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refactor(core): remove infallible layer conversion (#45672)
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2 changed files with 2 additions and 2 deletions
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@ -125,6 +125,6 @@ const layer = Layer.effect(
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export const node = makeLocationNode({
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service: Service,
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layer: layer.pipe(Layer.orDie),
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layer,
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deps: [FSUtil.node, Location.node, ProjectMarkers.node],
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})
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@ -1209,7 +1209,7 @@ const SHELL_MAX_CAPTURE_BYTES = 1024 * 1024
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export const node = makeGlobalNode({
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service: Service,
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layer: layer.pipe(Layer.orDie),
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layer,
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deps: [
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Job.node,
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SessionEnvironment.node,
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