openclaw/apps/macos
Vincent Koc b2cba4073c
improve(macos): reuse the Codex App Server client (#116325)
* perf(macos): reuse Codex app server client

* refactor(macos): split Codex app server client

* fix(macos): enforce Codex frame limits per message

* refactor(macos): remove obsolete Codex wrappers

* test(macos): lock Codex wall-clock deadlines
2026-07-31 10:40:54 +08:00
..
Icon.icon feat: add native mac dashboard window 2026-05-16 23:49:18 +01:00
Packaging feat(macos): refresh DMG installer artwork (#107142) 2026-07-13 22:09:36 -07:00
Sources improve(macos): reuse the Codex App Server client (#116325) 2026-07-31 10:40:54 +08:00
Tests/OpenClawIPCTests improve(macos): reuse the Codex App Server client (#116325) 2026-07-31 10:40:54 +08:00
.periphery.yml ci(macos): add enforced periphery dead-code lane and delete the 12 current findings (#105743) 2026-07-12 16:39:15 -07:00
Package.resolved build(deps): bump the swift-deps group across 1 directory with 2 updates (#114452) 2026-07-27 21:58:03 -04:00
Package.swift fix(macos): prevent remote discovery hangs during Tailscale checks (#115852) 2026-07-29 21:38:57 +08:00
README.md fix(macos): support background-only launches (#112168) 2026-07-21 15:41:49 +08:00

OpenClaw macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)
scripts/restart-mac.sh --background-only # keep services running without automatic windows

--background-only suppresses first-run onboarding, update and CLI prompts, and the --chat/--dashboard auto-open helpers. Pairing, control-channel, and Mac node services still start. Combine it with --attach-only when an external process owns the local Gateway.

Packaging flow

scripts/package-mac-app.sh

Creates dist/OpenClaw.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)