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feat(permissions): add workspace directory management tab
- Add Workspace tab to PermissionsDialog with full directory management UI
- Directory list view: initial (non-removable) dirs shown inline,
runtime-added dirs selectable; "Add directory…" always first
- Add directory input view: filesystem autocomplete with ↑/↓ navigation
and Tab-to-complete; path validation (existence, type, duplicate,
subdirectory checks)
- Remove directory confirmation view
- Save directly to project settings (SettingScope.Workspace), no scope
selection step
- Add onTab/onUp/onDown props to TextInput to intercept keys before buffer
- Add removeDirectory() and isInitialDirectory() to WorkspaceContext
- Add --add-dir CLI alias for --include-directories
- Add /add-dir slash command (alias for /directory add)
- Add permissions.additionalDirectories settings field
- Add i18n keys for all workspace directory UI strings (en/zh/de/ja/pt/ru)"
This commit is contained in:
parent
217d59c892
commit
e793e82729
14 changed files with 780 additions and 13 deletions
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@ -21,6 +21,12 @@ export interface TextInputProps {
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value: string;
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onChange: (text: string) => void;
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onSubmit?: () => void;
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/** Called when Tab is pressed; if provided, prevents the default tab-insertion behaviour. */
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onTab?: () => void;
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/** Called when ↑ is pressed; if provided, prevents cursor-up in the buffer. */
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onUp?: () => void;
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/** Called when ↓ is pressed; if provided, prevents cursor-down in the buffer. */
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onDown?: () => void;
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placeholder?: string;
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height?: number; // lines in viewport; >1 enables multiline
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isActive?: boolean; // when false, ignore keypresses
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@ -32,6 +38,9 @@ export function TextInput({
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value,
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onChange,
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onSubmit,
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onTab,
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onUp,
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onDown,
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placeholder,
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height = 1,
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isActive = true,
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@ -65,6 +74,22 @@ export function TextInput({
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(key: Key) => {
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if (!buffer || !isActive) return;
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// Tab completion: delegate to caller instead of inserting a tab character
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if (key.name === 'tab') {
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onTab?.();
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return;
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}
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// Arrow-key completion navigation: delegate to caller
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if (key.name === 'up' && onUp) {
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onUp();
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return;
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}
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if (key.name === 'down' && onDown) {
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onDown();
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return;
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}
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// Submit on Enter
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if (keyMatchers[Command.SUBMIT](key) || key.name === 'return') {
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if (allowMultiline) {
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