openclaw/apps/macos
2026-07-07 02:20:02 -07:00
..
Icon.icon feat: add native mac dashboard window 2026-05-16 23:49:18 +01:00
Packaging
Sources feat(macos): unify About links with iOS/Android (Website, Docs, GitHub, Discord) 2026-07-07 02:20:02 -07:00
Tests/OpenClawIPCTests feat(macos): redesign chat window as native shell with sessions sidebar, toolbar pickers, slash commands, and context usage (#101103) 2026-07-07 02:06:10 +01:00
Package.resolved feat(ios): render LaTeX display math in chat via SwiftMath (#100829) 2026-07-06 12:14:38 +01:00
Package.swift fix(macos): compile packaged localizations 2026-07-01 05:19:12 -07:00
README.md

OpenClaw macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)