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feat(tui): add unread tab glow (#39428)
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3 changed files with 63 additions and 10 deletions
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@ -170,7 +170,9 @@ export function SessionTabs() {
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enabled={config.animations ?? true}
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active={status().busy}
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complete={status().complete}
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glow={status().unread === "activity" && !status().busy && !selected() && !status().attention}
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color={pulseColor()}
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glowColor={accent()}
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completionColor={accent()}
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backgroundColor={pulseBackground()}
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/>
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@ -6,7 +6,9 @@ type TabPulseOptions = RenderableOptions<TabPulseRenderable> & {
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enabled?: boolean
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active?: boolean
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complete?: boolean
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glow?: boolean
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color?: RGBA
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glowColor?: RGBA
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completionColor?: RGBA
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backgroundColor?: RGBA
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}
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@ -19,6 +21,8 @@ const RUN_TAIL = 18
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const RUN_FADE_OUT = 500
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const COMPLETION_DURATION = 900
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const COMPLETION_ATTACK = 0.16
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const GLOW_TAIL = 12
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const GLOW_OPACITY = 0.16
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const intensityAt = (index: number, front: number, head: number, tail: number) => {
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const distance = front - index
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return distance < 0 ? smootherstep(clamp(1 + distance / head)) : smootherstep(clamp(1 - distance / tail))
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@ -33,11 +37,17 @@ export const completionPulseOpacity = (progress: number) =>
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progress < COMPLETION_ATTACK
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? smootherstep(clamp(progress / COMPLETION_ATTACK))
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: 1 - smootherstep(clamp((progress - COMPLETION_ATTACK) / (1 - COMPLETION_ATTACK)))
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export const unreadGlowIntensity = (index: number, width: number) => {
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const tail = Math.min(GLOW_TAIL, Math.max(1, width - 2))
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return smootherstep(clamp(1 - Math.max(0, index - 1) / tail))
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}
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class TabPulseRenderable extends Renderable {
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private _enabled: boolean
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private _active: boolean
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private _complete: boolean
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private _glow: boolean
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private _color: RGBA
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private _glowColor: RGBA
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private _completionColor: RGBA
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private _backgroundColor: RGBA
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private clock = 0
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@ -52,7 +62,9 @@ class TabPulseRenderable extends Renderable {
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this._enabled = enabled
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this._active = active
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this._complete = options.complete ?? false
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this._glow = options.glow ?? false
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this._color = options.color ?? RGBA.defaultForeground()
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this._glowColor = options.glowColor ?? this._color
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this._completionColor = options.completionColor ?? this._color
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this._backgroundColor = options.backgroundColor ?? RGBA.defaultBackground()
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}
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@ -103,12 +115,24 @@ class TabPulseRenderable extends Renderable {
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this.requestRender()
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}
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set glow(value: boolean) {
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if (value === this._glow) return
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this._glow = value
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this.requestRender()
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}
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set color(value: RGBA) {
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if (value.equals(this._color)) return
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this._color = value
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this.requestRender()
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}
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set glowColor(value: RGBA) {
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if (value.equals(this._glowColor)) return
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this._glowColor = value
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this.requestRender()
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}
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set completionColor(value: RGBA) {
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if (value.equals(this._completionColor)) return
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this._completionColor = value
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@ -144,15 +168,19 @@ class TabPulseRenderable extends Renderable {
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}
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protected override renderSelf(buffer: OptimizedBuffer): void {
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if (!this.visible || this.isDestroyed || !this._enabled || this.width <= 0) return
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const runningOpacity = this._active
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? 1
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: this.fadeClock === undefined
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? 0
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: 1 - smootherstep(clamp(this.fadeClock / RUN_FADE_OUT))
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if (!this.visible || this.isDestroyed || this.width <= 0) return
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const runningOpacity = !this._enabled
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? 0
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: this._active
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? 1
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: this.fadeClock === undefined
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? 0
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: 1 - smootherstep(clamp(this.fadeClock / RUN_FADE_OUT))
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const completionOpacity =
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this.completionClock === undefined ? 0 : completionPulseOpacity(this.completionClock / COMPLETION_DURATION)
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if (runningOpacity === 0 && completionOpacity === 0) return
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!this._enabled || this.completionClock === undefined
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? 0
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: completionPulseOpacity(this.completionClock / COMPLETION_DURATION)
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if (!this._glow && runningOpacity === 0 && completionOpacity === 0) return
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const progress = (this.clock % RUN_DURATION) / RUN_DURATION
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const start = -RUN_HEAD
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const end = this.width - 1 + RUN_TAIL
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@ -163,7 +191,10 @@ class TabPulseRenderable extends Renderable {
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intensityAt(index, front, RUN_HEAD, RUN_TAIL),
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intensityAt(index, secondFront, RUN_HEAD, RUN_TAIL),
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)
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const running = tint(this._backgroundColor, this._color, intensity * 0.14 * runningOpacity)
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const background = this._glow
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? tint(this._backgroundColor, this._glowColor, unreadGlowIntensity(index, this.width) * GLOW_OPACITY)
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: this._backgroundColor
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const running = tint(background, this._color, intensity * 0.14 * runningOpacity)
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buffer.setCell(
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this.screenX + index,
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this.screenY,
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@ -187,7 +218,9 @@ export function TabPulse(props: {
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enabled?: boolean
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active: boolean
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complete?: boolean
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glow?: boolean
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color: RGBA
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glowColor?: RGBA
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completionColor?: RGBA
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backgroundColor: RGBA
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}) {
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@ -199,7 +232,9 @@ export function TabPulse(props: {
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enabled={props.enabled ?? true}
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active={props.active}
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complete={props.complete ?? false}
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glow={props.glow ?? false}
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color={props.color}
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glowColor={props.glowColor ?? props.color}
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completionColor={props.completionColor ?? props.color}
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backgroundColor={props.backgroundColor}
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/>
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@ -1,5 +1,5 @@
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import { expect, test } from "bun:test"
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import { completionPulseOpacity } from "../../src/component/tab-pulse"
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import { completionPulseOpacity, unreadGlowIntensity } from "../../src/component/tab-pulse"
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test("completion pulse rises quickly and fades over the remaining duration", () => {
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expect(completionPulseOpacity(0)).toBe(0)
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@ -8,3 +8,19 @@ test("completion pulse rises quickly and fades over the remaining duration", ()
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expect(completionPulseOpacity(0.58)).toBeCloseTo(0.5)
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expect(completionPulseOpacity(1)).toBe(0)
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})
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test("unread glow peaks behind the tab number and fades to the normal background", () => {
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const intensities = Array.from({ length: 22 }, (_, index) => unreadGlowIntensity(index, 22))
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expect(intensities[0]).toBe(1)
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expect(intensities[1]).toBe(1)
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expect(intensities[2]).toBeLessThan(1)
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expect(intensities.slice(1)).toEqual(intensities.slice(1).sort((a, b) => b - a))
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expect(intensities[13]).toBe(0)
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expect(intensities.at(-1)).toBe(0)
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})
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test("unread glow reaches the normal background on compact tabs", () => {
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expect(unreadGlowIntensity(0, 8)).toBe(1)
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expect(unreadGlowIntensity(7, 8)).toBe(0)
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})
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