mirror of
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feat(tui): animated GO logo + radial pulse in free-limit upsell dialog (#22976)
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parent
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commit
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5 changed files with 563 additions and 108 deletions
130
packages/opencode/src/cli/cmd/tui/component/bg-pulse.tsx
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130
packages/opencode/src/cli/cmd/tui/component/bg-pulse.tsx
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@ -0,0 +1,130 @@
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import { BoxRenderable, RGBA } from "@opentui/core"
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import { createMemo, createSignal, For, onCleanup, onMount } from "solid-js"
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import { tint, useTheme } from "@tui/context/theme"
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const PERIOD = 4600
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const RINGS = 3
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const WIDTH = 3.8
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const TAIL = 9.5
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const AMP = 0.55
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const TAIL_AMP = 0.16
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const BREATH_AMP = 0.05
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const BREATH_SPEED = 0.0008
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// Offset so bg ring emits from GO center at the moment the logo pulse peaks.
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const PHASE_OFFSET = 0.29
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export type BgPulseMask = {
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x: number
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y: number
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width: number
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height: number
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pad?: number
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strength?: number
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}
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export function BgPulse(props: { centerX?: number; centerY?: number; masks?: BgPulseMask[] }) {
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const { theme } = useTheme()
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const [now, setNow] = createSignal(performance.now())
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const [size, setSize] = createSignal<{ width: number; height: number }>({ width: 0, height: 0 })
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let box: BoxRenderable | undefined
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const timer = setInterval(() => setNow(performance.now()), 50)
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onCleanup(() => clearInterval(timer))
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const sync = () => {
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if (!box) return
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setSize({ width: box.width, height: box.height })
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}
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onMount(() => {
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sync()
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box?.on("resize", sync)
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})
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onCleanup(() => {
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box?.off("resize", sync)
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})
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const grid = createMemo(() => {
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const t = now()
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const w = size().width
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const h = size().height
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if (w === 0 || h === 0) return [] as RGBA[][]
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const cxv = props.centerX ?? w / 2
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const cyv = props.centerY ?? h / 2
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const reach = Math.hypot(Math.max(cxv, w - cxv), Math.max(cyv, h - cyv) * 2) + TAIL
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const ringStates = Array.from({ length: RINGS }, (_, i) => {
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const offset = i / RINGS
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const phase = (t / PERIOD + offset - PHASE_OFFSET + 1) % 1
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const envelope = Math.sin(phase * Math.PI)
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const eased = envelope * envelope * (3 - 2 * envelope)
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return {
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head: phase * reach,
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eased,
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}
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})
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const normalizedMasks = props.masks?.map((m) => {
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const pad = m.pad ?? 2
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return {
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left: m.x - pad,
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right: m.x + m.width + pad,
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top: m.y - pad,
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bottom: m.y + m.height + pad,
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pad,
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strength: m.strength ?? 0.85,
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}
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})
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const rows = [] as RGBA[][]
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for (let y = 0; y < h; y++) {
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const row = [] as RGBA[]
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for (let x = 0; x < w; x++) {
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const dx = x + 0.5 - cxv
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const dy = (y + 0.5 - cyv) * 2
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const dist = Math.hypot(dx, dy)
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let level = 0
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for (const ring of ringStates) {
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const delta = dist - ring.head
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const crest = Math.abs(delta) < WIDTH ? 0.5 + 0.5 * Math.cos((delta / WIDTH) * Math.PI) : 0
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const tail = delta < 0 && delta > -TAIL ? (1 + delta / TAIL) ** 2.3 : 0
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level += (crest * AMP + tail * TAIL_AMP) * ring.eased
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}
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const edgeFalloff = Math.max(0, 1 - (dist / (reach * 0.85)) ** 2)
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const breath = (0.5 + 0.5 * Math.sin(t * BREATH_SPEED)) * BREATH_AMP
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let maskAtten = 1
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if (normalizedMasks) {
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for (const m of normalizedMasks) {
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if (x < m.left || x > m.right || y < m.top || y > m.bottom) continue
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const inX = Math.min(x - m.left, m.right - x)
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const inY = Math.min(y - m.top, m.bottom - y)
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const edge = Math.min(inX / m.pad, inY / m.pad, 1)
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const eased = edge * edge * (3 - 2 * edge)
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const reduce = 1 - m.strength * eased
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if (reduce < maskAtten) maskAtten = reduce
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}
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}
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const strength = Math.min(1, ((level / RINGS) * edgeFalloff + breath * edgeFalloff) * maskAtten)
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row.push(tint(theme.backgroundPanel, theme.primary, strength * 0.7))
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}
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rows.push(row)
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}
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return rows
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})
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return (
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<box ref={(item: BoxRenderable) => (box = item)} width="100%" height="100%">
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<For each={grid()}>
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{(row) => (
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<box flexDirection="row">
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<For each={row}>
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{(color) => (
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<text bg={color} fg={color} selectable={false}>
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{" "}
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</text>
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)}
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</For>
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</box>
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)}
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</For>
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</box>
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)
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}
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@ -1,12 +1,16 @@
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import { RGBA, TextAttributes } from "@opentui/core"
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import { BoxRenderable, RGBA, TextAttributes } from "@opentui/core"
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import { useKeyboard } from "@opentui/solid"
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import open from "open"
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import { createSignal } from "solid-js"
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import { createSignal, onCleanup, onMount } from "solid-js"
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import { selectedForeground, useTheme } from "@tui/context/theme"
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import { useDialog, type DialogContext } from "@tui/ui/dialog"
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import { Link } from "@tui/ui/link"
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import { GoLogo } from "./logo"
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import { BgPulse, type BgPulseMask } from "./bg-pulse"
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const GO_URL = "https://opencode.ai/go"
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const PAD_X = 3
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const PAD_TOP_OUTER = 1
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export type DialogGoUpsellProps = {
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onClose?: (dontShowAgain?: boolean) => void
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@ -27,62 +31,116 @@ export function DialogGoUpsell(props: DialogGoUpsellProps) {
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const dialog = useDialog()
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const { theme } = useTheme()
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const fg = selectedForeground(theme)
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const [selected, setSelected] = createSignal(0)
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const [selected, setSelected] = createSignal<"dismiss" | "subscribe">("subscribe")
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const [center, setCenter] = createSignal<{ x: number; y: number } | undefined>()
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const [masks, setMasks] = createSignal<BgPulseMask[]>([])
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let content: BoxRenderable | undefined
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let logoBox: BoxRenderable | undefined
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let headingBox: BoxRenderable | undefined
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let descBox: BoxRenderable | undefined
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let buttonsBox: BoxRenderable | undefined
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const sync = () => {
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if (!content || !logoBox) return
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setCenter({
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x: logoBox.x - content.x + logoBox.width / 2,
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y: logoBox.y - content.y + logoBox.height / 2 + PAD_TOP_OUTER,
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})
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const next: BgPulseMask[] = []
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const baseY = PAD_TOP_OUTER
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for (const b of [headingBox, descBox, buttonsBox]) {
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if (!b) continue
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next.push({
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x: b.x - content.x,
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y: b.y - content.y + baseY,
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width: b.width,
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height: b.height,
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pad: 2,
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strength: 0.78,
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})
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}
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setMasks(next)
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}
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onMount(() => {
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sync()
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for (const b of [content, logoBox, headingBox, descBox, buttonsBox]) b?.on("resize", sync)
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})
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onCleanup(() => {
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for (const b of [content, logoBox, headingBox, descBox, buttonsBox]) b?.off("resize", sync)
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})
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useKeyboard((evt) => {
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if (evt.name === "left" || evt.name === "right" || evt.name === "tab") {
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setSelected((s) => (s === 0 ? 1 : 0))
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setSelected((s) => (s === "subscribe" ? "dismiss" : "subscribe"))
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return
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}
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if (evt.name !== "return") return
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if (selected() === 0) subscribe(props, dialog)
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else dismiss(props, dialog)
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if (evt.name === "return") {
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if (selected() === "subscribe") subscribe(props, dialog)
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else dismiss(props, dialog)
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}
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})
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return (
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<box paddingLeft={2} paddingRight={2} gap={1}>
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<box flexDirection="row" justifyContent="space-between">
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<text attributes={TextAttributes.BOLD} fg={theme.text}>
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Free limit reached
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</text>
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<text fg={theme.textMuted} onMouseUp={() => dialog.clear()}>
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esc
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</text>
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<box ref={(item: BoxRenderable) => (content = item)}>
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<box position="absolute" top={-PAD_TOP_OUTER} left={0} right={0} bottom={0} zIndex={0}>
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<BgPulse centerX={center()?.x} centerY={center()?.y} masks={masks()} />
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</box>
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<box gap={1} paddingBottom={1}>
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<text fg={theme.textMuted}>
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Subscribe to OpenCode Go to keep going with reliable access to the best open-source models, starting at
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$5/month.
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</text>
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<box flexDirection="row" gap={1}>
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<box paddingLeft={PAD_X} paddingRight={PAD_X} paddingBottom={1} gap={1}>
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<box ref={(item: BoxRenderable) => (headingBox = item)} flexDirection="row" justifyContent="space-between">
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<text attributes={TextAttributes.BOLD} fg={theme.text}>
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Free limit reached
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</text>
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<text fg={theme.textMuted} onMouseUp={() => dialog.clear()}>
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esc
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</text>
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</box>
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<box ref={(item: BoxRenderable) => (descBox = item)} gap={0}>
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<box flexDirection="row">
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<text fg={theme.textMuted}>Subscribe to </text>
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<text attributes={TextAttributes.BOLD} fg={theme.textMuted}>
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OpenCode Go
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</text>
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<text fg={theme.textMuted}> for reliable access to the</text>
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</box>
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<text fg={theme.textMuted}>best open-source models, starting at $5/month.</text>
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</box>
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<box alignItems="center" gap={1} paddingBottom={1}>
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<box ref={(item: BoxRenderable) => (logoBox = item)}>
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<GoLogo />
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</box>
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<Link href={GO_URL} fg={theme.primary} />
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</box>
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</box>
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<box flexDirection="row" justifyContent="flex-end" gap={1} paddingBottom={1}>
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<box
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paddingLeft={3}
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paddingRight={3}
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backgroundColor={selected() === 0 ? theme.primary : RGBA.fromInts(0, 0, 0, 0)}
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onMouseOver={() => setSelected(0)}
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onMouseUp={() => subscribe(props, dialog)}
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>
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<text fg={selected() === 0 ? fg : theme.text} attributes={selected() === 0 ? TextAttributes.BOLD : undefined}>
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subscribe
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</text>
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</box>
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<box
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paddingLeft={3}
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paddingRight={3}
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backgroundColor={selected() === 1 ? theme.primary : RGBA.fromInts(0, 0, 0, 0)}
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onMouseOver={() => setSelected(1)}
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onMouseUp={() => dismiss(props, dialog)}
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>
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<text
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fg={selected() === 1 ? fg : theme.textMuted}
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attributes={selected() === 1 ? TextAttributes.BOLD : undefined}
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<box ref={(item: BoxRenderable) => (buttonsBox = item)} flexDirection="row" justifyContent="space-between">
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<box
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paddingLeft={2}
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paddingRight={2}
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backgroundColor={selected() === "dismiss" ? theme.primary : RGBA.fromInts(0, 0, 0, 0)}
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onMouseOver={() => setSelected("dismiss")}
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onMouseUp={() => dismiss(props, dialog)}
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>
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don't show again
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</text>
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<text
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fg={selected() === "dismiss" ? fg : theme.textMuted}
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attributes={selected() === "dismiss" ? TextAttributes.BOLD : undefined}
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>
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don't show again
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</text>
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</box>
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<box
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paddingLeft={2}
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paddingRight={2}
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backgroundColor={selected() === "subscribe" ? theme.primary : RGBA.fromInts(0, 0, 0, 0)}
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onMouseOver={() => setSelected("subscribe")}
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onMouseUp={() => subscribe(props, dialog)}
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>
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<text
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fg={selected() === "subscribe" ? fg : theme.text}
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attributes={selected() === "subscribe" ? TextAttributes.BOLD : undefined}
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>
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subscribe
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</text>
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</box>
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</box>
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</box>
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</box>
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@ -1,8 +1,14 @@
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import { BoxRenderable, MouseButton, MouseEvent, RGBA, TextAttributes } from "@opentui/core"
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import { For, createMemo, createSignal, onCleanup, type JSX } from "solid-js"
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import { For, createMemo, createSignal, onCleanup, onMount, type JSX } from "solid-js"
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import { useTheme, tint } from "@tui/context/theme"
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import * as Sound from "@tui/util/sound"
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import { logo } from "@/cli/logo"
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import { go, logo } from "@/cli/logo"
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import { shimmerConfig, type ShimmerConfig } from "./shimmer-config"
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export type LogoShape = {
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left: string[]
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right: string[]
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}
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// Shadow markers (rendered chars in parens):
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// _ = full shadow cell (space with bg=shadow)
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@ -74,9 +80,6 @@ type Frame = {
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spark: number
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}
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const LEFT = logo.left[0]?.length ?? 0
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const FULL = logo.left.map((line, i) => line + " ".repeat(GAP) + logo.right[i])
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const SPAN = Math.hypot(FULL[0]?.length ?? 0, FULL.length * 2) * 0.94
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const NEAR = [
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[1, 0],
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[1, 1],
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@ -140,7 +143,7 @@ function noise(x: number, y: number, t: number) {
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}
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function lit(char: string) {
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return char !== " " && char !== "_" && char !== "~"
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return char !== " " && char !== "_" && char !== "~" && char !== ","
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}
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function key(x: number, y: number) {
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@ -188,12 +191,12 @@ function route(list: Array<{ x: number; y: number }>) {
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return path
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}
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function mapGlyphs() {
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function mapGlyphs(full: string[]) {
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const cells = [] as Array<{ x: number; y: number }>
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for (let y = 0; y < FULL.length; y++) {
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for (let x = 0; x < (FULL[y]?.length ?? 0); x++) {
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if (lit(FULL[y]?.[x] ?? " ")) cells.push({ x, y })
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for (let y = 0; y < full.length; y++) {
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for (let x = 0; x < (full[y]?.length ?? 0); x++) {
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if (lit(full[y]?.[x] ?? " ")) cells.push({ x, y })
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}
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}
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@ -237,9 +240,25 @@ function mapGlyphs() {
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return { glyph, trace, center }
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}
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const MAP = mapGlyphs()
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type LogoContext = {
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LEFT: number
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FULL: string[]
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SPAN: number
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MAP: ReturnType<typeof mapGlyphs>
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shape: LogoShape
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}
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function shimmer(x: number, y: number, frame: Frame) {
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function build(shape: LogoShape): LogoContext {
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const LEFT = shape.left[0]?.length ?? 0
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const FULL = shape.left.map((line, i) => line + " ".repeat(GAP) + shape.right[i])
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const SPAN = Math.hypot(FULL[0]?.length ?? 0, FULL.length * 2) * 0.94
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return { LEFT, FULL, SPAN, MAP: mapGlyphs(FULL), shape }
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}
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const DEFAULT = build(logo)
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const GO = build(go)
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function shimmer(x: number, y: number, frame: Frame, ctx: LogoContext) {
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return frame.list.reduce((best, item) => {
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const age = frame.t - item.at
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if (age < SHIMMER_IN || age > LIFE) return best
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@ -247,7 +266,7 @@ function shimmer(x: number, y: number, frame: Frame) {
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const dy = y * 2 + 1 - item.y
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const dist = Math.hypot(dx, dy)
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const p = age / LIFE
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const r = SPAN * (1 - (1 - p) ** EXPAND)
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const r = ctx.SPAN * (1 - (1 - p) ** EXPAND)
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const lag = r - dist
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if (lag < 0.18 || lag > SHIMMER_OUT) return best
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const band = Math.exp(-(((lag - 1.05) / 0.68) ** 2))
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@ -258,19 +277,19 @@ function shimmer(x: number, y: number, frame: Frame) {
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}, 0)
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}
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function remain(x: number, y: number, item: Release, t: number) {
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function remain(x: number, y: number, item: Release, t: number, ctx: LogoContext) {
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const age = t - item.at
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if (age < 0 || age > LIFE) return 0
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const p = age / LIFE
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const dx = x + 0.5 - item.x - 0.5
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const dy = y * 2 + 1 - item.y * 2 - 1
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const dist = Math.hypot(dx, dy)
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const r = SPAN * (1 - (1 - p) ** EXPAND)
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const r = ctx.SPAN * (1 - (1 - p) ** EXPAND)
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if (dist > r) return 1
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return clamp((r - dist) / 1.35 < 1 ? 1 - (r - dist) / 1.35 : 0)
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}
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function wave(x: number, y: number, frame: Frame, live: boolean) {
|
||||
function wave(x: number, y: number, frame: Frame, live: boolean, ctx: LogoContext) {
|
||||
return frame.list.reduce((sum, item) => {
|
||||
const age = frame.t - item.at
|
||||
if (age < 0 || age > LIFE) return sum
|
||||
|
|
@ -278,7 +297,7 @@ function wave(x: number, y: number, frame: Frame, live: boolean) {
|
|||
const dx = x + 0.5 - item.x
|
||||
const dy = y * 2 + 1 - item.y
|
||||
const dist = Math.hypot(dx, dy)
|
||||
const r = SPAN * (1 - (1 - p) ** EXPAND)
|
||||
const r = ctx.SPAN * (1 - (1 - p) ** EXPAND)
|
||||
const fade = (1 - p) ** 1.32
|
||||
const j = 1.02 + noise(x + item.x * 0.7, y + item.y * 0.7, item.at * 0.002 + age * 0.06) * 0.52
|
||||
const edge = Math.exp(-(((dist - r) / WIDTH) ** 2)) * GAIN * fade * item.force * j
|
||||
|
|
@ -292,7 +311,7 @@ function wave(x: number, y: number, frame: Frame, live: boolean) {
|
|||
}, 0)
|
||||
}
|
||||
|
||||
function field(x: number, y: number, frame: Frame) {
|
||||
function field(x: number, y: number, frame: Frame, ctx: LogoContext) {
|
||||
const held = frame.hold
|
||||
const rest = frame.release
|
||||
const item = held ?? rest
|
||||
|
|
@ -326,11 +345,11 @@ function field(x: number, y: number, frame: Frame) {
|
|||
Math.max(0, noise(item.x * 3.1, item.y * 2.7, frame.t * 1.7) - 0.72) *
|
||||
Math.exp(-(dist * dist) / 0.15) *
|
||||
lerp(0.08, 0.42, body)
|
||||
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
|
||||
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1
|
||||
return (core + shell + ember + ring + fork + glitch + lash + flicker - dim) * fade
|
||||
}
|
||||
|
||||
function pick(x: number, y: number, frame: Frame) {
|
||||
function pick(x: number, y: number, frame: Frame, ctx: LogoContext) {
|
||||
const held = frame.hold
|
||||
const rest = frame.release
|
||||
const item = held ?? rest
|
||||
|
|
@ -339,26 +358,26 @@ function pick(x: number, y: number, frame: Frame) {
|
|||
const dx = x + 0.5 - item.x - 0.5
|
||||
const dy = y * 2 + 1 - item.y * 2 - 1
|
||||
const dist = Math.hypot(dx, dy)
|
||||
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
|
||||
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1
|
||||
return Math.exp(-(dist * dist) / 1.7) * lerp(0.2, 0.96, rise) * fade
|
||||
}
|
||||
|
||||
function select(x: number, y: number) {
|
||||
const direct = MAP.glyph.get(key(x, y))
|
||||
function select(x: number, y: number, ctx: LogoContext) {
|
||||
const direct = ctx.MAP.glyph.get(key(x, y))
|
||||
if (direct !== undefined) return direct
|
||||
|
||||
const near = NEAR.map(([dx, dy]) => MAP.glyph.get(key(x + dx, y + dy))).find(
|
||||
const near = NEAR.map(([dx, dy]) => ctx.MAP.glyph.get(key(x + dx, y + dy))).find(
|
||||
(item): item is number => item !== undefined,
|
||||
)
|
||||
return near
|
||||
}
|
||||
|
||||
function trace(x: number, y: number, frame: Frame) {
|
||||
function trace(x: number, y: number, frame: Frame, ctx: LogoContext) {
|
||||
const held = frame.hold
|
||||
const rest = frame.release
|
||||
const item = held ?? rest
|
||||
if (!item || item.glyph === undefined) return 0
|
||||
const step = MAP.trace.get(key(x, y))
|
||||
const step = ctx.MAP.trace.get(key(x, y))
|
||||
if (!step || step.glyph !== item.glyph || step.l < 2) return 0
|
||||
const age = frame.t - item.at
|
||||
const rise = held ? ramp(age, HOLD, CHARGE) : rest!.rise
|
||||
|
|
@ -368,29 +387,125 @@ function trace(x: number, y: number, frame: Frame) {
|
|||
const dist = Math.min(Math.abs(step.i - head), step.l - Math.abs(step.i - head))
|
||||
const tail = (head - TAIL + step.l) % step.l
|
||||
const lag = Math.min(Math.abs(step.i - tail), step.l - Math.abs(step.i - tail))
|
||||
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
|
||||
const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1
|
||||
const core = Math.exp(-((dist / 1.05) ** 2)) * lerp(0.8, 2.35, rise)
|
||||
const glow = Math.exp(-((dist / 1.85) ** 2)) * lerp(0.08, 0.34, rise)
|
||||
const trail = Math.exp(-((lag / 1.45) ** 2)) * lerp(0.04, 0.42, rise)
|
||||
return (core + glow + trail) * appear * fade
|
||||
}
|
||||
|
||||
function bloom(x: number, y: number, frame: Frame) {
|
||||
function idle(
|
||||
x: number,
|
||||
pixelY: number,
|
||||
frame: Frame,
|
||||
ctx: LogoContext,
|
||||
state: IdleState,
|
||||
): { glow: number; peak: number; primary: number } {
|
||||
const cfg = state.cfg
|
||||
const dx = x + 0.5 - cfg.originX
|
||||
const dy = pixelY - cfg.originY
|
||||
const dist = Math.hypot(dx, dy)
|
||||
const angle = Math.atan2(dy, dx)
|
||||
const wob1 = noise(x * 0.32, pixelY * 0.25, frame.t * 0.0005) - 0.5
|
||||
const wob2 = noise(x * 0.12, pixelY * 0.08, frame.t * 0.00022) - 0.5
|
||||
const ripple = Math.sin(angle * 3 + frame.t * 0.0012) * 0.3
|
||||
const jitter = (wob1 * 0.55 + wob2 * 0.32 + ripple * 0.18) * cfg.noise
|
||||
const traveled = dist + jitter
|
||||
let glow = 0
|
||||
let peak = 0
|
||||
let halo = 0
|
||||
let primary = 0
|
||||
let ambient = 0
|
||||
for (const active of state.active) {
|
||||
const head = active.head
|
||||
const eased = active.eased
|
||||
const delta = traveled - head
|
||||
// Use shallower exponent (1.6 vs 2) for softer edges on the Gaussians
|
||||
// so adjacent pixels have smaller brightness deltas
|
||||
const core = Math.exp(-(Math.abs(delta / cfg.coreWidth) ** 1.8))
|
||||
const soft = Math.exp(-(Math.abs(delta / cfg.softWidth) ** 1.6))
|
||||
const tailRange = cfg.tail * 2.6
|
||||
const tail = delta < 0 && delta > -tailRange ? (1 + delta / tailRange) ** 2.6 : 0
|
||||
const haloDelta = delta + cfg.haloOffset
|
||||
const haloBand = Math.exp(-(Math.abs(haloDelta / cfg.haloWidth) ** 1.6))
|
||||
glow += (soft * cfg.softAmp + tail * cfg.tailAmp) * eased
|
||||
peak += core * cfg.coreAmp * eased
|
||||
halo += haloBand * cfg.haloAmp * eased
|
||||
// Primary-tinted fringe follows the halo (which trails behind the core) and the tail
|
||||
primary += (haloBand + tail * 0.6) * eased
|
||||
ambient += active.ambient
|
||||
}
|
||||
ambient /= state.rings
|
||||
return {
|
||||
glow: glow / state.rings,
|
||||
peak: cfg.breathBase + ambient + (peak + halo) / state.rings,
|
||||
primary: (primary / state.rings) * cfg.primaryMix,
|
||||
}
|
||||
}
|
||||
|
||||
function bloom(x: number, y: number, frame: Frame, ctx: LogoContext) {
|
||||
const item = frame.glow
|
||||
if (!item) return 0
|
||||
const glyph = MAP.glyph.get(key(x, y))
|
||||
const glyph = ctx.MAP.glyph.get(key(x, y))
|
||||
if (glyph !== item.glyph) return 0
|
||||
const age = frame.t - item.at
|
||||
if (age < 0 || age > GLOW_OUT) return 0
|
||||
const p = age / GLOW_OUT
|
||||
const flash = (1 - p) ** 2
|
||||
const dx = x + 0.5 - MAP.center.get(item.glyph)!.x
|
||||
const dy = y * 2 + 1 - MAP.center.get(item.glyph)!.y
|
||||
const dx = x + 0.5 - ctx.MAP.center.get(item.glyph)!.x
|
||||
const dy = y * 2 + 1 - ctx.MAP.center.get(item.glyph)!.y
|
||||
const bias = Math.exp(-((Math.hypot(dx, dy) / 2.8) ** 2))
|
||||
return lerp(item.force, item.force * 0.18, p) * lerp(0.72, 1.1, bias) * flash
|
||||
}
|
||||
|
||||
export function Logo() {
|
||||
type IdleState = {
|
||||
cfg: ShimmerConfig
|
||||
reach: number
|
||||
rings: number
|
||||
active: Array<{
|
||||
head: number
|
||||
eased: number
|
||||
ambient: number
|
||||
}>
|
||||
}
|
||||
|
||||
function buildIdleState(t: number, ctx: LogoContext): IdleState {
|
||||
const cfg = shimmerConfig
|
||||
const w = ctx.FULL[0]?.length ?? 1
|
||||
const h = ctx.FULL.length * 2
|
||||
const corners: [number, number][] = [
|
||||
[0, 0],
|
||||
[w, 0],
|
||||
[0, h],
|
||||
[w, h],
|
||||
]
|
||||
let maxCorner = 0
|
||||
for (const [cx, cy] of corners) {
|
||||
const d = Math.hypot(cx - cfg.originX, cy - cfg.originY)
|
||||
if (d > maxCorner) maxCorner = d
|
||||
}
|
||||
const reach = maxCorner + cfg.tail * 2
|
||||
const rings = Math.max(1, Math.floor(cfg.rings))
|
||||
const active = [] as IdleState["active"]
|
||||
for (let i = 0; i < rings; i++) {
|
||||
const offset = i / rings
|
||||
const cyclePhase = (t / cfg.period + offset) % 1
|
||||
if (cyclePhase >= cfg.sweepFraction) continue
|
||||
const phase = cyclePhase / cfg.sweepFraction
|
||||
const envelope = Math.sin(phase * Math.PI)
|
||||
const eased = envelope * envelope * (3 - 2 * envelope)
|
||||
const d = (phase - cfg.ambientCenter) / cfg.ambientWidth
|
||||
active.push({
|
||||
head: phase * reach,
|
||||
eased,
|
||||
ambient: Math.abs(d) < 1 ? (1 - d * d) ** 2 * cfg.ambientAmp : 0,
|
||||
})
|
||||
}
|
||||
return { cfg, reach, rings, active }
|
||||
}
|
||||
|
||||
export function Logo(props: { shape?: LogoShape; ink?: RGBA; idle?: boolean } = {}) {
|
||||
const ctx = props.shape ? build(props.shape) : DEFAULT
|
||||
const { theme } = useTheme()
|
||||
const [rings, setRings] = createSignal<Ring[]>([])
|
||||
const [hold, setHold] = createSignal<Hold>()
|
||||
|
|
@ -430,6 +545,7 @@ export function Logo() {
|
|||
}
|
||||
if (!live) setRelease(undefined)
|
||||
if (live || hold() || release() || glow()) return
|
||||
if (props.idle) return
|
||||
stop()
|
||||
}
|
||||
|
||||
|
|
@ -438,8 +554,20 @@ export function Logo() {
|
|||
timer = setInterval(tick, 16)
|
||||
}
|
||||
|
||||
onCleanup(() => {
|
||||
stop()
|
||||
hum = false
|
||||
Sound.dispose()
|
||||
})
|
||||
|
||||
onMount(() => {
|
||||
if (!props.idle) return
|
||||
setNow(performance.now())
|
||||
start()
|
||||
})
|
||||
|
||||
const hit = (x: number, y: number) => {
|
||||
const char = FULL[y]?.[x]
|
||||
const char = ctx.FULL[y]?.[x]
|
||||
return char !== undefined && char !== " "
|
||||
}
|
||||
|
||||
|
|
@ -448,7 +576,7 @@ export function Logo() {
|
|||
if (last) burst(last.x, last.y)
|
||||
setNow(t)
|
||||
if (!last) setRelease(undefined)
|
||||
setHold({ x, y, at: t, glyph: select(x, y) })
|
||||
setHold({ x, y, at: t, glyph: select(x, y, ctx) })
|
||||
hum = false
|
||||
start()
|
||||
}
|
||||
|
|
@ -508,6 +636,8 @@ export function Logo() {
|
|||
}
|
||||
})
|
||||
|
||||
const idleState = createMemo(() => (props.idle ? buildIdleState(frame().t, ctx) : undefined))
|
||||
|
||||
const renderLine = (
|
||||
line: string,
|
||||
y: number,
|
||||
|
|
@ -516,24 +646,64 @@ export function Logo() {
|
|||
off: number,
|
||||
frame: Frame,
|
||||
dusk: Frame,
|
||||
state: IdleState | undefined,
|
||||
): JSX.Element[] => {
|
||||
const shadow = tint(theme.background, ink, 0.25)
|
||||
const attrs = bold ? TextAttributes.BOLD : undefined
|
||||
|
||||
return Array.from(line).map((char, i) => {
|
||||
const h = field(off + i, y, frame)
|
||||
const n = wave(off + i, y, frame, lit(char)) + h
|
||||
const s = wave(off + i, y, dusk, false) + h
|
||||
const p = lit(char) ? pick(off + i, y, frame) : 0
|
||||
const e = lit(char) ? trace(off + i, y, frame) : 0
|
||||
const b = lit(char) ? bloom(off + i, y, frame) : 0
|
||||
const q = shimmer(off + i, y, frame)
|
||||
if (char === " ") {
|
||||
return (
|
||||
<text fg={ink} attributes={attrs} selectable={false}>
|
||||
{char}
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
const h = field(off + i, y, frame, ctx)
|
||||
const charLit = lit(char)
|
||||
// Sub-pixel sampling: cells are 2 pixels tall. Sample at top (y*2) and bottom (y*2+1) pixel rows.
|
||||
const pulseTop = state ? idle(off + i, y * 2, frame, ctx, state) : { glow: 0, peak: 0, primary: 0 }
|
||||
const pulseBot = state ? idle(off + i, y * 2 + 1, frame, ctx, state) : { glow: 0, peak: 0, primary: 0 }
|
||||
const peakMixTop = charLit ? Math.min(1, pulseTop.peak) : 0
|
||||
const peakMixBot = charLit ? Math.min(1, pulseBot.peak) : 0
|
||||
const primaryMixTop = charLit ? Math.min(1, pulseTop.primary) : 0
|
||||
const primaryMixBot = charLit ? Math.min(1, pulseBot.primary) : 0
|
||||
// Layer primary tint first, then white peak on top — so the halo/tail pulls toward primary,
|
||||
// while the bright core stays pure white
|
||||
const inkTopTint = primaryMixTop > 0 ? tint(ink, theme.primary, primaryMixTop) : ink
|
||||
const inkBotTint = primaryMixBot > 0 ? tint(ink, theme.primary, primaryMixBot) : ink
|
||||
const inkTop = peakMixTop > 0 ? tint(inkTopTint, PEAK, peakMixTop) : inkTopTint
|
||||
const inkBot = peakMixBot > 0 ? tint(inkBotTint, PEAK, peakMixBot) : inkBotTint
|
||||
// For the non-peak-aware brightness channels, use the average of top/bot
|
||||
const pulse = {
|
||||
glow: (pulseTop.glow + pulseBot.glow) / 2,
|
||||
peak: (pulseTop.peak + pulseBot.peak) / 2,
|
||||
primary: (pulseTop.primary + pulseBot.primary) / 2,
|
||||
}
|
||||
const peakMix = charLit ? Math.min(1, pulse.peak) : 0
|
||||
const primaryMix = charLit ? Math.min(1, pulse.primary) : 0
|
||||
const inkPrimary = primaryMix > 0 ? tint(ink, theme.primary, primaryMix) : ink
|
||||
const inkTinted = peakMix > 0 ? tint(inkPrimary, PEAK, peakMix) : inkPrimary
|
||||
const shadowMixCfg = state?.cfg.shadowMix ?? shimmerConfig.shadowMix
|
||||
const shadowMixTop = Math.min(1, pulseTop.peak * shadowMixCfg)
|
||||
const shadowMixBot = Math.min(1, pulseBot.peak * shadowMixCfg)
|
||||
const shadowTop = shadowMixTop > 0 ? tint(shadow, PEAK, shadowMixTop) : shadow
|
||||
const shadowBot = shadowMixBot > 0 ? tint(shadow, PEAK, shadowMixBot) : shadow
|
||||
const shadowMix = Math.min(1, pulse.peak * shadowMixCfg)
|
||||
const shadowTinted = shadowMix > 0 ? tint(shadow, PEAK, shadowMix) : shadow
|
||||
const n = wave(off + i, y, frame, charLit, ctx) + h
|
||||
const s = wave(off + i, y, dusk, false, ctx) + h
|
||||
const p = charLit ? pick(off + i, y, frame, ctx) : 0
|
||||
const e = charLit ? trace(off + i, y, frame, ctx) : 0
|
||||
const b = charLit ? bloom(off + i, y, frame, ctx) : 0
|
||||
const q = shimmer(off + i, y, frame, ctx)
|
||||
|
||||
if (char === "_") {
|
||||
return (
|
||||
<text
|
||||
fg={shade(ink, theme, s * 0.08)}
|
||||
bg={shade(shadow, theme, ghost(s, 0.24) + ghost(q, 0.06))}
|
||||
fg={shade(inkTinted, theme, s * 0.08)}
|
||||
bg={shade(shadowTinted, theme, ghost(s, 0.24) + ghost(q, 0.06))}
|
||||
attributes={attrs}
|
||||
selectable={false}
|
||||
>
|
||||
|
|
@ -545,8 +715,8 @@ export function Logo() {
|
|||
if (char === "^") {
|
||||
return (
|
||||
<text
|
||||
fg={shade(ink, theme, n + p + e + b)}
|
||||
bg={shade(shadow, theme, ghost(s, 0.18) + ghost(q, 0.05) + ghost(b, 0.08))}
|
||||
fg={shade(inkTop, theme, n + p + e + b)}
|
||||
bg={shade(shadowBot, theme, ghost(s, 0.18) + ghost(q, 0.05) + ghost(b, 0.08))}
|
||||
attributes={attrs}
|
||||
selectable={false}
|
||||
>
|
||||
|
|
@ -557,34 +727,60 @@ export function Logo() {
|
|||
|
||||
if (char === "~") {
|
||||
return (
|
||||
<text fg={shade(shadow, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}>
|
||||
<text fg={shade(shadowTop, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}>
|
||||
▀
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
if (char === " ") {
|
||||
if (char === ",") {
|
||||
return (
|
||||
<text fg={ink} attributes={attrs} selectable={false}>
|
||||
{char}
|
||||
<text fg={shade(shadowBot, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}>
|
||||
▄
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
// Solid █: render as ▀ so the top pixel (fg) and bottom pixel (bg) can carry independent shimmer values
|
||||
if (char === "█") {
|
||||
return (
|
||||
<text
|
||||
fg={shade(inkTop, theme, n + p + e + b)}
|
||||
bg={shade(inkBot, theme, n + p + e + b)}
|
||||
attributes={attrs}
|
||||
selectable={false}
|
||||
>
|
||||
▀
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
// ▀ top-half-lit: fg uses top-pixel sample, bg stays transparent/panel
|
||||
if (char === "▀") {
|
||||
return (
|
||||
<text fg={shade(inkTop, theme, n + p + e + b)} attributes={attrs} selectable={false}>
|
||||
▀
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
// ▄ bottom-half-lit: fg uses bottom-pixel sample
|
||||
if (char === "▄") {
|
||||
return (
|
||||
<text fg={shade(inkBot, theme, n + p + e + b)} attributes={attrs} selectable={false}>
|
||||
▄
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<text fg={shade(ink, theme, n + p + e + b)} attributes={attrs} selectable={false}>
|
||||
<text fg={shade(inkTinted, theme, n + p + e + b)} attributes={attrs} selectable={false}>
|
||||
{char}
|
||||
</text>
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
onCleanup(() => {
|
||||
stop()
|
||||
hum = false
|
||||
Sound.dispose()
|
||||
})
|
||||
|
||||
const mouse = (evt: MouseEvent) => {
|
||||
if (!box) return
|
||||
if ((evt.type === "down" || evt.type === "drag") && evt.button === MouseButton.LEFT) {
|
||||
|
|
@ -613,17 +809,28 @@ export function Logo() {
|
|||
position="absolute"
|
||||
top={0}
|
||||
left={0}
|
||||
width={FULL[0]?.length ?? 0}
|
||||
height={FULL.length}
|
||||
width={ctx.FULL[0]?.length ?? 0}
|
||||
height={ctx.FULL.length}
|
||||
zIndex={1}
|
||||
onMouse={mouse}
|
||||
/>
|
||||
<For each={logo.left}>
|
||||
<For each={ctx.shape.left}>
|
||||
{(line, index) => (
|
||||
<box flexDirection="row" gap={1}>
|
||||
<box flexDirection="row">{renderLine(line, index(), theme.textMuted, false, 0, frame(), dusk())}</box>
|
||||
<box flexDirection="row">
|
||||
{renderLine(logo.right[index()], index(), theme.text, true, LEFT + GAP, frame(), dusk())}
|
||||
{renderLine(line, index(), props.ink ?? theme.textMuted, !!props.ink, 0, frame(), dusk(), idleState())}
|
||||
</box>
|
||||
<box flexDirection="row">
|
||||
{renderLine(
|
||||
ctx.shape.right[index()],
|
||||
index(),
|
||||
props.ink ?? theme.text,
|
||||
true,
|
||||
ctx.LEFT + GAP,
|
||||
frame(),
|
||||
dusk(),
|
||||
idleState(),
|
||||
)}
|
||||
</box>
|
||||
</box>
|
||||
)}
|
||||
|
|
@ -631,3 +838,9 @@ export function Logo() {
|
|||
</box>
|
||||
)
|
||||
}
|
||||
|
||||
export function GoLogo() {
|
||||
const { theme } = useTheme()
|
||||
const base = tint(theme.background, theme.text, 0.62)
|
||||
return <Logo shape={go} ink={base} idle />
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,49 @@
|
|||
export type ShimmerConfig = {
|
||||
period: number
|
||||
rings: number
|
||||
sweepFraction: number
|
||||
coreWidth: number
|
||||
coreAmp: number
|
||||
softWidth: number
|
||||
softAmp: number
|
||||
tail: number
|
||||
tailAmp: number
|
||||
haloWidth: number
|
||||
haloOffset: number
|
||||
haloAmp: number
|
||||
breathBase: number
|
||||
noise: number
|
||||
ambientAmp: number
|
||||
ambientCenter: number
|
||||
ambientWidth: number
|
||||
shadowMix: number
|
||||
primaryMix: number
|
||||
originX: number
|
||||
originY: number
|
||||
}
|
||||
|
||||
export const shimmerDefaults: ShimmerConfig = {
|
||||
period: 4600,
|
||||
rings: 2,
|
||||
sweepFraction: 1,
|
||||
coreWidth: 1.2,
|
||||
coreAmp: 1.9,
|
||||
softWidth: 10,
|
||||
softAmp: 1.6,
|
||||
tail: 5,
|
||||
tailAmp: 0.64,
|
||||
haloWidth: 4.3,
|
||||
haloOffset: 0.6,
|
||||
haloAmp: 0.16,
|
||||
breathBase: 0.04,
|
||||
noise: 0.1,
|
||||
ambientAmp: 0.36,
|
||||
ambientCenter: 0.5,
|
||||
ambientWidth: 0.34,
|
||||
shadowMix: 0.1,
|
||||
primaryMix: 0.3,
|
||||
originX: 4.5,
|
||||
originY: 13.5,
|
||||
}
|
||||
|
||||
export const shimmerConfig: ShimmerConfig = { ...shimmerDefaults }
|
||||
|
|
@ -3,4 +3,9 @@ export const logo = {
|
|||
right: [" ▄ ", "█▀▀▀ █▀▀█ █▀▀█ █▀▀█", "█___ █__█ █__█ █^^^", "▀▀▀▀ ▀▀▀▀ ▀▀▀▀ ▀▀▀▀"],
|
||||
}
|
||||
|
||||
export const marks = "_^~"
|
||||
export const go = {
|
||||
left: [" ", "█▀▀▀", "█_^█", "▀▀▀▀"],
|
||||
right: [" ", "█▀▀█", "█__█", "▀▀▀▀"],
|
||||
}
|
||||
|
||||
export const marks = "_^~,"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue