Apply PR #40845: feat(app): redesign non-modal settings

This commit is contained in:
opencode-agent[bot] 2026-08-07 13:12:27 +00:00
commit cd44746a5e
109 changed files with 6872 additions and 4666 deletions

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import type { Context } from "../../../packages/plugin/src/tui/context"
export default {
id: "test.tui-discovery-smoke",
setup(_context: Context) {
// context.ui.toast.show({
// title: "TUI plugin discovery works",
// message: "Loaded .opencode/plugins/tui/discovery-smoke.ts",
// variant: "success",
// duration: 30_000,
// })
},
}

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---
name: ideal-pseudocode
description: Function-by-function refactoring loop driven by ideal pseudocode. Use when the user says "ideal pseudocode", asks to make a function read like its pseudocode, or wants a dense module cleaned up one function at a time.
---
# Ideal Pseudocode
Clean up one function at a time by writing the pseudocode it _should_ read as, naming every delta between that and the real code, and closing only the gaps the user approves.
## Loop
One function per round. Never touch code before the user picks a direction.
1. **Pick the target** with the user — usually the next function up or down the call chain from the last round.
2. **Read the current code** fresh from disk. It may have unsaved or parallel edits; ask before overwriting anything unexpected.
3. **Distill.** Write the function's ideal pseudocode in a `ts`-fenced code block — TypeScript-flavored for syntax highlighting, but pseudocode: comments over mechanics, one line per idea, every arm of a loop visible as an arm. For a dense or unfamiliar function, first show the _current_ structure as pseudocode, then the ideal.
4. **Name the deltas.** A numbered list; each delta is one concrete gap: control flow smuggled through combinators, a flag-typed parameter, colliding names, side-effect plumbing drowning a loop body, twin functions differing only by a filter. For each, give an honest cost/benefit and a decisive recommendation — including "leave it" when the density has reasons (state the reasons).
5. **Verify before proposing.** Any API the proposal builds on (a combinator, schedule, matcher) gets checked against the installed version's source, not memory.
6. **Get buy-in, then apply.** Minimal edits. Quarantine irreducible ugliness inside a small helper whose name is the pseudocode line it implements. Collapse shallow sibling functions into one deep function only when the distinguishing argument is a domain noun, not a behavior switch.
7. **Validate.** Typecheck and the focused test suites from the package directory; rerun timing-sensitive tests repeatedly. Flag any semantic change the restructure introduced, even when tests pass.
8. **Offer the next target** and stop.
## Style
- Keep each round tight: pseudocode block, deltas, recommendation, one question.
- State mutation belongs in one visible place (usually the loop tail), never spread across error channels or callback closures.
- Prefer early return and `if` chains for control flow; matchers are for producing values.
- Compare names against the question each caller is actually asking; rename toward the domain noun.
## Example round
Every round should read like this (abridged from a real one, on an Effect step-runner):
> `runStep` it is. The ideal pseudocode:
>
> ```ts
> // One logical step: one settled model call, however many attempts it takes.
> // An attempt can end without settling in two ways:
> // transient provider failure -> retry the same call, same assistant message
> // compaction rewrote history -> rebuild the request and call again
> function runStep(session, promotable, step) {
> while (true) {
> const result = callModel(session, promotable, step)
>
> if (result.completed) return result
>
> if (result.retryable) {
> wait(retrySchedule) // exhausted -> publish Step.Failed, fail drain
> promotable = none // never re-promote on a second attempt
> continue
> }
>
> // compaction restarted the step: fresh request from rewritten history
> promotable = none
> step = result.step
> }
> }
> ```
>
> Comparing against the real thing, three deltas:
>
> 1. **The retry arm doesn't live in the loop.** In the pseudocode, retry is just another loop arm. In the real code it's smuggled through the error channel: `Effect.tapError` mutating loop variables via `Effect.sync` closures, then `Effect.retryOrElse` re-running a suspended call. Four mutable variables mutated from three different places — the state flow is invisible unless you already know the trick.
> 2. **`recoverOverflow: typeof compaction.compact | undefined`** — a function-typed parameter used as a one-shot armed/disarmed flag. The callee already closes over `compaction`; a boolean says what it is.
> 3. **`assistantMessageID`** exists solely to resume the same durable message across retries — fine, but only legible once the retry arm is visible in the loop.
>
> The unifying move for (1): a schedule driver, so a retryable failure becomes a caught value handled in the loop body exactly like the compaction arm. One honest trade: it's more manual than the blessed combinator — but the manual version is the loop the combinator was hiding, and the loop already exists for restarts. Two restart mechanisms, one control structure.
>
> Want me to apply it — unified loop, simplified schedule input, boolean `recoverOverflow`?

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---
name: opencode-drive
description: Use when an agent needs drive OpenCode via a script or interact with an isolated instance
---
# OpenCode Drive
Use `opencode-drive` to launch an isolated OpenCode instance and control it via commands or a script.
There are two modes. Always default to using a script unless specifically directed to be interactive (connect
to an existing running instance, or start a new one, and make a few changes to the UI and read it, and iterate
on changes).
Scripts allow you to run a full walkthrough in one run. When the script is done opencode-drive exits,
stops all processes, and cleans up all artifacts.
# Prepare The Environment
Use `init` when files must be added to the isolated home or project before OpenCode starts. It prints the artifact directory without launching OpenCode. A later `start` with the same name reuses it.
```bash
artifacts=$(opencode-drive init --name demo)
cp -R ./fixtures/home/. "$artifacts/"
cp -R ./fixtures/project/. "$artifacts/files/"
opencode-drive start --name demo --dev ~/projects/opencode
```
The simulated project is under `$artifacts/files`. Running `start` without a prior `init` initializes the artifacts automatically.
# Scripted usage
You can write scripts that walk through entire flows, and gives you full access to controlling
the backend too. See examples of the script API at the bottom of this file.
After creating or editing a script, always typecheck it before running. Never skip this step:
```bash
opencode-drive check ./reproduce-stale-exploring-empty.ts
```
Run it by passing `--script` to start:
```bash
opencode-drive start --name auto-stop-reproduction --script ./reproduce-stale-exploring-empty.ts
```
It will output information about the run, including paths to log files which you can read
to inspect what happened. If you need to dig into failures that aren't clear, read those log
files. If the script is unsuccessful, automatically fix the script and run it again.
Scripts use one typed definition object. `setup` runs before OpenCode starts,
and `fs.writeFile` always writes inside the simulated project.
You can read the full typed API here: https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/src/script/types.ts
```ts
import { defineScript } from "opencode-drive"
export default defineScript({
async setup({ fs, config }) {
config.autoupdate = false
await fs.writeFile("src/example.ts", "export const value = 1\n")
},
async run({ ui, llm }) {
await ui.submit("Open src/example.ts")
await llm.send(llm.text("The file exports `value`."))
await ui.waitFor("The file exports `value`.")
},
})
```
`setup` receives the current OpenCode config object, which starts from the
default drive config unless the prepared instance already has one. When a script
needs custom config, mutate this `config` parameter instead of generating and
writing a new config object from scratch, so the script keeps the default
provider/model settings unless it intentionally changes them.
Note that the simulated model is a GPT model type, and opencode uses the `patch` tool for working with files Do not use a `edit` or `write` tool to edit files.
Use `launch: "manual"` when the script needs to launch the server and every TUI
itself (this is extremely rare, do not use this unless explicitly asked). In this
mode `ui` is typed as `null`; call `server.launch()` exactly
once before launching clients. Each `clients.launch(name)` result provides the
same UI methods as the automatic client. You can see an example of this API
here: https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/examples/multiple-clients.ts
Use the exported `wait(milliseconds)` utility for an unconditional delay.
`await llm.send(...)` waits for the next request and resolves after OpenCode
acknowledges its complete response. `llm.queue(...)` declares responses in
advance. Chunks may be built with `text`, `reasoning`, `toolCall`, `raw`,
`finish`, and `disconnect`. A normal response receives `finish("stop")`
automatically unless it yields or queues an explicit terminal event.
`llm.text(text, { delay, chunkSize })` defaults to a 2 ms delay and a
15-character target varied by plus or minus 5 per chunk.
`llm.reasoning` accepts the same options, and `llm.pause(milliseconds)` adds a
delay between any two outputs.
Use `llm.serve` for an ongoing typed response generator:
```ts
llm.serve(async function* (request, index) {
yield llm.reasoning(`Handling request ${index + 1}`)
yield llm.text(`Received ${request.id}`)
yield llm.finish("stop")
})
```
The backend connection, response cleanup, cancellation, and recording
completion are automatic.
You can see some example scripts here:
- https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/examples/simple.ts
- https://raw.githubusercontent.com/jlongster/opencode-drive/refs/heads/main/examples/serve.ts
## Prune
- `prune` removes artifact directories. These are always cleaned up after running a script
successfully, but leftover on failed runs. Always call this if a script fails.
```bash
opencode-drive prune --name demo
// --force cleans up all artifcat directories
opencode-dirve prune --force
```
# Live interaction usage
- Always give headless instances a unique `--name`. Visible instances may omit it.
- A normal headless `start` detaches automatically and returns after the instance is ready.
- Do not add `&`; the long-running owner already runs in the background.
- Configure simulated model responses after startup when needed.
- Send ordered UI commands with `send`.
- Always stop the instance when finished.
```bash
opencode-drive start --name demo
opencode-drive send --name demo \
--command.ui.type '{"text":"Explain this project"}' \
--command.ui.enter
opencode-drive stop --name demo
```
## Send UI Commands
- Every `send` opens a connection to the named instance, runs its commands in order, and exits.
- Combine typing and Enter in one command when submitting a prompt.
- JSON-valued commands require one JSON argument.
- Multiple command flags execute from left to right.
Commands:
- `--command.ui.type <json>` types into the focused editor. Arguments: `text` string.
- `--command.ui.press <json>` presses a key. Arguments: `key` string; optional `modifiers` object with boolean `ctrl`, `shift`, `meta`, `super`, or `hyper`.
- `--command.ui.enter` presses Enter. Arguments: none.
- `--command.ui.arrow <json>` presses an arrow key. Arguments: `direction` is `up`, `down`, `left`, or `right`.
- `--command.ui.focus <json>` focuses an element. Arguments: `target` is the numeric element `num` returned by `ui.state`.
- `--command.ui.click <json>` clicks an element. Arguments: numeric `target`, `x`, and `y`; use the element `num` returned by `ui.state` as `target`.
- `--command.ui.state` prints focus and interactive element metadata as JSON. Arguments: none.
- `--command.ui.matches <json>` prints whether literal, case-sensitive text appears on screen. Arguments: `text` string.
```bash
opencode-drive send --name demo \
--command.ui.type '{"text":"Find the relevant code and explain it"}' \
--command.ui.enter
opencode-drive send --name demo \
--command.ui.press '{"key":"p","modifiers":{"ctrl":true}}'
opencode-drive send --name demo \
--command.ui.arrow '{"direction":"down"}'
opencode-drive send --name demo \
--command.ui.focus '{"target":12}'
opencode-drive send --name demo \
--command.ui.click '{"target":12,"x":4,"y":1}'
opencode-drive send --name demo \
--command.ui.matches '{"text":"OpenCode"}'
```
To read the UI state and see information about interactable elements, use the `ui.state` command:
```bash
opencode-drive send --name demo --command.ui.state
```
## Configure LLM Responses
- `responses` controls what the LLM responds with
- Only use this if you are wanting to reproduce an exact type of response
- Defaults are `text,reasoning,diff,tool` with `write,apply_patch`.
- Supported types are `text`, `reasoning`, `diff`, and `tool`.
- `--tools` limits generated tool calls to names offered by OpenCode.
```bash
opencode-drive responses --name demo \
--types text,reasoning,diff,tool \
--tools write,apply_patch
opencode-drive responses --name demo \
--types tool \
--tools read,glob,grep
```
## Inspect The UI
- `ui.state` prints focus and interactive element metadata as JSON.
- `ui.matches` checks for literal, case-sensitive screen text.
- `screenshot` prints the generated image path.
```bash
opencode-drive screenshot --name demo
```
## Lifecycle
- `stop` waits for recording export and owner cleanup before returning.
```bash
opencode-drive stop --name demo
```
# Record The UI
- Start with `--record` to capture a headless instance from its first rendered frame.
- `stop` finishes the recording, exports an MP4, and prints its path.
```bash
opencode-drive start --name demo --record
opencode-drive send --name demo \
--command.ui.type '{"text":"Show me the current architecture"}' \
--command.ui.enter
opencode-drive stop --name demo
```
# Artifacts dir
- `dir` prints the artifact directory for the instance.
```bash
opencode-drive dir --name demo
```

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---
name: sample-skill
description: Use when the user says sample skill, skill demo, or asks how an opencode SKILL.md should be structured; demonstrates a tiny project-local skill with practical assistant workflow guidance.
---
# Sample Skill
This is a minimal project-local opencode skill. It exists as a reference for how a skill is structured and as a tiny reusable workflow the assistant can load when the user asks for a skill example.
## When To Use
- Use when the user asks for a sample skill or skill template.
- Use when demonstrating the required `SKILL.md` frontmatter and body format.
- Do not use for unrelated coding tasks just because a skill exists.
## Workflow
- Confirm the specific outcome the user wants if the request is ambiguous.
- Inspect the relevant files before changing anything.
- Make the smallest correct change.
- Verify the result with a focused read, typecheck, test, or other lightweight check when available.
- Summarize the changed files and any required restart or reload step.
## Example Response Style
When this skill is relevant, keep responses direct and actionable:
```text
I created a project-local skill at .opencode/skills/sample-skill/SKILL.md.
Restart opencode for the new skill to be discovered by future sessions.
```