import { defineConfig, devices } from "@playwright/test" const port = Number(process.env.PLAYWRIGHT_PORT ?? 3000) const baseURL = process.env.PLAYWRIGHT_BASE_URL ?? `http://127.0.0.1:${port}` const url = new URL(baseURL) if (url.protocol !== "http:") throw new Error("E2E fixtures require an http:// app URL") const built = !!process.env.CI || process.env.PLAYWRIGHT_BUILD === "1" // Production connects to its own origin, so fixture URLs must match the preview server. if (built) { process.env.PLAYWRIGHT_SERVER_HOST = url.hostname process.env.PLAYWRIGHT_SERVER_PORT = url.port || "80" } const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "127.0.0.1" const serverPort = process.env.PLAYWRIGHT_SERVER_PORT ?? "4096" const command = built ? `bun run build && bun run serve -- --host 127.0.0.1 --port ${port} --strictPort` : `bun run dev -- --host 127.0.0.1 --port ${port} --strictPort` const workers = Number(process.env.PLAYWRIGHT_WORKERS ?? (process.env.CI ? 5 : 0)) || undefined export default defineConfig({ testDir: "./e2e", testIgnore: [ "service-worker/**", process.env.OPENCODE_PERFORMANCE === "1" ? "performance/**/*.test.ts" : "performance/**", ], outputDir: "./e2e/test-results", timeout: 60_000, expect: { timeout: 10_000, }, fullyParallel: process.env.PLAYWRIGHT_FULLY_PARALLEL === "1", forbidOnly: !!process.env.CI, retries: process.env.CI ? 2 : 0, workers, reporter: [["html", { outputFolder: "e2e/playwright-report", open: "never" }], ["line"]], webServer: process.env.PLAYWRIGHT_BASE_URL ? undefined : { command, url: baseURL, reuseExistingServer: !built, timeout: 120_000, env: { VITE_OPENCODE_SERVER_HOST: serverHost, VITE_OPENCODE_SERVER_PORT: serverPort, }, }, use: { baseURL, trace: "on-first-retry", screenshot: "only-on-failure", video: "retain-on-failure", }, projects: [ { name: "chromium", use: { ...devices["Desktop Chrome"] }, }, ], })