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Apply PR #40845: feat(app): redesign non-modal settings
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commit
cd44746a5e
109 changed files with 6872 additions and 4666 deletions
13
.opencode/plugins/tui/discovery-smoke.ts
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13
.opencode/plugins/tui/discovery-smoke.ts
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import type { Context } from "../../../packages/plugin/src/tui/context"
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export default {
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id: "test.tui-discovery-smoke",
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setup(_context: Context) {
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// context.ui.toast.show({
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// title: "TUI plugin discovery works",
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// message: "Loaded .opencode/plugins/tui/discovery-smoke.ts",
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// variant: "success",
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// duration: 30_000,
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// })
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},
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}
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68
.opencode/skills/ideal-pseudocode/SKILL.md
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68
.opencode/skills/ideal-pseudocode/SKILL.md
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@ -0,0 +1,68 @@
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---
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name: ideal-pseudocode
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description: Function-by-function refactoring loop driven by ideal pseudocode. Use when the user says "ideal pseudocode", asks to make a function read like its pseudocode, or wants a dense module cleaned up one function at a time.
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---
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# Ideal Pseudocode
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Clean up one function at a time by writing the pseudocode it _should_ read as, naming every delta between that and the real code, and closing only the gaps the user approves.
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## Loop
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One function per round. Never touch code before the user picks a direction.
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1. **Pick the target** with the user — usually the next function up or down the call chain from the last round.
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2. **Read the current code** fresh from disk. It may have unsaved or parallel edits; ask before overwriting anything unexpected.
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3. **Distill.** Write the function's ideal pseudocode in a `ts`-fenced code block — TypeScript-flavored for syntax highlighting, but pseudocode: comments over mechanics, one line per idea, every arm of a loop visible as an arm. For a dense or unfamiliar function, first show the _current_ structure as pseudocode, then the ideal.
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4. **Name the deltas.** A numbered list; each delta is one concrete gap: control flow smuggled through combinators, a flag-typed parameter, colliding names, side-effect plumbing drowning a loop body, twin functions differing only by a filter. For each, give an honest cost/benefit and a decisive recommendation — including "leave it" when the density has reasons (state the reasons).
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5. **Verify before proposing.** Any API the proposal builds on (a combinator, schedule, matcher) gets checked against the installed version's source, not memory.
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6. **Get buy-in, then apply.** Minimal edits. Quarantine irreducible ugliness inside a small helper whose name is the pseudocode line it implements. Collapse shallow sibling functions into one deep function only when the distinguishing argument is a domain noun, not a behavior switch.
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7. **Validate.** Typecheck and the focused test suites from the package directory; rerun timing-sensitive tests repeatedly. Flag any semantic change the restructure introduced, even when tests pass.
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8. **Offer the next target** and stop.
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## Style
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- Keep each round tight: pseudocode block, deltas, recommendation, one question.
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- State mutation belongs in one visible place (usually the loop tail), never spread across error channels or callback closures.
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- Prefer early return and `if` chains for control flow; matchers are for producing values.
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- Compare names against the question each caller is actually asking; rename toward the domain noun.
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## Example round
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Every round should read like this (abridged from a real one, on an Effect step-runner):
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> `runStep` it is. The ideal pseudocode:
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>
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> ```ts
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> // One logical step: one settled model call, however many attempts it takes.
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> // An attempt can end without settling in two ways:
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> // transient provider failure -> retry the same call, same assistant message
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> // compaction rewrote history -> rebuild the request and call again
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> function runStep(session, promotable, step) {
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> while (true) {
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> const result = callModel(session, promotable, step)
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>
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> if (result.completed) return result
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>
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> if (result.retryable) {
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> wait(retrySchedule) // exhausted -> publish Step.Failed, fail drain
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> promotable = none // never re-promote on a second attempt
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> continue
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> }
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>
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> // compaction restarted the step: fresh request from rewritten history
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> promotable = none
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> step = result.step
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> }
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> }
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> ```
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>
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> Comparing against the real thing, three deltas:
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>
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> 1. **The retry arm doesn't live in the loop.** In the pseudocode, retry is just another loop arm. In the real code it's smuggled through the error channel: `Effect.tapError` mutating loop variables via `Effect.sync` closures, then `Effect.retryOrElse` re-running a suspended call. Four mutable variables mutated from three different places — the state flow is invisible unless you already know the trick.
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> 2. **`recoverOverflow: typeof compaction.compact | undefined`** — a function-typed parameter used as a one-shot armed/disarmed flag. The callee already closes over `compaction`; a boolean says what it is.
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> 3. **`assistantMessageID`** exists solely to resume the same durable message across retries — fine, but only legible once the retry arm is visible in the loop.
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>
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> The unifying move for (1): a schedule driver, so a retryable failure becomes a caught value handled in the loop body exactly like the compaction arm. One honest trade: it's more manual than the blessed combinator — but the manual version is the loop the combinator was hiding, and the loop already exists for restarts. Two restart mechanisms, one control structure.
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>
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> Want me to apply it — unified loop, simplified schedule input, boolean `recoverOverflow`?
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254
.opencode/skills/opencode-drive/SKILL.md
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254
.opencode/skills/opencode-drive/SKILL.md
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---
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name: opencode-drive
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description: Use when an agent needs drive OpenCode via a script or interact with an isolated instance
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---
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# OpenCode Drive
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Use `opencode-drive` to launch an isolated OpenCode instance and control it via commands or a script.
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There are two modes. Always default to using a script unless specifically directed to be interactive (connect
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to an existing running instance, or start a new one, and make a few changes to the UI and read it, and iterate
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on changes).
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Scripts allow you to run a full walkthrough in one run. When the script is done opencode-drive exits,
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stops all processes, and cleans up all artifacts.
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# Prepare The Environment
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Use `init` when files must be added to the isolated home or project before OpenCode starts. It prints the artifact directory without launching OpenCode. A later `start` with the same name reuses it.
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```bash
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artifacts=$(opencode-drive init --name demo)
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cp -R ./fixtures/home/. "$artifacts/"
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cp -R ./fixtures/project/. "$artifacts/files/"
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opencode-drive start --name demo --dev ~/projects/opencode
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```
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The simulated project is under `$artifacts/files`. Running `start` without a prior `init` initializes the artifacts automatically.
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# Scripted usage
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You can write scripts that walk through entire flows, and gives you full access to controlling
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the backend too. See examples of the script API at the bottom of this file.
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After creating or editing a script, always typecheck it before running. Never skip this step:
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```bash
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opencode-drive check ./reproduce-stale-exploring-empty.ts
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```
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Run it by passing `--script` to start:
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```bash
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opencode-drive start --name auto-stop-reproduction --script ./reproduce-stale-exploring-empty.ts
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```
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It will output information about the run, including paths to log files which you can read
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to inspect what happened. If you need to dig into failures that aren't clear, read those log
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files. If the script is unsuccessful, automatically fix the script and run it again.
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Scripts use one typed definition object. `setup` runs before OpenCode starts,
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and `fs.writeFile` always writes inside the simulated project.
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You can read the full typed API here: https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/src/script/types.ts
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```ts
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import { defineScript } from "opencode-drive"
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export default defineScript({
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async setup({ fs, config }) {
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config.autoupdate = false
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await fs.writeFile("src/example.ts", "export const value = 1\n")
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},
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async run({ ui, llm }) {
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await ui.submit("Open src/example.ts")
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await llm.send(llm.text("The file exports `value`."))
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await ui.waitFor("The file exports `value`.")
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},
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})
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```
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`setup` receives the current OpenCode config object, which starts from the
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default drive config unless the prepared instance already has one. When a script
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needs custom config, mutate this `config` parameter instead of generating and
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writing a new config object from scratch, so the script keeps the default
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provider/model settings unless it intentionally changes them.
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Note that the simulated model is a GPT model type, and opencode uses the `patch` tool for working with files Do not use a `edit` or `write` tool to edit files.
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Use `launch: "manual"` when the script needs to launch the server and every TUI
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itself (this is extremely rare, do not use this unless explicitly asked). In this
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mode `ui` is typed as `null`; call `server.launch()` exactly
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once before launching clients. Each `clients.launch(name)` result provides the
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same UI methods as the automatic client. You can see an example of this API
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here: https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/examples/multiple-clients.ts
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Use the exported `wait(milliseconds)` utility for an unconditional delay.
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`await llm.send(...)` waits for the next request and resolves after OpenCode
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acknowledges its complete response. `llm.queue(...)` declares responses in
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advance. Chunks may be built with `text`, `reasoning`, `toolCall`, `raw`,
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`finish`, and `disconnect`. A normal response receives `finish("stop")`
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automatically unless it yields or queues an explicit terminal event.
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`llm.text(text, { delay, chunkSize })` defaults to a 2 ms delay and a
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15-character target varied by plus or minus 5 per chunk.
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`llm.reasoning` accepts the same options, and `llm.pause(milliseconds)` adds a
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delay between any two outputs.
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Use `llm.serve` for an ongoing typed response generator:
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```ts
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llm.serve(async function* (request, index) {
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yield llm.reasoning(`Handling request ${index + 1}`)
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yield llm.text(`Received ${request.id}`)
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yield llm.finish("stop")
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})
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```
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The backend connection, response cleanup, cancellation, and recording
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completion are automatic.
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You can see some example scripts here:
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- https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/examples/simple.ts
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- https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/examples/serve.ts
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## Prune
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- `prune` removes artifact directories. These are always cleaned up after running a script
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successfully, but leftover on failed runs. Always call this if a script fails.
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```bash
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opencode-drive prune --name demo
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// --force cleans up all artifcat directories
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opencode-dirve prune --force
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```
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# Live interaction usage
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- Always give headless instances a unique `--name`. Visible instances may omit it.
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- A normal headless `start` detaches automatically and returns after the instance is ready.
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- Do not add `&`; the long-running owner already runs in the background.
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- Configure simulated model responses after startup when needed.
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- Send ordered UI commands with `send`.
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- Always stop the instance when finished.
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```bash
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opencode-drive start --name demo
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opencode-drive send --name demo \
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--command.ui.type '{"text":"Explain this project"}' \
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--command.ui.enter
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opencode-drive stop --name demo
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```
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## Send UI Commands
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- Every `send` opens a connection to the named instance, runs its commands in order, and exits.
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- Combine typing and Enter in one command when submitting a prompt.
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- JSON-valued commands require one JSON argument.
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- Multiple command flags execute from left to right.
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Commands:
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- `--command.ui.type <json>` types into the focused editor. Arguments: `text` string.
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- `--command.ui.press <json>` presses a key. Arguments: `key` string; optional `modifiers` object with boolean `ctrl`, `shift`, `meta`, `super`, or `hyper`.
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- `--command.ui.enter` presses Enter. Arguments: none.
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- `--command.ui.arrow <json>` presses an arrow key. Arguments: `direction` is `up`, `down`, `left`, or `right`.
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- `--command.ui.focus <json>` focuses an element. Arguments: `target` is the numeric element `num` returned by `ui.state`.
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- `--command.ui.click <json>` clicks an element. Arguments: numeric `target`, `x`, and `y`; use the element `num` returned by `ui.state` as `target`.
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- `--command.ui.state` prints focus and interactive element metadata as JSON. Arguments: none.
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- `--command.ui.matches <json>` prints whether literal, case-sensitive text appears on screen. Arguments: `text` string.
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```bash
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opencode-drive send --name demo \
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--command.ui.type '{"text":"Find the relevant code and explain it"}' \
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--command.ui.enter
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opencode-drive send --name demo \
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--command.ui.press '{"key":"p","modifiers":{"ctrl":true}}'
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opencode-drive send --name demo \
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--command.ui.arrow '{"direction":"down"}'
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opencode-drive send --name demo \
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--command.ui.focus '{"target":12}'
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opencode-drive send --name demo \
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--command.ui.click '{"target":12,"x":4,"y":1}'
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opencode-drive send --name demo \
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--command.ui.matches '{"text":"OpenCode"}'
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```
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To read the UI state and see information about interactable elements, use the `ui.state` command:
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```bash
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opencode-drive send --name demo --command.ui.state
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```
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## Configure LLM Responses
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- `responses` controls what the LLM responds with
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- Only use this if you are wanting to reproduce an exact type of response
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- Defaults are `text,reasoning,diff,tool` with `write,apply_patch`.
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- Supported types are `text`, `reasoning`, `diff`, and `tool`.
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- `--tools` limits generated tool calls to names offered by OpenCode.
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```bash
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opencode-drive responses --name demo \
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--types text,reasoning,diff,tool \
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--tools write,apply_patch
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opencode-drive responses --name demo \
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--types tool \
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--tools read,glob,grep
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```
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## Inspect The UI
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- `ui.state` prints focus and interactive element metadata as JSON.
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- `ui.matches` checks for literal, case-sensitive screen text.
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- `screenshot` prints the generated image path.
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```bash
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opencode-drive screenshot --name demo
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```
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## Lifecycle
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- `stop` waits for recording export and owner cleanup before returning.
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```bash
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opencode-drive stop --name demo
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```
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# Record The UI
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- Start with `--record` to capture a headless instance from its first rendered frame.
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- `stop` finishes the recording, exports an MP4, and prints its path.
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```bash
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opencode-drive start --name demo --record
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opencode-drive send --name demo \
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--command.ui.type '{"text":"Show me the current architecture"}' \
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--command.ui.enter
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opencode-drive stop --name demo
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```
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# Artifacts dir
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- `dir` prints the artifact directory for the instance.
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```bash
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opencode-drive dir --name demo
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```
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31
.opencode/skills/sample-skill/SKILL.md
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31
.opencode/skills/sample-skill/SKILL.md
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---
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name: sample-skill
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description: Use when the user says sample skill, skill demo, or asks how an opencode SKILL.md should be structured; demonstrates a tiny project-local skill with practical assistant workflow guidance.
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---
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# Sample Skill
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This is a minimal project-local opencode skill. It exists as a reference for how a skill is structured and as a tiny reusable workflow the assistant can load when the user asks for a skill example.
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## When To Use
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- Use when the user asks for a sample skill or skill template.
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- Use when demonstrating the required `SKILL.md` frontmatter and body format.
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- Do not use for unrelated coding tasks just because a skill exists.
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## Workflow
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- Confirm the specific outcome the user wants if the request is ambiguous.
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- Inspect the relevant files before changing anything.
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- Make the smallest correct change.
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- Verify the result with a focused read, typecheck, test, or other lightweight check when available.
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- Summarize the changed files and any required restart or reload step.
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## Example Response Style
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When this skill is relevant, keep responses direct and actionable:
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|
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```text
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I created a project-local skill at .opencode/skills/sample-skill/SKILL.md.
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Restart opencode for the new skill to be discovered by future sessions.
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||||
```
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||||
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