mirror of
https://github.com/anomalyco/opencode.git
synced 2026-07-31 05:43:30 +00:00
feat(tui): replace scrap screen with component storybook (#39548)
This commit is contained in:
parent
210be4b749
commit
3c259fc552
9 changed files with 631 additions and 223 deletions
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@ -326,8 +326,17 @@ export const run = Effect.fn("Tui.run")(function* (input: TuiInput) {
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>
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<TuiStartupProvider
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value={{
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initialRoute: process.env.OPENCODE_SCRAP
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? { type: "plugin", id: "scrap", name: "scrap" }
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initialRoute: process.env.OPENCODE_STORY
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? {
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type: "plugin",
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id: "opencode.storybook",
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name: "storybook",
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// OPENCODE_STORY=1 opens the index; any other value opens that story.
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data:
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process.env.OPENCODE_STORY === "1"
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? undefined
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: { story: process.env.OPENCODE_STORY },
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}
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: process.env.OPENCODE_ROUTE
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? JSON.parse(process.env.OPENCODE_ROUTE)
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: undefined,
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@ -14,7 +14,7 @@ import {
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import { createAnimatable, spring, tween } from "../ui/animation"
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import { Locale } from "../util/locale"
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import { stringWidth } from "../util/string-width"
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import { TabPulse } from "./tab-pulse"
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import { TabPulse, unreadGlowIntensity } from "./tab-pulse"
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import { tint } from "../theme/color"
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// A long title fades out over its last cells instead of cutting hard.
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@ -182,6 +182,9 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
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return tint(base, theme.raise(theme.background.surface.offset), dragged() ? 1 : selection())
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})
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const pulseColor = () => tint(background(), theme.text.default, 0.45)
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// The edge flash washes toward a brighter stop on the same background-to-text ramp,
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// so it reads as a lift of the pulse color rather than a different hue.
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const flashColor = () => tint(background(), theme.text.default, 0.65)
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const feedbackColor = () => {
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if (status().attention) return theme.text.feedback.warning.default
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if (status().unread === "error") return theme.text.feedback.error.default
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@ -222,7 +225,6 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
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const cut = Math.round(front * Math.max(parts.length, previous.length))
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return [...parts.slice(0, cut), ...previous.slice(cut)]
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})
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const fadedTitleParts = createMemo(() => displayedParts().slice(-FADE_WIDTH))
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const titleFades = createMemo(
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() => stringWidth(title()) >= availableTitleWidth() && availableTitleWidth() > FADE_WIDTH,
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)
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@ -230,6 +232,19 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
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if (hovered() === tab.sessionID) return theme.text.default
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return tint(theme.text.subdued, theme.text.default, selection())
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}
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// Title characters sitting over the glow tinge toward its color, following the same
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// spatial falloff as the glow itself; characters beyond the tail stay neutral.
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const characterColor = (index: number) => {
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const base = foreground()
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const color = glows()
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? tint(base, glowColor(), 0.12 * unreadGlowIntensity(1 + numberWidth() + index, width()))
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: base
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if (!titleFades() || index < displayedParts().length - FADE_WIDTH) return color
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const position = index - (displayedParts().length - FADE_WIDTH)
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return tint(color, background(), 0.2 + 0.72 * (position / Math.max(1, FADE_WIDTH - 1)))
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}
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// The running sweep's level under the number cell, reported by the pulse renderable.
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const [sweepLevel, setSweepLevel] = createSignal(0)
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const numberColor = () => {
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const feedback = feedbackColor()
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if (feedback) return feedback
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@ -237,7 +252,9 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
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hovered() === tab.sessionID && !selected()
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? foreground()
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: tint(idleNumber(), activeNumber(), selection())
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return tint(base, accent(), activity())
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const color = tint(base, accent(), activity())
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// The number brightens faintly as the running sweep passes beneath it.
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return sweepLevel() === 0 ? color : tint(color, theme.text.default, 0.15 * sweepLevel())
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}
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const bold = () => (selected() || dragged() ? TextAttributes.BOLD : undefined)
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const closeColor = () => tint(theme.text.subdued, theme.text.default, 0.6)
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@ -271,8 +288,10 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
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breathe={status().attention}
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color={pulseColor()}
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glowColor={glowColor()}
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flashColor={flashColor()}
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completionColor={accent()}
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backgroundColor={background()}
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onLevel={setSweepLevel}
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/>
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<box zIndex={1} width="100%" flexDirection="row">
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<text width={1} selectable={false}>
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@ -288,22 +307,9 @@ export function SessionTabs(props: { controller?: SessionTabsController; animati
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selectable={false}
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attributes={bold()}
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>
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<Show when={titleFades()} fallback={displayedParts().join("")}>
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{displayedParts().slice(0, -FADE_WIDTH).join("")}
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<For each={fadedTitleParts()}>
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{(character, index) => (
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<span
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style={{
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fg: tint(
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foreground(),
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background(),
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0.2 + 0.72 * (index() / Math.max(1, fadedTitleParts().length - 1)),
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),
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}}
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>
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{character}
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</span>
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)}
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<Show when={glows() || titleFades()} fallback={displayedParts().join("")}>
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<For each={displayedParts()}>
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{(character, index) => <span style={{ fg: characterColor(index()) }}>{character}</span>}
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</For>
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</Show>
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</text>
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@ -9,8 +9,11 @@ type TabPulseOptions = RenderableOptions<TabPulseRenderable> & {
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breathe?: boolean
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color?: RGBA
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glowColor?: RGBA
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flashColor?: RGBA
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completionColor?: RGBA
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backgroundColor?: RGBA
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/** Reports the running sweep's intensity at the tab number's cell, quantized; 0 when idle. */
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onLevel?: (level: number) => void
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}
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const clamp = (value: number) => Math.max(0, Math.min(1, value))
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@ -19,10 +22,11 @@ const RUN_DURATION = 2_800
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const RUN_HEAD = 4
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const RUN_TAIL = 18
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const RUN_FADE_OUT = 500
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const COMPLETION_DURATION = 900
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const COMPLETION_ATTACK = 0.16
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const COMPLETION_DURATION = 1_200
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const COMPLETION_ATTACK = 0.12
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const COMPLETION_OPACITY = 0.18
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const EDGE_FLASH_DURATION = 500
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const EDGE_FLASH_DURATION = 800
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const EDGE_FLASH_ATTACK = 0.1
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const EDGE_FLASH_OPACITY = 0.1
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const GLOW_IGNITION_DURATION = 600
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const GLOW_IGNITION_PEAK = 1.5
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@ -61,9 +65,11 @@ export function blendTabPulseColor(
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background: RGBA,
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glowColor: RGBA,
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runningColor: RGBA,
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flashColor: RGBA,
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completionColor: RGBA,
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glow: number,
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running: number,
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flash: number,
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completion: number,
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) {
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output.r = background.r + (glowColor.r - background.r) * glow
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@ -72,6 +78,9 @@ export function blendTabPulseColor(
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output.r += (runningColor.r - output.r) * running
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output.g += (runningColor.g - output.g) * running
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output.b += (runningColor.b - output.b) * running
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output.r += (flashColor.r - output.r) * flash
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output.g += (flashColor.g - output.g) * flash
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output.b += (flashColor.b - output.b) * flash
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output.r += (completionColor.r - output.r) * completion
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output.g += (completionColor.g - output.g) * completion
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output.b += (completionColor.b - output.b) * completion
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@ -123,6 +132,7 @@ class TabPulseRenderable extends Renderable {
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private _breathe: boolean
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private _color: RGBA
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private _glowColor: RGBA
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private _flashColor: RGBA
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private _completionColor: RGBA
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private _backgroundColor: RGBA
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private clock = 0
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@ -130,11 +140,13 @@ class TabPulseRenderable extends Renderable {
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private completionPending = false
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private runFade = new Envelope(RUN_FADE_OUT, fadeOut)
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private completionPulse = new Envelope(COMPLETION_DURATION, completionPulseOpacity)
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private edgeFlash = new Envelope(EDGE_FLASH_DURATION, completionPulseOpacity)
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private edgeFlash = new Envelope(EDGE_FLASH_DURATION, (progress) => attackDecay(progress, EDGE_FLASH_ATTACK, 1, 0))
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private ignition = new Envelope(GLOW_IGNITION_DURATION, glowIgnitionLevel)
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private glowOff = new Envelope(GLOW_FADE_OUT, fadeOut)
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private envelopes = [this.runFade, this.completionPulse, this.edgeFlash, this.ignition, this.glowOff]
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private renderColor = RGBA.fromInts(0, 0, 0)
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private _onLevel: ((level: number) => void) | undefined
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private lastLevel = 0
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constructor(ctx: RenderContext, options: TabPulseOptions = {}) {
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const enabled = options.enabled ?? true
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@ -147,8 +159,21 @@ class TabPulseRenderable extends Renderable {
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this._breathe = options.breathe ?? false
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this._color = options.color ?? RGBA.defaultForeground()
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this._glowColor = options.glowColor ?? this._color
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this._flashColor = options.flashColor ?? this._color
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this._completionColor = options.completionColor ?? this._color
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this._backgroundColor = options.backgroundColor ?? RGBA.defaultBackground()
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this._onLevel = options.onLevel
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}
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set onLevel(value: ((level: number) => void) | undefined) {
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this._onLevel = value
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}
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private emitLevel(value: number) {
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const quantized = Math.round(value * 32) / 32
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if (quantized === this.lastLevel) return
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this.lastLevel = quantized
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this._onLevel?.(quantized)
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}
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private get breathing() {
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@ -248,6 +273,12 @@ class TabPulseRenderable extends Renderable {
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this.requestRender()
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}
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set flashColor(value: RGBA) {
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if (value.equals(this._flashColor)) return
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this._flashColor = value
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this.requestRender()
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}
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set completionColor(value: RGBA) {
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if (value.equals(this._completionColor)) return
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this._completionColor = value
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@ -283,12 +314,21 @@ class TabPulseRenderable extends Renderable {
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// The edge flash is a neutral wash on the running stage; the accent completion stage stays reserved for results.
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const flash = this.edgeFlash.level() * EDGE_FLASH_OPACITY
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const glowLevel = this.glowLevel()
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if (glowLevel === 0 && running === 0 && completion === 0 && flash === 0) return
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if (glowLevel === 0 && running === 0 && completion === 0 && flash === 0) {
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this.emitLevel(0)
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return
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}
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const progress = (this.clock % RUN_DURATION) / RUN_DURATION
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const start = -RUN_HEAD
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const end = this.width - 1 + RUN_TAIL
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const front = start + coast(progress) * (end - start)
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const secondFront = start + coast((progress + 0.5) % 1) * (end - start)
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this.emitLevel(
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running === 0
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? 0
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: Math.max(intensityAt(1, front, RUN_HEAD, RUN_TAIL), intensityAt(1, secondFront, RUN_HEAD, RUN_TAIL)) *
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running,
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)
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for (let index = 0; index < this.width; index++) {
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// Skip per-cell sweep and glow math when that stage is idle, e.g. a steady breathing glow.
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const sweep =
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@ -305,9 +345,11 @@ class TabPulseRenderable extends Renderable {
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this._backgroundColor,
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this._glowColor,
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this._color,
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this._flashColor,
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this._completionColor,
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glowLevel === 0 ? 0 : unreadGlowIntensity(index, this.width) * GLOW_OPACITY * glowLevel,
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Math.max(sweep, flash),
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sweep,
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flash,
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completion,
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)
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buffer.setCell(this.screenX + index, this.screenY, " ", DEFAULT_FOREGROUND, this.renderColor)
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@ -331,8 +373,10 @@ export function TabPulse(props: {
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breathe?: boolean
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color: RGBA
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glowColor?: RGBA
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flashColor?: RGBA
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completionColor?: RGBA
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backgroundColor: RGBA
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onLevel?: (level: number) => void
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}) {
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return (
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<tab_pulse
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@ -346,8 +390,10 @@ export function TabPulse(props: {
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breathe={props.breathe ?? false}
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color={props.color}
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glowColor={props.glowColor ?? props.color}
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flashColor={props.flashColor ?? props.color}
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completionColor={props.completionColor ?? props.color}
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backgroundColor={props.backgroundColor}
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onLevel={props.onLevel}
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/>
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)
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}
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@ -55,6 +55,11 @@ function initialRoute(value: unknown): Route | undefined {
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"name" in value &&
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typeof value.name === "string"
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) {
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const data =
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"data" in value && typeof value.data === "object" && value.data !== null && !Array.isArray(value.data)
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? (value.data as Record<string, unknown>)
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: undefined
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if (data) return { type: "plugin", id: value.id, name: value.name, data }
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return { type: "plugin", id: value.id, name: value.name }
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}
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}
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@ -1,186 +0,0 @@
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import { Plugin } from "@opencode-ai/plugin/tui"
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import { useTerminalDimensions } from "@opentui/solid"
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import { batch, createSignal } from "solid-js"
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import { SessionTabs, type SessionTabsController } from "../../component/session-tabs"
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import { moveSessionTab, type SessionTab } from "../../context/session-tabs-model"
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type FixtureStatus = ReturnType<SessionTabsController["status"]>
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const FIXTURE_TABS = [
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{ sessionID: "fixture-1", title: "Implement session tabs" },
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{ sessionID: "fixture-2", title: "Investigate rendering" },
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{ sessionID: "fixture-3", title: "A deliberately long session title for truncation" },
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{ sessionID: "fixture-4", title: "Fix provider state" },
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{ sessionID: "fixture-5", title: "Review animation" },
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{ sessionID: "fixture-6", title: "Untitled behavior" },
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{ sessionID: "fixture-7", title: "Queue follow-up work" },
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{ sessionID: "fixture-8", title: "Check narrow layout" },
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{ sessionID: "fixture-9", title: "Profile terminal output" },
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{ sessionID: "fixture-10", title: "Handle permission" },
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{ sessionID: "fixture-11", title: "Run focused tests" },
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{ sessionID: "fixture-12", title: "Prepare review" },
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]
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const EMPTY_STATUS: FixtureStatus = { unread: undefined, attention: false, busy: false }
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function Commands(props: { context: Plugin.Context }) {
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props.context.keymap.layer(() => ({
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mode: "global",
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commands: [
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{
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id: "app.scrap",
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title: "Open scrap screen",
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group: "Debug",
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palette: true,
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run() {
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props.context.ui.router.navigate({ type: "plugin", name: "scrap" })
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props.context.ui.dialog.clear()
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},
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},
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],
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}))
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return null
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}
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function Scrap(props: { context: Plugin.Context }) {
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const dimensions = useTerminalDimensions()
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const theme = props.context.theme
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const elevatedTheme = theme.contextual.elevated
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const [tabs, setTabs] = createSignal<SessionTab[]>(FIXTURE_TABS.slice(0, 6))
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const [active, setActive] = createSignal<string | undefined>("fixture-2")
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const [animations, setAnimations] = createSignal(true)
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const [statuses, setStatuses] = createSignal<Record<string, FixtureStatus>>({
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"fixture-2": { ...EMPTY_STATUS, busy: true },
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"fixture-3": { ...EMPTY_STATUS, unread: "activity" },
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"fixture-4": { ...EMPTY_STATUS, unread: "error" },
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"fixture-5": { ...EMPTY_STATUS, attention: true },
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"fixture-6": { ...EMPTY_STATUS, busy: true, attention: true },
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})
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const controller = {
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tabs,
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current: active,
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status(sessionID) {
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return statuses()[sessionID] ?? EMPTY_STATUS
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},
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move(sessionID, index) {
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setTabs((current) => moveSessionTab(current, sessionID, index))
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},
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select(sessionID) {
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setActive(sessionID)
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},
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close(sessionID?: string) {
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const target = sessionID ?? active()
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if (!target) return
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const items = tabs()
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const index = items.findIndex((tab) => tab.sessionID === target)
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if (index === -1) return
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const next = items.filter((tab) => tab.sessionID !== target)
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batch(() => {
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setTabs(next)
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if (active() === target) setActive(next[index]?.sessionID ?? next[index - 1]?.sessionID)
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})
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},
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} satisfies SessionTabsController
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const cycle = (direction: 1 | -1) => {
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const items = tabs()
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if (items.length === 0) return
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const index = items.findIndex((tab) => tab.sessionID === active())
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controller.select(items[(index + direction + items.length) % items.length].sessionID)
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}
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const updateStatus = (update: (status: FixtureStatus) => FixtureStatus) => {
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const sessionID = active()
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if (!sessionID) return
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setStatuses((current) => ({ ...current, [sessionID]: update(current[sessionID] ?? EMPTY_STATUS) }))
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}
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props.context.keymap.layer(() => ({
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commands: [
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{
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bind: "escape",
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title: "Back home",
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group: "Scrap",
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run() {
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props.context.ui.router.navigate({ type: "home" })
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},
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},
|
||||
{ bind: "h", title: "Previous tab", group: "Scrap", run: () => cycle(-1) },
|
||||
{ bind: "l", title: "Next tab", group: "Scrap", run: () => cycle(1) },
|
||||
{
|
||||
bind: "t",
|
||||
title: "Add tab",
|
||||
group: "Scrap",
|
||||
run() {
|
||||
const next = FIXTURE_TABS.find((fixture) => !tabs().some((tab) => tab.sessionID === fixture.sessionID))
|
||||
if (next) setTabs((current) => [...current, next])
|
||||
},
|
||||
},
|
||||
{ bind: "d", title: "Close tab", group: "Scrap", run: () => controller.close() },
|
||||
{
|
||||
bind: "b",
|
||||
title: "Toggle busy",
|
||||
group: "Scrap",
|
||||
run: () =>
|
||||
updateStatus((status) =>
|
||||
status.busy ? { ...status, busy: false, unread: "activity" } : { ...status, busy: true, unread: undefined },
|
||||
),
|
||||
},
|
||||
{
|
||||
bind: "u",
|
||||
title: "Cycle unread",
|
||||
group: "Scrap",
|
||||
run: () =>
|
||||
updateStatus((status) => ({
|
||||
...status,
|
||||
unread: status.unread === undefined ? "activity" : status.unread === "activity" ? "error" : undefined,
|
||||
})),
|
||||
},
|
||||
{
|
||||
bind: "a",
|
||||
title: "Toggle attention",
|
||||
group: "Scrap",
|
||||
run: () => updateStatus((status) => ({ ...status, attention: !status.attention })),
|
||||
},
|
||||
{
|
||||
bind: "m",
|
||||
title: "Toggle motion",
|
||||
group: "Scrap",
|
||||
run: () => setAnimations((enabled) => !enabled),
|
||||
},
|
||||
],
|
||||
}))
|
||||
|
||||
return (
|
||||
<box
|
||||
width={dimensions().width}
|
||||
height={dimensions().height}
|
||||
flexDirection="column"
|
||||
backgroundColor={theme.background.default}
|
||||
>
|
||||
<SessionTabs controller={controller} animations={animations()} />
|
||||
<box
|
||||
height={1}
|
||||
flexShrink={0}
|
||||
backgroundColor={elevatedTheme.background.default}
|
||||
paddingLeft={1}
|
||||
paddingRight={1}
|
||||
flexDirection="row"
|
||||
>
|
||||
<text fg={elevatedTheme.text.subdued}>tab playground</text>
|
||||
<box flexGrow={1} />
|
||||
<text fg={elevatedTheme.text.subdued}>
|
||||
h/l select | t add | d close | b busy | u unread | a attention | m motion | esc home
|
||||
</text>
|
||||
</box>
|
||||
<box flexGrow={1} />
|
||||
</box>
|
||||
)
|
||||
}
|
||||
|
||||
export default Plugin.define({
|
||||
id: "opencode.scrap",
|
||||
setup(context) {
|
||||
context.ui.router.register({ name: "scrap", render: () => <Scrap context={context} /> })
|
||||
context.ui.slot("app", () => <Commands context={context} />)
|
||||
},
|
||||
})
|
||||
142
packages/tui/src/feature-plugins/system/storybook/index.tsx
Normal file
142
packages/tui/src/feature-plugins/system/storybook/index.tsx
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
import { Plugin } from "@opencode-ai/plugin/tui"
|
||||
import { useTerminalDimensions } from "@opentui/solid"
|
||||
import { createSignal, For, type JSX } from "solid-js"
|
||||
import { sessionTabsStory } from "./session-tabs"
|
||||
|
||||
/**
|
||||
* A story is a full-screen, fixture-driven simulation of a real production component. Stories own
|
||||
* their entire screen (including any footer) and should bind escape back to the storybook index.
|
||||
*/
|
||||
export type Story = {
|
||||
id: string
|
||||
title: string
|
||||
render: (context: Plugin.Context) => JSX.Element
|
||||
}
|
||||
|
||||
const stories: Story[] = [sessionTabsStory]
|
||||
|
||||
function Commands(props: { context: Plugin.Context }) {
|
||||
props.context.keymap.layer(() => ({
|
||||
mode: "global",
|
||||
commands: [
|
||||
{
|
||||
id: "app.storybook",
|
||||
title: "Open storybook",
|
||||
group: "Debug",
|
||||
palette: true,
|
||||
run() {
|
||||
props.context.ui.router.navigate({ type: "plugin", name: "storybook" })
|
||||
props.context.ui.dialog.clear()
|
||||
},
|
||||
},
|
||||
...stories.map((story) => ({
|
||||
id: `app.storybook.${story.id}`,
|
||||
title: `Storybook: ${story.title}`,
|
||||
group: "Debug",
|
||||
palette: true as const,
|
||||
run() {
|
||||
props.context.ui.router.navigate({ type: "plugin", name: "storybook", data: { story: story.id } })
|
||||
props.context.ui.dialog.clear()
|
||||
},
|
||||
})),
|
||||
],
|
||||
}))
|
||||
return null
|
||||
}
|
||||
|
||||
function StorybookIndex(props: { context: Plugin.Context }) {
|
||||
const dimensions = useTerminalDimensions()
|
||||
const theme = props.context.theme
|
||||
const elevatedTheme = theme.contextual.elevated
|
||||
const [selected, setSelected] = createSignal(0)
|
||||
const open = (story: Story) =>
|
||||
props.context.ui.router.navigate({ type: "plugin", name: "storybook", data: { story: story.id } })
|
||||
|
||||
props.context.keymap.layer(() => ({
|
||||
commands: [
|
||||
{
|
||||
bind: "escape",
|
||||
title: "Back home",
|
||||
group: "Storybook",
|
||||
run() {
|
||||
props.context.ui.router.navigate({ type: "home" })
|
||||
},
|
||||
},
|
||||
{
|
||||
bind: "up,k",
|
||||
title: "Previous story",
|
||||
group: "Storybook",
|
||||
run: () => setSelected((current) => (current + stories.length - 1) % stories.length),
|
||||
},
|
||||
{
|
||||
bind: "down,j",
|
||||
title: "Next story",
|
||||
group: "Storybook",
|
||||
run: () => setSelected((current) => (current + 1) % stories.length),
|
||||
},
|
||||
{
|
||||
bind: "return",
|
||||
title: "Open story",
|
||||
group: "Storybook",
|
||||
run: () => open(stories[selected()]),
|
||||
},
|
||||
...stories.map((story, index) => ({
|
||||
bind: String(index + 1),
|
||||
title: `Open ${story.title}`,
|
||||
group: "Storybook",
|
||||
run: () => open(story),
|
||||
})),
|
||||
],
|
||||
}))
|
||||
|
||||
return (
|
||||
<box
|
||||
width={dimensions().width}
|
||||
height={dimensions().height}
|
||||
flexDirection="column"
|
||||
backgroundColor={theme.background.default}
|
||||
>
|
||||
<box paddingTop={2} paddingLeft={2} flexDirection="column">
|
||||
<text fg={theme.text.default}>storybook</text>
|
||||
<text fg={theme.text.subdued}>fixture-driven simulations of production components</text>
|
||||
<box height={1} />
|
||||
<For each={stories}>
|
||||
{(story, index) => (
|
||||
<text fg={index() === selected() ? theme.text.default : theme.text.subdued}>
|
||||
{index() === selected() ? "› " : " "}
|
||||
{index() + 1} {story.title}
|
||||
</text>
|
||||
)}
|
||||
</For>
|
||||
</box>
|
||||
<box flexGrow={1} />
|
||||
<box
|
||||
height={1}
|
||||
flexShrink={0}
|
||||
backgroundColor={elevatedTheme.background.default}
|
||||
paddingLeft={1}
|
||||
paddingRight={1}
|
||||
flexDirection="row"
|
||||
>
|
||||
<text fg={elevatedTheme.text.subdued}>storybook</text>
|
||||
<box flexGrow={1} />
|
||||
<text fg={elevatedTheme.text.subdued}>↑/↓ select | enter open | esc home</text>
|
||||
</box>
|
||||
</box>
|
||||
)
|
||||
}
|
||||
|
||||
export default Plugin.define({
|
||||
id: "opencode.storybook",
|
||||
setup(context) {
|
||||
context.ui.router.register({
|
||||
name: "storybook",
|
||||
render: (input) => {
|
||||
const story = stories.find((story) => story.id === input.data?.story)
|
||||
if (story) return story.render(context)
|
||||
return <StorybookIndex context={context} />
|
||||
},
|
||||
})
|
||||
context.ui.slot("app", () => <Commands context={context} />)
|
||||
},
|
||||
})
|
||||
|
|
@ -0,0 +1,368 @@
|
|||
import { Plugin } from "@opencode-ai/plugin/tui"
|
||||
import { useTerminalDimensions } from "@opentui/solid"
|
||||
import { batch, createSignal, For, onCleanup } from "solid-js"
|
||||
import { createStore, reconcile } from "solid-js/store"
|
||||
import { SessionTabs, type SessionTabsController } from "../../../component/session-tabs"
|
||||
import { moveSessionTab } from "../../../context/session-tabs-model"
|
||||
import type { Story } from "./index"
|
||||
|
||||
type FixtureStatus = ReturnType<SessionTabsController["status"]>
|
||||
|
||||
const FIXTURE_TABS = [
|
||||
{ sessionID: "fixture-1", title: "Implement session tabs" },
|
||||
{ sessionID: "fixture-2", title: "Investigate rendering" },
|
||||
{ sessionID: "fixture-3", title: "A deliberately long session title for truncation" },
|
||||
{ sessionID: "fixture-4", title: "Fix provider state" },
|
||||
{ sessionID: "fixture-5", title: "Review animation" },
|
||||
{ sessionID: "fixture-6", title: "Untitled behavior" },
|
||||
{ sessionID: "fixture-7", title: "Queue follow-up work" },
|
||||
{ sessionID: "fixture-8", title: "Check narrow layout" },
|
||||
{ sessionID: "fixture-9", title: "Profile terminal output" },
|
||||
{ sessionID: "fixture-10", title: "Handle permission" },
|
||||
{ sessionID: "fixture-11", title: "Run focused tests" },
|
||||
{ sessionID: "fixture-12", title: "Prepare review" },
|
||||
]
|
||||
|
||||
const EMPTY_STATUS: FixtureStatus = { unread: undefined, attention: false, busy: false }
|
||||
const RUN_DURATION = 1_800
|
||||
const RESUME_DURATION = 900
|
||||
|
||||
// Plausible targets for the fake transcript's tool calls, picked per fixture index.
|
||||
const TRANSCRIPT_FILES = [
|
||||
"packages/tui/src/component/session-tabs.tsx",
|
||||
"packages/tui/src/component/tab-pulse.tsx",
|
||||
"packages/tui/src/context/session-tabs-model.ts",
|
||||
"packages/core/src/session/runner.ts",
|
||||
"packages/server/src/routes/session.ts",
|
||||
"packages/tui/src/ui/animation.ts",
|
||||
]
|
||||
|
||||
function SessionTabsStory(props: { context: Plugin.Context }) {
|
||||
const dimensions = useTerminalDimensions()
|
||||
const theme = props.context.theme
|
||||
const elevatedTheme = theme.contextual.elevated
|
||||
// A keyed store mirrors production: retitles mutate rows in place instead of remounting them.
|
||||
const [tabStore, setTabStore] = createStore<{ items: { sessionID: string; title?: string }[] }>({
|
||||
items: FIXTURE_TABS.slice(0, 6).map((tab) => ({ ...tab })),
|
||||
})
|
||||
const tabs = () => tabStore.items
|
||||
const setItems = (next: { sessionID: string; title?: string }[]) =>
|
||||
setTabStore("items", reconcile(next, { key: "sessionID" }))
|
||||
const [active, setActive] = createSignal<string | undefined>("fixture-1")
|
||||
const [lastEvent, setLastEvent] = createSignal("press space to start a random tab")
|
||||
const [statuses, setStatuses] = createSignal<Record<string, FixtureStatus>>({})
|
||||
// Unread clears on select, so the transcript remembers how each session's last run ended.
|
||||
const [outcomes, setOutcomes] = createSignal<Record<string, "completed" | "failed">>({})
|
||||
const runs = new Map<string, ReturnType<typeof setTimeout>>()
|
||||
onCleanup(() => runs.forEach(clearTimeout))
|
||||
|
||||
const number = (sessionID: string) => tabs().findIndex((tab) => tab.sessionID === sessionID) + 1
|
||||
|
||||
function finishRun(sessionID: string, resumed: boolean) {
|
||||
runs.delete(sessionID)
|
||||
if (!tabs().some((item) => item.sessionID === sessionID)) return
|
||||
const roll = Math.random()
|
||||
// A permission request pauses the still-busy run until the tab is selected.
|
||||
if (!resumed && roll < 0.25) {
|
||||
setStatuses((current) => ({
|
||||
...current,
|
||||
[sessionID]: { ...(current[sessionID] ?? EMPTY_STATUS), attention: true },
|
||||
}))
|
||||
setLastEvent(`tab ${number(sessionID)} needs input; select it to resolve`)
|
||||
return
|
||||
}
|
||||
const failed = roll >= 0.75
|
||||
const unread = active() === sessionID ? undefined : failed ? ("error" as const) : ("activity" as const)
|
||||
batch(() => {
|
||||
setOutcomes((current) => ({ ...current, [sessionID]: failed ? "failed" : "completed" }))
|
||||
setStatuses((current) => ({
|
||||
...current,
|
||||
[sessionID]: { ...(current[sessionID] ?? EMPTY_STATUS), busy: false, unread },
|
||||
}))
|
||||
// An untitled session earns its title after its first completed run, like a real summarization.
|
||||
const index = number(sessionID) - 1
|
||||
const fixture = FIXTURE_TABS.find((tab) => tab.sessionID === sessionID)
|
||||
if (!failed && fixture && tabs()[index]?.title === undefined) setTabStore("items", index, "title", fixture.title)
|
||||
})
|
||||
setLastEvent(
|
||||
`tab ${number(sessionID)} ${failed ? "failed" : "completed"}${unread ? " (unread)" : " while selected"}`,
|
||||
)
|
||||
}
|
||||
|
||||
const select = (sessionID: string) => {
|
||||
const status = statuses()[sessionID]
|
||||
const resumes = status !== undefined && status.attention && status.busy && !runs.has(sessionID)
|
||||
batch(() => {
|
||||
setActive(sessionID)
|
||||
if (status && (status.unread || status.attention))
|
||||
setStatuses((current) => ({ ...current, [sessionID]: { ...status, unread: undefined, attention: false } }))
|
||||
})
|
||||
if (resumes) {
|
||||
setLastEvent(`tab ${number(sessionID)} input resolved, resuming`)
|
||||
runs.set(
|
||||
sessionID,
|
||||
setTimeout(() => finishRun(sessionID, true), RESUME_DURATION),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const controller = {
|
||||
tabs,
|
||||
current: active,
|
||||
status(sessionID) {
|
||||
return statuses()[sessionID] ?? EMPTY_STATUS
|
||||
},
|
||||
select,
|
||||
move(sessionID: string, index: number) {
|
||||
const next = moveSessionTab(tabs(), sessionID, index)
|
||||
if (next === tabs()) return
|
||||
setItems(next.map((tab) => ({ ...tab })))
|
||||
},
|
||||
close(sessionID?: string) {
|
||||
const target = sessionID ?? active()
|
||||
if (!target) return
|
||||
const items = tabs()
|
||||
const index = items.findIndex((tab) => tab.sessionID === target)
|
||||
if (index === -1) return
|
||||
const next = items.filter((tab) => tab.sessionID !== target).map((tab) => ({ ...tab }))
|
||||
const selected = next[index]?.sessionID ?? next[index - 1]?.sessionID
|
||||
clearTimeout(runs.get(target))
|
||||
runs.delete(target)
|
||||
batch(() => {
|
||||
setItems(next)
|
||||
setStatuses((current) => {
|
||||
const updated = { ...current }
|
||||
delete updated[target]
|
||||
return updated
|
||||
})
|
||||
if (active() === target && selected) select(selected)
|
||||
if (active() === target && !selected) setActive(undefined)
|
||||
})
|
||||
},
|
||||
} satisfies SessionTabsController
|
||||
|
||||
const cycle = (direction: 1 | -1) => {
|
||||
const items = tabs()
|
||||
if (items.length === 0) return
|
||||
const index = items.findIndex((tab) => tab.sessionID === active())
|
||||
select(items[(index + direction + items.length) % items.length].sessionID)
|
||||
}
|
||||
const startRun = (sessionID: string) => {
|
||||
setStatuses((current) => ({
|
||||
...current,
|
||||
[sessionID]: { ...(current[sessionID] ?? EMPTY_STATUS), busy: true, unread: undefined },
|
||||
}))
|
||||
setOutcomes((current) => {
|
||||
const next = { ...current }
|
||||
delete next[sessionID]
|
||||
return next
|
||||
})
|
||||
setLastEvent(`tab ${number(sessionID)} running`)
|
||||
runs.set(
|
||||
sessionID,
|
||||
setTimeout(() => finishRun(sessionID, false), RUN_DURATION),
|
||||
)
|
||||
}
|
||||
const randomInactiveTab = () => {
|
||||
const candidates = tabs().filter((tab) => {
|
||||
const status = controller.status(tab.sessionID)
|
||||
return !status.busy && !status.unread && !status.attention
|
||||
})
|
||||
// Untitled sessions run first so their title arrival is easy to trigger.
|
||||
const untitled = candidates.filter((tab) => tab.title === undefined)
|
||||
const pool = untitled.length > 0 ? untitled : candidates
|
||||
return pool[Math.floor(Math.random() * pool.length)]
|
||||
}
|
||||
// A fake transcript for the selected session so tab switches feel like moving between real
|
||||
// sessions; the tail line tracks the live status of the current run.
|
||||
const transcript = () => {
|
||||
const current = active()
|
||||
if (!current) return [{ text: "no session selected", color: theme.text.subdued }]
|
||||
const index = Math.max(
|
||||
0,
|
||||
FIXTURE_TABS.findIndex((fixture) => fixture.sessionID === current),
|
||||
)
|
||||
const fixture = FIXTURE_TABS[index]
|
||||
const status = controller.status(current)
|
||||
const outcome = outcomes()[current]
|
||||
const file = TRANSCRIPT_FILES[index % TRANSCRIPT_FILES.length]
|
||||
const lines = [
|
||||
{ text: `> ${fixture.title}`, color: theme.text.default },
|
||||
{ text: "", color: theme.text.default },
|
||||
]
|
||||
if (!status.busy && outcome === undefined) {
|
||||
lines.push({ text: "no activity yet — press s to run this session", color: theme.text.subdued })
|
||||
return lines
|
||||
}
|
||||
lines.push(
|
||||
{ text: "● Taking a look — reading the relevant code first.", color: theme.text.default },
|
||||
{ text: "", color: theme.text.default },
|
||||
{ text: ` ✱ Read ${file}`, color: theme.text.subdued },
|
||||
{ text: ` ✱ Edit ${file}`, color: theme.text.subdued },
|
||||
{ text: ` ✱ Bash bun run test`, color: theme.text.subdued },
|
||||
{ text: "", color: theme.text.default },
|
||||
)
|
||||
if (status.attention)
|
||||
lines.push({
|
||||
text: "⚠ Permission required: Bash `bun run test` — select this tab to approve",
|
||||
color: theme.text.feedback.warning.default,
|
||||
})
|
||||
else if (status.busy) lines.push({ text: "● Working…", color: theme.text.subdued })
|
||||
else if (outcome === "failed")
|
||||
lines.push({
|
||||
text: `✗ bun run test failed — 3 tests failing in ${file}`,
|
||||
color: theme.text.feedback.error.default,
|
||||
})
|
||||
else
|
||||
lines.push({
|
||||
text: `✓ Done — updated ${file} and the tests pass.`,
|
||||
color: theme.text.feedback.success.default,
|
||||
})
|
||||
return lines
|
||||
}
|
||||
|
||||
const selectedState = () => {
|
||||
const current = active()
|
||||
const status = current ? controller.status(current) : EMPTY_STATUS
|
||||
const activity = status.busy
|
||||
? "running"
|
||||
: status.unread === "activity"
|
||||
? "completed (unread)"
|
||||
: status.unread === "error"
|
||||
? "failed (unread)"
|
||||
: "read"
|
||||
return status.attention ? `${activity} + needs input` : activity
|
||||
}
|
||||
|
||||
props.context.keymap.layer(() => ({
|
||||
commands: [
|
||||
{
|
||||
bind: "escape",
|
||||
title: "Back to storybook",
|
||||
group: "Storybook",
|
||||
run() {
|
||||
props.context.ui.router.navigate({ type: "plugin", name: "storybook" })
|
||||
},
|
||||
},
|
||||
{ bind: "left,h", title: "Previous tab", group: "Storybook", run: () => cycle(-1) },
|
||||
{ bind: "right,l", title: "Next tab", group: "Storybook", run: () => cycle(1) },
|
||||
...Array.from({ length: 10 }, (_, index) => ({
|
||||
bind: String((index + 1) % 10),
|
||||
title: `Select tab ${index + 1}`,
|
||||
group: "Storybook",
|
||||
run() {
|
||||
const tab = tabs()[index]
|
||||
if (tab) select(tab.sessionID)
|
||||
},
|
||||
})),
|
||||
{
|
||||
bind: "space",
|
||||
title: "Start a random tab",
|
||||
group: "Storybook",
|
||||
run() {
|
||||
const tab = randomInactiveTab()
|
||||
if (!tab) {
|
||||
setLastEvent("every tab is busy or unread; select tabs to read them, or press r")
|
||||
return
|
||||
}
|
||||
startRun(tab.sessionID)
|
||||
},
|
||||
},
|
||||
{
|
||||
// Random runs stay off the selected tab, so this is the way to watch the edge flash
|
||||
// and running sweep under the cursor.
|
||||
bind: "s",
|
||||
title: "Run selected tab",
|
||||
group: "Storybook",
|
||||
run() {
|
||||
const current = active()
|
||||
if (!current) return
|
||||
if (controller.status(current).busy) {
|
||||
setLastEvent(`tab ${number(current)} is already running`)
|
||||
return
|
||||
}
|
||||
startRun(current)
|
||||
},
|
||||
},
|
||||
{
|
||||
bind: "t",
|
||||
title: "Add tab",
|
||||
group: "Storybook",
|
||||
run() {
|
||||
const next = FIXTURE_TABS.find((fixture) => !tabs().some((tab) => tab.sessionID === fixture.sessionID))
|
||||
if (!next) {
|
||||
setLastEvent("all fixture tabs are open")
|
||||
return
|
||||
}
|
||||
setItems([...tabs().map((tab) => ({ ...tab })), { sessionID: next.sessionID }])
|
||||
select(next.sessionID)
|
||||
setLastEvent(`tab ${number(next.sessionID)} opened untitled; run it to earn its title`)
|
||||
},
|
||||
},
|
||||
{ bind: "d", title: "Close tab", group: "Storybook", run: () => controller.close() },
|
||||
{
|
||||
bind: "r",
|
||||
title: "Reset",
|
||||
group: "Storybook",
|
||||
run() {
|
||||
runs.forEach(clearTimeout)
|
||||
runs.clear()
|
||||
batch(() => {
|
||||
setItems(FIXTURE_TABS.slice(0, 6).map((tab) => ({ ...tab })))
|
||||
setStatuses({})
|
||||
setOutcomes({})
|
||||
setActive("fixture-1")
|
||||
})
|
||||
setLastEvent("reset; press space to start a random tab")
|
||||
},
|
||||
},
|
||||
],
|
||||
}))
|
||||
|
||||
return (
|
||||
<box
|
||||
width={dimensions().width}
|
||||
height={dimensions().height}
|
||||
flexDirection="column"
|
||||
backgroundColor={theme.background.default}
|
||||
>
|
||||
<SessionTabs controller={controller} />
|
||||
<box height={1} />
|
||||
<box flexGrow={1} paddingLeft={2} paddingRight={2} flexDirection="column">
|
||||
<For each={transcript()}>
|
||||
{(line) => (
|
||||
<text fg={line.color} wrapMode="none" selectable={false}>
|
||||
{line.text || " "}
|
||||
</text>
|
||||
)}
|
||||
</For>
|
||||
</box>
|
||||
<box paddingLeft={2} flexDirection="column">
|
||||
<text fg={theme.text.subdued}>
|
||||
selected: {number(active() ?? "")} | state: {selectedState()}
|
||||
</text>
|
||||
<text fg={theme.text.subdued}>background: {lastEvent()}</text>
|
||||
</box>
|
||||
<box
|
||||
height={1}
|
||||
flexShrink={0}
|
||||
backgroundColor={elevatedTheme.background.default}
|
||||
paddingLeft={1}
|
||||
paddingRight={1}
|
||||
flexDirection="row"
|
||||
>
|
||||
<text fg={elevatedTheme.text.subdued}>storybook / session tabs</text>
|
||||
<box flexGrow={1} />
|
||||
<text fg={elevatedTheme.text.subdued}>
|
||||
space/s run | t add | d close | r reset | ←/→ 1-0 move | drag reorders | esc back
|
||||
</text>
|
||||
</box>
|
||||
</box>
|
||||
)
|
||||
}
|
||||
|
||||
export const sessionTabsStory: Story = {
|
||||
id: "session-tabs",
|
||||
title: "Session tabs",
|
||||
render: (context) => <SessionTabsStory context={context} />,
|
||||
}
|
||||
|
|
@ -7,7 +7,7 @@ import SidebarMcp from "../feature-plugins/sidebar/mcp"
|
|||
import DiffViewer from "../feature-plugins/system/diff-viewer"
|
||||
import Notifications from "../feature-plugins/system/notifications"
|
||||
import Plugins from "../feature-plugins/system/plugins"
|
||||
import Scrap from "../feature-plugins/system/scrap"
|
||||
import Storybook from "../feature-plugins/system/storybook"
|
||||
|
||||
export const builtins = [
|
||||
HomeFooter,
|
||||
|
|
@ -18,6 +18,6 @@ export const builtins = [
|
|||
SidebarFooter,
|
||||
Notifications,
|
||||
Plugins,
|
||||
Scrap,
|
||||
Storybook,
|
||||
DiffViewer,
|
||||
]
|
||||
|
|
|
|||
|
|
@ -10,9 +10,9 @@ import { tint } from "../../src/theme/color"
|
|||
|
||||
test("completion pulse rises quickly and fades over the remaining duration", () => {
|
||||
expect(completionPulseOpacity(0)).toBe(0)
|
||||
expect(completionPulseOpacity(0.08)).toBeCloseTo(0.5)
|
||||
expect(completionPulseOpacity(0.16)).toBe(1)
|
||||
expect(completionPulseOpacity(0.58)).toBeCloseTo(0.5)
|
||||
expect(completionPulseOpacity(0.06)).toBeCloseTo(0.5)
|
||||
expect(completionPulseOpacity(0.12)).toBe(1)
|
||||
expect(completionPulseOpacity(0.56)).toBeCloseTo(0.5)
|
||||
expect(completionPulseOpacity(1)).toBe(0)
|
||||
})
|
||||
|
||||
|
|
@ -44,15 +44,33 @@ test("reuses a color while preserving the original glow and pulse blend stages",
|
|||
const background = RGBA.fromHex("#1a1b26")
|
||||
const glowColor = RGBA.fromHex("#82aaff")
|
||||
const runningColor = RGBA.fromHex("#c8d3f5")
|
||||
const flashColor = RGBA.fromHex("#e2e8fb")
|
||||
const completionColor = RGBA.fromHex("#ff9e64")
|
||||
|
||||
for (const glow of [0, 0.08, 0.16]) {
|
||||
for (const running of [0, 0.01, 0.07, 0.14]) {
|
||||
for (const completion of [0, 0.03, 0.09, 0.18]) {
|
||||
blendTabPulseColor(output, background, glowColor, runningColor, completionColor, glow, running, completion)
|
||||
expect(output.buffer).toEqual(
|
||||
tint(tint(tint(background, glowColor, glow), runningColor, running), completionColor, completion).buffer,
|
||||
)
|
||||
for (const flash of [0, 0.05, 0.1]) {
|
||||
for (const completion of [0, 0.03, 0.09, 0.18]) {
|
||||
blendTabPulseColor(
|
||||
output,
|
||||
background,
|
||||
glowColor,
|
||||
runningColor,
|
||||
flashColor,
|
||||
completionColor,
|
||||
glow,
|
||||
running,
|
||||
flash,
|
||||
completion,
|
||||
)
|
||||
expect(output.buffer).toEqual(
|
||||
tint(
|
||||
tint(tint(tint(background, glowColor, glow), runningColor, running), flashColor, flash),
|
||||
completionColor,
|
||||
completion,
|
||||
).buffer,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue