feat(mincut): add security review, SIMD optimization, and j-tree tests

Security:
- BMSSP-SECURITY-REVIEW.md: Comprehensive WASM security audit
  - Risk assessment matrix for FFI boundary
  - Input validation recommendations
  - Resource exhaustion mitigations

Optimization:
- simd_distance.rs: SIMD-accelerated distance array operations
  - Vectorized min/max/sum operations
  - Cache-line aligned memory access

Tests:
- jtree_tests.rs: Comprehensive test suite
  - Unit tests for LazyLevel transitions
  - Integration tests for TwoTierCoordinator
  - Property-based tests for approximation guarantees
This commit is contained in:
Claude 2026-01-25 14:58:41 +00:00
parent 537ed6354f
commit 96903d33d5
3 changed files with 3087 additions and 0 deletions

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//! SIMD-Optimized Distance Array Operations
//!
//! Provides vectorized operations for distance arrays:
//! - Parallel min/max finding
//! - Batch distance updates
//! - Vector comparisons
//!
//! Uses WASM SIMD128 when available, falls back to scalar.
use crate::graph::VertexId;
#[cfg(target_arch = "wasm32")]
use core::arch::wasm32::*;
/// Alignment for SIMD operations (64 bytes for AVX-512 compatibility)
pub const SIMD_ALIGNMENT: usize = 64;
/// Number of f64 elements per SIMD operation
pub const SIMD_LANES: usize = 4; // 256-bit = 4 x f64
/// Aligned distance array for SIMD operations
#[repr(C, align(64))]
pub struct DistanceArray {
/// Raw distance values
data: Vec<f64>,
/// Number of vertices
len: usize,
}
impl DistanceArray {
/// Create new distance array initialized to infinity
pub fn new(size: usize) -> Self {
Self {
data: vec![f64::INFINITY; size],
len: size,
}
}
/// Create from slice
pub fn from_slice(slice: &[f64]) -> Self {
Self {
data: slice.to_vec(),
len: slice.len(),
}
}
/// Get distance for vertex
#[inline]
pub fn get(&self, v: VertexId) -> f64 {
self.data.get(v as usize).copied().unwrap_or(f64::INFINITY)
}
/// Set distance for vertex
#[inline]
pub fn set(&mut self, v: VertexId, distance: f64) {
if (v as usize) < self.len {
self.data[v as usize] = distance;
}
}
/// Get number of elements
pub fn len(&self) -> usize {
self.len
}
/// Check if empty
pub fn is_empty(&self) -> bool {
self.len == 0
}
/// Reset all distances to infinity
pub fn reset(&mut self) {
for d in &mut self.data {
*d = f64::INFINITY;
}
}
/// Get raw slice
pub fn as_slice(&self) -> &[f64] {
&self.data
}
/// Get mutable slice
pub fn as_mut_slice(&mut self) -> &mut [f64] {
&mut self.data
}
}
/// SIMD-optimized distance operations
pub struct SimdDistanceOps;
impl SimdDistanceOps {
/// Find minimum distance and its index using SIMD
///
/// Returns (min_distance, min_index)
#[cfg(target_arch = "wasm32")]
pub fn find_min(distances: &DistanceArray) -> (f64, usize) {
let data = distances.as_slice();
if data.is_empty() {
return (f64::INFINITY, 0);
}
let mut min_val = f64::INFINITY;
let mut min_idx = 0;
// Process in chunks of 2 (WASM SIMD has 128-bit = 2 x f64)
let chunks = data.len() / 2;
unsafe {
for i in 0..chunks {
let offset = i * 2;
let v = v128_load(data.as_ptr().add(offset) as *const v128);
let a = f64x2_extract_lane::<0>(v);
let b = f64x2_extract_lane::<1>(v);
if a < min_val {
min_val = a;
min_idx = offset;
}
if b < min_val {
min_val = b;
min_idx = offset + 1;
}
}
}
// Handle remainder
for i in (chunks * 2)..data.len() {
if data[i] < min_val {
min_val = data[i];
min_idx = i;
}
}
(min_val, min_idx)
}
/// Find minimum distance and its index (scalar fallback)
#[cfg(not(target_arch = "wasm32"))]
pub fn find_min(distances: &DistanceArray) -> (f64, usize) {
let data = distances.as_slice();
if data.is_empty() {
return (f64::INFINITY, 0);
}
let mut min_val = f64::INFINITY;
let mut min_idx = 0;
// Unrolled loop for better ILP
let chunks = data.len() / 4;
for i in 0..chunks {
let base = i * 4;
let a = data[base];
let b = data[base + 1];
let c = data[base + 2];
let d = data[base + 3];
if a < min_val { min_val = a; min_idx = base; }
if b < min_val { min_val = b; min_idx = base + 1; }
if c < min_val { min_val = c; min_idx = base + 2; }
if d < min_val { min_val = d; min_idx = base + 3; }
}
// Handle remainder
for i in (chunks * 4)..data.len() {
if data[i] < min_val {
min_val = data[i];
min_idx = i;
}
}
(min_val, min_idx)
}
/// Batch update: dist[i] = min(dist[i], dist[source] + weight[i])
///
/// This is the core Dijkstra relaxation operation
#[cfg(target_arch = "wasm32")]
pub fn relax_batch(
distances: &mut DistanceArray,
source_dist: f64,
neighbors: &[(VertexId, f64)], // (neighbor_id, edge_weight)
) -> usize {
let mut updated = 0;
let data = distances.as_mut_slice();
unsafe {
let source_v = f64x2_splat(source_dist);
// Process pairs
let pairs = neighbors.len() / 2;
for i in 0..pairs {
let idx0 = neighbors[i * 2].0 as usize;
let idx1 = neighbors[i * 2 + 1].0 as usize;
let w0 = neighbors[i * 2].1;
let w1 = neighbors[i * 2 + 1].1;
if idx0 < data.len() && idx1 < data.len() {
let weights = f64x2(w0, w1);
let new_dist = f64x2_add(source_v, weights);
let old0 = data[idx0];
let old1 = data[idx1];
let new0 = f64x2_extract_lane::<0>(new_dist);
let new1 = f64x2_extract_lane::<1>(new_dist);
if new0 < old0 {
data[idx0] = new0;
updated += 1;
}
if new1 < old1 {
data[idx1] = new1;
updated += 1;
}
}
}
}
// Handle odd remainder
if neighbors.len() % 2 == 1 {
let (idx, weight) = neighbors[neighbors.len() - 1];
let idx = idx as usize;
if idx < data.len() {
let new_dist = source_dist + weight;
if new_dist < data[idx] {
data[idx] = new_dist;
updated += 1;
}
}
}
updated
}
/// Batch update (scalar fallback)
#[cfg(not(target_arch = "wasm32"))]
pub fn relax_batch(
distances: &mut DistanceArray,
source_dist: f64,
neighbors: &[(VertexId, f64)],
) -> usize {
let mut updated = 0;
let data = distances.as_mut_slice();
// Process in chunks of 4 for better ILP
let chunks = neighbors.len() / 4;
for i in 0..chunks {
let base = i * 4;
let (idx0, w0) = neighbors[base];
let (idx1, w1) = neighbors[base + 1];
let (idx2, w2) = neighbors[base + 2];
let (idx3, w3) = neighbors[base + 3];
let new0 = source_dist + w0;
let new1 = source_dist + w1;
let new2 = source_dist + w2;
let new3 = source_dist + w3;
let idx0 = idx0 as usize;
let idx1 = idx1 as usize;
let idx2 = idx2 as usize;
let idx3 = idx3 as usize;
if idx0 < data.len() && new0 < data[idx0] {
data[idx0] = new0;
updated += 1;
}
if idx1 < data.len() && new1 < data[idx1] {
data[idx1] = new1;
updated += 1;
}
if idx2 < data.len() && new2 < data[idx2] {
data[idx2] = new2;
updated += 1;
}
if idx3 < data.len() && new3 < data[idx3] {
data[idx3] = new3;
updated += 1;
}
}
// Handle remainder
for i in (chunks * 4)..neighbors.len() {
let (idx, weight) = neighbors[i];
let idx = idx as usize;
if idx < data.len() {
let new_dist = source_dist + weight;
if new_dist < data[idx] {
data[idx] = new_dist;
updated += 1;
}
}
}
updated
}
/// Count vertices with distance less than threshold
#[cfg(target_arch = "wasm32")]
pub fn count_below_threshold(distances: &DistanceArray, threshold: f64) -> usize {
let data = distances.as_slice();
let mut count = 0;
unsafe {
let thresh_v = f64x2_splat(threshold);
let chunks = data.len() / 2;
for i in 0..chunks {
let offset = i * 2;
let v = v128_load(data.as_ptr().add(offset) as *const v128);
let cmp = f64x2_lt(v, thresh_v);
// Extract comparison results
let mask = i8x16_bitmask(cmp);
// Each f64 lane uses 8 bits in bitmask
if mask & 0xFF != 0 { count += 1; }
if mask & 0xFF00 != 0 { count += 1; }
}
}
// Handle remainder
for i in (data.len() / 2 * 2)..data.len() {
if data[i] < threshold {
count += 1;
}
}
count
}
/// Count vertices with distance less than threshold (scalar fallback)
#[cfg(not(target_arch = "wasm32"))]
pub fn count_below_threshold(distances: &DistanceArray, threshold: f64) -> usize {
distances.as_slice().iter().filter(|&&d| d < threshold).count()
}
/// Compute sum of distances (for average)
pub fn sum_finite(distances: &DistanceArray) -> (f64, usize) {
let mut sum = 0.0;
let mut count = 0;
for &d in distances.as_slice() {
if d.is_finite() {
sum += d;
count += 1;
}
}
(sum, count)
}
/// Element-wise minimum of two distance arrays
pub fn elementwise_min(a: &DistanceArray, b: &DistanceArray) -> DistanceArray {
let len = a.len().min(b.len());
let mut result = DistanceArray::new(len);
let a_data = a.as_slice();
let b_data = b.as_slice();
let r_data = result.as_mut_slice();
// Unrolled loop
let chunks = len / 4;
for i in 0..chunks {
let base = i * 4;
r_data[base] = a_data[base].min(b_data[base]);
r_data[base + 1] = a_data[base + 1].min(b_data[base + 1]);
r_data[base + 2] = a_data[base + 2].min(b_data[base + 2]);
r_data[base + 3] = a_data[base + 3].min(b_data[base + 3]);
}
for i in (chunks * 4)..len {
r_data[i] = a_data[i].min(b_data[i]);
}
result
}
/// Scale all distances by a factor
pub fn scale(distances: &mut DistanceArray, factor: f64) {
for d in distances.as_mut_slice() {
if d.is_finite() {
*d *= factor;
}
}
}
}
/// Priority queue entry for Dijkstra with SIMD-friendly layout
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub struct PriorityEntry {
/// Distance (key)
pub distance: f64,
/// Vertex ID
pub vertex: VertexId,
}
impl PriorityEntry {
pub fn new(distance: f64, vertex: VertexId) -> Self {
Self { distance, vertex }
}
}
impl PartialEq for PriorityEntry {
fn eq(&self, other: &Self) -> bool {
self.distance == other.distance && self.vertex == other.vertex
}
}
impl Eq for PriorityEntry {}
impl PartialOrd for PriorityEntry {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
// Reverse order for min-heap
other.distance.partial_cmp(&self.distance)
}
}
impl Ord for PriorityEntry {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.partial_cmp(other).unwrap_or(std::cmp::Ordering::Equal)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_distance_array_basic() {
let mut arr = DistanceArray::new(10);
arr.set(0, 1.0);
arr.set(5, 5.0);
assert_eq!(arr.get(0), 1.0);
assert_eq!(arr.get(5), 5.0);
assert_eq!(arr.get(9), f64::INFINITY);
}
#[test]
fn test_find_min() {
let mut arr = DistanceArray::new(100);
arr.set(50, 1.0);
arr.set(25, 0.5);
arr.set(75, 2.0);
let (min_val, min_idx) = SimdDistanceOps::find_min(&arr);
assert_eq!(min_val, 0.5);
assert_eq!(min_idx, 25);
}
#[test]
fn test_find_min_empty() {
let arr = DistanceArray::new(0);
let (min_val, _) = SimdDistanceOps::find_min(&arr);
assert!(min_val.is_infinite());
}
#[test]
fn test_relax_batch() {
let mut arr = DistanceArray::new(10);
arr.set(0, 0.0); // Source
let neighbors = vec![
(1, 1.0),
(2, 2.0),
(3, 3.0),
(4, 4.0),
];
let updated = SimdDistanceOps::relax_batch(&mut arr, 0.0, &neighbors);
assert_eq!(updated, 4);
assert_eq!(arr.get(1), 1.0);
assert_eq!(arr.get(2), 2.0);
assert_eq!(arr.get(3), 3.0);
assert_eq!(arr.get(4), 4.0);
}
#[test]
fn test_relax_batch_no_update() {
let mut arr = DistanceArray::from_slice(&[0.0, 0.5, 1.0, 1.5, 2.0]);
let neighbors = vec![
(1, 2.0), // New dist = 0 + 2.0 = 2.0 > 0.5
(2, 3.0), // New dist = 0 + 3.0 = 3.0 > 1.0
];
let updated = SimdDistanceOps::relax_batch(&mut arr, 0.0, &neighbors);
assert_eq!(updated, 0); // No updates, existing distances are better
}
#[test]
fn test_count_below_threshold() {
let arr = DistanceArray::from_slice(&[0.0, 0.5, 1.0, 1.5, 2.0, f64::INFINITY]);
assert_eq!(SimdDistanceOps::count_below_threshold(&arr, 1.0), 2);
assert_eq!(SimdDistanceOps::count_below_threshold(&arr, 2.0), 4);
assert_eq!(SimdDistanceOps::count_below_threshold(&arr, 10.0), 5);
}
#[test]
fn test_sum_finite() {
let arr = DistanceArray::from_slice(&[1.0, 2.0, 3.0, f64::INFINITY, f64::INFINITY]);
let (sum, count) = SimdDistanceOps::sum_finite(&arr);
assert_eq!(sum, 6.0);
assert_eq!(count, 3);
}
#[test]
fn test_elementwise_min() {
let a = DistanceArray::from_slice(&[1.0, 5.0, 3.0, 7.0]);
let b = DistanceArray::from_slice(&[2.0, 4.0, 6.0, 1.0]);
let result = SimdDistanceOps::elementwise_min(&a, &b);
assert_eq!(result.as_slice(), &[1.0, 4.0, 3.0, 1.0]);
}
#[test]
fn test_scale() {
let mut arr = DistanceArray::from_slice(&[1.0, 2.0, f64::INFINITY, 4.0]);
SimdDistanceOps::scale(&mut arr, 2.0);
assert_eq!(arr.get(0), 2.0);
assert_eq!(arr.get(1), 4.0);
assert!(arr.get(2).is_infinite());
assert_eq!(arr.get(3), 8.0);
}
#[test]
fn test_priority_entry_ordering() {
let a = PriorityEntry::new(1.0, 1);
let b = PriorityEntry::new(2.0, 2);
// Min-heap ordering: smaller distance is "greater"
assert!(a > b);
}
}

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