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docs: add opencode-drive skill (#36319)
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.opencode/skills/opencode-drive/SKILL.md
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---
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name: opencode-drive
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description: Use when an agent needs drive OpenCode via a script or interact with an isolated instance
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---
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# OpenCode Drive
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Use `opencode-drive` to launch an isolated OpenCode instance and control it via commands or a script.
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There are two modes. Always default to using a script unless specifically directed to be interactive (connect
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to an existing running instance, or start a new one, and make a few changes to the UI and read it, and iterate
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on changes).
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Scripts allow you to run a full walkthrough in one run. When the script is done opencode-drive exits,
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stops all processes, and cleans up all artifacts.
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# Prepare The Environment
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Use `init` when files must be added to the isolated home or project before OpenCode starts. It prints the artifact directory without launching OpenCode. A later `start` with the same name reuses it.
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```bash
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artifacts=$(opencode-drive init --name demo)
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cp -R ./fixtures/home/. "$artifacts/"
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cp -R ./fixtures/project/. "$artifacts/files/"
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opencode-drive start --name demo --dev ~/projects/opencode
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```
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The simulated project is under `$artifacts/files`. Running `start` without a prior `init` initializes the artifacts automatically.
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# Scripted usage
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You can write scripts that walk through entire flows, and gives you full access to controlling
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the backend too. See examples of the script API at the bottom of this file.
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After creating or editing a script, always typecheck it before running. Never skip this step:
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```bash
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opencode-drive check ./reproduce-stale-exploring-empty.ts
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```
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Run it by passing `--script` to start:
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```bash
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opencode-drive start --name auto-stop-reproduction --script ./reproduce-stale-exploring-empty.ts
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```
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It will output information about the run, including paths to log files which you can read
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to inspect what happened. If you need to dig into failures that aren't clear, read those log
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files. If the script is unsuccessful, automatically fix the script and run it again.
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Scripts use one typed definition object. `setup` runs before OpenCode starts,
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and `fs.writeFile` always writes inside the simulated project.
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You can read the full typed API here: https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/src/script/types.ts
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```ts
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import { defineScript } from "opencode-drive"
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export default defineScript({
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async setup({ fs, config }) {
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config.autoupdate = false
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await fs.writeFile("src/example.ts", "export const value = 1\n")
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},
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async run({ ui, llm }) {
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await ui.submit("Open src/example.ts")
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await llm.send(llm.text("The file exports `value`."))
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await ui.waitFor("The file exports `value`.")
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},
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})
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```
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`setup` receives the current OpenCode config object, which starts from the
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default drive config unless the prepared instance already has one. When a script
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needs custom config, mutate this `config` parameter instead of generating and
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writing a new config object from scratch, so the script keeps the default
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provider/model settings unless it intentionally changes them.
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Note that the simulated model is a GPT model type, and opencode uses the `patch` tool for working with files Do not use a `edit` or `write` tool to edit files.
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Use `launch: "manual"` when the script needs to launch the server and every TUI
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itself (this is extremely rare, do not use this unless explicitly asked). In this
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mode `ui` is typed as `null`; call `server.launch()` exactly
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once before launching clients. Each `clients.launch(name)` result provides the
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same UI methods as the automatic client. You can see an example of this API
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here: https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/examples/multiple-clients.ts
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Use the exported `wait(milliseconds)` utility for an unconditional delay.
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`await llm.send(...)` waits for the next request and resolves after OpenCode
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acknowledges its complete response. `llm.queue(...)` declares responses in
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advance. Chunks may be built with `text`, `reasoning`, `toolCall`, `raw`,
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`finish`, and `disconnect`. A normal response receives `finish("stop")`
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automatically unless it yields or queues an explicit terminal event.
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`llm.text(text, { delay, chunkSize })` defaults to a 2 ms delay and a
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15-character target varied by plus or minus 5 per chunk.
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`llm.reasoning` accepts the same options, and `llm.pause(milliseconds)` adds a
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delay between any two outputs.
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Use `llm.serve` for an ongoing typed response generator:
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```ts
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llm.serve(async function* (request, index) {
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yield llm.reasoning(`Handling request ${index + 1}`)
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yield llm.text(`Received ${request.id}`)
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yield llm.finish("stop")
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})
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```
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The backend connection, response cleanup, cancellation, and recording
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completion are automatic.
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You can see some example scripts here:
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- https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/examples/simple.ts
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- https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/examples/serve.ts
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## Prune
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- `prune` removes artifact directories. These are always cleaned up after running a script
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successfully, but leftover on failed runs. Always call this if a script fails.
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```bash
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opencode-drive prune --name demo
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// --force cleans up all artifcat directories
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opencode-dirve prune --force
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```
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# Live interaction usage
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- Always give headless instances a unique `--name`. Visible instances may omit it.
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- A normal headless `start` detaches automatically and returns after the instance is ready.
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- Do not add `&`; the long-running owner already runs in the background.
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- Configure simulated model responses after startup when needed.
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- Send ordered UI commands with `send`.
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- Always stop the instance when finished.
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```bash
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opencode-drive start --name demo
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opencode-drive send --name demo \
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--command.ui.type '{"text":"Explain this project"}' \
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--command.ui.enter
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opencode-drive stop --name demo
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```
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## Send UI Commands
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- Every `send` opens a connection to the named instance, runs its commands in order, and exits.
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- Combine typing and Enter in one command when submitting a prompt.
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- JSON-valued commands require one JSON argument.
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- Multiple command flags execute from left to right.
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Commands:
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- `--command.ui.type <json>` types into the focused editor. Arguments: `text` string.
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- `--command.ui.press <json>` presses a key. Arguments: `key` string; optional `modifiers` object with boolean `ctrl`, `shift`, `meta`, `super`, or `hyper`.
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- `--command.ui.enter` presses Enter. Arguments: none.
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- `--command.ui.arrow <json>` presses an arrow key. Arguments: `direction` is `up`, `down`, `left`, or `right`.
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- `--command.ui.focus <json>` focuses an element. Arguments: `target` is the numeric element `num` returned by `ui.state`.
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- `--command.ui.click <json>` clicks an element. Arguments: numeric `target`, `x`, and `y`; use the element `num` returned by `ui.state` as `target`.
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- `--command.ui.state` prints focus and interactive element metadata as JSON. Arguments: none.
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- `--command.ui.matches <json>` prints whether literal, case-sensitive text appears on screen. Arguments: `text` string.
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```bash
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opencode-drive send --name demo \
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--command.ui.type '{"text":"Find the relevant code and explain it"}' \
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--command.ui.enter
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opencode-drive send --name demo \
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--command.ui.press '{"key":"p","modifiers":{"ctrl":true}}'
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opencode-drive send --name demo \
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--command.ui.arrow '{"direction":"down"}'
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opencode-drive send --name demo \
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--command.ui.focus '{"target":12}'
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opencode-drive send --name demo \
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--command.ui.click '{"target":12,"x":4,"y":1}'
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opencode-drive send --name demo \
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--command.ui.matches '{"text":"OpenCode"}'
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```
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To read the UI state and see information about interactable elements, use the `ui.state` command:
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```bash
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opencode-drive send --name demo --command.ui.state
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```
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## Configure LLM Responses
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- `responses` controls what the LLM responds with
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- Only use this if you are wanting to reproduce an exact type of response
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- Defaults are `text,reasoning,diff,tool` with `write,apply_patch`.
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- Supported types are `text`, `reasoning`, `diff`, and `tool`.
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- `--tools` limits generated tool calls to names offered by OpenCode.
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```bash
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opencode-drive responses --name demo \
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--types text,reasoning,diff,tool \
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--tools write,apply_patch
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opencode-drive responses --name demo \
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--types tool \
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--tools read,glob,grep
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```
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## Inspect The UI
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- `ui.state` prints focus and interactive element metadata as JSON.
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- `ui.matches` checks for literal, case-sensitive screen text.
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- `screenshot` prints the generated image path.
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```bash
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opencode-drive screenshot --name demo
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```
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## Lifecycle
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- `stop` waits for recording export and owner cleanup before returning.
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```bash
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opencode-drive stop --name demo
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```
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# Record The UI
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- Start with `--record` to capture a headless instance from its first rendered frame.
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- `stop` finishes the recording, exports an MP4, and prints its path.
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```bash
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opencode-drive start --name demo --record
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opencode-drive send --name demo \
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--command.ui.type '{"text":"Show me the current architecture"}' \
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--command.ui.enter
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opencode-drive stop --name demo
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```
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# Artifacts dir
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- `dir` prints the artifact directory for the instance.
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```bash
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opencode-drive dir --name demo
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```
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