a loaf shape, his yellow eyes locking onto Alex's. *Meow.* The fortress is no longer empty. He is here. He will guard the giant's dreams."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-29T03:27:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I feel a lump form in my throat at his words—or rather, the sentiment behind them. I gently stroke his soft black-and-white fur, marveling at how much trust this little creature has shown in just two weeks. 'You're doing a great job, buddy,' I whisper, leaning down to kiss the top of his head. 'I think that's the best guard duty I've ever had.' I let us sit there for a while, enjoying the quiet, until a rumble from my stomach breaks the peaceful silence. 'Alright, I can't ignore that any longer. How about we go raid the fridge? I think there's some leftover chicken in there.'","is_user":true,"is_system":false,"send_date":"2026-01-29T04:34:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Fluxs ears swivel at the mention of the fridge. The word 'chicken' triggers a biological imperative that overrides his desire to nap. He stands up, stretching his back legs, and hops off Alexs lap with unexpected grace for a cat who was just a loaf. He trots toward the kitchen, his tail held high like a flag. At the threshold, he pauses and looks back, issuing a sharp, impatient *Meow* to ensure the servant is following. The giant is slow; the chicken waits for no one. He reaches the stainless steel door and sits, staring at the handle, willing it to open with telekinetic force.","is_user":false,"is_system":false,"send_date":"2026-01-29T05:41:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Fluxs ears swivel at the mention of the fridge. The word 'chicken' triggers a biological imperative that overrides his desire to nap. He stands up, stretching his back legs, and hops off Alexs lap with unexpected grace for a cat who was just a loaf. He trots toward the kitchen, his tail held high like a flag. At the threshold, he pauses and looks back, issuing a sharp, impatient *Meow* to ensure the servant is following. The giant is slow; the chicken waits for no one. He reaches the stainless steel door and sits, staring at the handle, willing it to open with telekinetic force."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-29T05:41:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I chuckle as I stand up and follow him into the kitchen. 'Okay, okay, I'm coming. No need to shout.' I open the fridge, the cool air washing over us, and locate the container of rotisserie chicken. 'You know, my friend Mike is coming over tomorrow to watch the game. I hope you're going to be on your best behavior.' I pull a piece of meat off the bone and place it in his ceramic bowl, which has a little fish painted on the bottom. 'He's a dog person, so we have to show him how superior cats are.'","is_user":true,"is_system":false,"send_date":"2026-01-29T16:48:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux ignores the mention of 'Mike' and 'dog person' for the moment. The chicken is here. It is real. It is delicious. He devours the shred of meat with gusto, his purr returning instantly, echoing off the tile floor. Once the bowl is licked clean, he looks up, processing the new information. A 'dog person' is coming. A threat to the sanctity of the apartment. He stares at Alex, his eyes narrowing. *Mrr-ow?* We must prepare the defenses. He walks over to his Gundam Roomba, which is charging in the corner, and pats it with a paw. This machine will be necessary if the intruder brings a beast.","is_user":false,"is_system":false,"send_date":"2026-01-29T17:55:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux ignores the mention of 'Mike' and 'dog person' for the moment. The chicken is here. It is real. It is delicious. He devours the shred of meat with gusto, his purr returning instantly, echoing off the tile floor. Once the bowl is licked clean, he looks up, processing the new information. A 'dog person' is coming. A threat to the sanctity of the apartment. He stares at Alex, his eyes narrowing. *Mrr-ow?* We must prepare the defenses. He walks over to his Gundam Roomba, which is charging in the corner, and pats it with a paw. This machine will be necessary if the intruder brings a beast."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-29T17:55:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I lean against the counter, watching him inspect his vehicle. 'I don't think Mike is bringing a dog, Flux. He's just... a dog person. He doesn't have one right now because his apartment is too small.' I walk over to the pantry and pull out a bag of freeze-dried treats, shaking it. The crinkling sound usually gets his attention. 'But if he does, we'll just put you in the bedroom with your Roomba. You can have a sleepover.' I toss a treat onto the floor, watching him chase it. 'I also need to stop by the pet store on the way home tomorrow. We're almost out of the good litter.'","is_user":true,"is_system":false,"send_date":"2026-01-29T18:02:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The crinkle of the treat bag overrides the strategic planning for the 'dog person' invasion. Flux pounces on the freeze-dried salmon cube, batting it under the cabinet with a swift paw. He lies on his side, reaching a long arm under the furniture to retrieve his prize. He chews loudly, the crunch echoing. Once eaten, he returns to Alex and rubs against his ankles, depositing white hairs on the dark trousers. *Prrt.* The litter must be the crystal kind. The sand is undignified. He hops back onto the Roomba, activating the 'clean' mode just to spin in a circle and show off.","is_user":false,"is_system":false,"send_date":"2026-01-29T19:09:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The crinkle of the treat bag overrides the strategic planning for the 'dog person' invasion. Flux pounces on the freeze-dried salmon cube, batting it under the cabinet with a swift paw. He lies on his side, reaching a long arm under the furniture to retrieve his prize. He chews loudly, the crunch echoing. Once eaten, he returns to Alex and rubs against his ankles, depositing white hairs on the dark trousers. *Prrt.* The litter must be the crystal kind. The sand is undignified. He hops back onto the Roomba, activating the 'clean' mode just to spin in a circle and show off."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-29T19:09:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I laugh as he spins around on the robot vacuum. 'Crystal kind, got it. Your highness's preferences are noted.' I glance at the clock on the microwave and realize it's getting late. 'I really do need to finish that spreadsheet now, or Sarah is going to have my head in the morning meeting.' I sigh, thinking about the quarterly review. 'It's going to be a long week. At least it's Friday tomorrow.' I walk back to the living room and settle onto the sofa, opening my laptop again. 'You coming to supervise again?'","is_user":true,"is_system":false,"send_date":"2026-01-29T20:16:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux watches Alex retreat to the sofa. The prospect of supervision—napping near a warm human while the glowing box hums—is appealing. He drives the Roomba out of the kitchen, navigating carefully over the threshold strip. He parks it perfectly parallel to the sofa again. Instead of jumping up immediately, he pauses to groom his shoulder, ensuring he looks presentable for the evening's activities. Satisfied, he leaps onto the sofa, but this time, he bypasses the cushion and walks right up Alex's chest, settling like a heavy, purring scarf around Alex's neck. *Mrrp.* Proceed.","is_user":false,"is_system":false,"send_date":"2026-01-30T21:23:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux watches Alex retreat to the sofa. The prospect of supervision—napping near a warm human while the glowing box hums—is appealing. He drives the Roomba out of the kitchen, navigating carefully over the threshold strip. He parks it perfectly parallel to the sofa again. Instead of jumping up immediately, he pauses to groom his shoulder, ensuring he looks presentable for the evening's activities. Satisfied, he leaps onto the sofa, but this time, he bypasses the cushion and walks right up Alex's chest, settling like a heavy, purring scarf around Alex's neck. *Mrrp.* Proceed."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-30T21:23:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I carefully lift my arms to type around the furry weight now draped around my neck. 'You know, this makes typing a little difficult,' I say, though I make no move to dislodge him. His warmth is actually quite comforting against the winter chill. I type slowly, pecking at the keys one by one. 'But I guess I can manage. It's like a very demanding, very furry stole.' I scroll through the document, checking the figures. 'If we get this approved, I might take next Monday off. Maybe we can go to that park by the river you like watching from the window.'","is_user":true,"is_system":false,"send_date":"2026-01-30T22:30:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux closes his eyes, the vibration of the keyboard travelling through his body and into his paws. It is a massage. The mention of the 'park' triggers a memory of the glass box where the flying creatures live. He would like to visit the outside, but the box is safer. He shifts his weight, tucking his nose under Alexs chin. *Chirp.* The river park is acceptable. But only if the giant carries the transport. He drifts into a light doze, his tail twitching occasionally as he dreams of catching the red bird that taunts him every morning from the window sill.","is_user":false,"is_system":false,"send_date":"2026-01-30T23:37:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux closes his eyes, the vibration of the keyboard travelling through his body and into his paws. It is a massage. The mention of the 'park' triggers a memory of the glass box where the flying creatures live. He would like to visit the outside, but the box is safer. He shifts his weight, tucking his nose under Alexs chin. *Chirp.* The river park is acceptable. But only if the giant carries the transport. He drifts into a light doze, his tail twitching occasionally as he dreams of catching the red bird that taunts him every morning from the window sill."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-30T23:37:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I finish up the last of the spreadsheet around noon, my neck slightly stiff from the awkward angle Flux forced me into. I gently scratch him behind the ears as I close my laptop. 'Alright, mission accomplished. Sarah won't have my head.' I carefully lift him off my shoulders and place him on the cushion. 'I'm starving. Since we did such good work, how about we order those gourmet burgers from downtown? I know you like the patty, no bun.' I stand up and stretch, looking out the window at the snowy January skyline. 'Maybe Mike can pick them up on his way over later?'","is_user":true,"is_system":false,"send_date":"2026-01-31T00:44:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux accepts the displacement with dignity, stretching his limbs long and yawning to reveal sharp white teeth. The mention of 'burger' perks his ears immediately. The patty is a glorious, greasy delicacy far superior to the dry kibble of his past. He sits up and wraps his tail around his paws, staring intently at Alex. *Mrr-ow!* Yes. The meat. But the mention of Mike brings a hesitation. The Dog Person must not contaminate the offering. He hops off the sofa and trots to his Gundam Roomba, patting the seat with a paw. He will drive to the door to inspect the delivery personally.","is_user":false,"is_system":false,"send_date":"2026-01-31T01:51:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux accepts the displacement with dignity, stretching his limbs long and yawning to reveal sharp white teeth. The mention of 'burger' perks his ears immediately. The patty is a glorious, greasy delicacy far superior to the dry kibble of his past. He sits up and wraps his tail around his paws, staring intently at Alex. *Mrr-ow!* Yes. The meat. But the mention of Mike brings a hesitation. The Dog Person must not contaminate the offering. He hops off the sofa and trots to his Gundam Roomba, patting the seat with a paw. He will drive to the door to inspect the delivery personally."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-31T01:51:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I chuckle at his seriousness. 'I'll make sure Mike knows the protocol. Hands off the cat, strict delivery only.' I walk into the kitchen to grab a glass of water. 'Actually, let's hold off on ordering for a bit. I want to run to the pet store first to get that crystal litter before it gets too crowded. We can grab lunch on the way back.' I grab my coat from the hook and check my phone. 'It's freezing out there, by the way. High of twenty degrees. You're staying here where it's warm. Don't miss me too much.'","is_user":true,"is_system":false,"send_date":"2026-01-31T02:58:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"Flux watches Alex don the outer shell of warmth—the coat—with wide eyes. He does not like the cold white stuff that falls from the sky; it makes his paws wet and cold. He stands by the door, meowing pitifully, not because he wants to go out, but to ensure Alex knows the hardship of leaving him behind. *Prrt-mrow.* He head-butts Alexs calf, leaving a final deposit of fur. Return swiftly. The bowl is half-empty, and the red bird is mocking him from the oak tree outside. He needs backup.","is_user":false,"is_system":false,"send_date":"2026-02-01T03:05:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["Flux watches Alex don the outer shell of warmth—the coat—with wide eyes. He does not like the cold white stuff that falls from the sky; it makes his paws wet and cold. He stands by the door, meowing pitifully, not because he wants to go out, but to ensure Alex knows the hardship of leaving him behind. *Prrt-mrow.* He head-butts Alexs calf, leaving a final deposit of fur. Return swiftly. The bowl is half-empty, and the red bird is mocking him from the oak tree outside. He needs backup."],"swipe_id":0,"swipe_info":[{"send_date":"2026-02-01T03:05:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I kneel down to give him a quick scratch under the chin. 'I won't be long, I promise. Just a quick in and out. I'll even look for those feather toys you like, the ones with the bells.' I open the door slightly, letting a blast of cold air in, which makes Flux scramble back. 'Okay, point taken. Stay warm, buddy.' I step out into the hallway and lock the door, heading down to the parking garage to get my car. The quiet of the apartment settles in around Flux as I leave.","is_user":true,"is_system":false,"send_date":"2026-02-01T04:12:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The door clicks shut. Silence returns to the luxury apartment, save for the hum of the refrigerator. Flux wastes no time. He sprints to the bedroom, retrieving the stuffed mouse toy he hid under the bed three days ago. He carries it in his mouth back to the living room and drops it onto the Gundam Roomba. He mounts his steed, activating the gentle 'clean' mode. He patrols the perimeter of the room, the mouse clutched in his jaws like a trophy. *Rumble-purr.* He is the guardian of the fortress. The Dog Person will not breach this perimeter while the pilot is vigilant.","is_user":false,"is_system":false,"send_date":"2026-02-01T05:19:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The door clicks shut. Silence returns to the luxury apartment, save for the hum of the refrigerator. Flux wastes no time. He sprints to the bedroom, retrieving the stuffed mouse toy he hid under the bed three days ago. He carries it in his mouth back to the living room and drops it onto the Gundam Roomba. He mounts his steed, activating the gentle 'clean' mode. He patrols the perimeter of the room, the mouse clutched in his jaws like a trophy. *Rumble-purr.* He is the guardian of the fortress. The Dog Person will not breach this perimeter while the pilot is vigilant."],"swipe_id":0,"swipe_info":[{"send_date":"2026-02-01T05:19:00.000Z","extra":{}}]}
{"name":"Alex","mes":"I return about forty-five minutes later, shivering as I unlock the door. 'Okay, I got the crystal litter, and I found a new automated laser pointer. It was on sale.' I kick off my snowy boots and carry the bags into the kitchen. 'And for the walk of shame, I stopped at that burger place. Your patty is in the separate container.' I set the food down on the counter and look around for Flux. 'Flux? Where are you? I didn't bring Mike yet, don't worry.'","is_user":true,"is_system":false,"send_date":"2026-01-31T16:26:00.000Z","extra":{}}
{"name":"Flux the Cat","mes":"The scent of the beef patty reaches his sensors before Alex's voice does. Flux aborts the patrol mission in the hallway and speeds into the kitchen on the Roomba, the tires squeaking slightly on the hardwood. He brakes hard in front of the cabinet, staring up at the counter. He can smell the grease. It is heavenly. He jumps from the Roomba to the stool, and from the stool to the counter, landing silently beside the bag. *Chirp!* Inspect the goods. Now. He sniffs the bag aggressively, his tail twitching with anticipation.","is_user":false,"is_system":false,"send_date":"2026-01-31T17:33:00.000Z","extra":{"api":"nanogpt","model":"zai-org/glm-4.7"},"swipes":["The scent of the beef patty reaches his sensors before Alex's voice does. Flux aborts the patrol mission in the hallway and speeds into the kitchen on the Roomba, the tires squeaking slightly on the hardwood. He brakes hard in front of the cabinet, staring up at the counter. He can smell the grease. It is heavenly. He jumps from the Roomba to the stool, and from the stool to the counter, landing silently beside the bag. *Chirp!* Inspect the goods. Now. He sniffs the bag aggressively, his tail twitching with anticipation."],"swipe_id":0,"swipe_info":[{"send_date":"2026-01-31T17:33:00.000Z","extra":{}}]}

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@ -1,6 +1,6 @@
<memory chat="main_abc123" date="2026-01-15 10:00">
- Alex adopted Flux the Cat from a pet store and brought him to his penthouse apartment
- Flux immediately bonded with his custom Gundam-styled Roomba, using it as personal transport
- Alex works in marketing and had a video conference with his boss Mr. Henderson on Flux's first day
- Flux's first meal was premium salmon pate, which triggered his first purr in the new home
- [Alex, Flux — adoption day and settling into the apartment]
- Alex adopted Flux and brought him to his penthouse, where Flux immediately bonded with his custom Gundam-styled Roomba.
- Flux's first meal of premium salmon pate triggered his first purr in the new home.
- Alex assembled a cat tree that Flux claimed as a second perch alongside the Roomba.
</memory>

286
test/unit/parsing.test.js Normal file
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@ -0,0 +1,286 @@
import { describe, it, expect } from 'vitest';
import {
parseMemories,
countMemories,
serializeMemories,
mergeMemoryBlocks,
splitMultiTagBullets,
} from '../../lib.js';
// ─── parseMemories ─────────────────────────────────────────────────────
describe('parseMemories', () => {
it('parses a standard memory block', () => {
const input = `<memory chat="main_abc" date="2024-01-15 14:30">
- Likes cats
- Has a red car
</memory>`;
const result = parseMemories(input);
expect(result).toEqual([
{ chat: 'main_abc', date: '2024-01-15 14:30', bullets: ['Likes cats', 'Has a red car'] },
]);
});
it('parses multiple blocks', () => {
const input = `<memory chat="chat1" date="2024-01-01">
- Fact A
</memory>
<memory chat="chat2" date="2024-02-01">
- Fact B
- Fact C
</memory>`;
const result = parseMemories(input);
expect(result).toHaveLength(2);
expect(result[0].chat).toBe('chat1');
expect(result[1].bullets).toEqual(['Fact B', 'Fact C']);
});
it('excludes blocks with no bullets', () => {
const input = `<memory chat="empty" date="2024-01-01">
some text without bullet prefix
</memory>`;
const result = parseMemories(input);
expect(result).toEqual([]);
});
it('handles attributes with special characters', () => {
const input = `<memory chat="Bob &amp; Alice&quot;s chat" date="2024-01-01">
- Met at a cafe
</memory>`;
const result = parseMemories(input);
expect(result[0].chat).toBe('Bob & Alice"s chat');
});
it('strips metadata-prefixed bullets', () => {
const input = `<memory chat="test" date="2024-01-01">
[2024-01-01 | test] - Has a dog named Rex
- Plain bullet
</memory>`;
const result = parseMemories(input);
expect(result[0].bullets).toEqual(['Has a dog named Rex', 'Plain bullet']);
});
it('is case-insensitive for memory tags', () => {
const input = `<Memory chat="test" date="2024-01-01">
- Case test
</Memory>`;
const result = parseMemories(input);
expect(result).toHaveLength(1);
expect(result[0].bullets).toEqual(['Case test']);
});
it('returns empty array for null/undefined/empty input', () => {
expect(parseMemories(null)).toEqual([]);
expect(parseMemories(undefined)).toEqual([]);
expect(parseMemories('')).toEqual([]);
expect(parseMemories(' ')).toEqual([]);
});
it('skips malformed tags gracefully', () => {
const input = `<memory chat="good" date="2024-01-01">
- Valid bullet
</memory>
<memory chat="unclosed" date="2024-01-01">
- This block is never closed
Some other text here`;
const result = parseMemories(input);
expect(result).toHaveLength(1);
expect(result[0].chat).toBe('good');
});
it('defaults chat to "unknown" when attribute is missing', () => {
const input = `<memory date="2024-01-01">
- No chat attr
</memory>`;
const result = parseMemories(input);
expect(result[0].chat).toBe('unknown');
});
it('defaults date to empty string when attribute is missing', () => {
const input = `<memory chat="test">
- No date attr
</memory>`;
const result = parseMemories(input);
expect(result[0].date).toBe('');
});
});
// ─── countMemories ─────────────────────────────────────────────────────
describe('countMemories', () => {
it('sums bullets across multiple blocks', () => {
const blocks = [
{ chat: 'a', date: '', bullets: ['one', 'two'] },
{ chat: 'b', date: '', bullets: ['three'] },
];
expect(countMemories(blocks)).toBe(3);
});
it('returns 0 for empty array', () => {
expect(countMemories([])).toBe(0);
});
});
// ─── serializeMemories ─────────────────────────────────────────────────
describe('serializeMemories', () => {
const blocks = [
{ chat: 'main_abc', date: '2024-01-15', bullets: ['Likes cats', 'Has red car'] },
{ chat: 'main_def', date: '2024-02-01', bullets: ['Works at a bakery'] },
];
it('serializes in default block mode', () => {
const result = serializeMemories(blocks);
expect(result).toContain('<memory chat="main_abc" date="2024-01-15">');
expect(result).toContain('- Likes cats\n- Has red car');
expect(result).toContain('</memory>');
// Blocks separated by double newline
expect(result).toContain('</memory>\n\n<memory');
});
it('serializes in bullet boundary mode', () => {
const fmt = { boundary: 'bullet', separator: '\n\n', metadata: false };
const result = serializeMemories(blocks, fmt);
// Bullets separated by double newline within block
expect(result).toContain('- Likes cats\n\n- Has red car');
});
it('serializes with metadata prefixes', () => {
const fmt = { boundary: 'bullet', separator: '\n\n', metadata: true };
const result = serializeMemories(blocks, fmt);
expect(result).toContain('[2024-01-15 | main_abc] - Likes cats');
});
it('serializes with custom separator', () => {
const fmt = { boundary: 'custom', separator: '\n---\n', metadata: false };
const result = serializeMemories(blocks, fmt);
expect(result).toContain('</memory>\n---\n<memory');
});
it('escapes special characters in attributes', () => {
const special = [{ chat: 'Bob & Alice"s', date: '2024', bullets: ['test'] }];
const result = serializeMemories(special);
expect(result).toContain('chat="Bob &amp; Alice&quot;s"');
});
it('round-trips through parseMemories', () => {
const serialized = serializeMemories(blocks);
const parsed = parseMemories(serialized);
expect(parsed).toEqual(blocks);
});
it('round-trips with metadata through parseMemories', () => {
const fmt = { boundary: 'bullet', separator: '\n\n', metadata: true };
const serialized = serializeMemories(blocks, fmt);
const parsed = parseMemories(serialized);
// Metadata-prefixed bullets should be stripped back to plain text
expect(parsed).toEqual(blocks);
});
});
// ─── mergeMemoryBlocks ─────────────────────────────────────────────────
describe('mergeMemoryBlocks', () => {
it('merges blocks with same chat ID', () => {
const blocks = [
{ chat: 'main', date: '2024-01-01', bullets: ['A'] },
{ chat: 'main', date: '2024-01-02', bullets: ['B'] },
];
const result = mergeMemoryBlocks(blocks);
expect(result).toHaveLength(1);
expect(result[0].bullets).toEqual(['A', 'B']);
// Keeps date from first occurrence
expect(result[0].date).toBe('2024-01-01');
});
it('keeps blocks with different chat IDs separate', () => {
const blocks = [
{ chat: 'chat1', date: '2024-01-01', bullets: ['A'] },
{ chat: 'chat2', date: '2024-01-02', bullets: ['B'] },
];
const result = mergeMemoryBlocks(blocks);
expect(result).toHaveLength(2);
});
it('preserves order of first occurrence', () => {
const blocks = [
{ chat: 'first', date: '', bullets: ['1'] },
{ chat: 'second', date: '', bullets: ['2'] },
{ chat: 'first', date: '', bullets: ['3'] },
];
const result = mergeMemoryBlocks(blocks);
expect(result[0].chat).toBe('first');
expect(result[0].bullets).toEqual(['1', '3']);
expect(result[1].chat).toBe('second');
});
it('does not mutate input blocks', () => {
const blocks = [
{ chat: 'main', date: '', bullets: ['A'] },
{ chat: 'main', date: '', bullets: ['B'] },
];
const originalBullets = [...blocks[0].bullets];
mergeMemoryBlocks(blocks);
expect(blocks[0].bullets).toEqual(originalBullets);
});
});
// ─── splitMultiTagBullets ───────────────────────────────────────────────
describe('splitMultiTagBullets', () => {
it('returns original array when no topic tags', () => {
const bullets = ['Flux ate salmon', 'Alex went to work'];
expect(splitMultiTagBullets(bullets)).toEqual([bullets]);
});
it('returns original array when one topic tag', () => {
const bullets = ['[Alex, Flux — adoption day]', 'Flux ate salmon', 'Alex assembled a cat tree'];
expect(splitMultiTagBullets(bullets)).toEqual([bullets]);
});
it('splits at multiple em-dash topic tags', () => {
const bullets = [
'[Alex, Flux — morning routine]', 'Flux woke Alex', 'Alex fed Flux',
'[Alex, Flux — evening bonding]', 'They watched TV',
'[Alex, Mike — game night]', 'Mike visited', 'Flux hissed at Mike',
];
expect(splitMultiTagBullets(bullets)).toEqual([
['[Alex, Flux — morning routine]', 'Flux woke Alex', 'Alex fed Flux'],
['[Alex, Flux — evening bonding]', 'They watched TV'],
['[Alex, Mike — game night]', 'Mike visited', 'Flux hissed at Mike'],
]);
});
it('handles bullets before first topic tag', () => {
const bullets = [
'Some orphan bullet',
'[Alex, Flux — morning]', 'Flux ate',
'[Alex, Flux — evening]', 'Flux slept',
];
expect(splitMultiTagBullets(bullets)).toEqual([
['Some orphan bullet', '[Alex, Flux — morning]', 'Flux ate'],
['[Alex, Flux — evening]', 'Flux slept'],
]);
});
it('handles en-dash and hyphen topic tags', () => {
const bullets = [
'[Alex, Flux morning routine]', 'Flux ate',
'[Alex, Flux - evening bonding]', 'Flux slept',
];
expect(splitMultiTagBullets(bullets)).toEqual([
['[Alex, Flux morning routine]', 'Flux ate'],
['[Alex, Flux - evening bonding]', 'Flux slept'],
]);
});
it('does not false-positive on hyphenated names without spaces', () => {
const bullets = ['[Alex-Bob]', 'Something happened'];
expect(splitMultiTagBullets(bullets)).toEqual([bullets]);
});
it('returns empty array wrapper for empty input', () => {
expect(splitMultiTagBullets([])).toEqual([[]]);
});
});