## Usage
Dependencies for these templates are managed with [pnpm](https://pnpm.io) using `pnpm up -Lri`.
This is the reason you see a `pnpm-lock.yaml`. That said, any package manager will work. This file can safely be removed once you clone a template.
```bash
$ npm install # or pnpm install or yarn install
```
### Learn more on the [Solid Website](https://solidjs.com) and come chat with us on our [Discord](https://discord.com/invite/solidjs)
## Available Scripts
In the project directory, you can run:
### `npm run dev` or `npm start`
Runs the app in the development mode.
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
The page will reload if you make edits.
### `npm run build`
Builds the app for production to the `dist` folder.
It correctly bundles Solid in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
## E2E Testing
Locally, Playwright starts the Vite dev server automatically via `webServer`, or reuses one already running at the configured address. The browser suite uses isolated API fixtures rather than a live opencode backend.
```bash
bunx playwright install chromium
bun run test:e2e:local
bun run test:e2e:local -- --grep "settings"
```
CI builds the app once and runs the same suite against Vite preview, serving production assets from `dist`. Managed built runs never reuse an existing server, so a running dev server cannot silently replace the production build. To run this mode locally:
```bash
bun run test:e2e:built
bun run test:e2e:built -- --grep "settings"
```
To test an already-running dev server without starting or building a server:
```bash
PLAYWRIGHT_BASE_URL=http://127.0.0.1:4444 bun run test:e2e
```
For an already-running production build, also set `PLAYWRIGHT_BUILD=1` so the fixture API uses the app's origin:
```bash
PLAYWRIGHT_BUILD=1 PLAYWRIGHT_BASE_URL=http://127.0.0.1:4444 bun run test:e2e
```
External targets must use HTTP because fixture URLs use HTTP. `PLAYWRIGHT_BASE_URL` skips server startup and building in either mode.
Compiled CLI startup and service lifecycle coverage runs separately in CI via `packages/cli/script/service-smoke.ts`.
Environment options:
- `PLAYWRIGHT_BUILD=1` (build and preview locally; always enabled when `CI` is set)
- `PLAYWRIGHT_SERVER_HOST` / `PLAYWRIGHT_SERVER_PORT` (dev fixture API address, default: `127.0.0.1:4096`; built runs use the app's origin, matching production)
- `PLAYWRIGHT_PORT` (managed dev or preview server port, default: `3000`)
- `PLAYWRIGHT_BASE_URL` (use an externally managed app instead of starting a server; otherwise defaults to `http://127.0.0.1:`)
## Deployment
The `deploy` GitHub Actions workflow uses SST to deploy the web app from these branches in `anomalyco/opencode`:
| Branch | Site |
| ------------ | --------------------- |
| `dev` | `app.dev.opencode.ai` |
| `production` | `app.opencode.ai` |
| `beta` | `beta.opencode.ai` |
Changes merged into `v2` reach the beta site when they are promoted to `beta`. The beta SST stage deploys
only the web app, using the same `WebApp` StaticSite definition as production. It sets the build channel
and Sentry environment to `beta` without deploying the API, console, database, or billing infrastructure.
The hosted app defaults to `http://localhost:49374`, matching the managed V2 service. Saved server selections
override this default. Connecting still requires the service's credentials.
The workflow reuses the repository's `CLOUDFLARE_API_TOKEN` and web Sentry settings. The Cloudflare token
must cover SST's R2 state storage, KV assets, Workers, and custom-domain management in the account that
owns `opencode.ai`. The beta GitHub environment must allow deployments from the `beta` branch; it does not
need AWS credentials.
SST manages the beta site's custom domain. The first deployment creates its DNS record and TLS certificate.
Do not create a CNAME for `beta.opencode.ai` first, because it would conflict with the Workers custom domain.